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thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

ConfusedUs posted:

I think Deathrain is legit good, just slightly overpriced. I wish he cost about 2-3 fewer points, though. Same for Redline. Once their munitions are gone, they're just fat, slow TIE fighters.

I flew a Deathrain + Miniswarm list that was pretty drat good. I flew it in like three tournaments, and weekly at the local league. I won far more often than I lost.

Once their munition's gone so should the opponent be. Redline is legit scary with Guidance Chips on, I've tried it. Pick a missile or torpedo, you're near-guaranteed to get all your dice at least hits. He loving burned down a Falcon and a Lambda in like a turn and a bit on Wednesday evening for me, though you have to fly him right.

The biggest difficulty I had was that it was tough to get a shot off in the first round of shooting because of his relatively low PS meaning he usually could not get a lock on the target with his action.

The bomber flying alongside with a Fleet Officer let him get focus, but he had to work for his own locks. FCS helps, but it's a poor way to do it.

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ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





thespaceinvader posted:

Once their munition's gone so should the opponent be. Redline is legit scary with Guidance Chips on, I've tried it. Pick a missile or torpedo, you're near-guaranteed to get all your dice at least hits. He loving burned down a Falcon and a Lambda in like a turn and a bit on Wednesday evening for me, though you have to fly him right.

The biggest difficulty I had was that it was tough to get a shot off in the first round of shooting because of his relatively low PS meaning he usually could not get a lock on the target with his action.

The bomber flying alongside with a Fleet Officer let him get focus, but he had to work for his own locks. FCS helps, but it's a poor way to do it.

I haven't tried Guidance Chips yet, but I want to. I think it might be the thing I need to start running Redline again. Redline was just a bit too hit-and-miss.

I gravitated towards Deathrain for his utility. I found that with the right loadout, I could hunt both low-PS scrubs and aces, and it was good. But then he'd end up alive, with nothing left to do but be a fat TIE fighter.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

ConfusedUs posted:

I haven't tried Guidance Chips yet, but I want to. I think it might be the thing I need to start running Redline again. Redline was just a bit too hit-and-miss.

I gravitated towards Deathrain for his utility. I found that with the right loadout, I could hunt both low-PS scrubs and aces, and it was good. But then he'd end up alive, with nothing left to do but be a fat TIE fighter.

The particular combination I was running helped I have to say. This is a slight evolution of it.

Colonel Vessery (35)
Veteran Instincts (1)
Tractor Beam (1)
TIE/D (0)

"Redline" (27)
Fire-Control System (2)
Extra Munitions (2)
Flechette Torpedoes (2)
Cluster Missiles (4)
Assault Missiles (5)
Guidance Chips (0)

Scimitar Squadron Pilot (16)
Tactician (2)
Fleet Officer (3)
TIE Shuttle (0)

Total: 100

View in Yet Another Squad Builder

Assuming Tractor Beams do what we expect them to, it winds up with both the aces (if that's the word) usually being double-focussed, target locked, and shooting the same target with -1 agility. I swapped out the Rebel Captive I ran last week for Tactician on the Bomber which makes it a fun little troll to add in. Fiddling with the munitions means it no longer has ions to throw, but Assaults, Clusters and Flechettes should be plenty.

I REALLY hope there's a strong named pilot slightly cheaper than Vessery with PS 5. All this list needs is for the TIE/D to shoot first, and even one more point would give more useful munitions.

I mean, it would be grand if Redline could get 3 primary attack so he could Chimp crits - and with that in mind it just might be worth swapping one of his missiles onto Vessery and throwing chips on him too; it'll rarely be worth doing that over Tractor/Primary, but could throw a little surprise wrench in the proceedings.

The real beauty that I found with it is that both aces can pretty much red maneuver with impunity since they shed stress easily and the Bomber and FCS can supply them with focuses and locks.

thespaceinvader fucked around with this message at 23:24 on Jan 8, 2016

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
The store nearest me (90min drive) is finally holding a winter kit tourney. I have no idea what I'm gonna fly, like, at all. Considering 4x TLT Y-wings for gently caress-you-ness.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

overdesigned posted:

The store nearest me (90min drive)

Man why even bother. That's a long goddamn day.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I need my wangs, dude. I need them.

Also I'm in Bumfuck, Mississippi. Anything fun is at least 90 minutes from here.

Chill la Chill
Jul 2, 2007

Don't lose your gay


That's not bad for a special event. Weekly that's too much, but I would do that for regionals/store champs/kit if I really need it easily.

SuperKlaus
Oct 20, 2005


Fun Shoe
Can Hobbie gain a stress from R3-A2 and immediately shed it by spending a target lock -as a secondary weapon requirement- or does he need to expend the lock as a cost "before the attack begins" and triggering R3 becomes possible? I know Hobbie can easily R3 and shed it with regular lasers. So what about torpedoes?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

SuperKlaus posted:

Can Hobbie gain a stress from R3-A2 and immediately shed it by spending a target lock -as a secondary weapon requirement- or does he need to expend the lock as a cost "before the attack begins" and triggering R3 becomes possible? I know Hobbie can easily R3 and shed it with regular lasers. So what about torpedoes?

Per the little reference guide that comes with the TFA core set, yes. The order of operations for performing an attack is:

1. Declare Target: The attacker may measure range to any number of enemy ships and check which enemy ships are inside his firing arc. Then the attacker chooses one of his weapons to attack with. Then he chooses one enemy ship to be the target and pays any costs required for the attack.

R3-A2 says "when you declare the target of your attack", which while it appears in the same sentence is included before paying costs, which means you should be able to take the stress, then spend the target lock and clear stress, then perform the attack as normal.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
After a drought of places hosting casual games in my area ( and with like four established game shops nearby), a couple places are trying to capitalize on Star Wars mania by having open nights. Tonight, an open night had twelve people at it. That's more than some store tournaments I have gone too. I might actually be able to play a semi-regular weekly basis now. Yea me.

On that note, I have been able to try stupid/gimmick lists, and flying the Trandoshan Slaver with Greedo and Dead Man's Switch is pretty effective/hilarious. You know the YV is going to die, it's a matter of taking other with it. It's a ghetto Doom Shuttle. Every person who has fought against it has muttered, "...goddamnit" at least once.

Kataphract
Oct 15, 2015
New to X-Wing. I have 2 T-70, 2 A-Wings, Rebel Aces, and a T-65. Imperial has 4 Tie/FO, a Tie Phanton and Tie Interceptor. Payday is coming and I'll be adding another round of ships - suggestions on what to get? (Figure one third off the base price, $100 worth to get the shipping free). Just Imperial and rebel for the moment.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


I picked up the new T-70 and TIE/fo blisters yesterday and I'm trying a new twist to my four-ship rebels list:

"Red Ace" (29)
R2-D2 (4)
Comm Relay (3)
Integrated Astromech (0)

Blue Squadron Pilot (22)
Fire-Control System (2)

Gold Squadron Pilot (18)
Twin Laser Turret (6)

Prototype Pilot (17)
Chardaan Refit (-2)

Total: 99

View in Yet Another Squad Builder

I really like the idea for Red Ace's survivability, and having another 3-dice primary in there isn't a bad thing either. Thoughts?

guts and bolts
May 16, 2015

Have you heard the Good News?

Endman posted:

I really like the idea for Red Ace's survivability, and having another 3-dice primary in there isn't a bad thing either. Thoughts?

If you really want four ships then you want four ships, so I have little to offer there, except that I think you should make room for Autothrusters on "Red Ace." I've used him both ways - with Autothrusters and with IA - and I vastly, vastly prefer Autothrusters. "Red Ace" fits your second criteria really well, incidentally - he's three dice to put on the table that are really hard to kill. I don't have much experience running him as the primary ace on my side of the table, though. Poe/Red Ace/Gold Squaddie is my go-to "three fighters" nonsense, and I can confirm it's fun as heck.


Kataphract posted:

New to X-Wing. I have 2 T-70, 2 A-Wings, Rebel Aces, and a T-65. Imperial has 4 Tie/FO, a Tie Phanton and Tie Interceptor. Payday is coming and I'll be adding another round of ships - suggestions on what to get? (Figure one third off the base price, $100 worth to get the shipping free). Just Imperial and rebel for the moment.

Are your T-70s both from the booster, or did you start with a Core (or two Cores?). With the T-70s you'll want to run Poe Dameron, "Red Ace," or Ello Asty for sure - T-70 generics are kinda bad at the moment, in my estimation - but Poe is Core and Ello and "Red Ace" are from the blister, so that will change things. If you want to run Rebels, you should think about a Transport for the sheer amount of good upgrades you'll get, or either a Falcon or an Outrider. Both are good. E-Wings are badass. K-Wings contain a top-tier turret card (Twin Laser Turret) and the minis are swag. I am not very helpful in narrowing this down for you.

If you want to run Empire, I hate you.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


guts and bolts posted:

If you really want four ships then you want four ships, so I have little to offer there, except that I think you should make room for Autothrusters on "Red Ace." I've used him both ways - with Autothrusters and with IA - and I vastly, vastly prefer Autothrusters. "Red Ace" fits your second criteria really well, incidentally - he's three dice to put on the table that are really hard to kill. I don't have much experience running him as the primary ace on my side of the table, though. Poe/Red Ace/Gold Squaddie is my go-to "three fighters" nonsense, and I can confirm it's fun as heck.

Unfortunately, I can't really find a way to get Autothrusters in there without sacrificing the Prototype for a Z-95, and I love the A-Wing's dial for blocking.

Alternatively, I've been considering running two T-70s with a K-Wing as a three-ship build, which could be good.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
Since goons seem have good ideas, I just picked up a star viper and what's a fun list to run one? I have a hounds tooth, firespray, 2 Kihraxz fighters and 2 Z's to make something out of it.

Hencoe fucked around with this message at 04:53 on Jan 9, 2016

ProfessorCurly
Mar 28, 2010
So the local game store is having a tournament on a day I can actually attend, but it is 150pts to change things up for the people who usually go. I've never been to a tournament or even really played with terrain - my dad and I primarily play this game as Wangs of War on the open black sky. The problem is I am now paralyzed by choice.

My initial thought is to go full on swarm as much as I can:

x8 Academy Pilot TIEs
x3 Alpha Squadron Interceptors

Because really, when are you going to have a chance to do that. But I haven't played with terrain and I don't know how good I am at actually maneuvering in formation, much less trying to manage a horde like this. Should I just go with my gut and fly the full Canon Squadron or try something different? I've just just about everything but Decimators, Firesprays or Phantoms.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Hencoe posted:

Since goons seem have good ideas, I just picked up a star viper and what's a good list to run one? I have a hounds tooth, firespray, 2 Kihraxz fighters and 2 Z's to make something out of it.

Guri is the best Starviper pilot by a large margin. Which makes her entirely average in the grand scheme of things.

Virago, Sensor Jammer, Push the Limit, Autothrusters.

Chill la Chill
Jul 2, 2007

Don't lose your gay


ProfessorCurly posted:

So the local game store is having a tournament on a day I can actually attend, but it is 150pts to change things up for the people who usually go. I've never been to a tournament or even really played with terrain - my dad and I primarily play this game as Wangs of War on the open black sky. The problem is I am now paralyzed by choice.

My initial thought is to go full on swarm as much as I can:

x8 Academy Pilot TIEs
x3 Alpha Squadron Interceptors

Because really, when are you going to have a chance to do that. But I haven't played with terrain and I don't know how good I am at actually maneuvering in formation, much less trying to manage a horde like this. Should I just go with my gut and fly the full Canon Squadron or try something different? I've just just about everything but Decimators, Firesprays or Phantoms.

You're going to hate yourself around round 3. Seriously, one of the reasons why swarms aren't tournament popular anymore is the sheer fatigue from playing them.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

ConfusedUs posted:

Guri is the best Starviper pilot by a large margin. Which makes her entirely average in the grand scheme of things.

Virago, Sensor Jammer, Push the Limit, Autothrusters.

Guri is the best on her own. Xizor in front of a Z swarm will live for goddamn ever and you can get him to PS 9 to duel aces with.

Orvin
Sep 9, 2006




Hencoe posted:

Since goons seem have good ideas, I just picked up a star viper and what's a fun list to run one? I have a hounds tooth, firespray, 2 Kihraxz fighters and 2 Z's to make something out of it.

Before I got my second most wanted kit, I was thinking of running the following.

Guri — StarViper 30
Predator 3
Sensor Jammer 4
"Hot Shot" Blaster 3
Autothrusters 2
Virago 1
Ship Total: 43

Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14

Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14

Drea Renthal — Y-Wing 22
Twin Laser Turret 6
Unhinged Astromech 1
Ship Total: 29

I replaced Drea with 2 more of the Z-95s with Feedback Arrays. It worked out really well and went 2 for 3 last week. Nothing was more fun (for me) than using 3 of the Zs to melt Soontir in a single turn when I correctly guessed his move and got him to bump one.

guts and bolts
May 16, 2015

Have you heard the Good News?
Wow, whomever said Barnes and Noble is a good place to get X-Wing wasn't joking; they had three StarVipers and two Most Wanted packs in one of the stores closest to me, and those are the things my game shops have trouble stocking. Got my mitts on a K-Wing and I have no idea how to build her, though I did remember someone saying earlier in the thread that it's possible to throw seven dice with her. What is this magical mystery build and how do I run it at store champs tomorrow?

EDIT: "Her" being Miranda Doni.

guts and bolts fucked around with this message at 06:05 on Jan 9, 2016

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
"Crazy Eights"

Miranda Doni (29) [45]
Homing Missile (5)
Advanced Proton Torpedoes (6)
Extra Munitions (2)
Weapons Engineer (3)
Long Range Scanners (0)

Jan Ors (26) [35]
Blaster Turret (4)
Recon Specialist (3)
Moldy Crow (3)

Airen Cracken (19) [19]

Total: 99

Go forth and prosper, my son.

Kataphract
Oct 15, 2015

guts and bolts posted:

If you really want four ships then you want four ships, so I have little to offer there, except that I think you should make room for Autothrusters on "Red Ace." I've used him both ways - with Autothrusters and with IA - and I vastly, vastly prefer Autothrusters. "Red Ace" fits your second criteria really well, incidentally - he's three dice to put on the table that are really hard to kill. I don't have much experience running him as the primary ace on my side of the table, though. Poe/Red Ace/Gold Squaddie is my go-to "three fighters" nonsense, and I can confirm it's fun as heck.


Are your T-70s both from the booster, or did you start with a Core (or two Cores?). With the T-70s you'll want to run Poe Dameron, "Red Ace," or Ello Asty for sure - T-70 generics are kinda bad at the moment, in my estimation - but Poe is Core and Ello and "Red Ace" are from the blister, so that will change things. If you want to run Rebels, you should think about a Transport for the sheer amount of good upgrades you'll get, or either a Falcon or an Outrider. Both are good. E-Wings are badass. K-Wings contain a top-tier turret card (Twin Laser Turret) and the minis are swag. I am not very helpful in narrowing this down for you.

If you want to run Empire, I hate you.

Ahhh. Perhaps I should have stipulated my aim at the moment is more for casual play rather than tournament, and I'm providing both sides for my group. But yes, two Force Awakens core sets ('cause they were $22 each). So, a mix of Imperial and Rebel is what I'm looking for.

KO Derf
Jan 14, 2003

Doctor Rope

Strobe posted:

"Crazy Eights"

Long Range Scanners (0)

Go forth and prosper, my son.

Note that LRS is not yet out, so you may not be able to run it.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
It's a zero point mod so taking it out does literally nothing in terms of list viability or cost.

guts and bolts
May 16, 2015

Have you heard the Good News?

Kataphract posted:

Ahhh. Perhaps I should have stipulated my aim at the moment is more for casual play rather than tournament, and I'm providing both sides for my group. But yes, two Force Awakens core sets ('cause they were $22 each). So, a mix of Imperial and Rebel is what I'm looking for.

As far as what to buy next, then, I'd say Imperial Aces and a T-70 blister, maybe a TIE/fo blister. That will give you access to cool upgrades and new pilots, and you can stick with a TFA theme by going Poe/Ello/whomever versus TIE/fo swarm (maybe led by Omega Leader), or you can go whole ham and have dueling aces lists. Casual play is fun no matter what you buy - X-Wing is inherently a really fun game to play - but two fighter booster and Imperial Aces won't dent your paycheck much and will add a lot to your table.

guts and bolts
May 16, 2015

Have you heard the Good News?

Strobe posted:

"Crazy Eights"

Miranda Doni (29) [45]
Homing Missile (5)
Advanced Proton Torpedoes (6)
Extra Munitions (2)
Weapons Engineer (3)
Long Range Scanners (0)

Jan Ors (26) [35]
Blaster Turret (4)
Recon Specialist (3)
Moldy Crow (3)

Airen Cracken (19) [19]

Total: 99

Go forth and prosper, my son.

WHAT THE FUUUUUUUUCK

I CANNOT PUT THE CHIMPS ON MIRANDA!?!?

WHY HAST THOU FORSAKEN ME O GOD

EDIT: I mean you can but they're not as good. Diet Chimps.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



After a handful of demos and some casual play over the last couple years, finally got my dick wet on some semi competitive but sort of casual league action at one FLGS.

Flew this list twice:

Captain Yorr (24)
Emperor Palpatine (8)

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Darth Vader (29)
Predator (3)
Advanced Targeting Computer (1)
TIE/x1 (0)

Total: 100

View in Yet Another Squad Builder

First game was against:

quote:

Trandoshan Slaver (29)
Bossk (2)
Gunner (5)
Tactician (2)

Cartel Marauder (20)X3

I was still learning to fly, deployed everything in a corridor on the right, he kind of swung in and was able to manage enough coverage to keep me from making much hay out of my aces. The 180 on the satan boat was really obnoxious trying to position Fel. I sort of swung him out way to far and he got swarmed by the fighters, and while Vader and the Shuttle were able to bring down the hellbrick, it ended up being a poor trade and he was able to overwhelm them.

My decision to upgrade Palpatine's driver for stress management was validated when the only time he got to take his Tactician Double Tap I was able to gobble up the stress that would have went to Vader.

Second game was against:

quote:

Corran Horn (35)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)

"Hobbie" Klivian (25)
Targeting Astromech (2)

Bandit Squadron Pilot (12)

Tala Squadron Pilot (13)

Total: 96

View in Yet Another Squad Builder

This was a REALLY fun game.

He deployed everything in the middle, I tried a gambit of deploying Fel on the far right and Vader and the Palpmobile on the left. I tried tou think two steps ahead and figured he'd assume I was going to try to bait him in with Fel's deployment and cut hard left to join the others, so I actually shot a 5 ahead on Fel. He actuallly did tack right towards Fel with everything, to the point where he and Coran exchanged inconsequential fire turn 1 (he wisely declined to use Horn's pilot ability on a Range 3 shot that would have to get through 5 dice, autothrusters, a focus token, and Palpy.) I thought I was in tremendously deep poo poo since I had been out-foxed, but I actually managed to weave fel through all that bullshit, at one point having 3 locks on him. It was loving DELIGHTFULLY FUN seat-of-your-pants flying. Managed to take down both Z's and Hobbie, and was down to one hull on both my aces (Fel due to an unlucky Direct Hit). I got too much of a boner to end it, knowing Coran needs to be dicked hard or he comes back for more, and came at him with both TIEs. Compounding the error, I managed to bump them together and lose Fel's action step.

You know what happened to 2 aces each on 1 hull that rolled up to joust Coran and left him standing after they shot with his pilot text cooled down.

I conceded since there was no way the Emperorbus alone was gonna close the deal for me.

Anyway, it left me with such a boner to never not be playing X-Wing that I immediately drove to my OTHER FLGS that is open a little later, talked to the staff about what league/organized play options they had, and finding out they were interested in hosting something but didn't have a guy. I left as the league coordinator for Monday nights. I was already running the events for the bad spaceship flight path game, which they are no longer stocking due to its performance, so I had an in to offer to start something up. They had an old 2014 kit with some literal Fat Han cards, acrylic locks, etc. collecting dust.

Gonna do a modified points-based 8 week thing, I think. How does this sound to people, suggestions?

1 point per game lost (up to two games (win or lose) count per week)
2 points per game won (up to two games (win or lose) count per week)
2 bonus points for playing an epic game (limit 1 per league season)
2 bonus points for playing a team epic game (limit 1 per league season)
1 bonus point for playing with a new opponent (1 per opponent, per season)
1 bonus point for bringing a bona-fide New Player (check in with organizer)
1 bonus point for custom paintinting a small ship (limit 1 per league season)
1 bonus point for custom painting a large ship (limit 1 per league season)
2 bonus points for custom painting an epic play ship (limit 1 per league season)


Prizes:
At 2 points or more: Participation prize (Double-sided oversize Han/Boba card)
At 10 points or more: Veteran Participation prize (Extended Art Dagger Squadron card)
At the end of the 8 week season, the grand prizes will be awarded to the players with the most accumulated points:
1st: Medal, alternate art Colonel Jendon, choice of token sets
2nd: First choice of Token sets or alternate art colonel Jendon
3rd: Second choice...
...etc.
Raffle award: Custom storage box

Owlbear Camus fucked around with this message at 06:29 on Jan 9, 2016

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

guts and bolts posted:

WHAT THE FUUUUUUUUCK

I CANNOT PUT THE CHIMPS ON MIRANDA!?!?

WHY HAST THOU FORSAKEN ME O GOD

EDIT: I mean you can but they're not as good. Diet Chimps.

Chimps become less helpful the more ordnance and the more points you're worth. Miranda, tossing six dice with Homing Missiles (with a TL and focus thanks to Weapons Engineer and either her native action or Airen) really doesn't need Chimps to land six hits with decent reliability. Miranda, tossing seven dice with Advanced Proton Torpedoes (with a focus thanks to her native action or Airen) is going to hit seven times period, and the Chimps will do gently caress all.

guts and bolts
May 16, 2015

Have you heard the Good News?

Otisburg posted:

Gonna do a modified points-based 8 week thing, I think. How does this sound to people, suggestions?

1 point per game lost (up to two games (win or lose) count per week)
2 points per game won (up to two games (win or lose) count per week)
2 bonus points for playing an epic game (limit 1 per league season)
2 bonus points for playing a team epic game (limit 1 per league season)
1 bonus point for playing with a new opponent (1 per opponent, per season)
1 bonus point for bringing a bona-fide New Player (check in with organizer)
1 bonus point for custom paintinting a small ship (limit 1 per league season)
1 bonus point for custom painting a large ship (limit 1 per league season)
2 bonus points for custom painting an epic play ship (limit 1 per league season)


Prizes:
At 2 points or more: Participation prize (Double-sided oversize Han/Boba card)
At 10 points or more: Veteran Participation prize (Extended Art Dagger Squadron card)
At the end of the 8 week season, the grand prizes will be awarded to the players with the most accumulated points:
1st: Medal, alternate art Colonel Jendon, choice of token sets
2nd: First choice of Token sets or alternate art colonel Jendon
3rd: Second choice...
...etc.
Raffle award: Custom storage box

How are you calculating wins and losses - just a W or an L? MOV? Are there time limits? I'm asking because I don't know if your semi-casual (is it?) league allows for ties, and if it does, how many points are awarded. If ties can happen, you should do 3 pts. for a W, 1 for a loss, and 2 each for draws. Probably could save on a headache.

I really like the idea of bringing in a new player, but I don't know how that would help you in your 8-week league. Can people drop in/drop out at will? How are you seeding the league, if you're doing so at all? How will new players actually join your league? What constitutes a "bona fide" new player - one who is willing to come to the store and meet your group (new to you) or someone who has never played X-Wing before now?

Encouraging people to play epic games, recruit others into playing, and expanding their own social circles are all Good Ideas. You'll get fewer cliques if you create incentives to branch out. I dig it. How big do you think your league is likely to become? At 20 people I feel like my store league is huge and it's only monthly.

I know this is a sore spot for people in the miniatures hobby, so I may be in the minority here, but I think bonus points for painting ships would be divisive and maybe bad. I, for one, cannot paint worth a gently caress, and certainly cannot do better than what FFG supplies me. So if I want to get a cool prize I have to basically either accept that I will always be out 4 points in the standings, or ruin like $100 or more of stuff. Not as into it.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
I agree completely. One of the many reasons I jumped to wangs instead of 40k was the fact they come painted nice and I don't lose anything. I have poor fine motor control.

(Still planning on painting one of my 4 t70s eventually)

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



guts and bolts posted:

How are you calculating wins and losses - just a W or an L? MOV? Are there time limits? I'm asking because I don't know if your semi-casual (is it?) league allows for ties, and if it does, how many points are awarded. If ties can happen, you should do 3 pts. for a W, 1 for a loss, and 2 each for draws. Probably could save on a headache.

No time limits. Kind of a "fly casual" thing. Show up, find a league opponent, play a game, report the results. Bonus points for finding new dance partners plus a cap on the number of games that count per week should keep the same people from pairing off. In the event of a tie, honestly I'd probably just put it to a coin flip. The whole point is for it to just be a "meet some bros and fly some spaceships, the more you fly the more fun swag you get" thing, not Serious Business. EDIT: I realize you meant a tie in overall season points. Maybe I should be calculating aggregate MOV as a tiebreaker, you're right.

If someone "drops" from the league, I guess they just wouldn't count towards the final tally of accrued points for season prizes? :shrug: NBD I guess. If they just can't show for X weeks, they'll have fewer points than someone who shows every week, but there's really no other consequence.

quote:

I know this is a sore spot for people in the miniatures hobby, so I may be in the minority here, but I think bonus points for painting ships would be divisive and maybe bad. I, for one, cannot paint worth a gently caress, and certainly cannot do better than what FFG supplies me. So if I want to get a cool prize I have to basically either accept that I will always be out 4 points in the standings, or ruin like $100 or more of stuff. Not as into it.

This is a Very Good Point, and part of the appeal of X-Wing is that the fuckers look pretty nice out of the box, so I will probably drop it entirely!

Owlbear Camus fucked around with this message at 07:09 on Jan 9, 2016

guts and bolts
May 16, 2015

Have you heard the Good News?

Otisburg posted:

No time limits. Kind of a "fly casual" thing. Show up, find a league opponent, play a game, report the results. Bonus points for finding new dance partners plus a cap on the number of games that count per week should keep the same people from pairing off. In the event of a tie, honestly I'd probably just put it to a coin flip. The whole point is for it to just be a "meet some bros and fly some spaceships, the more you fly the more fun swag you get" thing, not Serious Business.

If someone "drops" from the league, I guess they just wouldn't count towards the final tally of accrued points for season prizes? :shrug: NBD I guess. If they just can't show for X weeks, they'll have fewer points than someone who shows every week, but there's really no other consequence.


This is a Very Good Point, and part of the appeal of X-Wing is that the fuckers look pretty nice out of the box, so I will probably drop it entirely!

I'm only asking questions as a rhetorical exercise, to hopefully make it easier to anticipate questions that may arise from guys who join your league. Ideally everyone is Fly Casual and doing cool stuff - this describes most of my store league and everyone at the more local shop, where lists are hyper-varied and a guy ran three shuttles against me - but you'll probably have at least one guy who will balk at coin-flip ties and will be trying real hard to win all of his games. I'm probably, sadly, a diet version of this guy - I actually do try to win all of my games, and while I'm not enraged at losing (or even gripey, really, X-Wing is super fun) I always think about what I could have done better to win. Unless I'm doing a joke list, or playing with someone who is demonstrably more new than I am, in which case I still try to win but sometimes pull my punches (which, I know, yeah, don't do this, it doesn't help them learn, blah blah, oh well I do it). Me, personally? I'd be okay with coin flips deciding wins and losses since it's 2 points versus 1, who cares.

You could think about doing a combo of seeded games that don't count toward the "different partners" points cap but feature, say, three mandatory games. Alex MUST play Bill, Charlie, and Danny, but everything else is up to their discretion. Bill has Alex, Ethan, and Francis on his dance card, Charlie has Alex, Danny, and Ethan, etc. etc.

Introducing a small amount of structure like that can also help you keep track of how league standings tend to go, even over eight weeks. You'll be able to see patterns ("gee, Alex wins every loving game, next season I'll make sure to seed him against other top-tier players instead of new guys") and adjust accordingly. With an anything-goes-play-anybody format, if you DO hypothetically attract a WAAC player, he will deliberately dodge games against strong players, rack up a ton of wins on new guys (since you encourage people to recruit them), and then collect his free swag at the end of the season. Ideally this wouldn't happen, but I imagine that's what sucks about running a league - I'd guess you have to try to see every seam in your system and assume someone will try to abuse it for their own benefit. Hopefully nobody does, and if someone is clearly doing it you can kick them out, but to avoid that drama I'd think to close as many loopholes as I could.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



No, I totally get that, and that's why I brought it up here, so I could shore it up.

Maybe I need to revisit the "new guy" thing.

In theory, WAAC man who keeps going for the same easy wins is, in the long run, getting fewer points than "take all comers guy" with a mixed record who makes it a point to play as many people as possible. Also, the incentive to play new people would make his would-be prey less likely to want to keep playing him over getting their garunteed bonus point with someone else.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
So I've been looking and looking, where is it listed the number of epic points each ship is? The rules say they have different costs. (the CR90 is 3, the GR-75 is 2), but I can't find where it's listed on the pilot cards or base cards.

Foolster41 fucked around with this message at 08:37 on Jan 9, 2016

guts and bolts
May 16, 2015

Have you heard the Good News?

Otisburg posted:

No, I totally get that, and that's why I brought it up here, so I could shore it up.

Maybe I need to revisit the "new guy" thing.

In theory, WAAC man who keeps going for the same easy wins is, in the long run, getting fewer points than "take all comers guy" with a mixed record who makes it a point to play as many people as possible. Also, the incentive to play new people would make his would-be prey less likely to want to keep playing him over getting their garunteed bonus point with someone else.

I think you should absolutely keep in the bonus points for recruiting dudes. That is a sweet idea that I wish my league would adopt. I also think the bonus points for playing games with different opponents is an excellent idea. What I'm thinking of re: predatory WAAC guy isn't that he keeps playing only the same two bad players, it's more like...

Okay, so he's part of your initial group - the guys you know at the shop who already play. He's a little too WAAC-y and fudges templates in his favor here and there, and will argue about whether a ship or template overlapped an obstacle or flew off the map, but whatever, he's generally a decent guy so he's in. He's probably already played a few guys in the core group and knows who is good and who is bad. There's no time limit and no ties, so the emphasis for a WAAC player here is to rack up lots of wins - two wins, for example, equals the entire total bonus of points you could earn from painting three ships in your league, or recruiting four players since I know you talked about dropping the painting points. As long as he can extract two wins out of lower-skilled players in the core group he's ahead, and as long as people keep recruiting new players he can actually earn a bonus point for feasting on them, too. His goal isn't to grow the group or to help newbies play. He isn't precisely malevolent because he isn't really ~mean,~ but he is trying to win that medal so he can stick it in his Plano case or whatever and collect cool alt arts or build his credibility.

"Take all comers" guy only beats WAAC man if he wins. If he loses even a couple games he will start to fall irretrievably behind, since to equal a win he has to play a new opponent every game. You know your store better than I do, so you know if this person exists in your crowd, but speaking anecdotally he definitely does in North Carolina, and while he's not a malicious dude he is unfun to play with and he would wreck a Fly Casual league because he'd be the guy bringing a knife to a friendly brawl. He's tolerable in the store league because he can't avoid the stronger players in the league - he's seeded against them because of how he did last month.

I'm spitballing, so some of these ideas are probably terrible and un-implementable, but stuff I'd consider for the inaugural season:
- A participation point. If your night is Mondays, every Monday you show up you get 1 point, capped at 8.
- A newbie point(s). If you are recruited into the league after the start date, you are given half of the passed weeks' participation points as "free" points, rounded up. If he joins in week 1/2 he gets 1 points, 3/4 he gets 2, etc. If you join late, you'll be behind, but it isn't utterly impossible to climb the standings.
- A mentor/coach/referee point? Something to incentivize your experienced players to observe games being played between two new guys, so that new guys can feel comfortable playing each other without running into the problem of "how does that work?" being met with the answer of "uh, I don't know." This might not be necessary if your guys are all friendly but whatever. It also depends on how many new players you're expecting in this league, which is itself new so I have no idea?
- Everything else you've already proposed, minus the painting points.

banned from Starbucks
Jul 18, 2004




ProfessorCurly posted:

So the local game store is having a tournament on a day I can actually attend, but it is 150pts to change things up for the people who usually go. I've never been to a tournament or even really played with terrain - my dad and I primarily play this game as Wangs of War on the open black sky. The problem is I am now paralyzed by choice.

My initial thought is to go full on swarm as much as I can:

x8 Academy Pilot TIEs
x3 Alpha Squadron Interceptors

Because really, when are you going to have a chance to do that. But I haven't played with terrain and I don't know how good I am at actually maneuvering in formation, much less trying to manage a horde like this. Should I just go with my gut and fly the full Canon Squadron or try something different? I've just just about everything but Decimators, Firesprays or Phantoms.

Howlrunner
Academy x3
Alpha Interceptor x3
Whisper - AdCloak, Recon Spec, FCS, VI

150 exactly.


or

Howlrunner - Swarm Tactics
Black Squad - Swarm tactics x2
Alpha Interceptor x3
Whisper - AdCloak, Recon Spec, FCS, VI

148 points

You can either chain swarm the blacks and 1 Int to 8s and fire at 9, 8, 8, 8, 8, ,1 ,1

or if they're using a bunch of generics swarm up to 9, 8, 8, 4, 4, 4, 4,

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Otisburg posted:

After a handful of demos and some casual play over the last couple years, finally got my dick wet on some semi competitive but sort of casual league action at one FLGS.

Flew this list twice:

Captain Yorr (24)
Emperor Palpatine (8)

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Darth Vader (29)
Predator (3)
Advanced Targeting Computer (1)
TIE/x1 (0)

Total: 100

View in Yet Another Squad Builder

First game was against:


I was still learning to fly, deployed everything in a corridor on the right, he kind of swung in and was able to manage enough coverage to keep me from making much hay out of my aces. The 180 on the satan boat was really obnoxious trying to position Fel. I sort of swung him out way to far and he got swarmed by the fighters, and while Vader and the Shuttle were able to bring down the hellbrick, it ended up being a poor trade and he was able to overwhelm them.

My decision to upgrade Palpatine's driver for stress management was validated when the only time he got to take his Tactician Double Tap I was able to gobble up the stress that would have went to Vader.

You left the inertial dampners off of my Slaver. :v:

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



Devlan Mud posted:

You left the inertial dampners off of my Slaver. :v:

So I did. I was recreating the lists I faced from memory. Also, greetings, small world, next time I see you I will ask if you have stairs in your house etc.

E: If you just can't get enough wangs, come to Pegasus on Mondays, because that's now a thing. By way of my actions.

Owlbear Camus fucked around with this message at 15:36 on Jan 9, 2016

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hoiyes
May 17, 2007
Question: does Nien Numb crew work with Hera's pilot ability? I'm seeing a pretty punchy 24 point mini ace in Her + NN + VI. (26 with targeting comp).


On Thursday we finished off the finals of last year's regional champs. I had a dash corran variation, corran swapped out VI for ptl & had the engine upgrade instead of dash. While dash had nien numb not kyle. Dash is a lot less reliable in this build but corran is just beastly as long as there's no PS9 Aces around (there weren't).

The semi was vs Miranda TLT chewie, warden TLT and blue with FCS and mangler.

I placed all the debris around my half and the centre. He deployed together in the centre and I deployed in a corner. I split my ships on the first turn, dash went into the debris in the centre and corran flanked. He took the bait and went for dash. Dash made good use of his broll to stay behind cover and it helped a lot against the incoming TLT fire. Managed to strip the wardens shields and then Miranda. Eventually corran was able to boost in r1 of Miranda and the double tap completely smoked her, and she couldn't 4 dice in return because she had no shields. Dash killed the warden, then the blue killed dash. Now it was a full corran vs a shieldless blue, so it was just a basic clean up at this point.

The final was vs a BB8 ptl poe, 2 BTL ys and a Z. Last year's champ, his MOV was ridiculous coming into the game, nearly double the next person, and his Z hadn't been killed in any of the last 6 games, it had killed Guri the round before, and one shotted the world's unluckiest soontir the game before that. His lucky charm.

The opening manoeuvres we split our squads, I sent corran round the back and dash across the front. He sent poe after my dash, and the zyy banked to engage corran. Corran outmanoeuvred the 3 rebels and boost brolled into their flank. His first shot blew away the "lucky" z with a direct hit, and his second shot took the shields from a y, he took no return fire. On the other flank I'd done a risky hard turn towards the corner with a stressed dash (committing myself to two more stressed hard turns in the process) and poe called in perfectly. For 4 turns in a row an actionless dash ate 4 dice TL + focus attacks from poe, and he only suffered 6 damage. Some of the worse red dice I've seen. Corran meanwhile cleaned up the Y wings almost single handed (dash had a single shot this whole time and did 1 damage to finish a y). Properly tilted, poe went hard after Dash on 1 HP and left his poe in range of Corran and that was game. Dash survived on 1 HP, needing two evades on poes last shot and getting it. Good game. My opponents crappy dice took away a little of the buzz, I would've liked to have seen it come down to the two aces, he had the mobility advantage but I had regen.

Also, doing some theory crafting, do you think the new Tie D title will bring Ruthlessness to the table competitively. Seems like it'd be pretty powerful on Vessery.

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