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EBag posted:Guess their imagination is pretty limited. A description of nerd taste in a single sentence. It's why we have so many Cthulhu and Zombie games.
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# ? Jan 9, 2016 03:55 |
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# ? Jun 9, 2024 09:42 |
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I hardly think that's limited to nerdy people
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# ? Jan 9, 2016 03:56 |
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Zombies: something only nerds are into.
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# ? Jan 9, 2016 04:07 |
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from a few pages ago but
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# ? Jan 9, 2016 04:15 |
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Nethervoid deck in Tash Kalar is great. That is all.
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# ? Jan 9, 2016 05:03 |
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Somberbrero posted:Timeline is totally fine with some small caveats, but I prefer Chronology when it comes to trivia games. What's the difference? I got a thrift copy of Chronology in an exchange in 2014 and I still haven't touched it.
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# ? Jan 9, 2016 05:04 |
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Chomp8645 posted:Zombies: something only nerds are into. Not even close, idiot.
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# ? Jan 9, 2016 05:38 |
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sector_corrector posted:Not even close, idiot. Just gonna quote this for posterity. In other news, got to play Assault on Doomrock last weekend. It lasts for-goddamn-ever but at least the abstract combat was kind of interesting. On the other hand, it's still not a replacement for just playing D&D.
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# ? Jan 9, 2016 05:52 |
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Now that Kemet: Ta-Seti is here, it actually matters which unit in a troop dies because obviously you want the enemy priest to die. So the new black power tile that kills 1 attacker pre-battle specifies the victim chooses who dies. What about the game's other effects that kill units outside of battle? Always victim's choice (read: not the priest)?
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# ? Jan 9, 2016 05:57 |
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sector_corrector posted:Not even close, idiot. You got him
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# ? Jan 9, 2016 06:03 |
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how is this thread so consistently bad at getting jokes
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# ? Jan 9, 2016 06:04 |
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StashAugustine posted:how is this thread so consistently bad at getting jokes
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# ? Jan 9, 2016 06:10 |
Jokes need a setup diagram.
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# ? Jan 9, 2016 06:18 |
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StashAugustine posted:how is this thread so consistently bad at getting jokes Because jokes are fun.
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# ? Jan 9, 2016 06:20 |
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GrandpaPants posted:Jokes need a setup diagram. Imagine four cubes on the edge of a resource track...
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# ? Jan 9, 2016 06:36 |
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Tekopo posted:Done and done! A couple of really great two player games for the OP are Jaipur and Patchwork. Only just discovered Patchwork, it's so slick and fun, beautiful components - great buy!
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# ? Jan 9, 2016 06:48 |
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# ? Jan 9, 2016 06:56 |
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TIME seems like one of those games I'd really like to play. Once. Never would actually buy it though. Was watching someone at work go over the rules for Patchwork, and goddamn. Some people are just bad at explaining rules. It hurt me to see, it really did, but last time I try to correct him he snarkily asked if I would like to teach the game. Which kind of felt lovely, so I clammed up. He spent the next fifteen minutes going over the rules, backtracking, forgetting things, mentioning certain things out of order, etc. I taught two people how to play 7 Wonders Duel and they really enjoyed it, which I was happy about. When it comes to games I've played, especially two player games, I'm finding that I'd much rather have newcomers play against each other while I...arbitrate, I guess. Helps me focus on what's going on, keep track of the rules, and offer help if it's needed without feeling like I'm just setting myself up to lose.
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# ? Jan 9, 2016 07:04 |
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Dirk the Average posted:Imagine four cubes on the edge of a resource track... Oh great, we're playing Panamax!
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# ? Jan 9, 2016 07:30 |
StashAugustine posted:babies can't handle a real wargame Calling this from way back on the last page to say that there is a Vassal module out: http://www.vassalengine.org/wiki/Module:Liberty_or_Death:_The_American_Insurrection
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# ? Jan 9, 2016 08:14 |
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Scyther posted:A bunch of people say "Amerigold" and I nearly throw up in my mouth. The thing about "Ameritrash" is it means a very specific type of bad game (see: anything by Flying Frog), not just "bad game" in general. The people who get angry about Ameritrash usually don't really know what it refers to and think it refers to any thematic game or they're even stupider and think it refers to american games. The problem is, that's now how the community uses the term. Ameritrash has become a catch-all word to describe a category of game, similar to Euro.
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# ? Jan 9, 2016 08:53 |
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Early usage was for Monopoly-derivatives and games that were entirely luck based. Then it morphed a bit into "games you would have thought were really cool when you were a dumb teen" and now Scyther's as close as anyone else.
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# ? Jan 9, 2016 09:10 |
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I played about 5 games of Patchwork tonight with my wife, who borrowed it from a friend. It's an interesting little thing, though I didn't manage to work out how I ought to be optimizing my scoring yet. Excited to tackle some more games of it though. I'm gonna avoid reading strategies about this one to prevent ruining the learning experience, I think. On a completely different note, it's been two weeks since we last posted about it, so I wanted to remind folks that Somberbrero and I are still continuing our endeavor to play a few print-and-play games every couple of weeks and review/analyze them for our podcast. Episode 7 went up yesterday, wherein we looked at New Bedford and it's micro-game brother Nantucket. Both are worker placement games, and both feel pretty tightly designed, if not super innovative. The theme is the 1800s American whaling trade, but the games don't glorify the whaling itself in any way (and I argue for the subtext of the design doing the opposite in our review). Our format is long-form, considered, careful discussion between two friends that enjoy board games and game design. As such, episodes tend to run 40 to 60 minutes. We understand that's not for everyone, but we'd obviously appreciate any feedback. I mostly started doing it to give myself an excuse to try more print-and-play games, spend more time with a buddy, talk more cognizantly about game design theory, and provide some long, thoughtful reviews to amateur designers who might not know that anyone is really appreciating what they're doing. On all of those accounts, it's been a success from my perspective, so they're probably gonna keep coming regardless. Thanks.
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# ? Jan 9, 2016 09:16 |
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Acolyte! posted:Early usage was for Monopoly-derivatives and games that were entirely luck based. Then it morphed a bit into "games you would have thought were really cool when you were a dumb teen" and now Scyther's as close as anyone else. This is the problem I have with the term...I'm not offended by it or mad about it, it just seems like a nothing term because everyone who uses it has a different definition, many of which are just pointing to a specific game or publisher and going "like those guys." It reminds me of the dumb "RPG versus Storygames" thing that certain people insist is extremely important to make note of even though nobody else really notices or cares.
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# ? Jan 9, 2016 09:40 |
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SuperKlaus posted:Now that Kemet: Ta-Seti is here, it actually matters which unit in a troop dies because obviously you want the enemy priest to die. So the new black power tile that kills 1 attacker pre-battle specifies the victim chooses who dies. What about the game's other effects that kill units outside of battle? Always victim's choice (read: not the priest)? That's correct.
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# ? Jan 9, 2016 10:50 |
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Siroc posted:What are people's experiences with Codenames with different groups sizes? I hear some playing with 10 and that seems excessive. What group size is too little and what's too much? It works great with ten, that's a guessing team of four apiece. You'd have to be pretty meek to get drowned out in such a small group, which is the only downside to playing with as many people as possible.
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# ? Jan 9, 2016 11:38 |
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I want to experiment when very large groups want to play codenames with having 3 teams where the assassin + 7 bystanders make up the third team's words. I bet it would suck though
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# ? Jan 9, 2016 18:18 |
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Large teams would be better just playing two games next door to each other. Commentating on each others games could be fun.
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# ? Jan 9, 2016 18:25 |
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With two sets and lots of people you could do simultaneous games; two grids of the same words, different team patterns. Swap halfway for total confusion.
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# ? Jan 9, 2016 19:04 |
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I finally played my copy of Eminent Domain. Clever design and fun, but I would have really liked to see an example of play in the rules. We had a question about the Survey role -- obviously the leader bonus means that the leader, playing only the survey card from the stacks and with no other survey icons in her empire, gets to look at the front and back of 1 planet card and take it, face down. But what about followers who only play one survey icon in following? Do they get to do anything? The rules seem to say that you get to look at 0 cards and keep 1, which is a little hard to interpret.
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# ? Jan 9, 2016 19:15 |
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Vivian Darkbloom posted:I finally played my copy of Eminent Domain. Clever design and fun, but I would have really liked to see an example of play in the rules. They don't get to do anything. You need at least two symbols to follow Survey IIRC.
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# ? Jan 9, 2016 19:23 |
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Still waiting for my Food Chain Magnate to ship and the wait is destroying me. Anyone getting shipment notifications yet?
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# ? Jan 9, 2016 19:50 |
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bobvonunheil posted:Oh good, the next TIME Stories expansion is called 'A Prophecy of Dragons', set in the middle-ages with magic. Under the Mask is Ancient Egypt.
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# ? Jan 9, 2016 20:00 |
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If you want codenames to go faster with eight, it makes sense to do 4 cluegivers and 4 guessers. Let the cluegivers have pads of paper if they need to, but it'll dump the worst part of codenames; sitting around for minutes as someone struggles with the board.
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# ? Jan 9, 2016 20:08 |
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Dr. VooDoo posted:Still waiting for my Food Chain Magnate to ship and the wait is destroying me. Anyone getting shipment notifications yet? Nope, what order # are you?
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# ? Jan 9, 2016 21:01 |
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^^ Splotter's page says estimated shipping is Jan 8-15, delayed from December, for 3rd printing orders. They say all orders up to like 14something have shipped so 3rd print must be the ones left. Anyone tried out Dungeon Saga: Dwarf King's Quest? I am curious about it, and I have a soft spot for DM-less RPG type games.
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# ? Jan 9, 2016 21:28 |
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On Euro vs. Ameritrash: both terms still exist and see heavy usage because humans like dichotomies. Black/white, male/female, high/low, etc. It's just in our nature to want to categorize things into no more than two descriptive groups. Ameritreasure is solid gold, though. Lorini posted:My entry to the hobby was Diplomacy. When I went to Glascon at 27 years old to play it, the only black person there and the only woman there, and they accepted me without any issues, I knew this was my hobby . Please please please, more stories like this! This is precisely what I want to hear happening all day, every day. I know people here have mixed opinions of SU&SD's content, but their video on dealing with problem gamers is top notch. "We don't do that here," as a response to bigotry, has entered into my lexicon everywhere I go, not just in boardgaming. It's such a brilliant way of calling someone out to help them correct their behavior while establishing a sense of community and acceptance with everyone around you. And community is what makes this hobby great.
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# ? Jan 9, 2016 22:36 |
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Except for the part about quarterbacking. I feel like there was something else glaringly wrong with it, but like hell am I watching it again.
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# ? Jan 9, 2016 23:01 |
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Party update, we only played Catch Phrase, nobody wanted to play Codenames
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# ? Jan 9, 2016 23:45 |
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# ? Jun 9, 2024 09:42 |
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COOL CORN posted:Party update, we only played Catch Phrase, nobody wanted to play Codenames Did you get to explain how it works? When are they going to bust out CAH?
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# ? Jan 10, 2016 00:04 |