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LazyMaybe
Aug 18, 2013

oouagh
I know you're joking, the joke is old

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Rygar201
Jan 26, 2011
I AM A TERRIBLE PIECE OF SHIT.

Please Condescend to me like this again.

Oh yeah condescend to me ALL DAY condescend daddy.


IronicDongz posted:

actually the first mods will be basic gameplay tweaks because that takes less time than model edits. sorry to break your weird "lol gamers" circlejerk though

:spergin:

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I'm glad someone had the courage to step in and stand up for the hypothetical modders who could conceivably break the pattern established by every Nexus site since established

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.


This rules.

Basic Chunnel posted:

I'm glad someone had the courage to step in and stand up for the hypothetical modders who could conceivably break the pattern established by every Nexus site since established

ssmagus
Apr 2, 2010
Assmagus, LPer ass-traordinaire

busb posted:

if you're okay with a steam key for the non collectors edition or whatever, ozgameshop has the base game and resistance dlc pack for $55.99 AU. http://www.ozgameshop.com/pc-games/xcom-2-pc-cd-key-download-for-steam-with-resistance-warrior-dlc-pack
Not sure how that compares to the steam prices but it was wayyy cheaper than GMG (even with the 25% voucher).

That's cheaper than Steam, steam's at 60 for us here... drat

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Hey does there appear to be a disadvantage to withdrawing from a mission after the objective is complete but not all enemies are dead?

Demiurge4
Aug 10, 2011

Cythereal posted:

There are regular "ADVENT has built a new facility" notifications, I've noticed. I'm betting destroying those facilities pauses or reduces the bar.

I noticed from Beagles stream that the red avatar sites accrue their points and have them represented in red squares on the map. One of them had 2 blocks by the time his vanilla campaign was over so presumably destroying it removes both of them. The question is whether or not difficulty is increased the more blocks it has and if the rewards go up with it.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Demiurge4 posted:

I noticed from Beagles stream that the red avatar sites accrue their points and have them represented in red squares on the map. One of them had 2 blocks by the time his vanilla campaign was over so presumably destroying it removes both of them. The question is whether or not difficulty is increased the more blocks it has and if the rewards go up with it.

Hmmm. Could be the ADVENT facilities each accrue research, and the blocks represent the amount of research that facility has created. Take out the facility, take out all its research.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

StashAugustine posted:

Hey does there appear to be a disadvantage to withdrawing from a mission after the objective is complete but not all enemies are dead?

If the objective isn't "neutralize all enemies" then nope, go wild. There are several missions types where you only have a limited time to get in and get out, so sticking around to murder dudes isn't in your best interest unless you really know what you're doing.

Kai Tave
Jul 2, 2012
Fallen Rib

StashAugustine posted:

Hey does there appear to be a disadvantage to withdrawing from a mission after the objective is complete but not all enemies are dead?

All signs so far point to the disadvantage being less XP and fewer gear drops since both come from killing aliens (XP doesn't come exclusively from it just as in EU/EW, but things like weapon mods and skillchips only seem to come from killed enemies). Otherwise once Bradford gives you the all-clear you can just haul rear end to the Skyranger.

aeigiven
May 31, 2014
Someone spoiled the opening for the game. It's in Italian though. Pretty much what people expected what the subject of the tutorial would be. The end of the video is sorta spoilery for one of the new enemies, so stop watching after the escape if that's an issue for you. Definitely the part Firaxis wouldn't want to show quite yet. The other stuff is not exactly a shocker.

Thin Man spokesman seems to have turned down the hand gestures and the ham. Also seems more sinister now. But maybe it's the Italian.
Bradford has an Xbawx huge gun. I couldn't believe it was real. Overcompensating much? Also, why does he not share it with XCOM soldiers? That thing has like 6 mods on it.

Cialis Railman
Apr 20, 2007

I watched PC Gamer's video on the character customization, and it's incredible how in-depth it goes, considering most of these guys are destined to be turned into snake chow. First "intense" shotgun user I get, I'm turning into the guy from Doom. It looked like all of the parts were there, except for the helmet. And that might be unlocked later! :dance:

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.

Cialis Railman posted:

I watched PC Gamer's video on the character customization, and it's incredible how in-depth it goes, considering most of these guys are destined to be turned into snake chow. First "intense" shotgun user I get, I'm turning into the guy from Doom. It looked like all of the parts were there, except for the helmet. And that might be unlocked later! :dance:

I like how there are customization options locked until your dudes get to a certain rank. Gotta save those primo threads for the more experienced snake chow!

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


In EU/EW, xeno's sight is a matter of "if a soldier can see it, it can see the soldier, and never elsewise", right? No line of sight tricks that would make choosing to Overwatch weird?

Steelion
Aug 2, 2009
There are certain circumstances where you can see a pod of aliens, but they won't activate. Usually due to battle scanners, but sometimes you move to just the right square and you can see them but they wont see you right away. It's kinda buggy, since short of battle scanners the game generally assumes that if an you can see an alien it can see you and acts accordingly.

LEGO Genetics
Oct 8, 2013

She growls as she storms the stadium
A villain mean and rough
And the cops all shake and quiver and quake
as she stabs them with her cuffs
Has there been any info regarding system requirements? From video previews it's mainly the same engine, so it can't be too beefy I assume.

Ragingsheep
Nov 7, 2009
It's on the Steam page. (Phone posting)

LEGO Genetics
Oct 8, 2013

She growls as she storms the stadium
A villain mean and rough
And the cops all shake and quiver and quake
as she stabs them with her cuffs
aw heck, you're right. I'm just blind.

Demiurge4
Aug 10, 2011

Am I going mad? I'm convinced I played an XCOM mod years ago (for original 90's XCOM) that let you play as the aliens. Reasonably sure that it was an openxcom thing but not certain. I just can't find any mention of it anywhere at all.

The Kins
Oct 2, 2004

Demiurge4 posted:

Am I going mad? I'm convinced I played an XCOM mod years ago (for original 90's XCOM) that let you play as the aliens. Reasonably sure that it was an openxcom thing but not certain. I just can't find any mention of it anywhere at all.
XCOMUTIL let you swap what units were player controlled and reset the TUs for a super-hacky "play by email" system. It was pretty rough.

Foglet
Jun 17, 2014

Reality is an illusion.
The universe is a hologram.
Buy gold.

Demiurge4 posted:

Am I going mad? I'm convinced I played an XCOM mod years ago (for original 90's XCOM) that let you play as the aliens. Reasonably sure that it was an openxcom thing but not certain. I just can't find any mention of it anywhere at all.

It was "UFO: The Two Sides" project and it got shut down due to some murky circumstances.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I've been watching a couple of gameplay videos, it seems that the AI is less suicidal this time around. A couple of times I saw the last survivor of the first ambush run away rather than take a perfectly good shot on a flanked XCOM soldier. Am I right, or is it my XCOM PTSD talking?

Wiggly Wayne DDS
Sep 11, 2010



Fat Samurai posted:

I've been watching a couple of gameplay videos, it seems that the AI is less suicidal this time around. A couple of times I saw the last survivor of the first ambush run away rather than take a perfectly good shot on a flanked XCOM soldier. Am I right, or is it my XCOM PTSD talking?
Yeah the AI will run away and get reinforcements.

Demiurge4
Aug 10, 2011

Fat Samurai posted:

I've been watching a couple of gameplay videos, it seems that the AI is less suicidal this time around. A couple of times I saw the last survivor of the first ambush run away rather than take a perfectly good shot on a flanked XCOM soldier. Am I right, or is it my XCOM PTSD talking?

An alien that runs away will go join another pod and lead them back to their previous position. You can actually juke them by moving in another direction and using a concealed ranger to keep tabs on them while you set up another overwatch ambush.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Still better than a dead soldier :)

So once concealment is broken, and with the caveat of any fleeing soldier bringing new aliens into to the squad, aliens behave like in XCOM 1?

LazyMaybe
Aug 18, 2013

oouagh
We probably won't know all the small differences for a bit yet. There might be more alien types with weird behaviors.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Beaglerush said he could percieve different personalities between the enemies, with Advent grunts more liable to charge in, while officers would hang back. Not sure if that's just confirmation bias, but hey, he's a better player than I'll ever be.

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.


This bugged Seeker broke my vanilla ironman save. :(

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
I know this is a dumb sperg complaint, but the more I see the Grenadier the more the drum magazine on their grenade launcher bothers me. You have this huge mag that holds like 6-12 grenades, but you only actually get 1 grenade in your grenade slot or 2 with a perk. It's weirdly mismatched, like the artist had no idea what they were modelling. It would have made more sense to stick with the rocket launcher where the low number of rounds seemed more natural, or just had a grenade attachment on their gun.

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)

Darkrenown posted:

I know this is a dumb sperg complaint, but the more I see the Grenadier the more the drum magazine on their grenade launcher bothers me. You have this huge mag that holds like 6-12 grenades, but you only actually get 1 grenade in your grenade slot or 2 with a perk. It's weirdly mismatched, like the artist had no idea what they were modelling. It would have made more sense to stick with the rocket launcher where the low number of rounds seemed more natural, or just had a grenade attachment on their gun.

Same, its one of the only things that has annoyed me

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
The rest of the drum holds propaganda leaflets.

Sininu
Jan 8, 2014

Darkrenown posted:

I know this is a dumb sperg complaint, but the more I see the Grenadier the more the drum magazine on their grenade launcher bothers me. You have this huge mag that holds like 6-12 grenades, but you only actually get 1 grenade in your grenade slot or 2 with a perk. It's weirdly mismatched, like the artist had no idea what they were modelling. It would have made more sense to stick with the rocket launcher where the low number of rounds seemed more natural, or just had a grenade attachment on their gun.
Now I can't get it out of my mind

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Actually, I think it's up to four grenades if you take the perk. You get one grenade per inventory slot, and all the people playing it right now have had a second locked slot on all their characters, so I assume that once you unlock it you can put a grenade in your first slot, a grenade in your second unlocked slot and up to two grenades in your third grenadier slot for a total of four. I also wonder if the perk originally doubled your grenade count entirely before they reduced it down to just your grenadier slot.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Khagan suggested I post in here that I offer a steam discount of up to 15% off the current listed price for anything, since he mentioned there were a bunch of Aussie goons talking about how the AUD price is poo poo garbage.

I don't have any funds right now, but if you're looking to save some money, I can do the normal version for $52 and the digital deluxe version for $66 USD, so it might be something to keep in mind if you've not preordered it yet. I'm hoping to get some more funds within the week.

Speedball
Apr 15, 2008

Yeah, that bugged me too. Probably should have been more like an M79.

Some of their mini gun abilities look great. Shredder shots also peel off armor, which is a nice different way for them to handle robots than the old "heavies do extra damage to robots" ability.

Ahundredbux
Oct 25, 2007

The right to bear arms

Darkrenown posted:

I know this is a dumb sperg complaint, but the more I see the Grenadier the more the drum magazine on their grenade launcher bothers me. You have this huge mag that holds like 6-12 grenades, but you only actually get 1 grenade in your grenade slot or 2 with a perk. It's weirdly mismatched, like the artist had no idea what they were modelling. It would have made more sense to stick with the rocket launcher where the low number of rounds seemed more natural, or just had a grenade attachment on their gun.

Gotta ration out the grenades, they don't grow on trees my friend!

Prav
Oct 29, 2011

also just like in EU someone decided that it's a good idea to have the same guy carry both of the squad's heavy guns :spergin:

the grenade launcher is awkward as hell though no joke. the animation for getting it out takes too long too.

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

Is there a mod that lets me see my whole squad all at once in Long War? It's getting kinda frustrating tabbing back and forth every minute to see who is hiding in the corner of the squad selection screen

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.

Speedball posted:

Yeah, that bugged me too. Probably should have been more like an M79.

Yeah, in the context of 'one grenade at a time' something break-action like that would look sweet while still making sense. Aside from that though all the weapons look great, I was one of those people who thought the guns in the first one were too big and cartoonish even if I understood why :shobon:

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suburban virgin
Jul 26, 2007
Highly qualified lurker.
When I first saw the grenadier I assumed he'd have infinite grenades, maybe with some kind of cooldown, to go with all the levels being much more destructible. :sigh:

WELL I GUESS I'LL STILL BUY THE GAME

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