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Steering the ship in warp is half the fun. It feels kinda like skiing - you slalom between nebula, making these wide turns and occasionally slowing down as you get too deep in a gravity well ("uphill") and accelerating as you leave them ("downhill").
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# ? Jan 7, 2016 01:41 |
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# ? Jun 5, 2024 03:37 |
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Rhymenoserous posted:You realize that you can steer around bullshit while in warp right? Like you aren't aiming right at your destination, mashing button then being shocked when that asteroid field that was right in front of you pulled you out are you? I try to steer, that usually leads to being "ambushed" by the random bomber 5km away that is no challenge to the ship and just prolongs my travel time to the next mission marker. It isn't fun, it isn't challenging 90% of the time, all it does is make the game tedious. Imaging walking down the street being hounded my pan handlers every 3 feet, that is what it is to travel in this game. Not hard, just annoying.
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# ? Jan 7, 2016 02:00 |
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Space Cadet posted:I try to steer, that usually leads to being "ambushed" by the random bomber 5km away that is no challenge to the ship and just prolongs my travel time to the next mission marker. It isn't fun, it isn't challenging 90% of the time, all it does is make the game tedious. Imaging walking down the street being hounded my pan handlers every 3 feet, that is what it is to travel in this game. Not hard, just annoying. Honestly, it sounds like the game just isn't for you, but that's fine (aside from having paid for something you don't enjoy I guess). I quite enjoyed how everything worked, and even in the biggest ship it wasn't too much of a hassle to get going again. The game is reasonably repetitive, and once the carrots run out I can't see myself playing a ton more, but I really enjoyed the music and I found it very relaxing to just truck around through space trading. Steam says I've played 28 hours of it, and that's more than my money's worth, so I'm quite happy. Does kind of make me want to play Freelancer again though.
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# ? Jan 7, 2016 02:23 |
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Yeah, you usually pay fourteen bucks for a movie ticket these days, and that's two hours in a room full of rude people. 28 hours of fun is easily worth that.
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# ? Jan 7, 2016 03:38 |
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Bought the game for the ps4. named my ship The Rusty Eager and have been mostly doing missions and loving up pirates. its pretty fun. the controls and the ship building takes some time to get used to but its fun so far.
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# ? Jan 7, 2016 04:20 |
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I wanna second the Icarus ownage. I'm digging it as a minor upgrade to the mastodon, and its not very expensive. You can get one by just doing 5 missions for rank 2 at a merchant base and its real pretty to boot. I also stop and do a scan the first time i hit a nebula or asteroid/ice field because ive found alien artifacts just floating there and thats a free 30k or so. Edit: nevermind the merchant bit, just realized theyre at a criminal station OxMan fucked around with this message at 06:15 on Jan 7, 2016 |
# ? Jan 7, 2016 05:14 |
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OxMan posted:I wanna second the Icarus ownage. I'm digging it as a minor upgrade to the mastodon, and its not very expensive. You can get one by just doing 5 missions for rank 2 at a merchant base and its real pretty to boot. I also stop and do a scan the first time i hit a nebula or asteroid/ice field because ive found alien artifacts just floating there and thats a free 30k or so.
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# ? Jan 7, 2016 05:21 |
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I looted some Mk6 Electro-Bolts from a special crate and they seem... Okay? I mean other than being super good against deflectors they seem eh. Really fun to get up close and hammer the fire button though, they're decently quick at melting capships. Honestly, i want someone to mod in fuckoff huge space howitzers and shotguns for broadsides. There's something appealing about the idea of flying up next to an enemy ship and letting loose this massive blast of shrapnel and essentially doing a large scale drive-by That, or hanging way back and lobbing massive explosive rounds from a good distance with loud, crashing reports for that true classic warship feel.
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# ? Jan 9, 2016 10:23 |
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T1g4h posted:I looted some Mk6 Electro-Bolts from a special crate and they seem... Okay? I mean other than being super good against deflectors they seem eh. Really fun to get up close and hammer the fire button though, they're decently quick at melting capships. Projectiles are just better.
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# ? Jan 9, 2016 12:44 |
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Yeah, that's what I was saying a while back too. GotLag said he'd try to mod those in if someone provides him with some sound files, so get to hunting I guess?
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# ? Jan 9, 2016 13:51 |
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I wish you were able to pull up the map while in a station. It would be cool to see exactly where the missions I accept were going to be before I accept them.
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# ? Jan 9, 2016 20:24 |
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Nordick posted:Yeah, that's what I was saying a while back too. Rabble posted:I wish you were able to pull up the map while in a station. It would be cool to see exactly where the missions I accept were going to be before I accept them.
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# ? Jan 9, 2016 20:48 |
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Goddamn pirates in this game are stupid. Finally saved up enough for my Blackgate, got Mk6 Shields / Armor, Mk6 Neutrons, and a full compliment of Mk5 Mining lasers / Pulse turrets and still they hail me and threaten me. You idiots just saw me rip apart an entire Korian fleet and i can wipe most of your ships out in one salvo, gently caress off already
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# ? Jan 10, 2016 10:00 |
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Got around to doing three things tonight; got in a minotaur, then finished the main story, then got a Blackgate. I ended up going with mostly pulse turrets because mk 6 ones are pretty cheap, and my broadsides melt just about anything anyway. Its been fun, but I'm not sure what else I can do since nothing really presents a challenge at this stage (except massive wings of gunships, but I'll get EMP flack the next time I see it and that will be that). Its been a really fun game, and I'm glad I picked it up.
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# ? Jan 10, 2016 10:18 |
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So I'm really struggling to make money via trading. I try and buy stuff below market average line, watch out for station having sales and such, but no one pays above average so I only make a fraction of what I could on goods.
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# ? Jan 10, 2016 12:25 |
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Moochewmoo posted:So I'm really struggling to make money via trading. I try and buy stuff below market average line, watch out for station having sales and such, but no one pays above average so I only make a fraction of what I could on goods.
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# ? Jan 10, 2016 12:37 |
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This game really needs an expansion. I love it, but I feel like I've done what there is to be done. I would totally pay for expansion which cleans a few things up and adds more ships/gear/missions. Would be great for another play-through.
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# ? Jan 10, 2016 12:50 |
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Moochewmoo posted:So I'm really struggling to make money via trading. I try and buy stuff below market average line, watch out for station having sales and such, but no one pays above average so I only make a fraction of what I could on goods.
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# ? Jan 10, 2016 16:25 |
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Okay, I'll take myself out of the starter system and give it a go. Also it seems like turrets do more of my heavy lifting then my broadsides. For instance a broadside with long range and 2 second recharge is enough to make me just kinda tickle other ships. Does it just change as I get more ports? Am I always gonna use hit scan laser turrets and anti missile flak?
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# ? Jan 10, 2016 16:35 |
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Broadsides, like all equipment, come in mk1-6 and get much stronger than the starting system crap. And yes Broadside weapons scale with your ship's broadside ports. Secondaries also scale that way both in oomph as well as higher ammo capacity per port. And some weapons scale in more than just raw damage at higher mks. mining lasers get extra range and pulses get higher projectile velocity, for example. Finally no, you aren't forced to use the same type of junk the whole game. Remember: equipment sells for the same amount of spacedollars as you buy it for.
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# ? Jan 10, 2016 16:49 |
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Moochewmoo posted:Okay, I'll take myself out of the starter system and give it a go. Also it seems like turrets do more of my heavy lifting then my broadsides. For instance a broadside with long range and 2 second recharge is enough to make me just kinda tickle other ships. RIght now I've got (mk3 everything) a Sturvile with neutron beam broadsides, 3 pulse turrets, 1 beam turret, and a shieldbuster set to target-only. Really fast, not so tough, but can kill things pretty well too. With the shieldbuster, the weak shield damage of the beams isn't a problem, and the pulse turrets do a good job of killing fighters that I didn't cull with the neutron beams. I also hired some merc named Steve that seems to do pretty well for himself in that regard too. e; With null-grav boosters and the EMP shielding, I can basically outrun everything even if they hit me with Leech rounds. gently caress it, I ain't dying. The only thing I struggle with is the merc defense missions but only because my target often dies first. Ravenfood fucked around with this message at 18:46 on Jan 10, 2016 |
# ? Jan 10, 2016 18:44 |
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Moochewmoo posted:Okay, I'll take myself out of the starter system and give it a go. Also it seems like turrets do more of my heavy lifting then my broadsides. For instance a broadside with long range and 2 second recharge is enough to make me just kinda tickle other ships. The non-laser broadsides don't have to be fully-charged, they can fire pretty much as fast as you can click (but with abysmal accuracy). Get close and spam to melt enemy ships, if you've got the shields for it. This is of course more effective in ships with more broadside ports.
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# ? Jan 10, 2016 22:40 |
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GotLag posted:The non-laser broadsides don't have to be fully-charged, they can fire pretty much as fast as you can click (but with abysmal accuracy). Get close and spam to melt enemy ships, if you've got the shields for it. This is of course more effective in ships with more broadside ports. Yeah, I noticed that but they do pretty low damage. Unless I'm mistaken. I totally love this game though. Feels very freelancer-y. In the best ways.
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# ? Jan 10, 2016 23:15 |
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They don't appear to be losing damage, and if they are any decrease is more than offset by the rate at which you can put them out.
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# ? Jan 11, 2016 13:27 |
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I'm new to this (on PS4) just a couple hours in, finally sort of "getting it" Ive just managed to get about 47k total. Should I be jumping on that Mastodon ship or holding out for something more better that still can be earned in a reasonable amount of time? Advice?
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# ? Jan 11, 2016 22:19 |
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Spend all your equipment money all the time, there's no depreciation on anything so if you don't like it you can go trade in to what you had, or quickly move to better things. But also make sure you have money left over to fill all the turret slots after an upgrade, or you will just end up with a worse ship overall. Also keep in mind that in general higher Mk. gear is more important than bigger hulls. Better gear is a straight numerical advantage, while different hulls are more akin to a strategy shift, hopefully to something you prefer over the last one.
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# ? Jan 11, 2016 22:53 |
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I just got a Sturville and my life is now complete A friend of mine kept sending me steam messages and I paused and had to reply with "hey uh let me get back to you I'm soloing a pair of huge pirate ships" and life was good, because I did. I don't know if they were dreads or not but they were big and I was not, but they did not appreciate my neutron beams. Now I'm just constantly doing merchant guild delivery missions to get that sweet rank 6 cargo expander. I guess I should probably do some merc guild missions to unlock the Minotaur for later, not like I can afford it for a while. Question though - where's a good place or strategy to get special weapon drops? I got a Badger missile turret and thought it was ... ehhhh? I might change my mind if I had five of them or something though. Also I want those cool lasers. Psion fucked around with this message at 23:01 on Jan 11, 2016 |
# ? Jan 11, 2016 22:58 |
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Psion posted:Question though - where's a good place or strategy to get special weapon drops? I got a Badger missile turret and thought it was ... ehhhh? I might change my mind if I had five of them or something though. Also I want those cool lasers. 'Pirate Lords' (notated on the system map by a pirate-ey skull icon) always drop a piece of gear. It's not gauranteed to be a 'special' one, but it's probably your best bet is you're actively trying to hunt down gear you can't buy. I don't remember if you have to check a bar mesage board before they'll show on the map, though.
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# ? Jan 11, 2016 23:46 |
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They randomly spawn and when they reach their target station gently caress off forever. Well pirate Lords have a much shorter duration than other events which clog up a systems 5 active event limit, making them even rarer. I got most of my special crap by looking though all junk/minefields in higher level systems. Generally only danger is in the mines but if you keep your shields up to snuff and don't run into too many at once you should be fine.You know you've hit gold if it says "special crate" when you lock it there will be pirate gear inside.
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# ? Jan 12, 2016 00:27 |
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this dude made a modding guide, https://steamcommunity.com/sharedfiles/filedetails/?id=551447922 From my quick look, you can possible only modify the existing stuff, not add anything new? also it's entirely possible that this was posted before and I just forgot
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# ? Jan 12, 2016 01:53 |
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I'm sure I'm just not that good at this type of game, but here's my beef with Rebel Galaxy after a good 5 hours or so of playing... *plays missions* *gets to first Reliquary piece* *gets absolutely STOMPED by a huge dog pile.* *follows tooltips, plays side missions to beef up weapons and such...* *come back to Reliquary piece mission with better hull, shields, better weapons, MORE weapons, and a better understanding of gameplay.* *gets absolutely STOMPED by a huge dog pile.* :\
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# ? Jan 12, 2016 21:27 |
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Feenix posted:I'm sure I'm just not that good at this type of game, but here's my beef with Rebel Galaxy after a good 5 hours or so of playing... I had this issue too and did the same things you did. However, I quickly realized I needed to get rid of fighters as fast as possible, make liberal use of my booster to get in and out of range, then make sure I used my deflector every time a swarm of missiles was about to hit. Beyond that, one thing that definitely helped my combat was setting zoom to 150%. Being able to see a bit more of the action onscreen definitely helped.
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# ? Jan 13, 2016 00:13 |
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Also, what's the discrepancy between your worst gear and best gear tiers? I am 100% certain mission spawns are a higher quality than random spawns, and 99% certain they skew based on your best stuff and/or net worth. When I thought I'd make my life easier by grabbing MK5 defensive gear early while I had a mix of MK3 and MK4 weapons, my life was a living hell, even taking "very easy" missions in earlier sectors. As a result I'd take missions in MK4 space where frigates would drop MK6 weaponry. "Hey maybe If I equip this MK6 weapon it will help-ohfuckohfuckOHFUCK" Once I just sold that MK6 pulse turret (Again, dropped by 'Very easy' mission enemies in 'low threat' sector that sold mk4 tops) to help fund evening out my gear to the same tier, the game became super easy again despite taking "Hard" mission in MK6 space with mostly MK5 gear. To help determine if your getting skewed missions and need to even out your gear, look for the biggest ships you can find randomly spawning in space and see how fighting them turns out compared to what missions are doing to you. (You can literally go back to the starter sector later, and last I was playing missions would still spawn dreadnaughts once you hit the point they show up). Section Z fucked around with this message at 07:08 on Jan 13, 2016 |
# ? Jan 13, 2016 07:03 |
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Feenix posted:*come back to Reliquary piece mission with better hull, shields, better weapons, MORE weapons, and a better understanding of gameplay.* Section Z posted:I am 100% certain mission spawns are a higher quality than random spawns, and 99% certain they skew based on your best stuff and/or net worth. And yes mission difficulty adjusts to quality of gear and ship you have, I think combined with the system mk level you are in, but AFAIK not from net worth. I have a suspicion that merc & merchant seem to have more variability than the rest -- I've gotten super-hard missions missions with 100k payouts from them in a system where the norm was still 20-30k.
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# ? Jan 13, 2016 09:24 |
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I took the secondary that spews out flak to take out missiles. When I get into combat I spam the poo poo out of that and it takes care of about 80% of the missiles shot at me. Take care of the small poo poo first, fighters will come at you so stay out of range of the big guys until the smaller ones are dealt with. The closer you are to an enemy the less you have to wait for your broadsides to "aim". I'll usually snuggle up against a large ship and just quickspam my broadsides at "melee" range. Note that I'm in a frigate with 7 broadsides and 4 turrets. Eventually I'll get up to the bigger ships and my tactics might change. ---- I wish there were options for customizing your ship. Custom Paint Jobs and pieces of flair.
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# ? Jan 13, 2016 19:22 |
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Rabble posted:The closer you are to an enemy the less you have to wait for your broadsides to "aim". I'll usually snuggle up against a large ship and just quickspam my broadsides at "melee" range. I'm finding it really fun to pull up behind the big capital ships in my Barracuda and just hammer them with my broadsides. Most of them don't have much in the way of rear-firing weapons, and being behind them completely neuters their ability to broadside me.
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# ? Jan 13, 2016 19:47 |
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Been playing this (about 7 hours in). I could see a world of opportunity with this game for modding (steam workshop), but it seems thats never going to (officially) happen. Bummer.
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# ? Jan 13, 2016 20:06 |
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This Reliquary Piece mission is going to single-handedly get me to quit Rebel Galaxy. It's just such a big "gently caress you".
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# ? Jan 14, 2016 23:18 |
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Nemo2342 posted:I'm finding it really fun to pull up behind the big capital ships in my Barracuda and just hammer them with my broadsides. Most of them don't have much in the way of rear-firing weapons, and being behind them completely neuters their ability to broadside me. My fast ship strat has been running away until the fighters are separated from the cap ships, taking them down, then rushing to the behind of each cap ship and ramming them in the butt with ramming deflectors, turn, mash broadsides into butt until deflectors are recharged, repeat. It takes them down very fast and you can always break away and reposition if another cap ship comes around to their friends butt.
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# ? Jan 14, 2016 23:29 |
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# ? Jun 5, 2024 03:37 |
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Feenix posted:This Reliquary Piece mission is going to single-handedly get me to quit Rebel Galaxy. It's just such a big "gently caress you". Nothing in the game is very hard, you can just boost out of range of anything and pick it off at your leisure, just don't buy the slower brick ships until you have maxed out your gear. (The Arcturus? The triangle quasi star destroyer DD is a trap)
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# ? Jan 14, 2016 23:41 |