|
Invite Panfilo! Shitters full!
|
# ? Jan 11, 2016 20:42 |
|
|
# ? May 30, 2024 01:16 |
|
Goddamn are CAs fun to play.
|
# ? Jan 12, 2016 01:49 |
|
Lmao the Steam forums for this have tons of threads about Dark Judge guys. What the hell.
|
# ? Jan 12, 2016 03:38 |
|
Dandywalken posted:Lmao the Steam forums for this have tons of threads about Dark Judge guys. People are salty that they know how to play because the chinese server has been up for like a year.
|
# ? Jan 12, 2016 04:19 |
I kicked all the people who haven't logged in since November so there's room now, and we're like 2 million silver away from adding another 20 slots or whatever.
|
|
# ? Jan 12, 2016 05:34 |
|
You're now a bit over a million away from a fleet expansion, I'm not playing right now, but I can throw a million silver at the fleet to contribute. Close to broke now, but whatever, I'll get more money when I play.
|
# ? Jan 12, 2016 05:42 |
|
Don't do it! I have 5 million ready to go!
|
# ? Jan 12, 2016 05:55 |
|
Was playing my old VW class to help a buddy start up the sub tree and I sunk every single sub on the enemy team myself, with depth charges being the only thing I fired all match. So good. DCing subs is like, the most fun thing in the game even if it isn't always a good idea.
|
# ? Jan 12, 2016 06:02 |
|
Pubbies are very salty about Dark Judge Goons on the other hand don't seem to be worth talking about.
|
# ? Jan 12, 2016 07:23 |
|
Cause we're not that great tbh. Also, lol @ them crying about Dark Judge cheating. Maybe they are! Or maybe they're just saying that to troll people, who knows!
|
# ? Jan 12, 2016 07:27 |
|
Galaga Galaxian posted:Cause we're not that great tbh. Players calling me a "bot" is a thing in this game. Which is partly my fault for consistently wrecking poo poo and getting MvP half of the time, and for the way I spam at the start of each match.
|
# ? Jan 12, 2016 07:29 |
|
Man, the upgraded main guns with improved fire and aim speed on the Pensecola make this boat.
|
# ? Jan 12, 2016 07:58 |
|
Applied to Fleet as "bulbaros"
|
# ? Jan 12, 2016 17:16 |
|
Night10194 posted:Was playing my old VW class to help a buddy start up the sub tree and I sunk every single sub on the enemy team myself, with depth charges being the only thing I fired all match. I forgot ships can stop on a dime in this game. Seems like it's pretty easy to jump lone subs and just poop depth charges on them. I love that you can manually fire your secondaries and AA guns also.
|
# ? Jan 12, 2016 17:38 |
|
I kinda wish I had gotten into the Pepsicola a bit sooner. It's a good bote. For anyone doing the German BB line, hang in there the payoff is really good w/ the Scharnhorst. Unfortunately you need to suffer through some really bad ships
|
# ? Jan 12, 2016 17:44 |
|
Night10194 posted:Man, the upgraded main guns with improved fire and aim speed on the Pensecola make this boat. They drop a significant amount of total damage though and 40 pen off the already kinda low 202, pretty sure 160 is too low for the deck armor of the German boats. I stuck with the other guns in line to the NorthHampton, no complaints. EDIT: for anyone curious on the gun math it's literally as simple as damage * # of barrels * firing rate (which is already in shots per minute). Aiming time and precision are also somewhat important, but aiming time can be negated by pre-aiming often and is generally faster than reload anyway. Precision is important for sure but honestly you miss far more often because of bad manual leading than the gun spread on something like the Pensacola. Mazz fucked around with this message at 19:10 on Jan 12, 2016 |
# ? Jan 12, 2016 18:23 |
|
Mazz posted:They drop a significant amount of total damage though and 40 pen off the already kinda low 202, pretty sure 160 is too low for the deck armor of the German boats. It's mostly that I find the 40 pen isn't stopping me from breaking through the deck armor or pasting the smokestacks, which is the only way I was going to hurt a BB anyway, while the faster aim and reload make it better at dunking enemy scouts or lighter ships. Both are good upgrades, I'm just finding this one suits me better.
|
# ? Jan 12, 2016 19:26 |
|
How is the Atlanta in this game? With manual AA seems like it would be a fun AA ship. Speaking of AA, since a player has far more direct control over protecting himself I'm surprised they don't let lone carriers in battles. Between subs, aimed AA and poor plane vision they probably wouldn't dominate the same way they could in WoWS .
|
# ? Jan 12, 2016 19:26 |
|
Panfilo posted:How is the Atlanta in this game? With manual AA seems like it would be a fun AA ship. Pretty good, but not as good as you're probably thinking since the 5" guns lack their AA ability.
|
# ? Jan 12, 2016 19:28 |
|
Ok I applied again to goons as Panfilo. Is the minimum level thing gonna be an issue? It says 'Minimum level: 11'
|
# ? Jan 12, 2016 19:39 |
|
Panfilo posted:Ok I applied again to goons as Panfilo. Is the minimum level thing gonna be an issue? It says 'Minimum level: 11' That's Roman numeral II
|
# ? Jan 12, 2016 19:46 |
|
oh, lol
|
# ? Jan 12, 2016 19:50 |
|
Panfilo posted:How is the Atlanta in this game? With manual AA seems like it would be a fun AA ship. The Atlanta is a machine gun of death, but also made of glass. It's a VERY fun boat. There is a really good balance between CVs and everything else. A well played CV can dunk on ships, but the planes are quite fragile and can get shot down under concentrated file very quickly. I find it a MUCH better game than WoWs.
|
# ? Jan 12, 2016 19:52 |
|
The Atlanta is the only boat I've ever actually run out of ammunition in. I fired every single shell I had over the course of a match, HE and AP both. I killed a lot of boats that day.
|
# ? Jan 12, 2016 19:57 |
|
Stanley Pain posted:The Atlanta is a machine gun of death, but also made of glass. It's a VERY fun boat. How fun are CVs to play? I just got a Bogue, but I'm finding the plane mechanics a bit different than what I'm used to.
|
# ? Jan 12, 2016 19:59 |
|
Night10194 posted:It's mostly that I find the 40 pen isn't stopping me from breaking through the deck armor or pasting the smokestacks, which is the only way I was going to hurt a BB anyway, while the faster aim and reload make it better at dunking enemy scouts or lighter ships. Both are good upgrades, I'm just finding this one suits me better. Yeah it's one of the very few gun upgrades that is a reasonable trade off/consideration and not just "get worse at everything to shoot farther." Panfilo posted:How is the Atlanta in this game? With manual AA seems like it would be a fun AA ship. The Altanta is no better at AA than the others because as said the 5" guns on most boats cannot shoot airplanes. That being said, the AA mounts on most boats are more than adequate unless you are playing a very good CV who swarms or gives you no time to shoot. The Altanta is a monster at tier IV though, ignore the fact you have torpedos entirely and you can WRECK everyone in a DD and CL, only worrying about enemy Atlantas or heavy ship fire as you get spotted. The best way I've found to play is hanging back a little and figuring out where the solo pubstar DDs have wandered off or where there light boats have gone in force. One you get a feel for the guns (basically the same feeling as DDs but 3x the amount) you can put out like 800-900 damage each 5 second salvo against boats with 1400-1700 health. Night10194 posted:The Atlanta is the only boat I've ever actually run out of ammunition in. I fired every single shell I had over the course of a match, HE and AP both. It happens to me often enough I carry 312 rounds of AP and no HE. Basically any game where I don't get dunked becomes a race between my ammo and a pentakill. Much like the Pensacola if you can get your aim right it can actually crit on all the Jap BBs, I killed a full health Kongo in a straight 1v1 battle 2 days ago. Panfilo posted:How fun are CVs to play? I just got a Bogue, but I'm finding the plane mechanics a bit different than what I'm used to. CVs can be really fun but they are very different feeling from everything else. It's a lot like playing an RTS game where you have to plan ahead and your micro has to be very, very good to really excel. A good CV player can remove the subs and battleships from a game like nobody else, but a bad CV player (which is most of them) will accomplish, quite literally, nothing. Carry the full load of torpedo planes allow and forget that dive bombers exist except as a backup. From there its just learning to manage the availability of your planes and target selection, and getting used to the lead of the torps and accounting for safe range. One big thing that will help with torpedo planes is remembering to account for their remaining travel time to the drop point when you are aiming. If you can do that then you won't have to retarget at the last second and force them to abort and do that dumb circle where they get shot down. I tend to wait until they are right outside my actual top-down camera view to target, so I can be as accurate as possible without having to spam commands at them because I'm dumb and bad. Mazz fucked around with this message at 20:30 on Jan 12, 2016 |
# ? Jan 12, 2016 20:18 |
|
If CAs stay nearly as fun as the Cola, I think they'll replace BBs as my favorite ship type. Also, the 5.5km range on the fire-speed upgrade guns is actually really helpful for staying out of BBs' sight ranges and raining annoyance on them. Night10194 fucked around with this message at 21:03 on Jan 12, 2016 |
# ? Jan 12, 2016 20:54 |
|
Oh man I just had a big night battle in the Shiratsuyu, ran silent until I popped up between two German BBs with smoke down, dumped 8 torps at like 700m for 7k damage.
|
# ? Jan 12, 2016 21:22 |
|
Night Battles are so loving cool and I love them.
|
# ? Jan 12, 2016 21:30 |
|
I played carriers on WoWS and did fine, but in this game I'm having a really hard time. I can't tell when fighters are engaging other planes, my scouts die really fast and torp planes keep missing their attack runs and having to circle back around even though they were traveling in a straight line.
|
# ? Jan 12, 2016 23:56 |
|
Playing a CV in this game requires skill
|
# ? Jan 13, 2016 00:03 |
|
Stanley Pain posted:Playing a CV in this game requires skill Care to elaborate? I'm asking for help here so when I use a carrier I can be genuinely useful to my team .
|
# ? Jan 13, 2016 00:15 |
|
Panfilo posted:Care to elaborate? I'm asking for help here so when I use a carrier I can be genuinely useful to my team . If you give the torp command at a crazy angle or too close for them to dive a little and drop them they will cut the run and circle around. If you are spamming commands too close they will generally gently caress up and circle around. You have to be more confident in your aiming and line it up with time for the planes to get there and not be trying to turn or something. Fighters attack when the little white circle pops up you just kinda keep clicking in the path of the enemy planes to keep them attacking. It's micro heavy and kinda poo poo so I wouldn't worry too much unless you are specifically on fighter duty. Scouts die. That's all there is to know there. The best way is to use your teams spotting to do the majority of the work leading up to your torps. Go after subs under water or CLs and BBs that are busy getting shot/shooting.
|
# ? Jan 13, 2016 00:20 |
|
Panfilo posted:Care to elaborate? I'm asking for help here so when I use a carrier I can be genuinely useful to my team . If you want, I'll throw up a training game and show you how. All I do is carriers and subs. Just ask me in mumble, Same name in game and mumble. Just look for lockmart lawndart Edit: Also, its the camping the stairs mumble under Steel Ocean. Check in the private game servers area for details. Lockmart Lawndart fucked around with this message at 00:40 on Jan 13, 2016 |
# ? Jan 13, 2016 00:31 |
|
Thank you for the advice. Do Cruiser and Battleship secondaries get better at higher tiers? I'm on Florida and the problem is that the secondaries have such terrible angles it's hard to get more than 2 aiming at the target. I'm guessing that when I finally get ships that have those twin 5" turrets it'll improve. I like being able to manually use the secondary guns! Every little extra ounce of lead helps! Also submarines are fun so far, I have the tier III Japanese one.
|
# ? Jan 13, 2016 01:00 |
|
Panfilo posted:Thank you for the advice. The secondaries get a lot better starting at Tier 4. This is one of the reasons you can just ninja the gently caress out of everyone with a t3 DD.
|
# ? Jan 13, 2016 01:04 |
|
Panfilo posted:Thank you for the advice. The get a lot better by about tier 4, yes. You don't get the sweet 5" DP mounts until VIII in the US tree though. I want a South Dakota so bad.
|
# ? Jan 13, 2016 01:05 |
|
Lockmart Lawndart posted:If you want, I'll throw up a training game and show you how. All I do is carriers and subs. Record this if you do. I haven't done much with carriers, but I'm currently one of those worthless CV players that ends battles with 300 damage from the one torp that I was lucky enough to make hit a ship. Which is why I mostly play BBs and DDs, but I'm all for improving in CVs.
|
# ? Jan 13, 2016 01:44 |
|
I got stuck inside an allied DD's model when we collided and we had to spend the whole match like it was a freakish three legged race. Still killed botes.
|
# ? Jan 13, 2016 01:50 |
|
|
# ? May 30, 2024 01:16 |
|
The only difficult decision about playing American cruisers (which you should) is whether to go with the Brooklyn or the Nawlins line.
|
# ? Jan 13, 2016 02:29 |