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Man, MW:LL was such a good game, I assume its dead as hell these days? Is it possible to transfer mechs into and out of bays, say you're not using a mech and want to free up its bay, is it possible to do that without outright selling the mech? The interface in the Mechlab is somewhat confusing. Tindahbawx fucked around with this message at 18:07 on Jan 14, 2016 |
# ? Jan 14, 2016 18:01 |
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# ? Jun 3, 2024 21:57 |
PoptartsNinja posted:To rain on your parade, it's also a 2/3 which means it's as fast as the stock Urbanmech and significantly slower than the Dire Wolf. That actually looks pretty cool. I'd be excited to see what Alex(?) could do with that, in terms of concept art. That dude has a knack for making retarded looking robots into cool looking ones.
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# ? Jan 14, 2016 18:10 |
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PoptartsNinja posted:To rain on your parade, it's also a 2/3 which means it's as fast as the stock Urbanmech and significantly slower than the Dire Wolf. Also, that robot is a prime platform for some Mechashiva action. Look at the top of that torso - it even has two wide flat sections for the upper part of the Mechashiva to rest its feet.
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# ? Jan 14, 2016 18:21 |
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Sorry about the 4AM badposting y'all; I'm glad people are enjoying/catching on to the Team Helios thing. Tindahbawx posted:Man, MW:LL was such a good game, I assume its dead as hell these days? The interface is also minimal, you can't move mechs between bays although IIRC that was supposed to be part of UI 2.0/3.0/. As of last summer, I tried out MW:LL and while you can sometimes find enough players for a decently-sized match you're playing on a steep learning curve against people who have been playing since before MWO appeared.
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# ? Jan 14, 2016 18:26 |
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PoptartsNinja posted:To rain on your parade, it's also a 2/3 which means it's as fast as the stock Urbanmech and significantly slower than the Dire Wolf. Who gave the Romulan Warbird legs?
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# ? Jan 14, 2016 18:27 |
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Skoll posted:Who gave the Romulan Warbird legs? It was part of my critically acclaimed fan-fiction. Also, Spock sexes Kirk alot.
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# ? Jan 14, 2016 18:30 |
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Tindahbawx posted:Man, MW:LL was such a good game, I assume its dead as hell these days? You silly silly person. Being able to do that would lower the amount of mech bays people have to spend $$ on.
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# ? Jan 14, 2016 18:32 |
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dreadman posted:So i'm thinking of getting into the Victor mechs, because they look cool, and are currently on sale - Victors are terrible, random crazy hardpoints and most of them in the arms is basically inexcusable especially when the arms are mounted so low. They don't get any well quirked variants either. That said it's just a mini atlas. Run up to people and shoot them in the dick repeatedly until they fall over, it's not fast enough to peek, just like the atlas, and it's too slow to be able to get away once you have committed so just brawl your heart out.
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# ? Jan 14, 2016 18:33 |
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Tindahbawx posted:Anyone have any suggestions as to what Mech I should be looking to purchase mainly for grinding out the copious amounts of C-Bills I apparently need to change anything in this game? I would say the Stormcrow or Arctic Cheetah, but you can also get a crab too. I've been playing them lately and they are super mean. Can go either std275 + mediium pulse or std250 + 2 large and the rest medium regular lasers. Could even put on a XL 275 if you wanted 3 large lasers but ofc way more expensive.
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# ? Jan 14, 2016 18:43 |
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veedubfreak posted:You silly silly person. Being able to do that would lower the amount of mech bays people have to spend $$ on. Vorenus posted:The interface is also minimal, you can't move mechs between bays although IIRC that was supposed to be part of UI 2.0/3.0/. So, just to be clear, if I want more Mechs, but dont want to buy more bays, I gotta sell something? I appear to have a couple of Centurions in there already, would it be a sensible idea therefore to grab a 3rd, work on the skills for those first, then sell them off to make space seeing as I dont exactly find them all that good? Sorry for all the questions, I don't entirely "get" what the best practices are for hangar bay or skill management are yet.
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# ? Jan 14, 2016 18:46 |
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KFJ posted:So I just got started playing and so far I've been doing alright! Only lost one mech in three separate games, and I usually manage to kill or destroy something. I actually bought a Thunderbolt before I realized how darn expensive all the parts are, such as double heatsinks according to that build in the OP. I'll just have to make some money, I guess! I've been having some fun in the trial mechs while I save up for my Thunderbolt. No idea if the thunderbolt is actually any good, but hey, what's the worst that can happen? No Tiers Yes Not really, heavies are much more forgiving. Yeah there are a lot of good ballistic heavies. (Hellbringer, Timberwolf, Dragon, Jagermech)
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# ? Jan 14, 2016 18:52 |
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teepo posted:nobody can ever be as good as modpud, she is literally greatest player in the entire game, everybody knows her name It took me until just now to see the banned tag with reason on that post. Holy poo poo, I didn't know, that's loving amazing.
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# ? Jan 14, 2016 18:54 |
Tindahbawx posted:So, just to be clear, if I want more Mechs, but dont want to buy more bays, I gotta sell something? Pretty much. You can earn some extra mech bays by doing CW (each faction rewards a mech bay at a specific reputation level) and sometimes they will give away mech bays during event weekends, but mostly they want you to pay for them, which you should never do unless they are on sale IIRC (If you get to the point of wanting more mech bays there's a couple ways to pay for them that makes them cheaper or at least gets you some Cbills too). Make sure to look at the Centurions, because a lot of people were given loyalty reward Centurions and those can't be sold (bcuz ) so you're stuck with them.
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# ? Jan 14, 2016 18:58 |
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Speaking of event, you'll get one if you can get 25 Most Damage Dealts and/or Solo Kills starting right now until the 19th.
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# ? Jan 14, 2016 19:01 |
I feel like my first bought mech should maybe not have been a Locust. I mean I spent about the chassis value again making it slightly less slow and adding a single heat sink. Is that just A Thing with a lot of lights?
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# ? Jan 14, 2016 19:04 |
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Beet Wagon posted:Make sure to look at the Centurions, because a lot of people were given loyalty reward Centurions and those can't be sold (bcuz ) so you're stuck with them. Yep, I appear to have a CN9-AH(L) that I cant get rid of, with some trashy default fit of an AC/20 along with LRM's. Seeing as I cant ditch the drat thing, I assume just pull the LRM's and stick SRM's in there instead?
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# ? Jan 14, 2016 19:05 |
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jBrereton posted:I feel like my first bought mech should maybe not have been a Locust. I mean I spent about the chassis value again making it slightly less slow and adding a single heat sink. Is that just A Thing with a lot of lights? Buying a good light and fitting it is expensive, as is buying and fitting a good assault. Honestly I think mediums are the most cost effective starting mechs.
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# ? Jan 14, 2016 19:06 |
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jBrereton posted:I feel like my first bought mech should maybe not have been a Locust. I mean I spent about the chassis value again making it slightly less slow and adding a single heat sink. Is that just A Thing with a lot of lights? I think my RVN-3L cost like 15m cbills?
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# ? Jan 14, 2016 19:11 |
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Coolwhoami posted:It took me until just now to see the banned tag with reason on that post. Holy poo poo, I didn't know, that's loving amazing. That modpudding person was a goon?
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# ? Jan 14, 2016 19:15 |
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jBrereton posted:I feel like my first bought mech should maybe not have been a Locust. I mean I spent about the chassis value again making it slightly less slow and adding a single heat sink. Is that just A Thing with a lot of lights? Some lights are super good like the cheetah, but most of the others should probably not be your first mech, they are generally the most expensive to build because of the XL requirement, but the cheetah breaks that mould too.
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# ? Jan 14, 2016 19:23 |
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RE: returning players and (L) mechs. Since alot of returning guys may have a combination of these (L) mechs I think maybe some of the better builds of these mechs should go into the OP. A decent build and a 30% cbill bonus will help you churn out cbills faster, especially when they hand out free Premium from time to time. also play with Goons!
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# ? Jan 14, 2016 19:27 |
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Bait and Swatch posted:That modpudding person was a goon? Yes. They frequently would descend into mwo threads and stir up poo poo.
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# ? Jan 14, 2016 19:32 |
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jBrereton posted:I feel like my first bought mech should maybe not have been a Locust. I mean I spent about the chassis value again making it slightly less slow and adding a single heat sink. Is that just A Thing with a lot of lights? As a general rule plan on spending at least 1.5x to 2x the purchase cost of any IS mech just to unfuck it.
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# ? Jan 14, 2016 20:34 |
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Washout posted:Some lights are super good like the cheetah, but most of the others should probably not be your first mech, they are generally the most expensive to build because of the XL requirement, but the cheetah breaks that mould too. I never felt you really needed an xl engine, they again if you lose a side on az jenner your probably dead anyway.
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# ? Jan 14, 2016 20:43 |
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Jack2142 posted:I never felt you really needed an xl engine, they again if you lose a side on az jenner your probably dead anyway. pretty much every light needs an XL engine because the majority of lights need to max out their engines. the difference between 120 kph and 150 is huge
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# ? Jan 14, 2016 20:47 |
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On a Jenner an XL + upgrades are the difference between 120kph and 4ML and 150kph and 6ML
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# ? Jan 14, 2016 20:49 |
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Jack2142 posted:I never felt you really needed an xl engine, they again if you lose a side on az jenner your probably dead anyway. Do please tell us more about your standard engine lights.
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# ? Jan 14, 2016 20:50 |
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Just saw a pubbie ghost dad with LRMs and gauss rifle.
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# ? Jan 14, 2016 20:56 |
Tindahbawx posted:Yep, I appear to have a CN9-AH(L) that I cant get rid of, with some trashy default fit of an AC/20 along with LRM's. Seeing as I cant ditch the drat thing, I assume just pull the LRM's and stick SRM's in there instead? Pretty much. I think that's basically the only viable build for that dude. AC/20 + SRM brawler. I understand it's actually a pretty baller little robot though, once you fit it out. Jack2142 posted:I never felt you really needed an xl engine, they again if you lose a side on az jenner your probably dead anyway.
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# ? Jan 14, 2016 20:59 |
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the AC20 / SRM4 varient AH(L) kinda has two gimmicks. You can either stick a XL engine in there and be kinda bad at brawling but kinda okay at flanking and shooting butts or you can put like a standard 210 in there which makes you slow as absolute rear end (70Kmh) which relegates you to job of assault protector who runs in behind the atlas and shoots another 55 damage alpha into the enemies centre torso.
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# ? Jan 14, 2016 21:05 |
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there are a few light builds that do not use max engines, but they are generally snipey builds like this, where you can park 800m away and only need your speed for repositioning and an emergency return to the blob RVN-4X
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# ? Jan 14, 2016 21:08 |
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a cicada can get away with not running a max engine but it's this weird middle ground between a light and a medium.
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# ? Jan 14, 2016 21:13 |
teepo posted:a cicada can get away with not running a max engine but it's this weird middle ground between a light and a medium. And even then, I can't really think of any cicada builds that don't use an XL (outside of the obviously ridiculous joke builds)
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# ? Jan 14, 2016 21:17 |
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Pattonesque posted:there are a few light builds that do not use max engines, but they are generally snipey builds like this, where you can park 800m away and only need your speed for repositioning and an emergency return to the blob That's still a max engine XL, just the 4X has a lower engine cap.
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# ? Jan 14, 2016 21:17 |
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Beet Wagon posted:And even then, I can't really think of any cicada builds that don't use an XL (outside of the obviously ridiculous joke builds) an ac20 cicada is not a joke
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# ? Jan 14, 2016 21:19 |
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Behold. If you somehow ended up with a Loyalty crab, this is entertaining for a game or 2 at a time and is even more hilarious when it works. Publord Special veedubfreak fucked around with this message at 21:26 on Jan 14, 2016 |
# ? Jan 14, 2016 21:23 |
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If it didn't cost me half of my acquired CB, I'd probably try building it.
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# ? Jan 14, 2016 21:27 |
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Elliotw2 posted:That's still a max engine XL, just the 4X has a lower engine cap. poo poo you're right. applies in this case tho: RVN-2X
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# ? Jan 14, 2016 21:27 |
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Beet Wagon posted:Pretty much. I think that's basically the only viable build for that dude. AC/20 + SRM brawler. I understand it's actually a pretty baller little robot though, once you fit it out. Pattonesque posted:pretty much every light needs an XL engine because the majority of lights need to max out their engines. the difference between 120 kph and 150 is huge EoRaptor posted:Do please tell us more about your standard engine lights. I never have had a problem with SE light mechs, for pub drops they work perfectly fine I have a couple XL's that I swap around rather than buy one for each mech. All you need to do is be able to better mange heat or armor because you have less tonnage. In regards to speed I don't really notice too much of a difference from 120-150. positioning and maneuvering I always felt work better for lights than raw speed. Jack2142 fucked around with this message at 21:37 on Jan 14, 2016 |
# ? Jan 14, 2016 21:33 |
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# ? Jun 3, 2024 21:57 |
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Someone brought up Victors earlier. With how hardcore the nerfed the poo poo out of Orions and Victors, I wonder if I can get a refund on my Dragonslayer and Protector. Such terrible terrible mechs now.
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# ? Jan 14, 2016 21:35 |