|
I think those suspended ink lines could be interesting in multiplayer. Shoot both ends to activate a shortcut for your team, shoot a line controlled by the opposite team to break the connection until they repaint that end again.
|
# ? Jan 13, 2016 05:23 |
|
|
# ? May 31, 2024 02:32 |
|
Jonas Albrecht posted:I'm sure they spent most of the match painting turf and supporting the team, and not just sitting somewhere holding for targets, right? I'll have you know that I main chargers and tend to push aggressively, and am still terrible and bring down my team a lot.
|
# ? Jan 13, 2016 06:30 |
|
Mr.Pibbleton posted:Didn't sponges shrink when an enemy hit them with their opposing ink? I dare say you could do something with that in multiplayer. Well, you can't have them grow when one team shoots them and shrink when the other team shoots them (which is how they worked in single player). The function needs to be symmetrical. So what do you do then? Shoot an enemy sponge once to shrink it, and then again to grow it in your colour? Is that functionally much different than just literally painting some ground? They could be placed over pits for the danger factor, but why would any player step somewhere they can be OHKO'd by an enemy shooting the ground?
|
# ? Jan 13, 2016 06:37 |
|
ManlyGrunting posted:I'll have you know that I main chargers and tend to push aggressively, and am still terrible and bring down my team a lot. I main chargers and I'm probably one of the best in the world.* And I still have days where I can't carry a team. *I mean, it's possible, right? There are so many bad Chargers out there.
|
# ? Jan 13, 2016 06:43 |
|
Supercar Gautier posted:Well, you can't have them grow when one team shoots them and shrink when the other team shoots them (which is how they worked in single player). Why not? You'd have to have a level that suits them, but I don't see any problem here.
|
# ? Jan 13, 2016 06:54 |
|
Oh hey guys, looks like we're the team that can only shrink the sponges. Welp,
|
# ? Jan 13, 2016 07:06 |
|
Why not just have sponges on each side that are colored differently so one team can shrink and the other can grow and vice versa, or make it so the sponges can be shrunk by the opposite ink and then taken over and grow again
|
# ? Jan 13, 2016 07:10 |
|
edit - Man, I'm slow on the draw tonight Good guys shoot sponge, sponge grows Bad guys shoot sponge, sponge shrinks Bad guys continue to shoot sponge, sponge grows again Good guys shoot sponge, sponge shrinks Mechanically, that's not a big deal at all. Really, the issue is building a level around using sponges in a way that's not a complete clusterfuck.
|
# ? Jan 13, 2016 07:10 |
|
Rack posted:Mechanically, that's not a big deal at all. Really, the issue is building a level around using sponges in a way that's not a complete clusterfuck. Still, it didn't stop Museum Splat Zones from being made.
|
# ? Jan 13, 2016 07:50 |
|
Christo posted:I think those suspended ink lines could be interesting in multiplayer. Shoot both ends to activate a shortcut for your team, shoot a line controlled by the opposite team to break the connection until they repaint that end again. I wouldn't mind this making it's way into the game.
|
# ? Jan 13, 2016 16:43 |
|
I'm interested in how sprinklers will interact with the fans. Is it possible to keep a fan spinning indefinitely?
|
# ? Jan 13, 2016 16:55 |
|
Dr Cheeto posted:I'm interested in how sprinklers will interact with the fans. Is it possible to keep a fan spinning indefinitely? Sprinklers spray out ink in two directions while spinning, there ought to be a pause long enough for the fan to stop and lower the platform. I'm guessing the fan spin is based on damage so a blaster can make it shoot to the top.
|
# ? Jan 13, 2016 17:02 |
|
Rack posted:edit - Man, I'm slow on the draw tonight I dunno man that's awfully messy. Its frustrating enough in single player when you jump to a sponge and it shrinks and you barely miss and die. Having that happen all the time in multi because somebody sniped the sponge while you were mid-air would be even more frustrating. Watching your teammates jump to their deaths over and over would be worse still. Most everybody would just route around the sponges. And then probably camp them.
|
# ? Jan 13, 2016 17:10 |
|
Zaphod42 posted:I dunno man that's awfully messy. At the resort level people like throwing disruptors on the platforms so their opponents can't leave them. Can't get the rewards without taking risks.
|
# ? Jan 13, 2016 17:16 |
|
Well, I think Im done with ranked. Your reward for getting to S+ is getting matched with nothing but very distant players no matter what time of day I play. I guess there aren't many players to choose from at this rank. If a .96 gal so much as looks at you; you're dead so most of the time you need to play very defensively because you're dealing with 500ms+ of lag. Maybe Deranking to S rank on purpose would give me some better quality games.
|
# ? Jan 14, 2016 00:18 |
|
I'm still figuring out the actual utility of pairing ninja squid with a splatling gun, and I'm not entirely convinced I need three special savers with a weapon that shits out an inkstrike every fifteen seconds, but at least I look pretty badass. Bomb sense is pretty useful, too, especially when seekers are in play. That said, the wiki can't decide whether ninja squid slows down swim speed by 5% or 10%. Which is it? Something I'm going to test after splatfest is whether or not run speed up affects movement speed while firing a splatling gun. If it does, there might be an actual use for it after all!
|
# ? Jan 14, 2016 01:30 |
|
Zaphod42 posted:I dunno man that's awfully messy.
|
# ? Jan 14, 2016 01:32 |
|
I'm going to hammerhead rock the hell out of team future. https://www.youtube.com/watch?v=7yBEbuuTsZU
|
# ? Jan 14, 2016 05:50 |
|
Jarogue posted:I'm going to hammerhead rock the hell out of team future. Flint worked to protect the future. By fighting the past, no less .
|
# ? Jan 14, 2016 06:02 |
|
Neddy Seagoon posted:Flint worked to protect the future. By fighting the past, no less . But the Splatfest is about, "would you rather go to".
|
# ? Jan 14, 2016 06:35 |
|
Well, with literally my last 30k, I managed to roll three run speed ups on my punk cherries. I can confirm--you do seem to move faster when firing a splatling gun with stacked run speed up than without. I figure that's useful for a lot of weapons, especially the squelchers and the splattershot pros, which slow you down to a crawl when you fire them while moving. e: And I'd still like to know if ninja squid slows down swim speed by 5% or 10%. The wiki can't make up its mind about that. Cialis Railman fucked around with this message at 08:17 on Jan 14, 2016 |
# ? Jan 14, 2016 08:11 |
|
Night Blade posted:Well, I think Im done with ranked. Your reward for getting to S+ is getting matched with nothing but very distant players no matter what time of day I play. I guess there aren't many players to choose from at this rank.
|
# ? Jan 14, 2016 08:35 |
|
Cialis Railman posted:Something I'm going to test after splatfest is whether or not run speed up affects movement speed while firing a splatling gun. If it does, there might be an actual use for it after all! If my memory serves me right, it should.
|
# ? Jan 14, 2016 08:48 |
|
Rexroom posted:If my memory serves me right, it should. Yeah, I read that on the wiki. Could be pretty useful! I'll test it out tomorrow.
|
# ? Jan 14, 2016 08:50 |
|
15 KILLS WITH A CARBON ROLLER! God bless ninja squid and ink resistance!
|
# ? Jan 15, 2016 00:25 |
|
I know it's been said before, but I'm not entirely sure what to do against a charger. It seems that even if they don't directly kill you and you avoid their attacks, that they can at least pin you down/kill your teammates to the point where the rest of the team will do it. I'm sure more practice will prove otherwise, but good lord. Also I wrote off the heavy splatling guns early on and they're a lot of fun. You lose a little versatility and movement, but it's kind of a fun change of pace!
|
# ? Jan 15, 2016 00:30 |
|
Cialis Railman posted:15 KILLS WITH A CARBON ROLLER! God bless ninja squid and ink resistance! I've gotten 16 kills with an inkbrush, for the glory of LORD MEGATRON. Hatastrophe posted:I know it's been said before, but I'm not entirely sure what to do against a charger. It seems that even if they don't directly kill you and you avoid their attacks, that they can at least pin you down/kill your teammates to the point where the rest of the team will do it. Best thing to do with them is get close enough to one shot them, but god drat is it the worst to sneak up a charger with an inkbrush and have them throw splat bombs at their feet. It's just... why would you make this weapon amazing at range and up close?
|
# ? Jan 15, 2016 00:40 |
|
Hatastrophe posted:I know it's been said before, but I'm not entirely sure what to do against a charger. It seems that even if they don't directly kill you and you avoid their attacks, that they can at least pin you down/kill your teammates to the point where the rest of the team will do it. The way to deal with a charger is that you hope they're bad and not laggy, and try to dodge their shots by canceling your movement momentum and zig zagging through enemy territory while simultaneously keeping good position to deal with the rest of their team and taking care to not get too close lest they land on you and turn into a kraken, or land on you and drop splat bombs on your head instantly killing you, or land near you and instant snap shot kill you. Night Blade fucked around with this message at 02:14 on Jan 15, 2016 |
# ? Jan 15, 2016 00:42 |
|
Hatastrophe posted:I know it's been said before, but I'm not entirely sure what to do against a charger. It seems that even if they don't directly kill you and you avoid their attacks, that they can at least pin you down/kill your teammates to the point where the rest of the team will do it. Dodge their shots as best as you can, and try to get in on their sides or behind. That works for most chargers. Getting under them works too. I've also had good luck with suppressing them with longer-ranged weapons, sometimes they panic. Alternatively, hit them with an inkzooka. E-liters are a pain in the rear end, though--they like to spam burst bombs at anything that comes close. And they always, ALWAYS stack damage up, meaning even uncharged shots kill in one hit. And yeah, the splatling guns are really good. Mr.Pibbleton posted:I've gotten 16 kills with an inkbrush, for the glory of LORD MEGATRON. The coolest part was that we were one guy down at the time. We managed to keep them on their half of the map. I hope burst bombs are the next thing they nerf. Even dynamo rollers aren't as much of a pain in the rear end as an e-liter sniper right now. All they'd have to do is up the ink cost or lower the damage. Cialis Railman fucked around with this message at 01:14 on Jan 15, 2016 |
# ? Jan 15, 2016 01:07 |
|
Cialis Railman posted:All they'd have to do is remove chargers from the game.
|
# ? Jan 15, 2016 02:00 |
|
Cialis Railman posted:I hope burst bombs are the next thing they nerf. Even dynamo rollers aren't as much of a pain in the rear end as an e-liter sniper right now. All they'd have to do is up the ink cost or lower the damage. The problem is, there are other kits that rely on burst bombs that would be affected by a nerf like this. There's no simple solution to this other than changing the kits to not include burst bombs. If they want to nerf a sub, they should start with the ink wall. Night Blade fucked around with this message at 02:17 on Jan 15, 2016 |
# ? Jan 15, 2016 02:12 |
|
Eh, it's not that bad. I'd venture to say that the average charger user isn't super good with it. It's the few who ARE really good that everyone hates. Night Blade posted:The problem is, there are other kits that rely on burst bombs that would be affected by a nerf like this. There's no simple solution to this other than changing the kits to not include burst bombs. Well, I don't think they're going to change the kits any time soon, so I guess we're just going to have to deal with it. Someone will figure out a good counter eventually. Anyway... Custom Hydra Splatling drops tomorrow at 6 pm PST. Comes with sprinklers and bubbler. Should be fun.
|
# ? Jan 15, 2016 03:14 |
It's also the final weapon in the game, the splatoon tumblr posted art featuring every weapon to commemorate
|
|
# ? Jan 15, 2016 03:23 |
|
ArmyOfMidgets posted:It's also the final weapon in the game, the splatoon tumblr posted art featuring every weapon to commemorate Aw what a shame. It'd be cool if they were able to release more stuff, like idk some slosher or gatling challenge levels or something
|
# ? Jan 15, 2016 03:29 |
|
Well, there's still whatever NWplayer123 is being frustratingly coy about.
|
# ? Jan 15, 2016 03:37 |
|
Jonas Albrecht posted:Well, there's still whatever NWplayer123 is being frustratingly coy about. Yeah, and besides, 74 mostly-unique weapons is nothing to sneeze at.
|
# ? Jan 15, 2016 04:10 |
|
FirstAidKite posted:Aw what a shame. Or an inkbrush with splat bombs, or an update where inkbrush charges were one hit kills. I have yet to see an inkbrush in S+ or S ranked games.
|
# ? Jan 15, 2016 08:02 |
|
Cialis Railman posted:Yeah, and besides, 74 mostly-unique weapons is nothing to sneeze at. No joke Nintendo's support has been pretty great and its way more than I ever expected.
|
# ? Jan 15, 2016 16:36 |
|
Got this game for Christmas and it has raised my blood pressure higher than League of Legends ever did. I need a therapist. I'm only level 7, stop matching me against these assholes in samurai gear!
|
# ? Jan 15, 2016 22:17 |
|
|
# ? May 31, 2024 02:32 |
|
Zaphod42 posted:No joke Nintendo's support has been pretty great and its way more than I ever expected. Same here. To be honest, I figured we'd stop getting updates months ago. And this is just the last weapon, there's still stuff coming apparently, according to NWplayer123. I was just thinking, wouldn't it be the shits if they unveiled a remade Arowana Mall as one of the splatfest maps? I finally found someone wearing that drat rodeo shirt, so I hope they like getting shanked by a sea urchin.
|
# ? Jan 15, 2016 22:23 |