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But I just learned both of the two jumpthrows I know within the last couple months, how can I smoke CT on Inferno and Mirage B and A sites respectively on T side for set takes now? Answer: not play professionally.
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# ? Jan 16, 2016 05:31 |
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# ? May 30, 2024 00:43 |
That's one of those things I never got into. I'm not sure what the emoticon means in context but where a grenade goes depends on the player momentum so at different points in the jump your grenade could end up in different places depending on when you throw it. So people made a script to jump and throw at some interval so it was consistent. I kind of got the point because you don't want your set smokes being all hosed up and retarded and working as convenient one way smokes for the opposition. because they're off or depending on them and then it turns out you're naked to some positions.
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# ? Jan 16, 2016 05:32 |
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Ixtlilton posted:But I just learned both of the two jumpthrows I know within the last couple months, how can I smoke CT on Inferno and Mirage B and A sites respectively on T side for set takes now? You can still jump and throw you just cant use a script to do it for you
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# ? Jan 16, 2016 05:34 |
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is scripting relaly a cool kids thing to do these days
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# ? Jan 16, 2016 05:35 |
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Famethrowa posted:they banned scripts that make it automatic. Yeah, and it's loving dumb the ban VVV aborn fucked around with this message at 06:25 on Jan 16, 2016 |
# ? Jan 16, 2016 05:59 |
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which part. the script or the ban
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# ? Jan 16, 2016 06:01 |
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Jump throws own it's p dumb to ban them.
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# ? Jan 16, 2016 06:42 |
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at least they fixed the round timers
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# ? Jan 16, 2016 06:42 |
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mcvey posted:Jump throws own it's p dumb to ban them. If your smokes aren't consistent enough to be jump thrown learn different smokes :/
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# ? Jan 16, 2016 06:49 |
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ya i really can't see how a smoke that can't be thrown reliably by actually timing it correctly is necessary for the purity of the game.
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# ? Jan 16, 2016 06:55 |
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Checklist for pro cs:go requirements 1. Amphetamines 2. Script for window from t spawn smoke
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# ? Jan 16, 2016 07:02 |
How pure do you want your videogame to be really. To be honest I wouldn't object to targets in the sky you throw your smokes at to have them land in the right place. That seems less retarded than bouncing them off the skybox on purpose or shooting through the outside of the map like you can on inferno.
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# ? Jan 16, 2016 07:17 |
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ban jumpthrow scripts but leave jumpscouting in
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# ? Jan 16, 2016 07:36 |
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aborn posted:Yeah, and it's loving dumb if you can't throw a smoke without computer aided precision, then you shouldn't throw the smoke.
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# ? Jan 16, 2016 07:46 |
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Xenaero posted:ban jumpthrow scripts but leave jumpscouting in One is fun the other is obtuse and ultimately pointless.
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# ? Jan 16, 2016 07:50 |
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Famethrowa posted:if you can't throw a smoke without computer aided precision, then you shouldn't throw the smoke. both the smoke and the hand throwing it are inside the goddamn computer just seems like a weird line to draw at the tournament level when 1) valve doesn't seem to care and 2) there's a bunch of other poo poo that's more important going unaddressed
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# ? Jan 16, 2016 07:59 |
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It wasn't a top down decision, it was left to a player vote. Just your average sanctimonious CS:GO players removing jump throw binds for everyone because they don't use them personally. They are seen as unskilled, but honestly banning them is moronic because hitting a "perfect" jump throw every time is almost impossible, so all this does is limit the pool of available smokes, as some smokes require being thrown at the perfect apex of your jump, not just 95% there. But still, who plays ESL? A buncha Germans that's who.
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# ? Jan 16, 2016 09:07 |
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deathcam changes are good, round end changes are good for spectators but mean you can't clutch with a rifle and fetch an awp a lot of the time wish the bomb timer was 5 sec shorter
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# ? Jan 16, 2016 09:17 |
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Jeza posted:It wasn't a top down decision, it was left to a player vote. Just your average sanctimonious CS:GO players removing jump throw binds for everyone because they don't use them personally. They are seen as unskilled, but honestly banning them is moronic because hitting a "perfect" jump throw every time is almost impossible, so all this does is limit the pool of available smokes, as some smokes require being thrown at the perfect apex of your jump, not just 95% there.
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# ? Jan 16, 2016 09:49 |
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I agree that there's nothing wrong with jump binds
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# ? Jan 16, 2016 10:04 |
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Goofballs posted:How pure do you want your videogame to be really. To be honest I wouldn't object to targets in the sky you throw your smokes at to have them land in the right place. That seems less retarded than bouncing them off the skybox on purpose or shooting through the outside of the map like you can on inferno. I think if they are going to put that much effort in they should raise the skybox and have you actually be able to lob grenades over walls in a non-retarded-buggy-video-game-like-manner edit: only if you can deal with the arbitrary poo poo you memorized going away
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# ? Jan 16, 2016 10:11 |
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I think moe's clips on the NA FPL Soundboard are my favorite thing since unicorn stickers. http://zorkz.ovh/nafpl/soundboard/
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# ? Jan 16, 2016 10:26 |
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Here's to a quick 2-0 from Fnatic ok maybe 2-1 mcvey fucked around with this message at 12:26 on Jan 16, 2016 |
# ? Jan 16, 2016 12:03 |
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mcvey posted:Here's to a quick 2-0 from Fnatic At least its been quick so far.
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# ? Jan 16, 2016 12:28 |
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Pronax was fnatic. Too bad he wants to waste his career playing with friends instead of winning.
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# ? Jan 16, 2016 12:35 |
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holy gently caress LG.
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# ? Jan 16, 2016 13:08 |
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Those Anders shouts are starting to feel a little forced
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# ? Jan 16, 2016 13:08 |
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# ? Jan 16, 2016 13:09 |
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What the hell olof
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# ? Jan 16, 2016 14:20 |
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aborn posted:both the smoke and the hand throwing it are inside the goddamn computer Obviously it's within the computer, but if a smoke is so finicky that you need a script ( a programmed if/then line of code, so in other words, computer assisted) to throw it in a specific frame of animation, and can't recreate it through player skill at timing, then you should use a different smoke.
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# ? Jan 16, 2016 14:23 |
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Famethrowa posted:Obviously it's within the computer, but if a smoke is so finicky that you need a script ( a programmed if/then line of code, so in other words, computer assisted) to throw it in a specific frame of animation, and can't recreate it through player skill at timing, then you should use a different smoke. your just bad
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# ? Jan 16, 2016 14:26 |
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Jumpthrow smokes add more tactical options to the game, should keep them in
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# ? Jan 16, 2016 14:30 |
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Welp losing a 5v3 and a 5v2 on CT inferno probably just cost LG the match, sad
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# ? Jan 16, 2016 14:34 |
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The individual skill is obviously there for Fnatic, Flusha just needs more experience as an IGL.Smol posted:Jumpthrow smokes add more tactical options to the game, should keep them in
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# ? Jan 16, 2016 14:36 |
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eppu posted:steam://rungame/730/76561202255233023/+csgo_download_match%20CSGO-BdBJL-ViYjU-FSMue-kjmxF-8oZEC Whats your kz_gitgud time
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# ? Jan 16, 2016 14:37 |
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Bohemian Nights posted:your just bad duh
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# ? Jan 16, 2016 15:02 |
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Biggest throw I've ever seen how many anti eco rounds did they lose
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# ? Jan 16, 2016 15:07 |
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Theyre just too loving good man mcvey fucked around with this message at 15:23 on Jan 16, 2016 |
# ? Jan 16, 2016 15:10 |
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I haven't watched csgo in forever but that was a good match
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# ? Jan 16, 2016 15:16 |
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# ? May 30, 2024 00:43 |
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lol @ people defending scripted actions in a competitive setting, using the justification that without removing player-skill through automation, a thing can't happen with 100% accuracy. E: I can't hit headshots 100% of the time without an aimbot, banning aimbot is bullshit! It lowers the number of places I can go to get headshots in the game, removing tactics revolving around me hitting 100% headshots! surc fucked around with this message at 17:23 on Jan 16, 2016 |
# ? Jan 16, 2016 17:18 |