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Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Oh Snapple! posted:

I kinda of want another Dakka-based mech. Is there a Heavy or Assault that can be outfitted as such that isn't a Dire Wolf/King Crab? Or a Marauder, I guess, since that's real money only. I already have an Ebon Jag outfitted for it, and I like it, but it's one of the lighter heavies.

Dragon, Shadowhawk, Timber Wolf, Hellbringer<- the hellbringer with two uac 5 is stupid fun.

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Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

apostateCourier posted:

3 of the same mech (different variants) is how you get to elite skills, which is super important.

Yes, I am well aware of this. I have already gotten the event cicada. I'm asking if I would be better off getting 3 firestarters or two more cicadas. I'm wanting something that goes fast and can shoot assaults in the rear end. I understand that the firestarter does this well, but the champion cicada I have is OK at that and I'm wondering if two more cicadas might add a bit more variety. The firestarters all look essentially the same, so I imagine i would end up selling two of them once I got them elited/mastered.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Bait and Swatch posted:

How good is the stalker with 6 LLs? Is it a good fit if I really like the QuickDraw with 4 torso LLs and want to do something similar? I am torn between starting my stalker journey with that or the aSRM6 variant.

It's still great but use 5 LL instead and put on AMS. The AMS uses 2 tons and then you can put on 3 more heat sinks too. Also you can alpha on purpose when idiots are slowly peek and poking.

Sam Sanskrit
Mar 18, 2007

Cyrano4747 posted:

Yes, I am well aware of this. I have already gotten the event cicada. I'm asking if I would be better off getting 3 firestarters or two more cicadas. I'm wanting something that goes fast and can shoot assaults in the rear end. I understand that the firestarter does this well, but the champion cicada I have is OK at that and I'm wondering if two more cicadas might add a bit more variety. The firestarters all look essentially the same, so I imagine i would end up selling two of them once I got them elited/mastered.

If do decide to go with the Firestarter the OP has three builds for three variants. I'm using the s right now and is fun as hell. Not sure if the builds are super up to date though.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
The cicada is a pretty good rear end-shooter, I'd probably go for the 3M first for the ECM, and then grab either the 2A or 2B according to if you like MPL or MLas better.

Sard
May 11, 2012

Certified Poster of Culture.

Elliotw2 posted:

MWLL is the only Battletech anything without a mech lab. Customizing your mechs and tanks and whatever is such a huge part of Battletech that removing it would be dooming your game.

I don't think it should be removed wholesale, but either make stock fights easily accessible or something (like quirks) to steer chassis in certain directions. Otherwise it all starts sliding towards the best arrangements of hitboxes and hardpoints and most of the content goes unused. A lot of the problems that come up in mechwarrior games- poptart meta, PPC/Gauss balancing, etc- only appear because of unrestricted customization. It's fine in the singleplayer games but even accounting for :pgi: competence it has taken them years to really get a working control over it in a multiplayer game like MWO.

I will admit one of the best unexpected consequences of this game is watching robots get redesigned (and rescaled) for competitiveness in a min-maxed environment. The old BT art has needed this functional upgrade as much as the form improvements. The state of the old Awesome next to the new Marauder is night and day.

Vorenus
Jul 14, 2013

Elliotw2 posted:

The cicada is a pretty good rear end-shooter, I'd probably go for the 3M first for the ECM, and then grab either the 2A or 2B according to if you like MPL or MLas better.

Maybe I'm just bad, but I've never had success with any Cicada variant. I've run the X5, 2A, and 2B and not once have I felt I contributed anything more than being 40 tons of ablative armor.

Sard posted:

I don't think it should be removed wholesale, but either make stock fights easily accessible or something (like quirks) to steer chassis in certain directions. Otherwise it all starts sliding towards the best arrangements of hitboxes and hardpoints and most of the content goes unused. A lot of the problems that come up in mechwarrior games- poptart meta, PPC/Gauss balancing, etc- only appear because of unrestricted customization. It's fine in the singleplayer games but even accounting for :pgi: competence it has taken them years to really get a working control over it in a multiplayer game like MWO.

I will admit one of the best unexpected consequences of this game is watching robots get redesigned (and rescaled) for competitiveness in a min-maxed environment. The old BT art has needed this functional upgrade as much as the form improvements. The state of the old Awesome next to the new Marauder is night and day.
This is exactly right. MW4 had just as much issue with balancing as MWO, and when you give people such a high level of customization options there will be a high rate of min/maxing and some balance issues. Mektek tried to address this in their MW4 mod with Ammo or Direct-fire only slots and some stock hardpoint tweaking. They failed horribly. Of course, they also introduced Omni hardpoints which would be a trainwreck in MWO.

I'm hoping that PGI's quirks system is actually going to be a fix for the old Mechlab balance problem. Instead of the previous system where weight was the main limiting factor in deciding what Frankenstein builds a player could create, they're going for a system where robots have special niches and while it still needs to be fleshed out, I'd much prefer a system that supports specialized builds by chassis/variant as opposed to one that supports whatever mech can run the most of X/Y weapons. The biggest issue so far is that not every mech is competitive, but they're clearly trying to fix that.

While I highly doubt MWO will be the next big e-sport, or even an e-sport at all beyond the handful of tryhard groups, PGI is keen to push for it and that possibility of developing a balanced system worthy of e-sports is likely to give them more motivation to make a Good Game than they've had to date.

Vorenus fucked around with this message at 20:37 on Jan 17, 2016

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Cyrano4747 posted:

Yes, I am well aware of this. I have already gotten the event cicada. I'm asking if I would be better off getting 3 firestarters or two more cicadas. I'm wanting something that goes fast and can shoot assaults in the rear end. I understand that the firestarter does this well, but the champion cicada I have is OK at that and I'm wondering if two more cicadas might add a bit more variety. The firestarters all look essentially the same, so I imagine i would end up selling two of them once I got them elited/mastered.

Get arctic cheetahs instead.

Lemon-Lime
Aug 6, 2009

Cyrano4747 posted:

Yes, I am well aware of this. I have already gotten the event cicada. I'm asking if I would be better off getting 3 firestarters or two more cicadas. I'm wanting something that goes fast and can shoot assaults in the rear end. I understand that the firestarter does this well, but the champion cicada I have is OK at that and I'm wondering if two more cicadas might add a bit more variety. The firestarters all look essentially the same, so I imagine i would end up selling two of them once I got them elited/mastered.

I'd get three Firestarters if you have the mechbays, as they're better than Cicadas, IMO. And yeah, you'll end up selling two of them once mastered, but that's not exactly the end of the world since they're 2mil each right now.

Patrat
Feb 14, 2012

I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay:



This is what happens when you drop with goons whilst drinking and the conversation comes around to awful Lurm mechs, keep in mind that it is apparently fully capable of killing pubbies though.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Vorenus posted:

Maybe I'm just bad, but I've never had success with any Cicada variant. I've run the X5, 2A, and 2B and not once have I felt I contributed anything more than being 40 tons of ablative armor.

2b with 5 quirked mpl and a 300xl is a heftier cooler jenner, with the bonus that noone hates you enough to shoot you much.

Vorenus
Jul 14, 2013

Patrat posted:

I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay:



This is what happens when you drop with goons whilst drinking and the conversation comes around to awful Lurm mechs, keep in mind that it is apparently fully capable of killing pubbies though.

This is literally porn for light mech pilots.

Astroniomix
Apr 24, 2015



Patrat posted:

I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay:



This is what happens when you drop with goons whilst drinking and the conversation comes around to awful Lurm mechs, keep in mind that it is apparently fully capable of killing pubbies though.

Does the second launcher in the left torso still fire one missile at a time?

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Patrat posted:

I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay:



This is what happens when you drop with goons whilst drinking and the conversation comes around to awful Lurm mechs, keep in mind that it is apparently fully capable of killing pubbies though.

Oh hey a track pad build

Devorum
Jul 30, 2005

Astroniomix posted:

Does the second launcher in the left torso still fire one missile at a time?

I miss the days when you could still put an LRM20 in the Raven's NARC slot and run around pissing a neverending stream of useless missiles.

Axetrain
Sep 14, 2007

So I have 2 Stormcrows and finished the basic skills on both. Do I need to keep the second Stormcrow until I finish a 3rd or can I get rid of it now and keep the progress towards unlocking the elite skills.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Vorenus posted:

This is literally porn for light mech pilots.
I won't lie, stumbling across a pack of lurm boats gives me a mondo chubby.

Pooncha
Feb 15, 2014

Making the impossible possumable
I'm positive FantasticTuesday pointed out that particular stalker build in one of his videos.

Patrat
Feb 14, 2012

ZombyDog posted:

I won't lie, stumbling across a pack of lurm boats gives me a mondo chubby.

Of course there is the alternative Stalker to run up to as a Light:

novaSphere
Jan 25, 2003

Vorenus posted:

Maybe I'm just bad, but I've never had success with any Cicada variant. I've run the X5, 2A, and 2B and not once have I felt I contributed anything more than being 40 tons of ablative armor.

Peek n' poke and play like a really fast medium instead of a slow, fat light. The 2B with MPLs is my favorite, and the 3M is my second. Use your awesome laser quirks to your advantage and just get the hell out of dodge if it gets too hot.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.

novaSphere posted:

Peek n' poke and play like a really fast medium instead of a slow, fat light. The 2B with MPLs is my favorite, and the 3M is my second. Use your awesome laser quirks to your advantage and just get the hell out of dodge if it gets too hot.

I've had some weirdly good matches in the variant that's a walking UAC5.

teepo
Oct 14, 2004

yospos

novaSphere posted:

Peek n' poke and play like a really fast medium instead of a slow, fat light. The 2B with MPLs is my favorite, and the 3M is my second. Use your awesome laser quirks to your advantage and just get the hell out of dodge if it gets too hot.

the X5 with 3 ERLL seems interesting

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Patrat posted:

I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay:



This is what happens when you drop with goons whilst drinking and the conversation comes around to awful Lurm mechs, keep in mind that it is apparently fully capable of killing pubbies though.

https://www.youtube.com/watch?v=jmzlJasuxvI

Devorum
Jul 30, 2005

The 5V Spider with 12 JJs is absolutely ridiculously agile. Too bad Jetting around increases your heat so much. Guess it's down to 6 Jets to fit a LPL.

teepo posted:

the X5 with 3 ERLL seems interesting

Sometimes I feel like the only person using the missile slots on the X-5.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Devorum posted:

The 5V Spider with 12 JJs is absolutely ridiculously agile. Too bad Jetting around increases your heat so much. Guess it's down to 6 Jets to fit a LPL.


Sometimes I feel like the only person using the missile slots on the X-5.

I have four small pulses and an srm4!

Devorum
Jul 30, 2005

ZenVulgarity posted:

I have four small pulses and an srm4!

I run 4 SPL and 2 SRM4. It's pretty nice.

Blackjacks: Is there a reason to get the -DC instead of the -1 or -3? I already have the -1X.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Devorum posted:

I run 4 SPL and 2 SRM4. It's pretty nice.

Blackjacks: Is there a reason to get the -DC instead of the -1 or -3? I already have the -1X.

The DC is a better hybrid laser boat if you don't want to use AC/2s since it is flat ballistics quirks

Also better acceleration/decel

The DC is a very nice laser spam with an AC slapped on as well

Tujague
May 8, 2007

by LadyAmbien

pro

sebmojo
Oct 23, 2010


Legit Cyberpunk









novaSphere posted:

Peek n' poke and play like a really fast medium instead of a slow, fat light. The 2B with MPLs is my favorite, and the 3M is my second. Use your awesome laser quirks to your advantage and just get the hell out of dodge if it gets too hot.

2A with 6SPL is good too.

Vv you will eat cheetahs for lunch

sebmojo fucked around with this message at 00:26 on Jan 18, 2016

Mazreal
Oct 5, 2002

adjusts monocle
How would you guys suggest to build the CDA-2A(C) from the event? I played a bit with the stock setup and it seems pretty fun.

Sarmhan
Nov 1, 2011

The stock setup is pretty much "the build". You could swap out the MLs for SPLs if you want to try a knifefighting variant.

Devorum
Jul 30, 2005

Conquest on Tourmaline, there's 3 enemy guys left alive, 8 of us. 6 of my teammates are all huddled at Theta hiding from an Enforcer and Timberwolf on Epsilon. I run past them trying to get them to push or cap, and kill both 'Mechs in a Blackjack, then limp to Epsilon since the Timberwolf legged me.

In the meantime, their last light capped 2 more points and my team stayed huddled at Theta, whining that their armor was red so they couldn't do anything.

We lost.

gently caress pubbies.

ImpactVector
Feb 24, 2007

HAHAHAHA FOOLS!!
I AM SO SMART!

Uh oh. What did he do now?

Nap Ghost

Axetrain posted:

So I have 2 Stormcrows and finished the basic skills on both. Do I need to keep the second Stormcrow until I finish a 3rd or can I get rid of it now and keep the progress towards unlocking the elite skills.
I could be wrong but my understanding is you need to keep all 3 variants until you buy Mastery on whichever one you want to keep.

Pooncha
Feb 15, 2014

Making the impossible possumable
If you unlock Elites, you can safely sell the other variants and rank Elite skills on the robot you want to Elite. This assumes you don't want the extra module slot.

If you want the extra module slot, you will need to max all the Elite skills over the three variants.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Pooncha posted:


If you want the extra module slot, you will need to max all the Elite skills over the three variants.
This is gonna cause a whole heap of confusion, and I hope I can clarify this by saying if you want the extra module slot, you will need to max all the Elite skills over 3 mechs of the same weight class. Full elite skills for 3 variants of the same mech is not required for mastery.

Devorum
Jul 30, 2005

I can think of worse KC builds, but...



Note his fabulous match score of 98...on a win.

A.o.D.
Jan 15, 2006

Axetrain posted:

So I have 2 Stormcrows and finished the basic skills on both. Do I need to keep the second Stormcrow until I finish a 3rd or can I get rid of it now and keep the progress towards unlocking the elite skills.

Why would you ever get rid of a stormcrow? There are more than 3 good configurations.

Pooncha
Feb 15, 2014

Making the impossible possumable

ZombyDog posted:

This is gonna cause a whole heap of confusion, and I hope I can clarify this by saying if you want the extra module slot, you will need to max all the Elite skills over 3 mechs of the same weight class. Full elite skills for 3 variants of the same mech is not required for mastery.

I was positive that my Awesomes didn't give a gently caress that I had mastered Atlases while I was trying to master them. :psyduck:

lwoodio
Apr 4, 2008

Pooncha posted:

I was positive that my Awesomes didn't give a gently caress that I had mastered Atlases while I was trying to master them. :psyduck:

You must have elited 3 mechs in that weight class in order to master a mech. When you do it once it never matters again and you can then sell unwanted mechs after you basic them. It's just there to punish new players I guess. Most people that have played for a while probably forgot it's there.

lwoodio fucked around with this message at 02:28 on Jan 18, 2016

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Sard
May 11, 2012

Certified Poster of Culture.
Welp, I've tasted the power of six AC/2 with a 25% velocity and range buff and nine tons of ammo, it's all downhill from here.

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