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Oh Snapple! posted:I kinda of want another Dakka-based mech. Is there a Heavy or Assault that can be outfitted as such that isn't a Dire Wolf/King Crab? Or a Marauder, I guess, since that's real money only. I already have an Ebon Jag outfitted for it, and I like it, but it's one of the lighter heavies. Dragon, Shadowhawk, Timber Wolf, Hellbringer<- the hellbringer with two uac 5 is stupid fun.
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# ? Jan 17, 2016 20:05 |
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# ? Jun 5, 2024 04:46 |
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apostateCourier posted:3 of the same mech (different variants) is how you get to elite skills, which is super important. Yes, I am well aware of this. I have already gotten the event cicada. I'm asking if I would be better off getting 3 firestarters or two more cicadas. I'm wanting something that goes fast and can shoot assaults in the rear end. I understand that the firestarter does this well, but the champion cicada I have is OK at that and I'm wondering if two more cicadas might add a bit more variety. The firestarters all look essentially the same, so I imagine i would end up selling two of them once I got them elited/mastered.
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# ? Jan 17, 2016 20:05 |
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Bait and Swatch posted:How good is the stalker with 6 LLs? Is it a good fit if I really like the QuickDraw with 4 torso LLs and want to do something similar? I am torn between starting my stalker journey with that or the aSRM6 variant. It's still great but use 5 LL instead and put on AMS. The AMS uses 2 tons and then you can put on 3 more heat sinks too. Also you can alpha on purpose when idiots are slowly peek and poking.
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# ? Jan 17, 2016 20:07 |
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Cyrano4747 posted:Yes, I am well aware of this. I have already gotten the event cicada. I'm asking if I would be better off getting 3 firestarters or two more cicadas. I'm wanting something that goes fast and can shoot assaults in the rear end. I understand that the firestarter does this well, but the champion cicada I have is OK at that and I'm wondering if two more cicadas might add a bit more variety. The firestarters all look essentially the same, so I imagine i would end up selling two of them once I got them elited/mastered. If do decide to go with the Firestarter the OP has three builds for three variants. I'm using the s right now and is fun as hell. Not sure if the builds are super up to date though.
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# ? Jan 17, 2016 20:08 |
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The cicada is a pretty good rear end-shooter, I'd probably go for the 3M first for the ECM, and then grab either the 2A or 2B according to if you like MPL or MLas better.
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# ? Jan 17, 2016 20:09 |
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Elliotw2 posted:MWLL is the only Battletech anything without a mech lab. Customizing your mechs and tanks and whatever is such a huge part of Battletech that removing it would be dooming your game. I don't think it should be removed wholesale, but either make stock fights easily accessible or something (like quirks) to steer chassis in certain directions. Otherwise it all starts sliding towards the best arrangements of hitboxes and hardpoints and most of the content goes unused. A lot of the problems that come up in mechwarrior games- poptart meta, PPC/Gauss balancing, etc- only appear because of unrestricted customization. It's fine in the singleplayer games but even accounting for competence it has taken them years to really get a working control over it in a multiplayer game like MWO. I will admit one of the best unexpected consequences of this game is watching robots get redesigned (and rescaled) for competitiveness in a min-maxed environment. The old BT art has needed this functional upgrade as much as the form improvements. The state of the old Awesome next to the new Marauder is night and day.
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# ? Jan 17, 2016 20:25 |
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Elliotw2 posted:The cicada is a pretty good rear end-shooter, I'd probably go for the 3M first for the ECM, and then grab either the 2A or 2B according to if you like MPL or MLas better. Maybe I'm just bad, but I've never had success with any Cicada variant. I've run the X5, 2A, and 2B and not once have I felt I contributed anything more than being 40 tons of ablative armor. Sard posted:I don't think it should be removed wholesale, but either make stock fights easily accessible or something (like quirks) to steer chassis in certain directions. Otherwise it all starts sliding towards the best arrangements of hitboxes and hardpoints and most of the content goes unused. A lot of the problems that come up in mechwarrior games- poptart meta, PPC/Gauss balancing, etc- only appear because of unrestricted customization. It's fine in the singleplayer games but even accounting for competence it has taken them years to really get a working control over it in a multiplayer game like MWO. I'm hoping that PGI's quirks system is actually going to be a fix for the old Mechlab balance problem. Instead of the previous system where weight was the main limiting factor in deciding what Frankenstein builds a player could create, they're going for a system where robots have special niches and while it still needs to be fleshed out, I'd much prefer a system that supports specialized builds by chassis/variant as opposed to one that supports whatever mech can run the most of X/Y weapons. The biggest issue so far is that not every mech is competitive, but they're clearly trying to fix that. While I highly doubt MWO will be the next big e-sport, or even an e-sport at all beyond the handful of tryhard groups, PGI is keen to push for it and that possibility of developing a balanced system worthy of e-sports is likely to give them more motivation to make a Good Game than they've had to date. Vorenus fucked around with this message at 20:37 on Jan 17, 2016 |
# ? Jan 17, 2016 20:25 |
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Cyrano4747 posted:Yes, I am well aware of this. I have already gotten the event cicada. I'm asking if I would be better off getting 3 firestarters or two more cicadas. I'm wanting something that goes fast and can shoot assaults in the rear end. I understand that the firestarter does this well, but the champion cicada I have is OK at that and I'm wondering if two more cicadas might add a bit more variety. The firestarters all look essentially the same, so I imagine i would end up selling two of them once I got them elited/mastered. Get arctic cheetahs instead.
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# ? Jan 17, 2016 20:27 |
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Cyrano4747 posted:Yes, I am well aware of this. I have already gotten the event cicada. I'm asking if I would be better off getting 3 firestarters or two more cicadas. I'm wanting something that goes fast and can shoot assaults in the rear end. I understand that the firestarter does this well, but the champion cicada I have is OK at that and I'm wondering if two more cicadas might add a bit more variety. The firestarters all look essentially the same, so I imagine i would end up selling two of them once I got them elited/mastered. I'd get three Firestarters if you have the mechbays, as they're better than Cicadas, IMO. And yeah, you'll end up selling two of them once mastered, but that's not exactly the end of the world since they're 2mil each right now.
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# ? Jan 17, 2016 20:33 |
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I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay: This is what happens when you drop with goons whilst drinking and the conversation comes around to awful Lurm mechs, keep in mind that it is apparently fully capable of killing pubbies though.
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# ? Jan 17, 2016 20:36 |
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Vorenus posted:Maybe I'm just bad, but I've never had success with any Cicada variant. I've run the X5, 2A, and 2B and not once have I felt I contributed anything more than being 40 tons of ablative armor. 2b with 5 quirked mpl and a 300xl is a heftier cooler jenner, with the bonus that noone hates you enough to shoot you much.
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# ? Jan 17, 2016 20:37 |
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Patrat posted:I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay: This is literally porn for light mech pilots.
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# ? Jan 17, 2016 20:38 |
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Patrat posted:I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay: Does the second launcher in the left torso still fire one missile at a time?
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# ? Jan 17, 2016 20:44 |
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Patrat posted:I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay: Oh hey a track pad build
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# ? Jan 17, 2016 20:45 |
Astroniomix posted:Does the second launcher in the left torso still fire one missile at a time? I miss the days when you could still put an LRM20 in the Raven's NARC slot and run around pissing a neverending stream of useless missiles.
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# ? Jan 17, 2016 20:48 |
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So I have 2 Stormcrows and finished the basic skills on both. Do I need to keep the second Stormcrow until I finish a 3rd or can I get rid of it now and keep the progress towards unlocking the elite skills.
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# ? Jan 17, 2016 20:57 |
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Vorenus posted:This is literally porn for light mech pilots.
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# ? Jan 17, 2016 20:57 |
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I'm positive FantasticTuesday pointed out that particular stalker build in one of his videos.
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# ? Jan 17, 2016 21:01 |
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ZombyDog posted:I won't lie, stumbling across a pack of lurm boats gives me a mondo chubby. Of course there is the alternative Stalker to run up to as a Light:
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# ? Jan 17, 2016 21:02 |
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Vorenus posted:Maybe I'm just bad, but I've never had success with any Cicada variant. I've run the X5, 2A, and 2B and not once have I felt I contributed anything more than being 40 tons of ablative armor. Peek n' poke and play like a really fast medium instead of a slow, fat light. The 2B with MPLs is my favorite, and the 3M is my second. Use your awesome laser quirks to your advantage and just get the hell out of dodge if it gets too hot.
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# ? Jan 17, 2016 21:08 |
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novaSphere posted:Peek n' poke and play like a really fast medium instead of a slow, fat light. The 2B with MPLs is my favorite, and the 3M is my second. Use your awesome laser quirks to your advantage and just get the hell out of dodge if it gets too hot. I've had some weirdly good matches in the variant that's a walking UAC5.
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# ? Jan 17, 2016 21:57 |
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novaSphere posted:Peek n' poke and play like a really fast medium instead of a slow, fat light. The 2B with MPLs is my favorite, and the 3M is my second. Use your awesome laser quirks to your advantage and just get the hell out of dodge if it gets too hot. the X5 with 3 ERLL seems interesting
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# ? Jan 17, 2016 22:25 |
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Patrat posted:I am now going to trigger everyone with the worst of all mech builds, please keep in mind that this is not a Smurfy link, this is something I have in a mech bay: https://www.youtube.com/watch?v=jmzlJasuxvI
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# ? Jan 17, 2016 22:26 |
The 5V Spider with 12 JJs is absolutely ridiculously agile. Too bad Jetting around increases your heat so much. Guess it's down to 6 Jets to fit a LPL.teepo posted:the X5 with 3 ERLL seems interesting Sometimes I feel like the only person using the missile slots on the X-5.
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# ? Jan 17, 2016 22:39 |
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Devorum posted:The 5V Spider with 12 JJs is absolutely ridiculously agile. Too bad Jetting around increases your heat so much. Guess it's down to 6 Jets to fit a LPL. I have four small pulses and an srm4!
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# ? Jan 17, 2016 23:01 |
ZenVulgarity posted:I have four small pulses and an srm4! I run 4 SPL and 2 SRM4. It's pretty nice. Blackjacks: Is there a reason to get the -DC instead of the -1 or -3? I already have the -1X.
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# ? Jan 17, 2016 23:05 |
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Devorum posted:I run 4 SPL and 2 SRM4. It's pretty nice. The DC is a better hybrid laser boat if you don't want to use AC/2s since it is flat ballistics quirks Also better acceleration/decel The DC is a very nice laser spam with an AC slapped on as well
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# ? Jan 17, 2016 23:15 |
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pro
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# ? Jan 17, 2016 23:30 |
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novaSphere posted:Peek n' poke and play like a really fast medium instead of a slow, fat light. The 2B with MPLs is my favorite, and the 3M is my second. Use your awesome laser quirks to your advantage and just get the hell out of dodge if it gets too hot. 2A with 6SPL is good too. Vv you will eat cheetahs for lunch sebmojo fucked around with this message at 00:26 on Jan 18, 2016 |
# ? Jan 17, 2016 23:35 |
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How would you guys suggest to build the CDA-2A(C) from the event? I played a bit with the stock setup and it seems pretty fun.
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# ? Jan 18, 2016 00:06 |
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The stock setup is pretty much "the build". You could swap out the MLs for SPLs if you want to try a knifefighting variant.
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# ? Jan 18, 2016 00:10 |
Conquest on Tourmaline, there's 3 enemy guys left alive, 8 of us. 6 of my teammates are all huddled at Theta hiding from an Enforcer and Timberwolf on Epsilon. I run past them trying to get them to push or cap, and kill both 'Mechs in a Blackjack, then limp to Epsilon since the Timberwolf legged me. In the meantime, their last light capped 2 more points and my team stayed huddled at Theta, whining that their armor was red so they couldn't do anything. We lost. gently caress pubbies.
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# ? Jan 18, 2016 00:24 |
Axetrain posted:So I have 2 Stormcrows and finished the basic skills on both. Do I need to keep the second Stormcrow until I finish a 3rd or can I get rid of it now and keep the progress towards unlocking the elite skills.
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# ? Jan 18, 2016 01:01 |
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If you unlock Elites, you can safely sell the other variants and rank Elite skills on the robot you want to Elite. This assumes you don't want the extra module slot. If you want the extra module slot, you will need to max all the Elite skills over the three variants.
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# ? Jan 18, 2016 01:04 |
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Pooncha posted:
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# ? Jan 18, 2016 01:17 |
I can think of worse KC builds, but... Note his fabulous match score of 98...on a win.
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# ? Jan 18, 2016 01:17 |
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Axetrain posted:So I have 2 Stormcrows and finished the basic skills on both. Do I need to keep the second Stormcrow until I finish a 3rd or can I get rid of it now and keep the progress towards unlocking the elite skills. Why would you ever get rid of a stormcrow? There are more than 3 good configurations.
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# ? Jan 18, 2016 01:22 |
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ZombyDog posted:This is gonna cause a whole heap of confusion, and I hope I can clarify this by saying if you want the extra module slot, you will need to max all the Elite skills over 3 mechs of the same weight class. Full elite skills for 3 variants of the same mech is not required for mastery. I was positive that my Awesomes didn't give a gently caress that I had mastered Atlases while I was trying to master them.
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# ? Jan 18, 2016 01:58 |
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Pooncha posted:I was positive that my Awesomes didn't give a gently caress that I had mastered Atlases while I was trying to master them. You must have elited 3 mechs in that weight class in order to master a mech. When you do it once it never matters again and you can then sell unwanted mechs after you basic them. It's just there to punish new players I guess. Most people that have played for a while probably forgot it's there. lwoodio fucked around with this message at 02:28 on Jan 18, 2016 |
# ? Jan 18, 2016 02:20 |
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# ? Jun 5, 2024 04:46 |
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Welp, I've tasted the power of six AC/2 with a 25% velocity and range buff and nine tons of ammo, it's all downhill from here.
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# ? Jan 18, 2016 03:04 |