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IIRC the giant spider in Bleak Falls is a unique enemy so it might not even be included in the spiders faction that I presume SPERG uses to make spiders friendly. Might be true of Nimhe too, who you have to kill as part of a quest.
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# ? Jan 18, 2016 02:22 |
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# ? Jun 5, 2024 06:24 |
Eric the Mauve posted:At 85 Lockpicking, for some reason, you can buy a perk that makes spiders friendly, which is all kinds of hilarious the teeth of that perk tree pick are all optional branches with their own theme. city burglary, torch-fu and special graverobbing stealth for bumbling fatties that can't hide for poo poo the most baller feature of sperg is the fact that the perks aren't so fuckin' picky about what skill trees they sit in
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# ? Jan 18, 2016 02:32 |
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I was enjoying some of Ordinator's lockpicking perks. Took an early YOLO one that hides 5 statues in random locked chests which award a perk point and 15k gold each. Also like the traps line. Set up a tripwire (stealth perk) and bear trap, sniped at some vampires with a bow and watch as the survivor rushed up the stairs only to get tripped and land face-first in a bear trap.
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# ? Jan 18, 2016 03:26 |
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Eric the Mauve posted:At 85 Lockpicking, for some reason, you can buy a perk that makes spiders friendly, which is all kinds of hilarious Lock picking turned into "spend a lot of time in dungeons" just like how pickpocket turned into "get into fist fights" One is rural criminal, the other is urban criminal.
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# ? Jan 18, 2016 03:40 |
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So my game now crashes within 30 seconds of loading. In a general sense, is this fixable? I know specifics are complicated to communicate.
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# ? Jan 18, 2016 14:41 |
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dwarf74 posted:So my game now crashes within 30 seconds of loading. If it "now" crashes every 30 seconds means you changed something and it started, then you should be able to fix it in some way. Check master dependencies and load order, that tends to be a good start.
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# ? Jan 18, 2016 16:35 |
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Question re: Parallax Textures If I am not using ENB for anything other than the memory fix, should I avoid parallax textures? I'm running an nVidia Geforce GTX 680M, and I've found ENB effects crush my framerate. Question re: Mod Organizer logging into Nexus MO fails to login to Nexus. I can login via the webpage just fine, but all of those nice "download with manager" links won't work. Is there a known issue with this? (Yes, I've quintuple-checked my username and password.) Edited for clarity and readability. Ynglaur fucked around with this message at 18:42 on Jan 18, 2016 |
# ? Jan 18, 2016 17:07 |
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Nuramor posted:If it "now" crashes every 30 seconds means you changed something and it started, then you should be able to fix it in some way. Check master dependencies and load order, that tends to be a good start.
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# ? Jan 18, 2016 18:31 |
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Ynglaur posted:Question re: Parallax Textures Make sure you're telling MO to pretend to be the most recent version of NMM. Should be on the same options screen as your username and password.
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# ? Jan 18, 2016 19:17 |
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TacticalUrbanHomo posted:then why not leave and come back when your skill is higher, or just accept that getting certain loot is part of what you give up when you invest your skill points in other things? I really feel like I already addressed this pretty thoroughly in my post, the part where I said I'm not inclined to visit the same dungeon/building twice in one playthrough and especially the part where I said it's just my opinion, but let me present this another way. In Skyrim, if I try to take on a Dragon Priest alone when I'm level one and wearing prisoner rags, it probably won't go my way. He could take me out in one hit. If I'm really lucky and I dodge like a motherfucker, it might work out... but probably I've got a dirt nap in my immediate future. But I don't get a popup saying "you can't do this fight until you level up." It lets me try. If I pick up a sword for the first time, I'm not going to be good at using it. My attacks will be slow and clumsy, won't do a lot of damage, and I'll run out of stamina pretty fast. It's going to be a while before I'm any good with that weapon. But I don't get a popup saying "you can't use this weapon until you level up your sword skill." It lets me try. If, my first time in a city, I try to pick a Jarl's pocket in full view of his entourage, I'm probably going to get caught and thrown in jail and lose all my loot. But I don't get a popup saying "you can't pick this pocket yet." It lets me try. If I try to pick a "master" lock when my skill level is at 15 and I've got 5 picks to my name, I'm most likely going to break all of them and be poo poo out of luck. But god dammit, it lets me try. The way Skyrim works, you get to try and fail horribly at stuff, and that's how you get better at it. That's the most realistic, immersive part of the whole thing. Your chances of succeeding at anything are always a mixture of skill, luck, and level, and there's no hard cutoff between what you can and can't attempt. Some stuff really is too hard to do, but you don't get the game just telling you something is too hard. The actual difficulty of it is the limitation. There is no more realistic way to handle it! If you feel like lockpicking is too easy, you could mod it so the picks are harder to find, or have less "health," or you start out at 0 lockpick skill, or any number of ways that make more sense than the old Fallout approach, which is stupid and not fun.
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# ? Jan 18, 2016 19:38 |
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Nerd Of Prey posted:I really feel like I already addressed this pretty thoroughly in my post, the part where I said I'm not inclined to visit the same dungeon/building twice in one playthrough and especially the part where I said it's just my opinion, but let me present this another way. I agree completely with this. I do love that, theoretically, you could open a high-level lock with your low-level skill.
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# ? Jan 18, 2016 19:43 |
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Well said. This is, basically, why I keep coming back to the drat game, once a year. Despite the shoddy campaign, the wooden characters, and the constant bugs, it's still one of the most engaging games I've played.
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# ? Jan 18, 2016 20:11 |
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Tasteful Dickpic posted:Well said. This is, basically, why I keep coming back to the drat game, once a year. I played a poo poo-ton of it on 360, and now I've finally decided to get it for PC. Man oh man... the mods... the goddamned mods (hence why I'm even reading this thread, now). It's like a brand new game, really.
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# ? Jan 18, 2016 20:33 |
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^^^ Welcome to skyrim 2. Nexus is apparently having some server issues related to mod managers. NMM can't even start up right now and MO can't download mods with the "download with manager" button. Downloading manually works fine though.
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# ? Jan 18, 2016 20:48 |
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Ass_Burgerer posted:^^^ Welcome to skyrim 2. Thanks. This may explain my login from MO issues. I'll try again later.
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# ? Jan 18, 2016 20:54 |
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I've always downloaded and installed my mods manually. Have I been an idiot?
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# ? Jan 18, 2016 20:55 |
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TacticalUrbanHomo posted:then why not leave and come back when your skill is higher, or just accept that getting certain loot is part of what you give up when you invest your skill points in other things? Requiem implements the "You must be X tall to ride" for lockpicking and it breaks Skyrim in half because the game has a disproportional amount of Adept locks... which you can't pick until you get to LEVEL 50 in lockpicking. You don't gain exp on a failure, so you literally get stymied at every turn because nine times out of ten, the lock will be Adept. I only ran across a handful of Novice difficulty in the wild and the ONLY beginner lock is in the Thieves' guild. It would have been great if it was what the designers intended, but obviously they didn't so you'd have to somehow manually change 90% of the locks in-game to anything other than Adept.
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# ? Jan 18, 2016 21:10 |
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Tasteful Dickpic posted:I've always downloaded and installed my mods manually. Have I been an idiot? Kind of. Dowloading with manager is quick and easy.
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# ? Jan 18, 2016 21:51 |
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Ass_Burgerer posted:Kind of. Dowloading with manager is quick and easy.
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# ? Jan 18, 2016 22:35 |
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By not using a mod manager (ie. something that keeps track of what you're putting into the Data\ folder) can cause a number of headaches for you down the road if you ever need to troubleshoot crashes/nonsense later.
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# ? Jan 18, 2016 22:55 |
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Mod Organizer in particular has been a godsend. It looks a bit intimidating to start with, but trust me, take the (not very much) time needed to come to grips with it (though possibly not until Nexus sorts out whatever's going on with their servers). You won't regret it.
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# ? Jan 18, 2016 23:23 |
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Mod Organizer is the first time I've actually used a mod manager and it's great.
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# ? Jan 18, 2016 23:29 |
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Any kind of texture replacer or anything that's not just a simple esp becomes infinitely easier to work with using a program like mod organizer. For simple setups not using a manager or using NMM works okay.
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# ? Jan 18, 2016 23:32 |
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Modding skyrim is never simple, though.
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# ? Jan 18, 2016 23:36 |
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Gyshall posted:By not using a mod manager (ie. something that keeps track of what you're putting into the Data\ folder) can cause a number of headaches for you down the road if you ever need to troubleshoot crashes/nonsense later.
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# ? Jan 19, 2016 00:12 |
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Is there a definitive guide to what mods to install: UI, textures, etc.? The op is unwieldy. Use case: Bought a new rig and want to have it blow my mind when playing Skyrim for the first time.
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# ? Jan 19, 2016 04:15 |
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STEP probably. Also, another good reason to use MO: Arthmoor hates MO.
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# ? Jan 19, 2016 04:18 |
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Raygereio posted:We're living in a post-MO era. What do you think I am? Some kind of savage who dumps all kinds of poo poo in his Data folder? I just don't have MO handle downloading & installing mods in its own. Though even before MO was a thing I never used fomods or bains because I would have double checked the installer's work anyway, but also because I like to know exactly what mod's loose files go where in order to prevent incompatibility-related headaches. I don't understand what you're doing if it's neither "having [an organizer] install mods" nor "just dumping all kinds of poo poo in Data."
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# ? Jan 19, 2016 04:29 |
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Agents are GO! posted:STEP probably. Why? Does he work on NMM?
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# ? Jan 19, 2016 04:34 |
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Mod Organizer doesn't have enough oblivion gates in it.
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# ? Jan 19, 2016 04:36 |
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Can you recommend me some face mods (male and female) that make characters look better but doesn't turn them all into supermodels or anime characters?
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# ? Jan 19, 2016 05:00 |
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Subyng posted:Can you recommend me some face mods (male and female) that make characters look better but doesn't turn them all into supermodels or anime characters? I like Total Character Makeover because it stays pretty close to vanilla but knocks a little of the ugly off. It does make everyone a little bit sameface but that's better than the extreme glamour look the other ones all seem to have.
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# ? Jan 19, 2016 05:15 |
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Everything Burrito posted:I like Total Character Makeover because it stays pretty close to vanilla but knocks a little of the ugly off. It does make everyone a little bit sameface but that's better than the extreme glamour look the other ones all seem to have. drat, that is real nice and seems very comprehensive. I'm going to check it out.
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# ? Jan 19, 2016 05:22 |
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GrizzlyCow posted:Why?
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# ? Jan 19, 2016 09:00 |
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Raygereio posted:Arthmoor came across as a old curmudgeon No need to precise the context further.
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# ? Jan 19, 2016 09:17 |
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Raygereio posted:For some weird reason Arthmoor doesn't trust the virtual file system MO uses. When he first bitched about it, I recall thinking he came across as a old curmudgeon who just doesn't like chance and clings to his old, familiar Wrye Bash. Reminder that he seriously unironically believes that STEP is the marketing department of Mod Organizer, a free utility, because they replaced Wrye Bash with it in their guides.
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# ? Jan 19, 2016 09:41 |
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Subyng posted:Can you recommend me some face mods (male and female) that make characters look better but doesn't turn them all into supermodels or anime characters? Phoneposting, so no link, but I prefer Xenius Character Enhancements. It looks better, but maintains the aesthetics of vanilla.
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# ? Jan 19, 2016 11:25 |
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GunnerJ posted:Reminder that he seriously unironically believes that STEP is the marketing department of Mod Organizer, a free utility, because they replaced Wrye Bash with it in their guides. My god... How can that guy be so talented and make so much popular mods and be such a nut?
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# ? Jan 19, 2016 17:27 |
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Look at your username.
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# ? Jan 19, 2016 17:36 |
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# ? Jun 5, 2024 06:24 |
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I may have rear end burgers but I'm not crazy!
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# ? Jan 19, 2016 17:42 |