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Vodos posted:I'm trying to log in once per week to vote, but I've missed it a few times, has anyone besides the food guy ever won a council election? Food security is a serious issue and we need to take it more seriously
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# ? Jan 20, 2016 17:26 |
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# ? Jun 10, 2024 13:15 |
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quote:When selecting a factory or public building, all buildings of the same type are also highlighted. This is the first step to getting the building we had in 2070 where we could click on a building name and go straight to it. I hope they bring that building back (it was a Statistics building if I remember correctly). They took away features so the game got neutral/bad reviews so what did they expect? I bet less than 5% of the players of the previous games played MP, but the reviewers decided that was a BIG THING and dinged them for it. MP didn't add much to the game because it's really a city builder with some janky combat tacked on. And while there's no random maps this time, the maps were all the same in the other games, they just were placed in different places. The change is not substantive.
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# ? Jan 20, 2016 18:13 |
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How do you even play Multiplayer in a city building/logistics sim anyway?
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# ? Jan 20, 2016 18:15 |
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Ooooh, very nice. The global market shows the production costs alongside what you can buy or sell something for now. So you know what you can make a profit from and what you can't.
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# ? Jan 20, 2016 18:36 |
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Efexeye posted:How do you even play Multiplayer in a city building/logistics sim anyway? I like playing cooperatively with another person and controlling the same 'town.' I tried playing competitively 1404 once and that wasn't great but I like coop more than pvp in anything except chess.
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# ? Jan 20, 2016 18:50 |
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New World Market
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# ? Jan 20, 2016 20:40 |
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Efexeye posted:How do you even play Multiplayer in a city building/logistics sim anyway?
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# ? Jan 20, 2016 21:34 |
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How do I cheese my way to win using the market again? Wasn't there some ridiculous way to fulfill needs using money rather than making the production lines?
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# ? Jan 20, 2016 22:28 |
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Hezzy posted:How do I cheese my way to win using the market again? Wasn't there some ridiculous way to fulfill needs using money rather than making the production lines? Buy it off the market instead of using the production chains. I dont remember anything fancier than that.
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# ? Jan 20, 2016 23:14 |
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Asciana posted:Buy it off the market instead of using the production chains. I dont remember anything fancier than that. You'll need to pay attention because the pricing is more obvious than it was before.
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# ? Jan 21, 2016 01:25 |
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Yeah ever since market prices started actually fluctuating it hasn't been fully reliable. I've had a corp sign in 20k in the black and then, 20 minutes later when I re-upped our luxury food contract without looking at the price, start making GBS threads cash to the tune of like 70k. There followed much grumbling and building of cattle pastures. Basically everything is pretty cool except for some reason my inventory UI is showing me positive or negative numbers instead of numbers and a color-coded arrow. It's less intuitive, at least for me, to read at a glance now. I'll also say that the new sector is like 50% a giant swathe of ocean, and there aren't any bridges or anything on it which I felt was kind of an oversight. On the other hand, bridge sites eat Construct-O-Bots as well as Superalloys, and cost 100-200 Iridium (depending on the site) to construct once their project is complete. Failing to carry numbers correctly did leave me stuck partway through whatever the map with the ornamental challenge is called, so keep an eye out for that. I will say that, with three well-populated Temperate sectors and a fourth that I've purchased but never loaded into, I feel like I'm just loving swimming in space. Coastal sites were starting to get constrained, but I managed to pull together enough Magnetite to put seven reactors on the moon and upgrade everyone's spaceport, so it was just a matter of making sure I wasn't capping out my Graphene when I took all of they tidal plants down. With the extra sector (and particularly given how absolutely loving massive it is), it becomes pretty apparent how much space Arctic production chains take up. I think my Quantum Compute industry, when I quit out a few minutes ago had taken up about a third of buildable area on the climate stabilizer project map, between the production chain and the tents interspersed with them. Not sure if I'll be able to max out four sectors with only a single-sector source of Quantum Computers.
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# ? Jan 21, 2016 13:56 |
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Doctor Schnabel posted:yeah i think everything is currently on fire down at ubisoft because the game's not selling This makes me very sad because IMO the game is way better than the last one.
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# ? Jan 22, 2016 02:55 |
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Early mid-game, I needed something from the market and immediately went to -$60K with only $50K in the bank, so that had to stop. I started over with a new corp, so hopefully the market becomes usable at some point.
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# ? Jan 22, 2016 04:34 |
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Mandalay posted:This makes me very sad because IMO the game is way better than the last one. Don't take away features when you make a new game then. Seriously, I don't care if the "random maps" in the old game were pieces of territory plugged in randomly. I liked them, and I'm not buying the game without them. It was silly to remove that.
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# ? Jan 22, 2016 16:19 |
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Mandalay posted:This makes me very sad because IMO the game is way better than the last one. 1404 wasn't a hidden object game so its probably the best of the three
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# ? Jan 22, 2016 18:43 |
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Normal Adult Human posted:1404 wasn't a hidden object game so its probably the best of the three If you're referring to the quests where you hunt for a tiny glowing object to click, 1404 definitely did have those....
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# ? Jan 22, 2016 18:48 |
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Normal Adult Human posted:1404 wasn't a hidden object game so its probably the best of the three 1404's "find the spy" missions were awful. Beautiful graphics and theme for sure though.
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# ? Jan 22, 2016 18:51 |
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Everything seems way more expensive, and I'm playing on Casual. I have to sit while my credits build back up, I don't recall doing that before. The good news is that it seems more profitable to sell stuff to the market, unlike before. I started a new game for the patch and no way can I afford the new sector.
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# ? Jan 22, 2016 20:22 |
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SlyFrog posted:Don't take away features when you make a new game then. Seriously, I don't care if the "random maps" in the old game were pieces of territory plugged in randomly. I liked them, and I'm not buying the game without them. It was silly to remove that.
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# ? Jan 23, 2016 01:10 |
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Wow they've finally fixed buying all your expensive stuff from the world market. Old routes: New routes: I can't afford to renew luxury meals (+300k), intelliwear(+400k) and quantum computers (+400k).
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# ? Jan 23, 2016 15:37 |
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Yikes. Im terrified to fire up my city now.
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# ? Jan 29, 2016 18:42 |
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I knew this'd happen
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# ? Jan 29, 2016 18:56 |
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Thankfully, I was not relying on the market, so my city is not dead.
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# ? Jan 29, 2016 19:06 |
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So it's on sale right now from Steam - is it worth it? Or should I wait to see what shows up for the season pass? I liked 2170 except for the combat, which I thought was just tedious.
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# ? Feb 6, 2016 03:12 |
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I like how the Season Pass is 40% off before a single piece of content from it has been released. If you bought it you literally wasted
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# ? Feb 6, 2016 03:16 |
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Francis posted:I like how the Season Pass is 40% off before a single piece of content from it has been released. If you bought it you literally wasted Don't judge me
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# ? Feb 6, 2016 03:17 |
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Eschers Basement posted:So it's on sale right now from Steam - is it worth it? Or should I wait to see what shows up for the season pass? I liked 2170 except for the combat, which I thought was just tedious. I'd have snapped it up if the starting price wasn't sixty freaking euros. Even with the discount it's still 36 euros. It just hasn't felt like it has enough meat in it for an Anno game to justify that price tag, when I can just wait for a deeper discount for the whole package later, and I'm actually a big fan of the series!
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# ? Feb 6, 2016 10:24 |
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I finally picked up the base game since it's on sale, and I'm enjoying myself so far. I have a feeling my city would drive any optimization-minded players nuts, but it's been great at making me go "WHAT time is it now?!" I've only just unlocked the arctic, but I think I'm going to stay in Cape Ambar for a bit longer and colonize one of the other islands.
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# ? Feb 6, 2016 13:39 |
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Francis posted:I like how the Season Pass is 40% off before a single piece of content from it has been released. If you bought it you literally wasted I really regret spending money on a Ubisoft product.
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# ? Feb 6, 2016 13:56 |
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Demiurge4 posted:I really regret spending money on a Ubisoft product.
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# ? Feb 6, 2016 22:28 |
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Very enjoyable game so far for my first crack at it, it's been wonderful at eating hour after hour as I add or fix just one little thing after another, now mainly in pursuit of maintaining a +50k income rate to finish the Walbruk Basin project. It's a constant work in progress adding houses, adding the necessary industries to support more promotions (VITAMIN DRIIIIIIINKS! ), and upgrading. Slowly inching my income upward. I also want to personally strangle every single executive in the Basin. Building space is at a premium on these islands, and the mass transit centers these chucklefucks demand are incredibly awkward to fit in. Nor does the game say which island in the sector needs the drat things. I haven't even started importing cybernetics to fulfill their last need yet. Holy poo poo the moon is expensive. Built a rare earth elements mine, upgraded its output, and built a cybernetics plant with its extensions. Then noticed I was suddenly 5k in the red.
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# ? Feb 6, 2016 22:50 |
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Cythereal posted:Very enjoyable game so far for my first crack at it, it's been wonderful at eating hour after hour as I add or fix just one little thing after another, now mainly in pursuit of maintaining a +50k income rate to finish the Walbruk Basin project. It's a constant work in progress adding houses, adding the necessary industries to support more promotions (VITAMIN DRIIIIIIINKS! ), and upgrading. Slowly inching my income upward. Dont bother with the moon for ages. Establish a massive surplus the best you can with the arctic and temperate zones first. Get another temperate island as soon as you can afford it and move your basic and mid range production buildings to it. The fancy meals stuff ends up taking up a hideous amount of space when you need a load of them
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# ? Feb 6, 2016 23:01 |
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Asciana posted:Dont bother with the moon for ages. Establish a massive surplus the best you can with the arctic and temperate zones first. Get another temperate island as soon as you can afford it and move your basic and mid range production buildings to it. The fancy meals stuff ends up taking up a hideous amount of space when you need a load of them You mean get another temperate sector? I only have Walbruk Basin at the moment and have colonized the southwest and central islands, just now building a bridge across the third dam site so I can get more coastal sites for water and electric power. Trying to make sure I understand what you mean: I should buy Cape Ambar and dedicate it purely to production and the bare minimum workforce to ship rejuvenators and vitamin drinks and luxury meals and whatnot to Walbruk? Also, what's the best way to deal with the arctic? I went for the glacier with the oil rigs and have barely touched it beyond supplying enough neural implants and super-alloys for my temperate population. I have scientists, but I still need diamonds to make quantum computers. Or should I ignore the scientists as long as I've got enough implants?
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# ? Feb 6, 2016 23:07 |
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Cythereal posted:I also want to personally strangle every single executive in the Basin. Building space is at a premium on these islands, and the mass transit centers these chucklefucks demand are incredibly awkward to fit in. Nor does the game say which island in the sector needs the drat things.
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# ? Feb 6, 2016 23:39 |
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Eschers Basement posted:So it's on sale right now from Steam - is it worth it? Or should I wait to see what shows up for the season pass? I liked 2170 except for the combat, which I thought was just tedious. combat is worse and less optional now edit: It's instanced, with a sizable load time, the same ships on the same maps every time, and you need to do it for the resources that let you build modules.
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# ? Feb 6, 2016 23:58 |
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Ghostlight posted:Clicking the notification will zoom you to the relevant island, and also clicking the mass transits already in place will tell you what their supply level for that island is. Ah, thank you. Also, thank you for the advice about offshoring my early production to another zone. It's amazing how much more space I have to work with when Cape Ambar is covered in desalinization plants, rice farms, fruit orchards, and vitamin condensers. Particularly helpful for freeing up coast slots for hydroelectric power.
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# ? Feb 7, 2016 01:37 |
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I finished the campaign and built my corporate headquarters. Pretty enjoyable game, my first time delving into the Anno series, and wonderful/terrible at turning "I'll just knock out a quick half hour, take care of a few things" into "Holy poo poo how many hours has it been?" Completed the campaign and the sector projects in all four sectors that I own: Walburk, Ambar, Ikkuma, and Novikov. General thoughts: * Holy poo poo I love the abilities to move buildings for free and see at a glance what my production rate of every good is. So incredibly useful and user-friendly. * I really wish service provider type deals (infodromes, mass transit, etc) worked for an entire zone rather than per specific island. 90% of my frustration with executives and investors (and, hell, 85% of my frustration with the game in general) has come from shuffling entire swathes of my cities around to fit in mass transit centers and stadiums and keep just enough tier 3 and 4 houses on each island that they all stay satisfied. Infodromes and security stations and the like at least are small enough that they're not hard to squeeze in. * Some sector projects are much more valuable than others. I started in Walbruk Basin and the dams were a godsend throughout the game. Meanwhile, I never touched any of the oil platforms in Ikkuma Glacier because I was getting shitloads of petrochemicals from combat missions and quests. The refugee camps in Novikov Crater were convenient but not a game-changer. * Nic Papadakis is creepy as gently caress and I long for the ability to have my Titan sitting there fire away with its missile batteries. * Combat missions were surprisingly fun. Not very deep, but I love naval combat in games and this is one of three I've seen that does it well (the others being Supreme Commander and Act of War: High Treason). They were a nice break to let project timers count down and coffers refill, and also were incredibly lucrative for rare materials. * The general pace of the campaign is, to a newbie, very good. The game does a pretty good job of introducing things to you step by step, and it was only when I was colonizing the moon that I realized how many moving parts were involved in my cities across the various sectors. Again, thank you so much developers for the window to see goods production at a glance. * The arctic is gorgeous and I wish there was more to do there. The temperate zone is pretty, but it's by far the most boring to look at. I'd rather focus on building in exotic environments, but it doesn't seem profitable on the whole to focus on the arctic or moon versus the temperate zone. * Still, gorgeous game in general. I started keeping Earth permanently at night just to make it prettier. On the whole, I enjoyed the game a lot but I'm leery about trying other, less user-friendly, games in the series.
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# ? Feb 14, 2016 23:49 |
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Cythereal posted:On the whole, I enjoyed the game a lot but I'm leery about trying other, less user-friendly, games in the series. I'm not sure if I could go back to the version of the goods supply system where one had to have a spreadsheet in order to determine the number of farms and factories required to supply their population. That was probably my #1 problem with the Anno series; games about supply chain management ought to have just a little bit more information about my supply chains available to me. Which is not to say that I didn't spend 1,380 hours playing Anno 2070, and love the gently caress out of it! Just that I can't imagine wanting to back to operating in the dark like that. The static maps are a little bit of a bummer, but I understand why they wound up going with that approach, all of the maps are gorgeous as gently caress, the bridges are even more so, I am an incredible fan of the multiple biomes and also of gradually covering the entirety of the available world space with a grid hell of skyscrapers surrounded by continental-scale manufacturing wastelands. How can an adult human being possibly experience this much enthusiasm about an activity which essentially amounts to building pretend cities out of blocks?!
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# ? Feb 15, 2016 09:47 |
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LonsomeSon posted:How can an adult human being possibly experience this much enthusiasm about an activity which essentially amounts to building pretend cities out of blocks?! It's a surprising amount of fun, and there's a real sense of satisfaction to seeing a thriving city humming along. I think my wish list for an expansion or sequel is pretty straightforward: 1. Give the drat execs and investors yachts or subsea tunnels so they can share mass transit and entertainment across different islands in a sector. 2. More exotic environments. I definitely want an undersea region. 3. Make the exotic environments profitable. The temperate zone is where you do most of the work because it's the most profitable, but it's incredibly boring to look at and play in. Pretty sure, but uninteresting.
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# ? Feb 15, 2016 16:27 |
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# ? Jun 10, 2024 13:15 |
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At the risk of being pointed and laughed at, any word on the dlc? It was supposed to come out in February wasn't it? I can't find any news earlier than December last year.
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# ? Feb 23, 2016 14:37 |