|
About the Ra's mission: I think Batman knew that Ra's couldn't keep living forever anyways since City, I mean after the incident with Dr. Strange it's taken a lot out of him, and I'm guessing he's been through a whole bunch of crap in the comics too...so I felt like it made sense just to destroy the Lazarus machine and put him out of his misery, the other option would've made Batman look like a total idiot, so morality wise I chose to let him die and got the more satisfying ending to his character.
|
# ? Jan 3, 2016 20:00 |
|
|
# ? Jun 3, 2024 21:29 |
|
His parting shot made me feel a twinge that I did the wrong thing. Just a twinge, though.
|
# ? Jan 3, 2016 23:48 |
|
Dogen posted:His parting shot made me feel a twinge that I did the wrong thing. Just a twinge, though. The other option would make you feel like a full blown idiot for picking it, so don't worry.
|
# ? Jan 8, 2016 22:35 |
|
Speaking of Ras.....gently caress that remote batarang puzzle. Like eat a bag of ducks for wasting 15 minutes of my life. Rest of season of infamy was pretty good tho. Too short is my only issue.
|
# ? Jan 9, 2016 06:51 |
|
Old post but thread isn't super fast, someone said no Arkham city dlc was a let down. yes , the story dlc was a huge 20 minute let down. As far as this game don't have much commentary on it besides I didn't like it very much in the end. batman was pretty however.
|
# ? Jan 9, 2016 07:48 |
|
Self-explanatory. Shots of the upcoming Challenge Maps pack. January 19 for PC players, and January 26 on consoles.
|
# ? Jan 11, 2016 16:09 |
Those are Arkham City and Asylum locations!!
|
|
# ? Jan 11, 2016 19:21 |
|
Discendo Vox posted:Those are Arkham City and Asylum locations!! (Specifics) redbackground fucked around with this message at 19:25 on Jan 11, 2016 |
# ? Jan 11, 2016 19:21 |
|
redbackground posted:That was, in fact, the point of this pack series. "We ran out of good map designs for this game so let's remember them and forget about the entire release"
|
# ? Jan 11, 2016 21:18 |
|
Playing Big Head Mode completely fucks my score when fighting any enemy group with a Brute -everyone looks so ridiculous I can't tell the big guys apart - but man, it's weird seeing anyone with a normal sized head afterwards. It makes several scenes, especially Oracle's "death" especially hilarious. More games need stuff like that again.
|
# ? Jan 11, 2016 22:01 |
|
So I'm binging on Asylum's challenge maps to tidy up a few achievements I still haven't got, and oh my god I'm the worst Batman. I keep failing the perfect freeflow requirements purely because I'm constantly trying to use combat abilities that don't physically exist. Man, it's a rush coming back to the earlier games though. They've aged so well.
|
# ? Jan 16, 2016 00:48 |
|
Considering the entire series is barely 6 years old, that's not really saying much...
|
# ? Jan 16, 2016 00:54 |
|
I'd pay decent money for HD re-releases of the arkham series. Yeah, I'm that guy. Arkham City and Origins lag like a mother on my ps3 these days.
|
# ? Jan 16, 2016 06:29 |
|
Fuzz posted:Considering the entire series is barely 6 years old, that's not really saying much... Yikes. What's the thematic opposite of "I feel old"? I swear a lot more time has passed since Asylum came out.
|
# ? Jan 16, 2016 08:40 |
Does anyone know a good compilation source of easter eggs in the season of infamy maps? I've seen some really awesome individual stuff in a couple Arkham Videos, but beyond that, it's hard to track down.poptart_fairy posted:Yikes. What's the thematic opposite of "I feel old"? I swear a lot more time has passed since Asylum came out. "The past few years of my life have been a living hell".
|
|
# ? Jan 16, 2016 09:44 |
|
Always by 300 or 800 points. I never miss the three batarangs by a big margin. I forgot how thrown AC units were deadlier to my score than gun racks. Whoever decided you could counter hurled objects in City deserves a big kiss as far as I'm concerned.
|
# ? Jan 17, 2016 02:32 |
|
I daresay it won't bother anyone, also I don't know if its global, but the EU PS store has a few bat-dolly and mobile skins for free. So glad I didn't get the season pass.
|
# ? Jan 19, 2016 21:49 |
|
ayn rand hand job posted:"We ran out of good map designs for this game so let's remember them and forget about the entire release" Are people such huge babies about this game that they'll bend over backwards to shittalk a free "greatest hits" pack? rofl this thread Narcissus1916 posted:I'd pay decent money for HD re-releases of the arkham series. Yeah, I'm that guy. Didn't they announce a remaster of those before AK came out for a late 2015 release? I wonder what happened to them. Maybe Iron Galaxy was doing them
|
# ? Jan 20, 2016 15:54 |
|
Pirate Jet posted:Didn't they announce a remaster of those before AK came out for a late 2015 release? Nope.
|
# ? Jan 20, 2016 18:17 |
|
Yeah, it was a rumour that flew around a lot but never amounted to anything. Would love an all-in-one Bat Package but it probably wouldn't be worth it for Rocksteady. Suppose I can always dream of the four Arkham games being tied into one huge continuous experience, ala Sonic and Knuckles.
|
# ? Jan 20, 2016 18:19 |
|
Sega, please do a cross promotion where we can get a Knuckles skin for Batman. He can already glide! We can have dreadlock physics instead of cape physics!
|
# ? Jan 20, 2016 19:50 |
|
Fedule posted:Sega, please do a cross promotion where we can get a Knuckles skin for Batman. He can already glide! We can have dreadlock physics instead of cape physics! New gadget: forget the electric gauntlets from Origins. Fist Metal Crackle
|
# ? Jan 20, 2016 19:57 |
|
Please don't put the Shock Gloves in any video game ever again.
|
# ? Jan 20, 2016 20:01 |
|
Actually they should be put in all games, including ones that have already been released. Decided to leave the last achievement in Asylum for a while - I'm having serious trouble with the final two stealth maps which require you to defeat three goons with a single wall explosion, and three different goons with three different explosions respectively. I found them seriously annoying as it didn't feel like anything I did would improve my chances; all down to patrol routes and random chance. At least I could influence the outcome of combat maps! Moved onto City and I'm enjoying it a ton more than I remember. Picking up on a lot of the smaller details and I've broken out of my "just kick everyone in the face" safe zone, making combat a lot more enjoyable as well. Getting 50 hit combos and x8 variation bonuses at minimum gives me a warm feeling.
|
# ? Jan 20, 2016 20:27 |
poptart_fairy posted:Decided to leave the last achievement in Asylum for a while - I'm having serious trouble with the final two stealth maps which require you to defeat three goons with a single wall explosion, and three different goons with three different explosions respectively. I found them seriously annoying as it didn't feel like anything I did would improve my chances; all down to patrol routes and random chance. At least I could influence the outcome of combat maps! 3 with one explosion is best done by downing a goon loudly in front of a breakable wall. 3 w/ 3 explosions, I believe, is best done before any of the others-they start out arranged to let you do this. And shock gloves were terrible.
|
|
# ? Jan 20, 2016 20:43 |
|
poo poo, completely overlooked the attract attention of loud takedowns. And yeah, my problem is a goon will blunder into the explosive paste and set it off before the other two are in position. I'm kind of tempted to just go gently caress it and aim for that specific achievement on a save file without the auto-explosion, but meh.
|
# ? Jan 20, 2016 21:12 |
How far off-base would I be in saying fear takedown combos were a poor addition to the game?poptart_fairy posted:poo poo, completely overlooked the attract attention of loud takedowns. Ah, that's right-one of the big weaknesses that, iirc, reappeared in AO. A couple tips: 1. Autodetonate proximity is very close, so if you spray the far side of the wall from where the goon arrives, or spray it off-center, it will avoid tripping it. 2. Internet comments tell me that using spray on a floor in that room is almost impossible to make work- instead, consider throwing a sonic batarang past wall 3 and timing detonation for when a goon walks past the wall.
|
|
# ? Jan 20, 2016 21:31 |
|
Discendo Vox posted:How far off-base would I be in saying fear takedown combos were a poor addition to the game? I don't think they are a poor addition except in that they are entirely too easy to charge. What they really should have done is have your other takedowns build fear. The more complex the takedown the more fear it builds. So constant upside-down takedowns generate very little but luring a dude into an environmental trap and then vanishing into a grate earns a bunch. That really emphasizes the 'fear' element, rewards the player for using different takedowns and skills, and still preserves the fun moment of doing a long fear takedown.
|
# ? Jan 20, 2016 21:35 |
|
Agree with Imp there. I loved the Fear Takedowns as a concept - taking out an entire group in one fluid movement makes the stealth sections quicker, more fluid and a little more than involved than having to separate everyone - but they were definitely too easy to store. There's not a lot of incentive to mix things up in predator encounters and the sort of system Imp talks about would have been fantastic. And cheers for the objective advice.
|
# ? Jan 20, 2016 21:39 |
|
Origins and Knight in someways trivialized the predator encounters through gadgets you gained. origins had the 2 free take down grapple hook and Knight the fear takedown ultimately it took player restraint from using a bit of an "I win " button. The combat generally got better with each version (apart from shock gloves) but the predator encounters I feel suffered from gadget choices. Also knight had a habit of having outdoor encounters which meant you could also swing off to safety if things got hairy. Knight also seemed that to make the game difficult it was all about adding as many brutes and medic's to an encounter. Especially later in the game.
|
# ? Jan 20, 2016 22:01 |
I agree about the ease of charging, I'm just not sure what a good balance would be for it. It's really hard to balance around anything that's an instant takedown on any 3 enemies in roughly the same area, even before the upgrades. I preferred the older games' approaches, where you could get an equivalent effect through good use of gadgets.
|
|
# ? Jan 20, 2016 23:19 |
|
What was wrong with the shock gloves? I always found using them to bash in shield guys to be satisfying, and activating them is entirely optional.
|
# ? Jan 20, 2016 23:49 |
|
Crashbee posted:What was wrong with the shock gloves? I always found using them to bash in shield guys to be satisfying, and activating them is entirely optional. They are optional but lazy. They just nullify any need to actually work around enemy weaknesses and let you button mash through everything and (like fear takedowns) they charge way too fast to make that feel like a well-earn high instead of an easily abusable crutch.
|
# ? Jan 20, 2016 23:51 |
Crashbee posted:What was wrong with the shock gloves? I always found using them to bash in shield guys to be satisfying, and activating them is entirely optional. The input commands for them are also easy to accidentally activate, at least on PC.
|
|
# ? Jan 21, 2016 01:40 |
|
I don't like the Shock Gloves because they replace the crisp rocksteady animations with lovely shock ones someone else made. Also I played enough Arkham Combat that I became accustomed to dealing with enemies with weapons, so when I use up the gloves and hit anything and everything with armor, I skip a beat when it runs out and my great combo ends like a wet fart when i accidentally hit a guy with heavy armor or a shield.
|
# ? Jan 21, 2016 03:03 |
|
Crashbee posted:What was wrong with the shock gloves? I always found using them to bash in shield guys to be satisfying, and activating them is entirely optional. They're a dumb lovely "win button" that WB Montreal then uses as an excuse to throw stone-cold stupid enemy configs at you, because you can always use them as a crutch! Discendo Vox posted:How far off-base would I be in saying fear takedown combos were a poor addition to the game? They're good but not great. The whole "they gotta be scared before you can Fear Takedown" mechanic in A Matter of Family was cool and all, but the Fear Takedown is explicitly a way to punish goons for grouping up and a way of dealing with the massively increased number of soldiers in predator sections - adding ANOTHER level of arbitration of "also they have to be standing near this thing" kind ruins its point. It's a solution that works, but it's just not particularly elegant, and I don't think there's any meaningful way to improve upon it as is aside from introducing a different crowd-control mechanic entirely.
|
# ? Jan 23, 2016 08:15 |
Looks like we may be getting something April 25. That or there's some additional ARG hidden in the game.
|
|
# ? Jan 23, 2016 23:05 |
|
It'll be a challenge map set in Blackgate.
|
# ? Jan 24, 2016 13:10 |
|
I had more fun with the Batman Doom mod then I had with the season pass. In fairness, the mod is pretty drat great
|
# ? Jan 24, 2016 13:15 |
|
|
# ? Jun 3, 2024 21:29 |
|
Why is that mod so well acclaimed anyway? I see a ton of people falling over to praise it, but it just looks like a ton of Batarang spam. I haven't played it myself though I should point out.
|
# ? Jan 24, 2016 13:27 |