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Crosscontaminant posted:Is this game worth buying if I already own SimCity 4? It seems like it's sort of stolen that game's thunder—there's no thread to replace the old one, and the modpack links have rotted—but with all the complaining in this thread you could be forgiven for getting the impression it's no good because the developers have absolutely no idea what to do with the success they've stumbled onto. Its well worth buying. There is always something to complain about or something that can be improved, but overall, its a good game that delivered what they said it would.
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# ? Jan 27, 2016 21:20 |
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# ? May 26, 2024 01:07 |
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Crosscontaminant posted:Is this game worth buying if I already own SimCity 4? It seems like it's sort of stolen that game's thunder—there's no thread to replace the old one, and the modpack links have rotted—but with all the complaining in this thread you could be forgiven for getting the impression it's no good because the developers have absolutely no idea what to do with the success they've stumbled onto. If you're not sold, wait for a sale and pick it up and give it a try. Personally I like SC4 much better as a game, C:S has the beginnings of a solid city sim game but falls short on the depth and difficulty of gameplay imo On the positive side, C:S is really amazing as a digital model train city sandbox
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# ? Jan 27, 2016 22:05 |
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kefkafloyd posted:The big question is can the tram lines transition into metros? I need to recreate my green line branches, damnit! I want above-ground metro lines too. Subway<->elevated rail systems are the best.
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# ? Jan 27, 2016 22:13 |
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The Cheshire Cat posted:I want above-ground metro lines too. Subway<->elevated rail systems are the best. There's sunken and metro-like train stations on the workshop that will let you do this. With a few mods you can have a suburban train that goes elevated, runs down the street, and then turns into a subway. It's sometimes a bit fussy, but still probably has way more control and flexibility than what ever CO will implement
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# ? Jan 27, 2016 22:32 |
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Yep the clarification of the tram mechanics has sold me - more interchangeability between the rail modes would be nice (it'll be interesting to see if that can be modded in) but yeah, I'm in.
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# ? Jan 28, 2016 01:35 |
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Baronjutter posted:Just loving great, trams sound like they'll almost be ok, which means i'll have to buy all this stupid winter bullshit just to get trams. Once improved public transit strips out CO's absolute failure of a transit management system I'll be able to add in all sorts of cool custom trams from the workshop, build proper LRT's and suburban trams. Goddamned, you are just the worst loving poster in this thread... you make absolutely gorgeous cities, I love looking at the pics you post of them, but I have rarely read a more self-entitled player of a game before on these forums. Holy moley, if I were one of the CO guys, I'd slap the murdering heavens out of you.
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# ? Jan 28, 2016 01:42 |
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smr posted:Goddamned, you are just the worst loving poster in this thread... you make absolutely gorgeous cities, I love looking at the pics you post of them, but I have rarely read a more self-entitled player of a game before on these forums. Holy moley, if I were one of the CO guys, I'd slap the murdering heavens out of you. They'd probably make the slap a weird specialized zone that doesn't actually hurt or have any real effects. The workshop might sort it all out later though. Actual gameplay question though: I have a couple tram lines that come together forming a sort of Y shaped route, with the 2 lines sharing a few stations within the core of the city since that should be the most busy area. The problem is, people are jumping on line 1, riding it until the lines split, getting off and waiting for a tram to continue on to line 2, yet line 2 is almost unused in the section where the lines are doubled-up. With both lines being equal, shouldn't the CiMs choose to wait for the tram that actually takes them all the way to their destination? And it's not just a random mix, 90% of riders will pick the wrong tram to take. So there's something odd in the pathfinding and probably there is no "cost" associated when pathing for switching trains/modes? But even so, why consistently take the wrong tram every time? I guess the solution is just to never have lines split like that. Seems weird though. I'm not asking for cims to dynamically choose between multiple trains going on the same route, just actually take the quickest way. But the deeper you really dig into transit in skylines the more really odd stuff you find. Obviously corners needed to be cut to have the game handle such an insane amount of pathfinding all the time, but I see some super weird transit behavior quite often. Baronjutter fucked around with this message at 01:54 on Jan 28, 2016 |
# ? Jan 28, 2016 01:44 |
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smr posted:Goddamned, you are just the worst loving poster in this thread... you make absolutely gorgeous cities, I love looking at the pics you post of them, but I have rarely read a more self-entitled player of a game before on these forums. Holy moley, if I were one of the CO guys, I'd slap the murdering heavens out of you. This kind of attitude is so weird. The critiques of Cities: Skylines are not new or isolated to the guy you are calling the worst poster in the thread. The fact that there's not a ton of gameplay depth in some aspects isn't news or controversial. No that's right, this guy is entitled for having criticisms that you don't agree with. That must be it.
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# ? Jan 28, 2016 02:29 |
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I got the Enhanced Zoom mod and played around with first-person-cam following people on their journeys. I got hypnotised watching my city through a patrolling cop car, even though the mod FOV blur that I couldn't quite fix, it makes me wonder why this isn't a core feature.
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# ? Jan 28, 2016 02:56 |
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My Steam-fu sucks--there's a mod somewhere to remove the annoying hideous view-obscuring smog from industrial areas, right?
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# ? Jan 28, 2016 04:34 |
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smr posted:Goddamned, you are just the worst loving poster in this thread... you make absolutely gorgeous cities, I love looking at the pics you post of them, but I have rarely read a more self-entitled player of a game before on these forums. Holy moley, if I were one of the CO guys, I'd slap the murdering heavens out of you. Just for comparison, smr has made three posts in this thread including this one and none of them was interesting.
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# ? Jan 28, 2016 05:31 |
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Rather that that many many posts of nitpicking tbf. The game has a few flaws here and but I can't honestly bring them up every other post knowing how much enjoyment it's brought me.
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# ? Jan 28, 2016 05:38 |
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On a more relevant note, is there some trick to dragging a rail line to add a new stop that I'm missing, or do I just suck at it? Say I have stations A, B, and C, and I add station D. If I drag from stop C to make a new stop at D, it always gets messed up and I have to delete and redo the whole line, like the train won't stop at C anymore, or will only stop at C going one way.
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# ? Jan 28, 2016 05:42 |
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Try moving the stop from C to D first, and then adding a new stop at C? edit: wait, sounds like that's what you're doing. If it helps, to add the new stop at C I usually click a bit "before" the C station then drag the new dot into place.
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# ? Jan 28, 2016 05:47 |
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Eric the Mauve posted:My Steam-fu sucks--there's a mod somewhere to remove the annoying hideous view-obscuring smog from industrial areas, right? http://steamcommunity.com/sharedfiles/filedetails/?id=523824395 Bold Robot posted:On a more relevant note, is there some trick to dragging a rail line to add a new stop that I'm missing, or do I just suck at it? Say I have stations A, B, and C, and I add station D. If I drag from stop C to make a new stop at D, it always gets messed up and I have to delete and redo the whole line, like the train won't stop at C anymore, or will only stop at C going one way. The Deadly Hume fucked around with this message at 07:25 on Jan 28, 2016 |
# ? Jan 28, 2016 07:22 |
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What the gently caress kind of town is this
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# ? Jan 28, 2016 08:35 |
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Pittsburgh Lambic posted:
had one at a high school once
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# ? Jan 28, 2016 08:41 |
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Pittsburgh Lambic posted:
Black Friday makes sure the stores name is not used in vain. My brother and myself are attempting to build on this terrible map to see who can get the nicest looking city. Im losing interest very quickly because it takes a lot of lucky placements to get up to each level due to the steep slopes. Are there any good maps with a similar idea that are more friendly to people bad at this game.
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# ? Jan 28, 2016 09:14 |
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The Deadly Hume posted:This works pretty well for me. Perfect. Thanks
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# ? Jan 28, 2016 09:53 |
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Pittsburgh Lambic posted:
my favorite was a fire at the ice cube factory how did you even
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# ? Jan 28, 2016 22:39 |
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Here's another one of my city-killing office complexes.
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# ? Jan 29, 2016 02:48 |
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buttcoinbrony posted:my favorite was a fire at the ice cube factory The factory isn't made of ice.
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# ? Jan 29, 2016 03:11 |
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Actually a fire at an ice cube factory is plausible because when you take heat out of the water it has to go somewhere and someone might've hosed up and stored too much of it. My favourite hearse destination was the karaoke bar, as if someone's head had imploded while trying to sing Total Eclipse of the Heart.
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# ? Jan 29, 2016 03:33 |
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Koesj you make nice buildings I've never downloaded because they're always too big for my babby cities (and I'm too lazy to try to give them "correct" jobs or what ever) but once the community figures this RICO poo poo out I'm very excited. I always rate them a thumbs up though
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# ? Jan 29, 2016 06:58 |
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Baronjutter posted:Koesj you make nice buildings I've never downloaded because they're always too big for my babby cities (and I'm too lazy to try to give them "correct" jobs or what ever) but once the community figures this RICO poo poo out I'm very excited. Thanks! The last ones got crowded out a bit on the workshop by awesome stuff like the Rush Hour mod, but now that we're going into a more cleaned-out top list there I should attract some more punters.
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# ? Jan 29, 2016 12:21 |
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Do you know much about this RICO act? Or sub-buildings? Is there a hope of mixed-used dredd mega blocks?
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# ? Jan 29, 2016 16:01 |
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My city's capped out at 77,000 population though I keep adding more zones. Is there something I'm missing to for that last push? I tried lowering taxes but it didn't help.
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# ? Jan 29, 2016 16:04 |
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RBA Starblade posted:My city's capped out at 77,000 population though I keep adding more zones. Is there something I'm missing to for that last push? I tried lowering taxes but it didn't help. Just build more stuff, wait. Sometimes the game can take a loooong time to "digest" things. Or get a demand mod and just set demands your self so you can grow as/when you need to.
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# ? Jan 29, 2016 16:08 |
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Baronjutter posted:Just build more stuff, wait. Sometimes the game can take a loooong time to "digest" things. Or get a demand mod and just set demands your self so you can grow as/when you need to. Thanks, I'll just let it process for a while. I have demand, it just kind putters around. I took the time to add more metros and enhance the cargo train lines so they can get goods to the commercial districts easier. A side result of my city being an office hellscape is the forestry industry collapsed; not enough workers.
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# ? Jan 29, 2016 16:10 |
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I'm mucking around with an infinite money city (previously playe a proper city, and didn't want to get bogged down in finances), and is the only real problem traffic? I've placed down the big monuments also and everywhere is maxed out, level wise. I guess this is down to the city wide education from one of the wonders and other stuff. Maybe I should delete them, I miss the level 1 buildings, nothing like a depressing poo poo hole. My main block of city i'm working on looks like Coruscant or some poo poo, I do wish the devs went for a slightly less futuristic aesthetic with their buildings. I know I can grab themes and stuff. Infact, I may work on finding great models like the above building and have a realistic looking city. With poo poo loads of variety. Does deleting monuments restore normality, or is it applied to your save file forever? edit: Come to think of it, i like the city wide education, there's lot of smart people IRL living in poo poo holes. What makes houses stay level 1/2? No parks, poo poo traffic, polution and crime?
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# ? Jan 29, 2016 18:06 |
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If you hover over a building's "level" bar, it'll tell you what's holding up advancement. For residences this is usually (always?) either "educate more people" or "cover with more services". The first one is self-explanatory (it takes quite a while for education to "filter" through your pop), the second one you can either guess, check all your services, or install a mod called Extended Building Information which will show you the real numbers for the building's influence by fire, police, health, etc.
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# ? Jan 29, 2016 18:51 |
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There's a mod that lets you see in more detail how satisfied a building is with various things, so you know what to focus on. There's also a mod "control building level up" that lets you lock buildings to certain levels, individually, or by district.
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# ? Jan 29, 2016 18:56 |
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I still love building messy cities. They can look so dang pretty.
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# ? Jan 29, 2016 20:09 |
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If you fill in all those grass voids in the middle of your blocks it will look extra nice. Takes a bit of time plopping stupid trees but I think there's a tree brush (I tried it but couldn't figure out how to use it)
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# ? Jan 29, 2016 20:27 |
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The tree brush mod I have, you use the numpad + and - keys to make the area it fills larger or smaller, then just paint like normal. (Right-click-drag to erase trees). e: to clarify, pick tree from park menu, use + and - to set size of brush, click-drag to paint. WithoutTheFezOn fucked around with this message at 20:37 on Jan 29, 2016 |
# ? Jan 29, 2016 20:33 |
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Baronjutter posted:If you fill in all those grass voids in the middle of your blocks it will look extra nice. Takes a bit of time plopping stupid trees but I think there's a tree brush (I tried it but couldn't figure out how to use it)
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# ? Jan 29, 2016 20:54 |
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Baronjutter posted:There's a mod that lets you see in more detail how satisfied a building is with various things, so you know what to focus on. Specifically, you'll probably want these two: Control Building Level Up and Extended Building Information.
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# ? Jan 29, 2016 23:30 |
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Ofaloaf posted:The problem there is that I'm using some custom British terraced houses from the workshop, and the creator didn't really make backyards for any of them. So despite those buildings taking up 2, 3, even 4 squares back from the road in some cases, the houses themselves only really take one square. The rest is just grass, but it's grass that's part of a building, so I can't put trees on it. I bet they'd look great if the author had actually put little fences and random trees and yard stuff back there. I bet you could go into the asset editor and do it your self but
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# ? Jan 29, 2016 23:35 |
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Baronjutter posted:I bet they'd look great if the author had actually put little fences and random trees and yard stuff back there. I bet you could go into the asset editor and do it your self but And, to be fair, I'm kinda going for an old-fashioned industrial shithole feel. Even named the style "That Gotham City vibe", because I'm trying to go for that Gotham City vibe at this point. Early 20th century, mix of American and European architecture, streetlights are all swapped out for the old gaslamp-looking things in the parks and the cars are all 1950s or earlier (plus some Fallout designs). If I could swap out the grass entirely for, like, patches of ash, mud and garbage, it'd be perfect.
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# ? Jan 29, 2016 23:55 |
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# ? May 26, 2024 01:07 |
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Ofaloaf posted:Effort is for chumps. I want to make a SimShitty too.
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# ? Jan 30, 2016 02:29 |