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LLSix posted:What are some good modpacks now? http://garfu.net/Mods.zip
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# ? Dec 6, 2015 23:48 |
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# ? Jun 2, 2024 05:01 |
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any recommendations which ones are most fun to play? I liked the one which allowed you to recruit / chat to visitors (until a rude antisocial member of your colony starts chatting to them and ruining any positive feelings)
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# ? Dec 9, 2015 15:00 |
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Why are you using Combat Realism Defence along with another Embrasures mod?
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# ? Dec 9, 2015 15:40 |
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SovietPotatoe posted:Why are you using Combat Realism Defence along with another Embrasures mod? I don't actually use the other embrasures. Probably just in there because I download those embrasures first before I found combat realism. Also combat realism defense adds more than just more embrasures.
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# ? Dec 10, 2015 00:07 |
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Can anyone explain what actually causes raids to happen more? I have 6.5m wealth in this current colony and I edited my difficulty to have 2.0 threat with Cassandra settings on:code:
edit: I think I made them a little more common by changing the critical population level to like 3. I guess that makes them send poo poo your way to try to reduce your population? 2 Sieges in 2 days woo. Garfu fucked around with this message at 04:22 on Dec 10, 2015 |
# ? Dec 10, 2015 03:55 |
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I just had a bunch of Yorkies come join my lovely colony. I'm debating if I should train a lap dog army, or start breeding them for meat. Edit: I ended up treating the Yorkies like kings, but food is getting scarce... Bondematt fucked around with this message at 09:23 on Dec 11, 2015 |
# ? Dec 11, 2015 06:55 |
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Garfu posted:I don't actually use the other embrasures. Probably just in there because I download those embrasures first before I found combat realism. Also combat realism defense adds more than just more embrasures. I know it adds more, I just skimmed through your screenshot and thought it was strange to have both CR and non-CR embrasures, I've had people reporting issues because of that in the past (my usual internet handle outside SA is NoImageAvailable, I'm the guy who made the combat realism mod). Garfu posted:Can anyone explain what actually causes raids to happen more? I have 6.5m wealth in this current colony and I edited my difficulty to have 2.0 threat with Cassandra settings on: My first guess would be that threatCycleLength includes big and small threats, what's the rate of single-animal insanity events? Also going over the critical population cap basically makes the game go into population control mode and try really hard to kill off enough guys to get back below the limit. IIRC it also won't give you any prisoners at all.
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# ? Dec 11, 2015 15:33 |
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SovietPotatoe posted:
Ah. I was interpreting threatCycleLength to be how many days it takes for the base threat level to increase. I'll try lowering that even more and see if bad things happen more often. If that's the case I'll probably lower the 2x threat I've added to extreme difficulty. At the moment it seems like I'm able to still recruit people. I just had a 83 difficulty guy get recruited and I'm working on another right now which would put me at 7 colonists. The critical level is set to 3 and I get a raid or siege maybe once every 5-15 days.
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# ? Dec 11, 2015 19:44 |
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Bondematt posted:I just had a bunch of Yorkies come join my lovely colony. What are you talking about? You have plenty of food right there, inside the Yorkies! But seriously, butcher all yorkies. Only animal group joining that ends up being a positive for food are chickens. At least with chinchillas and other textile growing animals you can crank out clothing to sell for food but thats not as great as just having dozens of eggs every day. Skaw fucked around with this message at 22:46 on Dec 11, 2015 |
# ? Dec 11, 2015 22:42 |
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Still not quite understanding why I haven't seen a siege/raid/other major event in ~15 days with this:code:
edit: also paving over the amazon really shits on my fps: http://i.imgur.com/pBz3CUt.gifv Garfu fucked around with this message at 22:20 on Dec 12, 2015 |
# ? Dec 12, 2015 21:34 |
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Is there a benefit to having over 100% protection from something? Some Power armors and some modded armors can get above 100%.
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# ? Dec 13, 2015 20:51 |
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Heffer posted:Is there a benefit to having over 100% protection from something? Some Power armors and some modded armors can get above 100%. The (rather convoluted) formula is : 0-50% armor goes into damage reduction, 50-100% goes into damage deflection chance and anything above 100% raises both but at a rate of 0.25. The values are capped at 90% which would require 260% armor for maximum protection. Anything above that is wasted. So for instance an armor with 80% sharp would give 50% reduction, 30% deflection. 120% against sharp would be 50% + 20% * 0.25 = 55% reduction and the same again in deflection.
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# ? Dec 13, 2015 21:04 |
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SovietPotatoe posted:The (rather convoluted) formula is : 0-50% armor goes into damage reduction, 50-100% goes into damage deflection chance and anything above 100% raises both but at a rate of 0.25. The values are capped at 90% which would require 260% armor for maximum protection. Anything above that is wasted. So for instance an armor with 80% sharp would give 50% reduction, 30% deflection. 120% against sharp would be 50% + 20% * 0.25 = 55% reduction and the same again in deflection. Do layers stack? Like is a 50% duster plus a 50% duster the same as 100% on one layer?
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# ? Dec 14, 2015 02:53 |
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Heffer posted:Do layers stack? Like is a 50% duster plus a 50% duster the same as 100% on one layer? Each item's armor value is applied individually. So if you have a 30% shirt and a 70% duster you'll get 50% reduction, 20% deflection from the duster and if the shot is not deflected you'll get another 30% reduction from the shirt
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# ? Dec 14, 2015 15:36 |
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Boomalope manhunter pack terrified me until a well placed mortar shot caused them to chain react in a beautiful laggy explosion
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# ? Dec 17, 2015 02:33 |
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Manhunter packs are basically free meat as long as you have a building to hide in and snipe out of. Can be really hilarious. I think I once spent two weeks slowly sniping away a huge warg pack. They moved so fast I could never get a killing shot in, but they did bleed from the grazing shots I inflicted. So one morning, after 2 weeks of listening to bloodthirsty howls all night long, my colonists woke up and looked outside to silence and a carpet of wargs who'd finally bled out over the night. They ate Warg pudding, sandwiches, and salads for the rest of the winter.
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# ? Dec 17, 2015 04:12 |
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Manhunter packs are completely incapable of dealing with enbrasures. I got like 15k meat from a rhino pack one winter, pretty much saved my colony
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# ? Dec 17, 2015 08:24 |
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To be fair everything is incapable of dealing with embrasures effectively, because they're not part of the default game so the AI doesn't know how to deal.
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# ? Dec 17, 2015 08:30 |
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Tommofork posted:To be fair everything is incapable of dealing with embrasures effectively, because they're not part of the default game so the AI doesn't know how to deal. Well, you get shot through them effectively enough, and melee guys still cut through the doors (granted, its still a huge advantage), but the animals that don't normally attack doors just mill in front of the wall getting shot by turrets.
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# ? Dec 17, 2015 08:38 |
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A single turret is usually enough to deal with most packs, just wait for them to gang up on it and explode it, then they all get shredded and bleed out.
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# ? Dec 17, 2015 11:56 |
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OwlFancier posted:A single turret is usually enough to deal with most packs, just wait for them to gang up on it and explode it, then they all get shredded and bleed out. Over 90% of vanilla turrets' effectiveness comes directly from the one mechanic that was supposed to prevent turret spam, because it turns them into landmines that the enemy AI will actually gravitate towards instead of avoid.
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# ? Dec 17, 2015 12:41 |
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FYI, Prison Architect is on sale on Steam at 40% off (18 bucks) and if Rimworld pokes your spergy glands then Prison Architect likely would too, so maybe check it out jerks or don't.
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# ? Jan 2, 2016 22:12 |
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How's the modding scene for prison architect?
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# ? Jan 8, 2016 04:41 |
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Surprisingly national socialist.
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# ? Jan 8, 2016 04:55 |
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I've just started playing this couple of weeks or so, it's amazing and I can't stop. I'd hate to think how many hours I've put in over Xmas. I've not really played vanilla either, other than the first few learning game where I was slaughtered in no time. Should I go back to vanilla for a bit?... Does anyone know when the games getting updated again?
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# ? Jan 11, 2016 13:45 |
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Ragnar Gunvald posted:I've just started playing this couple of weeks or so, it's amazing and I can't stop. I'd hate to think how many hours I've put in over Xmas. we should get a major content patch in the near future. i believe tynan was taking a break from september till the new year, but a couple of guys were still working on it in the interim.
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# ? Jan 11, 2016 15:31 |
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Been awhile since I loaded this up, so I was fiddling with it while I'm snowed in. Anyone had a weird issue where stuff disappears when its harvested sometimes? Not sure why my devilstrand just poofs into the ether when it gets automatically harvested.
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# ? Jan 24, 2016 20:06 |
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Synnr posted:Been awhile since I loaded this up, so I was fiddling with it while I'm snowed in. Anyone had a weird issue where stuff disappears when its harvested sometimes? Not sure why my devilstrand just poofs into the ether when it gets automatically harvested. I think it sometimes adds to another pile? That or the harvest fails
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# ? Jan 25, 2016 02:22 |
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Yeah harvested things are often consolidated into the nearest pile, if there's one already present adjacent to the pawn doing the harvesting. Also yes harvesting can fail, but you will see a "harvest failed" floater over the pawn when that happens.
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# ? Jan 25, 2016 03:57 |
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Well I don't mean like there aren't multiple piles around, the counter never ticks up in the list you can stick in the corner. Corn and rice seem to be the same way, I dunno whats up with this. I can't imagine this single mod focused on chopping up people into parts would affect farming but lord knows.
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# ? Jan 25, 2016 04:08 |
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The top left inventory counter won't tick up until the items are hauled to a stockpile zone.
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# ? Jan 25, 2016 04:13 |
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Why do people call them pawns?
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# ? Jan 25, 2016 04:20 |
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Flesh Forge posted:The top left inventory counter won't tick up until the items are hauled to a stockpile zone. Well yeah but they aren't anywhere in my base area, not sure whats with it. I just wanted to be able to chop up raiders to frankenstein my dudes up, guess I'll have to try to figure it out. packetmantis posted:Why do people call them pawns? Presumably because they look sort of like chess pawns.
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# ? Jan 25, 2016 05:03 |
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Synnr posted:Presumably because they look sort of like chess pawns. And I'm pretty sure they're called pawns by the software for modding purposes
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# ? Jan 25, 2016 05:05 |
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Tynan labels creatures "pawns" internally, so that's what they're called
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# ? Jan 25, 2016 11:44 |
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Big update on what they've been working on for the next release: http://ludeon.com/blog/quote:Here is a quick overview of some stuff that’s been added:
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# ? Jan 29, 2016 10:13 |
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Synnr posted:Been awhile since I loaded this up, so I was fiddling with it while I'm snowed in. Anyone had a weird issue where stuff disappears when its harvested sometimes? Not sure why my devilstrand just poofs into the ether when it gets automatically harvested. Low growing dudes can also fail to harvest. Usually best just to have one or two guys dedicated to it for this reason. Also I usually zone it so my lovely guys just do potatoes or whatever. Don't gently caress up my xerigium man, that stuff is pure gold to my bullet riddled colonists. Bondematt fucked around with this message at 10:32 on Jan 29, 2016 |
# ? Jan 29, 2016 10:25 |
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Drunk in Space posted:Big update on what they've been working on for the next release: http://ludeon.com/blog/ Jesus Christ
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# ? Jan 29, 2016 12:36 |
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I'm looking forward to my guys getting parasites from the jungle water.
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# ? Jan 29, 2016 13:23 |
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# ? Jun 2, 2024 05:01 |
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I can't wait to get trichinosis from eating raw pork! Basically gonna play out Leviticus, which is a true story
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# ? Jan 29, 2016 13:26 |