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Obviously you need the targetting computer so you can switch to ENHANCED IMAGING! https://www.youtube.com/watch?v=YqzEssjkMeU&t=134s
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# ? Jan 29, 2016 10:12 |
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# ? May 14, 2024 16:57 |
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The Saddest Robot posted:Obviously you need the targetting computer so you can switch to ENHANCED IMAGING! Man, I loved how badly glued together some of the sound clips were in MW2. "Image enhancement DISABLED"
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# ? Jan 29, 2016 10:38 |
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Fil5000 posted:Man, I loved how badly glued together some of the sound clips were in MW2. Back in the dark ages of technology when disk space limitations were real... what a time to have survived.
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# ? Jan 29, 2016 10:43 |
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Yolomon Wayne posted:Back in the dark ages of technology when disk space limitations were real... what a time to have survived. I don't think it was that - I think that the onboard computer was just REALLY REALLY MAD when you disabled things.
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# ? Jan 29, 2016 11:06 |
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TeeMerk posted:Remember we are going Steiner around 10 PM EST tomorrow night, so pub drop some CW games if there isn't a goon group going and get your Marik 'mechbay. PUGS and -42- will be rolling Steiner with you for the next two weeks. Add ts3.pugsunited.org Looking forward to clearing rank 6 over the next few days.
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# ? Jan 29, 2016 11:23 |
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Bait and Swatch posted:Died in the next match to watch a cheetah with 3 er smalls. When I asked why, he said it was so he could fit the targeting computer. This is the funniest thing I've ever read in an MWO thread.
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# ? Jan 29, 2016 11:34 |
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Took some advice and got the HBK IIC origin pack. I'm really liking running dual CUAC 10s. Also why was I not told sooner about the Jade Falcon horn. Hell all WoL should be running with those.
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# ? Jan 29, 2016 11:37 |
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Jade Falcon hex horns also squawk but don't cost 1000 Mc, just 650 normally.
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# ? Jan 29, 2016 12:03 |
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If the tag laser is just an aiming assist, why does it weigh a whole ton? The army has laser tags that can be carried by hand.
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# ? Jan 29, 2016 12:38 |
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The Saddest Robot posted:Obviously you need the targetting computer so you can switch to ENHANCED IMAGING!
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# ? Jan 29, 2016 12:39 |
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Kurzon posted:If the tag laser is just an aiming assist, why does it weigh a whole ton? The army has laser tags that can be carried by hand. Because this isn't just the space future, son. This is the 80s space future. Also Battletech
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# ? Jan 29, 2016 13:26 |
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Kurzon posted:If the tag laser is just an aiming assist, why does it weigh a whole ton? The army has laser tags that can be carried by hand. Because battletech.
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# ? Jan 29, 2016 13:33 |
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Kurzon posted:If the tag laser is just an aiming assist, why does it weigh a whole ton? The army has laser tags that can be carried by hand. The given reason is that TAG also consists of several "anti-countermeasure" systems.
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# ? Jan 29, 2016 14:22 |
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When I came back I bought the daishi (Direwolf) Clan Invasion pack, and part of me keeps playing regularly to justify this decision. I mean the game is still fun as hell, but I got a lot of dogshit mechs for my investment (only the Nova and Direwolf were passable). I keep wanting to by the Jenner/Hunchback IIC packs ("It's only $20 each!" I tell myself) but thankfully I've managed to 'make do' with twenty other mechs in my collection. I guess it was a christmas present to myself.
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# ? Jan 29, 2016 14:40 |
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Cyrano4747 posted:The clans were basically an expansion added to the TT. Initially it was all IS and things were pretty balanced over-all. Clans were added as an existential crisis for the IS, a big bad that everyone would have to destroy. They were OP as gently caress precisely because the idea was to give players something that they had to fight against at a disadvantage. A few people decided they liked to play clans and those people were universally terrible power-fantasy sperglords and the worst kind of TT and RPG min-maxers. In the rare instance that a clan player wasn't just a min-maxing twerp who wanted to be the biggest badass in the game shop Clan players were supposed to be hamstrung a little by the rules of engagement. Honor was a huge thing in the clans, so instead of focusing down one enemy all of the clan mechs were supposed to pick a target and go one on one. A clever IS player facing a Clan player who actually followed the ROE could use this to spread damage around his mechs while focusing down the clan player. The Clans were also supposed to engage in a competitive bidding process to figure out who commanded the attack which lead to Clans dropping with way lower tonnage. In a TT scenario it was generally assumed than an IS player would have anywhere from a third more tonnage to double the Clan weight. That reminds me of way back when - the Clans had just been added to TT about 6 months earlier, and a friend and I decided to go to an RPG store on a Saturday when they were doing a campaign. Just intended to watch, but the owner/referee needed more players and walked us through putting together a couple mechs and pilots and threw us in the match. The goal was for the Clans to take a city, but minimize the damage. Naturally the Clan players started dropping artillery strikes on every building after one of the IS players had ambushed them and inflicted heavy damage from a hollowed out building. So the referee dropped another lance of mechs on them as punishment. My friend was in a long-range mech and rolled a head-shot on one of the Clan mechs, and the player couldn't avoid the crit and died instantly. I'd seen plenty of kids throw tantrums, but never a guy in his 20s or 30s. He was completely losing his poo poo, and didn't stop until the owner threatened to ban him from the store for being a baby. The battle ended with half the Clan mechs shot to poo poo, 2 or 3 of them dead, their objective not accomplished, and the town pretty much destroyed. 0 exp for all the surviving Clanners. Up until that point they'd been stomping this poo poo out of the IS players, and the owner was so pleased with the turn in events he gave my friend and I complimentary boxes of the Battletech game. I bought more of the sets over the years, but they're all sitting in storage boxes in my mom's garage. I get the urge from time to time to go over to her house and dig through the all the crap and pull them out, but the sheer effort cuts the desire off.
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# ? Jan 29, 2016 15:39 |
Play 40k if you want to see grown men have tantrums Or MtG
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# ? Jan 29, 2016 15:58 |
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Daylen Drazzi posted:That reminds me of way back when - the Clans had just been added to TT about 6 months earlier, and a friend and I decided to go to an RPG store on a Saturday when they were doing a campaign. Just intended to watch, but the owner/referee needed more players and walked us through putting together a couple mechs and pilots and threw us in the match. The goal was for the Clans to take a city, but minimize the damage. Naturally the Clan players started dropping artillery strikes on every building after one of the IS players had ambushed them and inflicted heavy damage from a hollowed out building. So the referee dropped another lance of mechs on them as punishment. My friend was in a long-range mech and rolled a head-shot on one of the Clan mechs, and the player couldn't avoid the crit and died instantly. I'd seen plenty of kids throw tantrums, but never a guy in his 20s or 30s. He was completely losing his poo poo, and didn't stop until the owner threatened to ban him from the store for being a baby. The battle ended with half the Clan mechs shot to poo poo, 2 or 3 of them dead, their objective not accomplished, and the town pretty much destroyed. 0 exp for all the surviving Clanners. Up until that point they'd been stomping this poo poo out of the IS players, and the owner was so pleased with the turn in events he gave my friend and I complimentary boxes of the Battletech game. I bought more of the sets over the years, but they're all sitting in storage boxes in my mom's garage. I get the urge from time to time to go over to her house and dig through the all the crap and pull them out, but the sheer effort cuts the desire off. You just described this game where is the store owner, the store is the brown sea, and the tantrum guy is literally every clan roleplayer. But instead of free game boxes, you get to be on the receiving end of a Cleveland Steamer.
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# ? Jan 29, 2016 15:58 |
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Cyrano4747 posted:The clans were basically an expansion added to the TT. Initially it was all IS and things were pretty balanced over-all. Clans were added as an existential crisis for the IS, a big bad that everyone would have to destroy. They were OP as gently caress precisely because the idea was to give players something that they had to fight against at a disadvantage. A few people decided they liked to play clans and those people were universally terrible power-fantasy sperglords and the worst kind of TT and RPG min-maxers. In the rare instance that a clan player wasn't just a min-maxing twerp who wanted to be the biggest badass in the game shop Clan players were supposed to be hamstrung a little by the rules of engagement. Honor was a huge thing in the clans, so instead of focusing down one enemy all of the clan mechs were supposed to pick a target and go one on one. A clever IS player facing a Clan player who actually followed the ROE could use this to spread damage around his mechs while focusing down the clan player. The Clans were also supposed to engage in a competitive bidding process to figure out who commanded the attack which lead to Clans dropping with way lower tonnage. In a TT scenario it was generally assumed than an IS player would have anywhere from a third more tonnage to double the Clan weight.
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# ? Jan 29, 2016 16:27 |
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Kurzon posted:I read up on some lore and it seems that the Clans, though they managed to preserve the advanced tech of the Star League era, lack real war experience and relied too much on ritual combat and wargames to keep their skills sharp, and consequently their strategies and traditions are a little impractical. No, don't fall down that hole. The lore is bad. Really bad. Just enjoy your giant stompy robits.
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# ? Jan 29, 2016 16:32 |
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Sard posted:If it's any consolation, his robot fell over like an idiot. Haha, forgot you were in that match.
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# ? Jan 29, 2016 16:35 |
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Kurzon posted:I read up on some lore and it seems that the Clans, though they managed to preserve the advanced tech of the Star League era, lack real war experience and relied too much on ritual combat and wargames to keep their skills sharp, and consequently their strategies and traditions are a little impractical. I wouldn't quite say that. Note: I was a huge geek and read way too much BT stuff as a kid. From what I recall the clans fought all kinds of crazy wars with each other, even genociding an entire clan for reasons. The thing that drove them to the ritualized warfare is that they were located in the rear end end of nowhere and were constantly resource starved. This is also the explanation why societies that can make omnimechs are still refurbing old IS mechs that are 300 years old.
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# ? Jan 29, 2016 16:36 |
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Beraiye posted:No, don't fall down that hole. The lore is bad. Really bad. Just enjoy your giant stompy robits. BattleTech is goofy and fun 1990s Metaplot. Also, the Clans throwing a tantrum at getting ambushed and leveling a city with artillery is totally in character for them. They were petulant children playing war, and they had no idea how to react when someone broke the 'rules.'
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# ? Jan 29, 2016 17:08 |
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Old battletech is goofy metaplot and weird Buckaroo Banzai references and hells of racist stereotypes. New battletech metaplot got rid of a lot of the weird references and racism but also stopped being goofy in lieu of basically being gritty space robit ASOIAF.
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# ? Jan 29, 2016 17:10 |
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I stand by my statement. It's bad and should only be used to elicit rage and tears from those who take it seriously.
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# ? Jan 29, 2016 17:27 |
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We still lost the match
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# ? Jan 29, 2016 17:29 |
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I should have screencapped the cataphract I saw last night with 4 medium lasers, an LRM 20 and what had to be minimum 5 and a half tons of ammo for it (his ammo counter showed 930).
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# ? Jan 29, 2016 17:44 |
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Anyone have a fun build for the hellbringer?
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# ? Jan 29, 2016 17:47 |
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I love my nova
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# ? Jan 29, 2016 18:03 |
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Anyone got input on Atlas AS7-R ASRM6 vs ASRM4? I've been using the 6s but it seems like the grouping and faster rate of fire might make the 4s a better deal? And use the extra tonnage to jam lasers into CT for when you get popsicled? I'm conflicted. There is a certain satisfaction to the alpha with 4xASRM6 and the AC20.
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# ? Jan 29, 2016 18:05 |
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nova is life
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# ? Jan 29, 2016 18:10 |
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DOMDOM posted:Anyone got input on Atlas AS7-R ASRM6 vs ASRM4? ASRM6 matches well with ac20 ROF. There is no good reason for you to make the downgrade. You have the tonnage, you have the crit slots. Would you downgrade the AC/20 to a single AC/10? No, and the AC/20 is actually the SECONDARY weapon system for the ATL-7S. Your main damage dealers are your 4xASRM6s. 2 medium lasers aren't worth the downgrade. If you can come up with 2 tons from somewhere else, maybe? A.o.D. fucked around with this message at 19:18 on Jan 29, 2016 |
# ? Jan 29, 2016 19:14 |
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DOMDOM posted:Anyone got input on Atlas AS7-R ASRM6 vs ASRM4? The fire rate won't factor in if you're firing, twisting away, and firing again.
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# ? Jan 29, 2016 19:19 |
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Kurzon posted:This was so cool when I was a kid but by god has it aged poorly. I still have a huge soft spot for it and I'm sad that it's probably stuck in licensing hell and will never get a DVD release.
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# ? Jan 29, 2016 20:04 |
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If I can't face gently caress an enemy and never twist to kill them god damnit I'm not interested
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# ? Jan 29, 2016 20:11 |
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I was thinking more in terms of the tighter damage spread, like are the ASRM4s a better deal in consolidating damage to one area? I haven't been able to find anything recent online discussing missile spreads.
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# ? Jan 29, 2016 20:15 |
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DOMDOM posted:I was thinking more in terms of the tighter damage spread, like are the ASRM4s a better deal in consolidating damage to one area? I haven't been able to find anything recent online discussing missile spreads. The greater spread from 4->6 is minor, but the point of them on the Atlas is to just wade in and hammer the everloving poo poo out of folks with a brutal Alpha
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# ? Jan 29, 2016 20:36 |
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DOMDOM posted:I was thinking more in terms of the tighter damage spread, like are the ASRM4s a better deal in consolidating damage to one area? I haven't been able to find anything recent online discussing missile spreads. The difference between 6/4/2 spreads is essentially nil relative to the difference between SRM/ASRM spreads. Trading 16 damage per volley away for a marginally tighter grouping isn't a good plan, and the refire on the ASRM6s already lines up perfectly with the AC/20.
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# ? Jan 29, 2016 20:39 |
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Bait and Swatch posted:Anyone have a fun build for the hellbringer? ECM 3x medium lasers on the left torso (for peeking over hills) 2x large lasers on the arms (for sniping) everything else is heatsinks This is my favorite mech and I regularly get over 500 damage in a match.
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# ? Jan 29, 2016 20:45 |
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Drive both, use the one you like. I prefer the SRM4+A for accuracy and lower heat, but I use the SRM6 because I play my atlas like a giant loving wedge whose only purpose is to give my team 5-10 seconds off solid firing opportunities.
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# ? Jan 29, 2016 20:47 |
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# ? May 14, 2024 16:57 |
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Kurzon posted:This is my Hellbringer: Thanks, I'll give it a go. I wasn't feeling any of the builds I was coming up with.
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# ? Jan 29, 2016 21:09 |