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Someone asked earlier about Food Chain Magnate and how it's possible to screw yourself because I referred to that earlier. It's possible to put yourself out of the running by mismanagement, basically. If you mess up and can't pay staff you have to fire them - and firing them then re-hiring costs more than just hanging onto them, of course. Also advertising campaigns for e.g. Burgers don't make people want YOUR burgers - they make people want burgers, period. The closest cheapest burger might not be yours. Poorly planning or executing advertising could help others more than you. Making mistakes isn't fatal. Making mistakes that opponents don't take advantage of isn't fatal. Making more or worse mistakes than your opponents is bad, and making mistakes your opponents pounce on can be worse. It's possible to paint yourself into a corner or retard yourself so much that you're effectively out of the running and won't be able to come back in time. It could happen, but it'll be no one's fault but your own A big part of the game is milestones - like "first to throw food away" gets you a Freezer. That's perfectly broadly useful so no trouble there but not all of them are. The fact that milestone bonuses can't be turned off (they are applied always whether helpful or not) means that if you plan poorly then you could get backed into a corner with your unhelpful "bonuses" that don't match your strategy or circumstances. You might get stuck with cheaper burgers than your competition despite having a monopoly on the neighborhood (so you need to sell more overall than your opponents when you *should* be exploiting that monopoly by maximizing price), or stuck selling gourmet super expensive burgers that no one wants to buy. And so on.
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# ? Jan 28, 2016 21:36 |
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# ? May 29, 2024 14:36 |
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taser rates posted:Another good way to teach the game is to use the 6-round summer break scenario from the mini-expansion. Basically, you start the game with just two mages of your own color, then at the end of each of the first three rounds, you have a mage draft. At the end of round 4 you can switch one of your mages with a mage of another color, then at the end of round 5 you have another draft for various bonuses, then the 6th round is just a full normal round. Could you go into more detail on this? I'm going to be teaching someone new how to play on Tuesday and this sounds like it could help ease the process.
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# ? Jan 28, 2016 22:05 |
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Kai Tave posted:Could you go into more detail on this? I'm going to be teaching someone new how to play on Tuesday and this sounds like it could help ease the process. It comes in a little pack for like ten bucks.
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# ? Jan 28, 2016 22:42 |
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Kai Tave posted:Could you go into more detail on this? I'm going to be teaching someone new how to play on Tuesday and this sounds like it could help ease the process. It's a bit blurry, but you can see a picture of the round cards here, in the second row, for reference: http://boardgamegeek.com/image/2521854/argent-summer-break?size=original Instead of a normal 5 round game, you play a modified 6 round game. Time-wise, it should work out to about the same length. Each player starts the game with only two mages of their department color. At the end of each of the first three rounds, after you finish resolving all the rooms and whatnot, players drafts in turn order one mage of their choice from the supply so at the end of round three each will have 5 mages, discounting any gained from play. At the end of round 4, each player is allowed to swap one of their mages for any other color mage from the supply. At the end of round 5, players draft one of the following in turn order: 1 neutral mage, 1 IP, 2 mana, 3 gold, 1 research, draw a vault card, draw a supporter. Round 6 is then played like a normal round.
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# ? Jan 28, 2016 22:47 |
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Just pulled the trigger on a tasty CSI order that came to just pennies over $100 for free shipping: Pandemic: Legacy (the blue one, because blue looks more "Pandemic" to me than red), Tash-Kalar (my shrine to Vlaada grows steadily), Valley of the Kings: Afterlife and Morels. Looking forward to when these arrive next week. My girlfriend and I love deckbuilders and compact 2 player games. Anyone with experience, would Morels fit easily enough on, say, a cafe booth table? We like to play stuff like Hanabi, Onirim, and Jaipur together at our local coffee shop and I'm hoping Morels will be a good fit too.
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# ? Jan 28, 2016 23:02 |
dropkickpikachu posted:Just pulled the trigger on a tasty CSI order that came to just pennies over $100 for free shipping: Pandemic: Legacy (the blue one, because blue looks more "Pandemic" to me than red), Tash-Kalar (my shrine to Vlaada grows steadily), Valley of the Kings: Afterlife and Morels. Yeah, just needs space for a market row and some cards for both players. Depends on the size of the coffee shop tables I guess. You can squeeze em in though.
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# ? Jan 28, 2016 23:06 |
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I just got to May in Pandemic Legacy, and I'm going to spoiler this just in case even though it isn't a real spoiler: Exactly what I thought would happen, just happened, and I'm so glad. I've been calling this from the moment I opened the box. Although I'm kinda shocked it happened this early... what else is coming?! We've managed to win half the months and lose half the months, which feels about right. Whats especially good/exciting is that when we lose, we're always within 1-3 turns away from finishing the game and winning.
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# ? Jan 28, 2016 23:22 |
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Zaphod there is a spoiler thread for that:
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# ? Jan 28, 2016 23:24 |
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apostateCourier posted:Zaphod there is a spoiler thread for that: Good to know, but if you check my post like I said it wasn't really a spoiler anyways.
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# ? Jan 28, 2016 23:29 |
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Misandu posted:That's a really cool way to teach the game! I'll have to pick up Summer Break sometime. Good luck. I got a notification that CSI had it back in stock and it was gone by the time I saw it. I haven't found it in stock anywhere for a long time. Hopefully they'll do a reprint eventually.
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# ? Jan 28, 2016 23:30 |
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^^^Oh, or that could be a problem too. It's not that I can't afford it, it's that I probably can't get it shipped before next Tuesday. My post office is still out of order due to being flooded over Christmas. taser rates posted:It's a bit blurry, but you can see a picture of the round cards here, in the second row, for reference: http://boardgamegeek.com/image/2521854/argent-summer-break?size=original Thanks, I'll give this a try and probably pick the pack up through my FLGS.
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# ? Jan 29, 2016 00:31 |
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I scooped up a copy of 1870 for $30 the other day. Anyone have some sage advice about that particular 18xx?
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# ? Jan 29, 2016 01:50 |
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Is there anyway to order those little CGE plastic containers? My dungeon lords happy anniversary edition has a couple cackled ones so they don't snap closed
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# ? Jan 29, 2016 02:57 |
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Dr. VooDoo posted:Is there anyway to order those little CGE plastic containers? My dungeon lords happy anniversary edition has a couple cackled ones so they don't snap closed you can email their support. They're really good about missing or broken parts.
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# ? Jan 29, 2016 03:40 |
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Today I found out someone's about to open preorders for an Argentinian version of Coup here. I'm pretty interested. The art style is pretty different from most Coup designs, and not quite as pretty but who cares. Catan is still considered quite the obscure game here so this is pretty big for the national scene.
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# ? Jan 29, 2016 05:18 |
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Mister Sinewave posted:FCM stuff Cool, I really have no problem with all that as long as it's all under the players control. I really like the sound of a more interactive and tactical euro style game, I actually already preordered one of the Passport game copies at a local retailer. A player being hosed out of the game through no fault of their own is when I take issue with it. That's one of the reasons I got rid of Eclipse - it really sucks that someone can have a miserable game due to lovely dice rolls or bad tile draws at the start and effectively watch players who got luckier plow ahead.
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# ? Jan 29, 2016 05:20 |
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I don't think Eclipse is that bad really but FCM has like zero of what turns people off it so it might be very much your thing.
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# ? Jan 29, 2016 07:21 |
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Durendal posted:I scooped up a copy of 1870 for $30 the other day. Anyone have some sage advice about that particular 18xx?
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# ? Jan 29, 2016 09:41 |
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Thats a lotta bits.
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# ? Jan 29, 2016 11:07 |
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Wow I didn't know you got a cat with Keyflower as well!
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# ? Jan 29, 2016 11:10 |
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Yeah its been a real help.
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# ? Jan 29, 2016 11:27 |
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Azran posted:Today I found out someone's about to open preorders for an Argentinian version of Coup here. I'm pretty interested. Ugh steampunk, you should just import the Brazilian version.
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# ? Jan 29, 2016 12:42 |
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I am going to take the dust off Mansions of Madness and play it with some new people tonight. Any tips? A friend who has played it with me before might join. If he doesn't I think I will choose scenario 1B. If he does, what is a good Scenario 3 or 5 to choose?
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# ? Jan 29, 2016 15:39 |
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Played Dark Moon for the first time last night. I know there was discussion here a while back about that I seem to recall being negative but I didn't really mind it. Dice chucking and betrayers and a neat theme. I wouldn't be in a rush to play it again immediately but once in a while doesn't sound bad and god knows there's less footprint than Dead of Winter. Also got in a game of Cash & Guns and everyone had a good time. Quick, silly, and easy to get. A good game-night ice breaker that supports a fat amount of players. Only thing I didn't like was someone got eliminated early and they had to sit on the sidelines for the rest, which seems kind of mean for a game like this one but at least it was over quickly.
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# ? Jan 29, 2016 16:03 |
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Played Blood Rage, was fun (though a bit long). I won with 185 points, pretty much off the back of the "summon another warrior whenever you lose" card plus the points for guys in valhalla and a bunch of quests for having four or more guys there. Second place got 44 points in quests in age 3, but was still quite some distance back.
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# ? Jan 29, 2016 16:17 |
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Mega64 is a board gaming wizard and whipped us at Vinhos. I was hoping to play Kanban last night, as I own it and had read the rules, but Vinhos is a good (if rougher than The Gallerist) Vital game. I did decently for being the only first time player at the table, but one of the things I underestimated was the strength of the management actions. I could see winning using just about any combination of exporting/fair/bank track -- but you really have to steal extra actions from the management track or you just won't be able to do everything you need to do. The worker movement around the grid was neat, it kind of reminded me of Nippon (at least in the way it made you think economically -- you can still do anything, you just might end up paying for it). I'm not sure if I would be as aggressive with my first Vineyard if I played again (I had it fully upgraded like two turns in -- which was great for dominating the export track, but horrible for cashflow which killed me on getting assistants for the fair). I think it would probably could have been more efficient had I sold earlier and went to the fair later, but newbs will newbs. I tend to think I'll like Kanban better, it just looks like a better flowing/more interesting game in general, but Vinhos is pretty good.
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# ? Jan 29, 2016 16:34 |
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You're right in thinking that the the extra actions are key to success in Vinhos, but going all-in on a first vineyard isn't always a bad idea. A strong early vineyard is really resistant to the slings and arrows of the weather and can guarantee you a strong showing at the wine fairs, which is key to getting those management actions. You'll definitely want to parley that first vineyard's success into more vineyards very quickly, though. Having multiple kinds of wine not only is better for selling, it also makes you much harder to read in terms of the fair.
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# ? Jan 29, 2016 16:38 |
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Which reminds me, the Kickstarter for Vinhos Deluxe goes live today.
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# ? Jan 29, 2016 16:40 |
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Impermanent posted:You're right in thinking that the the extra actions are key to success in Vinhos, but going all-in on a first vineyard isn't always a bad idea. A strong early vineyard is really resistant to the slings and arrows of the weather and can guarantee you a strong showing at the wine fairs, which is key to getting those management actions. Yeah, really my first fair problem was that I missed the rule that the tile number you sent to the fair accounted for how many assistants you could use. So I rushed going there thinking I would lose my Blue/Green spot (I had the starting Vineyard that gives you the assistants) rather than just waiting to go with a more mature wine. I mean, I guess I could have lost the spot had I waited, but with my production levels it was totally worth risking the wait. e: Yeah I definitely waited too long to get a second vineyard. T-Bone fucked around with this message at 16:46 on Jan 29, 2016 |
# ? Jan 29, 2016 16:41 |
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EBag posted:Cool, I really have no problem with all that as long as it's all under the players control. I really like the sound of a more interactive and tactical euro style game, I actually already preordered one of the Passport game copies at a local retailer. A player being hosed out of the game through no fault of their own is when I take issue with it. That's one of the reasons I got rid of Eclipse - it really sucks that someone can have a miserable game due to lovely dice rolls or bad tile draws at the start and effectively watch players who got luckier plow ahead. FCM is great in that literally everything that can go wrong is either you not planning anything out or not preparing for what other players are doing. If you don't diversify your offerings and someone starts a pizza media blitz and you've only focused only making nothing but burgers that's all on you. Pricing yourself too low instead of opening a closer chain to try and steal others business so much that you can't break even on salaries is on you. You only lose because of poor planning or if someone is better at business. It's one of the few games I've ever played that really capture the feel of mismanaging a business and the rather cut throat sense to everything really fits a market like fast food
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# ? Jan 29, 2016 16:46 |
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lordsummerisle posted:I am going to take the dust off Mansions of Madness and play it with some new people tonight. Any tips? A friend who has played it with me before might join. If he doesn't I think I will choose scenario 1B. If he does, what is a good Scenario 3 or 5 to choose? For scenario 3, use objective 1A, but make sure you seed Clue 1 in the Crypt. Usually story choices other than the objective don't really matter, but this time it's really important to how the finale plays. Objective 1C is okay too and doesn't care as much where Clue 1 goes. You know what? On second thought, just don't use scenario 5 as someone's first game. Just use scenario 3. RYang fucked around with this message at 17:31 on Jan 29, 2016 |
# ? Jan 29, 2016 17:11 |
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Dr. VooDoo posted:FCM is great in that literally everything that can go wrong is either you not planning anything out or not preparing for what other players are doing. If you don't diversify your offerings and someone starts a pizza media blitz and you've only focused only making nothing but burgers that's all on you. Pricing yourself too low instead of opening a closer chain to try and steal others business so much that you can't break even on salaries is on you. You only lose because of poor planning or if someone is better at business. It's one of the few games I've ever played that really capture the feel of mismanaging a business and the rather cut throat sense to everything really fits a market like fast food This sounds great, really looking forward to trying it out, just a matter of getting some friends over to play it at some point. I was really looking forward to getting Vinhos Deluxe but the price is just too high, especially with shipping and the poo poo CAD. The Gallerist is great though and I think for the production quality it was worth it, but Vinhos is way more expensive than even that was and you have to pay extra just to get "stretch goals" which are more like add ons. I'll wait and see how much it retails for. My wife and I started playing our first game of game of Kanban earlier this week. We've played The Gallerist twice now and like it a lot. Even though Kanban has only half the number of different actions that Gallerist has there's still a lot going on, but once you get your head around how the actions work it's pretty straight forward though obviously very interwoven. It would really benefit from some good player aids that list what the actions are and the steps to do them like TG has. So far though I really like it, the meetings add an interesting scoring aspect to the game and I can see how having to please your boss would add another aspect to consider but we haven't seen her be all that impactful yet. I think I like TG a bit more because of the kick-outs and manipulating the artists but we'll see, I like that Kanban is a little more streamlined once you get it all down and the meetings.
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# ? Jan 29, 2016 18:03 |
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Once you've played a game or two of Kanban the action spaces start making intuitive sense. Then you'll really be able to start loving with each other. I think Kanban it Vital's most aggressive game (and still possibly best) game. You can pull unimaginable bullshit on your partner if they're not looking out for it. My advice is to switch the boss to mean mode ASAP. I think nice mode is only there so that people don't make agricola-style complaints about the game - it is by far less tight than mean mode.
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# ? Jan 29, 2016 18:36 |
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The how to play lists that Vital does are better than his rulebooks. The Kanban one is great: https://boardgamegeek.com/geeklist/174869/kanban-how-play-list
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# ? Jan 29, 2016 19:16 |
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I wonder how many people who say they love the idea of a game like FCM where you could get hella screwed but only because of your own mistakes/mismanagement still like the game after they play.
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# ? Jan 29, 2016 19:17 |
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Guess there's only one way to find out
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# ? Jan 29, 2016 19:28 |
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Played Candyland with my kids last night. I'm a bit disappointed with the shallow game mechanics. The outcome of the game is predetermined and requires no input from the player whatsoever! 1/10 for mechanics, 3/10 for graphic design. The instructions were easy to understand and it helped my daughter learn about colors, moving forwards, and taking turns. So 5/10 for it being a good introduction to tabletop gaming I guess.
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# ? Jan 29, 2016 20:43 |
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Got my order containing Through the Ages: A New Story of Civilization, Argent, and Sherlock Holmes Consulting Detective in yesterday. Too bad I'm too busy all weekend to actually bust any of these out. I'm sad how the Argent insert looked pretty functional but wasn't super great in practice once all of the bits were punched out.
Radioactive Toy fucked around with this message at 20:48 on Jan 29, 2016 |
# ? Jan 29, 2016 20:46 |
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Applewhite posted:Played Candyland with my kids last night. I'm a bit disappointed with the shallow game mechanics. The outcome of the game is predetermined and requires no input from the player whatsoever! 1/10 for mechanics, 3/10 for graphic design. The instructions were easy to understand and it helped my daughter learn about colors, moving forwards, and taking turns. So 5/10 for it being a good introduction to tabletop gaming I guess. Throw her into a COIN game ASAP.
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# ? Jan 29, 2016 20:47 |
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# ? May 29, 2024 14:36 |
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Bottom Liner posted:Throw her into a COIN game ASAP. I would play a game of battling candy factions.
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# ? Jan 29, 2016 20:48 |