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Away all Goats posted:I don't think I've ever encountered that bug. Unless you mean 10%~ of your guards aren't completing the program, in which case that's intended. Not all guards will be qualified to carry one. It was an old bug where guards wouldn't show up to the class and you had jump through some hoops and make weird schedules in order for them to even attend the class. I'm guessing it might have gotten fixed but some confirmation would be good.
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# ? Jan 2, 2016 00:39 |
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# ? May 28, 2024 06:39 |
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Blackray Jack posted:It was an old bug where guards wouldn't show up to the class and you had jump through some hoops and make weird schedules in order for them to even attend the class. I'm guessing it might have gotten fixed but some confirmation would be good. I stopped having to jump through hoops once I figured out that the direction the desks pointed mattered. I still point them east, and the teacher's desk west, out of habit.
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# ? Jan 2, 2016 02:30 |
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MisterOblivious posted:I stopped having to jump through hoops once I figured out that the direction the desks pointed mattered. I still point them east, and the teacher's desk west, out of habit.
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# ? Jan 2, 2016 03:24 |
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One good way to combat tunneling is the Death Run (tm). An extra layer of fence that is technically outdoors so prisoners dig up, but the only escape route is near the front entrance where you have armed guards waiting in a fenced cage. Use sand strategically to slow the escapees down when they get in shotgun range. Sometimes it does feel kinda cheaty, tho.
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# ? Jan 2, 2016 05:16 |
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For Reception rooms, what'd be more used: Tables or chairs?
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# ? Jan 2, 2016 23:06 |
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The bugs with guards not going to taser class was fixed ages ago yes
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# ? Jan 2, 2016 23:22 |
widespread posted:For Reception rooms, what'd be more used: Tables or chairs? Nobody has any business sitting in the reception. Tables are used for storing clean uniforms for new arrivals, so unless you're getting waves of 150 prisoners a day, a single table should be fine.
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# ? Jan 3, 2016 00:30 |
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nielsm posted:Nobody has any business sitting in the reception. Tables are used for storing clean uniforms for new arrivals, so unless you're getting waves of 150 prisoners a day, a single table should be fine. Alrighty. And for reference, I could convert a Holding Cell into Reception once I get actual cells/dorms going, right?
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# ? Jan 3, 2016 01:27 |
widespread posted:Alrighty. And for reference, I could convert a Holding Cell into Reception once I get actual cells/dorms going, right? Sure. Just rezone the room, dismantle the furniture you don't need, and build the new required parts. Holding cells in general aren't worth the space, in my playstyle, I just build one to get the initial Basic Detention Centre grant.
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# ? Jan 3, 2016 01:35 |
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nielsm posted:Sure. Just rezone the room, dismantle the furniture you don't need, and build the new required parts. Holding cells in general aren't worth the space, in my playstyle, I just build one to get the initial Basic Detention Centre grant.
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# ? Jan 3, 2016 02:17 |
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nielsm posted:Sure. Just rezone the room, dismantle the furniture you don't need, and build the new required parts. Holding cells in general aren't worth the space, in my playstyle, I just build one to get the initial Basic Detention Centre grant. Bonus points if you rezone it into a reception after.
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# ? Jan 3, 2016 03:34 |
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CapnAndy posted:They're good to build for when you're just starting out and you need an overflow zone because you have literally no cells up yet. Other than that, junk 'em. The thing is, "Fill to Capacity" is an Intake option now, so you could fill as you see fit (just add beds last ofc), and try to coast on grants that DON'T require much in the way of hiring a quantity of staff members. Then again, you should probably wait until you sell a prison or turn on Unlimited Funds before you attempt to live on grants alone.
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# ? Jan 3, 2016 03:40 |
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nielsm posted:Nobody has any business sitting in the reception. Tables are used for storing clean uniforms for new arrivals, so unless you're getting waves of 150 prisoners a day, a single table should be fine. For a while I kept seeing prisoners loitering in reception. Turns out reception apparently had the comfiest chairs in the place, so prisoners with a high comfort need would come and hang out during free time. Stupid chairs.
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# ? Jan 3, 2016 05:15 |
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DeepQantas posted:One good way to combat tunneling is the Death Run (tm). Used to work better to have gaps in a fence to funnel tunnels into choke points, but they fixed it. I think your suggestion might end up suffering from the same problem where they will just keep tunneling if their exit point is too far from the map border compared to tunneling just 2 more squares.
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# ? Jan 3, 2016 05:21 |
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Angela Christine posted:For a while I kept seeing prisoners loitering in reception. Turns out reception apparently had the comfiest chairs in the place, so prisoners with a high comfort need would come and hang out during free time. Stupid chairs. Or they could have rear end cancer and the reception chairs are hard as gently caress. But either way, just move them outside of Reception. Kinda like a prisoner with a pretty high Privacy need, except it's a chair that handles asses better than a drug runner.
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# ? Jan 3, 2016 05:34 |
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Angela Christine posted:For a while I kept seeing prisoners loitering in reception. Turns out reception apparently had the comfiest chairs in the place, so prisoners with a high comfort need would come and hang out during free time. Stupid chairs. Make the reception staff only - prisoners should still get processed in there because they arrive in cuffs
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# ? Jan 6, 2016 08:46 |
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Well, here's a surprise after all that Darwinia+ chaos: a console version was announced last night. https://www.youtube.com/watch?v=2qc5nHlZOnA The port is being handled and published by Double Eleven (The many and varied ports of the PixelJunk series, console versions of Goat Simulator, current-gen ports of Limbo) and will be out on the PS4, Xbone and 360 for $30/£20 this spring. Mark wrote a blog about it. I have absolutely no idea how it will control. The Kins fucked around with this message at 12:05 on Jan 21, 2016 |
# ? Jan 21, 2016 11:56 |
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Has anyone managed to escape after being dropped off for delivery, and hobbling, shackled, out the vehicle gate and to the edge? I've gotten really close a few times but I feel like it might be possible if the guards are busy enough.
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# ? Jan 23, 2016 05:33 |
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Spookydonut posted:Has anyone managed to escape after being dropped off for delivery, and hobbling, shackled, out the vehicle gate and to the edge? I've gotten really close a few times but I feel like it might be possible if the guards are busy enough. Even if you get to the edge of the map, you can't escape. Since you're shackled. (I just tried it out)
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# ? Jan 23, 2016 12:57 |
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The Kins posted:I have absolutely no idea how it will control. Poorly.
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# ? Jan 23, 2016 21:23 |
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Yeah, dude's pretty fearless alright CapnAndy posted:They're good to build for when you're just starting out and you need an overflow zone because you have literally no cells up yet. Other than that, junk 'em. Wow look at Mother Theresa here. (Sometimes you just miscalculate how big dormitories are supposed to be and are too lazy to fix it for a day or two, OK?! I thought if they were sleep-deprived they couldn't kill anybody!) DarkCrawler fucked around with this message at 13:44 on Jan 26, 2016 |
# ? Jan 26, 2016 13:41 |
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I've built a prison with two wings (and another two planned) that are designed to operate completely independent of each other. This is to ensure only a certain number of inmates are ever in one place at a time. I'm still new at the game, but it's something I'm experimenting with. Problem is that the inmates still crossover between wings, and the guards open both jail doors and staff doors for them. I know I can designate areas for different inmates based on their security level, but both wings house medium security. I'm also reluctant to make staff only areas as a way of avoiding the crossover because I'd essentially be blocking off the new inmates from reception. Is there any way to make sure inmates stay in their wings?
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# ? Jan 27, 2016 13:41 |
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Make an airlock room that only the guards etc are allowed in between the two areas
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# ? Jan 27, 2016 13:47 |
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Mr Scumbag posted:I'm also reluctant to make staff only areas as a way of avoiding the crossover because I'd essentially be blocking off the new inmates from reception. Guards will escort prisoners through staff only areas. You can even zone reception as staff only and it will function properly.
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# ? Jan 27, 2016 13:50 |
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Update 3! And a peek at the console port! https://www.youtube.com/watch?v=bsfyfGNiAYg Today's new toys are guard towers manned by snipers (for when you need to reach out and tell somebody "GET AWAY FROM THE HOLE IN THE FENCE" from two stories up) and secure visitation booths that separate your prisoner and their family from each other with a panel of glass, like in the movies (for giving them that wonderfully bitter so-close-but-so-far feel).
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# ? Jan 27, 2016 14:00 |
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They also seriously nerfed women's prisons, in that you can't use them to escape lovely user-designed prisoners anymore.
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# ? Jan 27, 2016 14:54 |
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I was very skeptical about the console version, but it's amazing what someone who actually knows how to design a UI can do.
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# ? Jan 27, 2016 16:17 |
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That console version looks beautiful.
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# ? Jan 30, 2016 14:46 |
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I want most of that UI on pc Also is there an easy way to calculate the dimensions of a dorm room to get X number of prisoners in it?
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# ? Jan 30, 2016 14:50 |
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I hope some of those UI concepts make it to the PC game. Not the whole lot, obviously, but there's a lot of good polish there, like tooltips coming from game characters, or the menu organisation, or the title screen, or just the general aesthetic.
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# ? Jan 30, 2016 14:51 |
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Nalesh posted:I want most of that UI on pc
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# ? Jan 30, 2016 15:03 |
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How do you guys feel about bunk beds? They seem kinda useless and a liability since being in a dorm decimates the prisoners need for privacy, but the only way to repair that need is for them to stay in a private cell.
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# ? Jan 30, 2016 15:42 |
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Dongattack posted:How do you guys feel about bunk beds? They seem kinda useless and a liability since being in a dorm decimates the prisoners need for privacy, but the only way to repair that need is for them to stay in a private cell. I really like them as a scalable protective custody solution in a small prison.
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# ? Jan 30, 2016 16:08 |
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zedprime posted:There's some discussions in the last couple pages about why dorms. I've never applied them widescale to a prison, but those who do usually say the privacy need isn't a huge deal, especially because dorms are big enough to stock with need meeting items to take care of every other need. The bigger problem is dorms can make for very dynamic escapes because everybody goes so you need to keep up on your tunnel finding. I used them to make a cell block ala Prison Break where inmates are in 2x3 cells with a bunk bed, toilet and some books. MaxSec did not like that and threw a neverending hissyfit, but i switched that cell block to MedSec and they accept it. Everyone is more concerned about this loving gangleader that can't stay out of solitary right now anyway.
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# ? Jan 30, 2016 19:19 |
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Not every prisoner has a privacy need either. It seemed to be less than half last time I played.
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# ? Jan 31, 2016 10:24 |
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Gang leaders are kinda eehhhhh. The Alpha vid that introduced them made it seem like they were these criminal masterminds operating in the shadows, cause they save cheated in gang leaders without traits. In reality you get these legendary "extremely volatile" crackpots that can't go 24 hours without seeing the inside of solitary and shutting their gangs down in the process with a massive hissyfit. Hope they make another pass at it soon.
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# ? Jan 31, 2016 15:31 |
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Is there a mod or something that allows you to have more prisoner levels? Like more than low/med/high/death. Would help a lot with staggering several parts of your prison during mealtime.
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# ? Feb 2, 2016 22:23 |
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Nalesh posted:Is there a mod or something that allows you to have more prisoner levels? Like more than low/med/high/death. Would help a lot with staggering several parts of your prison during mealtime. Do you only have one canteen or something?
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# ? Feb 2, 2016 23:48 |
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Staggering them means less prisoners in one place, which means they're easier to control, also lets one cell block cook for the block before. Also wish there was a way to have like indoor guard towers, like maybe use a shop like thing to let them shoot out of?
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# ? Feb 3, 2016 01:56 |
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# ? May 28, 2024 06:39 |
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Nalesh posted:Staggering them means less prisoners in one place, which means they're easier to control, also lets one cell block cook for the block before.
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# ? Feb 3, 2016 02:21 |