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Kenshin posted:Holy crap, I leave to go to my team's standup meeting while beagle was doing great in the rescue civilians mission and come back and it's near squad wipe. He started off strong by rescuing like 5 of 6 civvies early, but then it turns out swarms of enemies were lurking in the distance.
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# ? Feb 1, 2016 19:12 |
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# ? May 21, 2024 18:23 |
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Adnor posted:Supposedly everyone who bought the game before the 25th of january will get a region free key, at least that's what Nuuvem's Support told me. I bought it today as it popped up on my isthereanydeal.com feed and contacted support for a refund. Both isthereanydeal.com and the Nuuvem store page are usually pretty reliable about taking region restrictions into account. beer_war fucked around with this message at 19:15 on Feb 1, 2016 |
# ? Feb 1, 2016 19:12 |
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dogstile posted:One of his bad points was "i missed a 95% shot". That alone is worth ridiculing. Some people feel like strategy games should be largely predictable. A lot of games have behind-the-scenes fudging to avoid that situation where you get put into a bad situation when you take what should be a safe shot. I personally like the unpredictability and scrambling to compensate for bad luck that is a central part of XCOM experience but it's also valid to not enjoy what amounts to "you did everything right and still got screwed" elements of strategy game design. It depends on what you're looking for. That said if the biggest criticism of XCOM 2 is "it's XCOM 2" then that's a good thing.
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# ? Feb 1, 2016 19:12 |
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Zomborgon posted:... Replacements? Boy, you're in for a rough surprise.
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# ? Feb 1, 2016 19:15 |
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95% chance to hit means a 5% chance to miss.
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# ? Feb 1, 2016 19:19 |
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Ravenfood posted:Early-game ones, yeah. All the aliens look bumped up much higher in the tech tree. Lancers seem to roughly fill the same spot that the old Chryssalids did in terms of where they come into the campaign. I'll give you that. Didn't they get a health drain, though? I can see them as an early-midgame enemy to make sure you got squad size (or can work without it).
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# ? Feb 1, 2016 19:24 |
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"Operation Perilous Doom" I have a good feeling about this!
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# ? Feb 1, 2016 19:27 |
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Operation Perilous Doom. This campaign is over. Edit: Beaten so hard.
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# ? Feb 1, 2016 19:27 |
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What does "Shaken" mean?
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# ? Feb 1, 2016 19:27 |
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pretty sure Beagle is completely hosed in this playthrough, but he's clearly not going out without putting up a big fight
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# ? Feb 1, 2016 19:27 |
CharlieFoxtrot posted:95% chance to hit means a 5% chance to miss. At least it is not Final Fantasy Tactics where 99% hit chances means you will miss twice and be countered with a hit kill 100% of the time.
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# ? Feb 1, 2016 19:28 |
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CharlieFoxtrot posted:What does "Shaken" mean?
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# ? Feb 1, 2016 19:29 |
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I want to watch Beag's stream but it's so close to release I also want to wait and see the cinematics and stuff for the first time myself By the way, at least 2 aliens can raise Psi zombies, do we know that only "humans" (ADVENT aren't really...) can be raised? Because can you imagine a horde of Muton or Chryssalids zombies running at you with 3 times their normal HP?
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# ? Feb 1, 2016 19:29 |
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CharlieFoxtrot posted:What does "Shaken" mean? Soldiers who take grave wounds suffer penalties (exactly what they are I don't know) until they can exorcise their ghosts in a mission (getting a kill I think)
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# ? Feb 1, 2016 19:29 |
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emTme3 fucked around with this message at 02:22 on Mar 31, 2022 |
# ? Feb 1, 2016 19:30 |
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CharlieFoxtrot posted:95% chance to hit means a 5% chance to miss. The displayed hit rate in a game (including the original XCOM) is not really the actual hit rate. Not in the least because 100% hit rate shots could still miss in XCOM for minor reasons. A lot of games fudge things up and down for this reason. Ravenfood posted:Its the new critical will loss effect. You keep it until you go through a mission without taking damage, then you get all the will back and (possibly?) a few extra on top of it. That's pretty awesome.
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# ? Feb 1, 2016 19:30 |
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Yeah you get bonus will if you get rid of shaken. I expect it's to give players a little carrot for not benching their soldier forever.
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# ? Feb 1, 2016 19:32 |
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ImpAtom posted:The displayed hit rate in a game (including the original XCOM) is not really the actual hit rate. Not in the least because 100% hit rate shots could still miss in XCOM for minor reasons. A lot of games fudge things up and down for this reason. Isnt it usually because of rounding up to whole numbers? 99.5% hit i still a .5% miss chance but it would be rounded up to 100 on the display.
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# ? Feb 1, 2016 19:32 |
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Bremen posted:"Operation Perilous Doom" It's Muton time
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# ? Feb 1, 2016 19:32 |
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emTme3 fucked around with this message at 02:22 on Mar 31, 2022 |
# ? Feb 1, 2016 19:33 |
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Furnaceface posted:Isnt it usually because of rounding up to whole numbers? 99.5% hit i still a .5% miss chance but it would be rounded up to 100 on the display. Yeah with XCOM IIRC it was that they rounded to the closest whole number so technically a 99.9% chance hit would be come 100% but could still miss.
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# ? Feb 1, 2016 19:34 |
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splifyphus posted:Pretty stoked to see a famous LPer with dozens of hours logged in the game go down in flames on his first campaign in the full version. You're hosed, beagleman! He didn't help himself by basically abandoning 3 of his best men in an effort to keep one alive.
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# ? Feb 1, 2016 19:37 |
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Josef bugman posted:He didn't help himself by basically abandoning 3 of his best men in an effort to keep one alive. That wasn't a choice
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# ? Feb 1, 2016 19:38 |
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Demiurge4 posted:That wasn't a choice e: Fewer enemies seem to one-hit kill you compared to Thin Men too, even with crits. Losses seem more recoverable because its harder to die, but easier to be wounded for a while. Ravenfood fucked around with this message at 19:43 on Feb 1, 2016 |
# ? Feb 1, 2016 19:40 |
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These Faceless are beautiful, poor Beagle.
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# ? Feb 1, 2016 19:40 |
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I hope theres a 0 Day mod for a Beaglerush voice pack. And Doorn and Friendly too.
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# ? Feb 1, 2016 19:41 |
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Yeah if I am playing Legendary the fuckers are getting left behind.
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# ? Feb 1, 2016 19:47 |
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ImpAtom posted:Some people feel like strategy games should be largely predictable. A lot of games have behind-the-scenes fudging to avoid that situation where you get put into a bad situation when you take what should be a safe shot. I personally like the unpredictability and scrambling to compensate for bad luck that is a central part of XCOM experience but it's also valid to not enjoy what amounts to "you did everything right and still got screwed" elements of strategy game design. It depends on what you're looking for. Just because they like their games a certain doesn't mean they are immune to being ridiculed for liking things that way though. And it is kind of telling that the editing room has some odd priorities sending the guy who likes shooters on the PS4 to play a PC turn-based strategy game. I will say though, at least he researched his history, even if he didn't quite get that modding for XCOM was more of a miracle work than "made for it".
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# ? Feb 1, 2016 19:48 |
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LOL Van Doorn is a loon
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# ? Feb 1, 2016 19:54 |
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"We're getting chatter from some clown called Van Doorn" oh my god gently caress you bradford
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# ? Feb 1, 2016 19:54 |
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There is a Van Doorn idle blurb in the base, GOTY
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# ? Feb 1, 2016 19:54 |
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Y'all are getting bent out of shape for that guy's 95% comment.
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# ? Feb 1, 2016 19:55 |
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Bradford, you meanie, Van Doorn worked so hard to get that message out.
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# ? Feb 1, 2016 19:55 |
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Bradford and Doorn for Super Smash DLC
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# ? Feb 1, 2016 19:57 |
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Really disappointed that controller support isn't in at launch. Anything from the stream that makes it look like it would be hard to do for a modder?
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# ? Feb 1, 2016 19:57 |
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So the three mods the Long War team are going to have out at launch are submachine guns, an officer version of the Muton and a Squad Leader class.
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# ? Feb 1, 2016 19:58 |
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Holy cow, is that Abraham Lincoln?
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# ? Feb 1, 2016 19:59 |
Ravenfood posted:Fewer enemies seem to one-hit kill you compared to Thin Men too, even with crits. Losses seem more recoverable because its harder to die, but easier to be wounded for a while. As much as Its Xcom is important, I can't say I'm sad about this. Early game there is nothing more irritating than having someone in a good position behind full cover miss a clean shot, then having a Thin Man crit them for ten damage because gently caress you
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# ? Feb 1, 2016 20:05 |
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Demiurge4 posted:Yeah you get bonus will if you get rid of shaken. I expect it's to give players a little carrot for not benching their soldier forever. We have found the cure for PTSD! Just kill some dudes.
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# ? Feb 1, 2016 20:05 |
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# ? May 21, 2024 18:23 |
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That's, uh, one interesting overlook spot you have there Advent.
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# ? Feb 1, 2016 20:06 |