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Does anyone know of a place to preorder with any sort of discount at all? GMG apparently doesn't have any US keys for the normal version, just a season pass or something.
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# ? Feb 2, 2016 01:30 |
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# ? May 21, 2024 10:17 |
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counterfeitsaint posted:Does anyone know of a place to preorder with any sort of discount at all? GMG apparently doesn't have any US keys for the normal version, just a season pass or something. I think I saw something about the VIP section of GMG earlier, whatever that means.
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# ? Feb 2, 2016 01:33 |
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This is the thing with Beagleluck for me - it's all a matter of chances, so the point is to just keep trying! Because sooner or later, he'll get that super duper lucky thing and he can improvise on that on a mile through all the bad luck shots. He just needs to survive them first. I believe in you, Beags!
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# ? Feb 2, 2016 01:33 |
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counterfeitsaint posted:Does anyone know of a place to preorder with any sort of discount at all? GMG apparently doesn't have any US keys for the normal version, just a season pass or something. I have the same question but
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# ? Feb 2, 2016 01:34 |
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emTme3 fucked around with this message at 02:27 on Mar 31, 2022 |
# ? Feb 2, 2016 01:37 |
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Lotish posted:They don't scale as far as I can tell--they can be destroyed with enough damage and harder hitting units are going to clear them out faster, possibly even immediately, at which point all fire is on you again. They may be an early game hail mary but late game joke of a slot. Obviously this is all speculation but I think they'll even be useful in late because they just ignore certain abilities but enemies will keep wasting their turn trying to use them on the mimic. Imagine high level psi units wasting their time trying to mind control them and such. Even if they only work in the early/mid game though they will still be super useful as a free way out of any bad pod you encounter for a turn.
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# ? Feb 2, 2016 01:37 |
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Yeah confirming: GreenManGaming still has keys for $46.19 in their VIP section: http://www.greenmangaming.com/vip/ Just login or whatever.
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# ? Feb 2, 2016 01:41 |
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I also love how this is the top seller on Steam already. That's a big deal.
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# ? Feb 2, 2016 01:42 |
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splifyphus posted:I'm not saying they shouldn't do support stuff, and I'm not saying that that support stuff isn't hell of dangerous when they have offensive units to back them up, I'm saying they should be smart enough to know when taking a shot is the best option (ie: when they don't have any cover from other units, when they have a flank, when they have a shot on someone who's damaged, when they can't run, etc). In the book (which I'm not sure if it is 100% canon or not), they are pure psi units, and never fire a single shot. So them passing up shots to try and mind control someone is exactly in line with what little bit of the lore exists.
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# ? Feb 2, 2016 01:43 |
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AlternateAccount posted:Yeah confirming: Thanks, this worked!
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# ? Feb 2, 2016 01:48 |
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Anyone have any luck cancelling Preorders on Steam?
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# ? Feb 2, 2016 01:50 |
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AlternateAccount posted:I also love how this is the top seller on Steam already. That's a big deal. Every new game on steam goes to top seller.
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# ? Feb 2, 2016 01:51 |
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Fuzz posted:Anyone have any luck cancelling Preorders on Steam? Should be able to refund it like any other game.
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# ? Feb 2, 2016 01:52 |
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Jamball is on now, telling begal off. "Have something to eat you *unintelligible*" E Rougey fucked around with this message at 01:59 on Feb 2, 2016 |
# ? Feb 2, 2016 01:55 |
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AlternateAccount posted:I also love how this is the top seller on Steam already. That's a big deal. Well it's not really having any competition (aside from Tomb Raider). The Withness is fifth and it's selling ~5000 units/day.
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# ? Feb 2, 2016 01:58 |
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splifyphus posted:But ignoring them isn't dangerous at all, it's the ideal way to go. Beagle hasn't said anything disparaging about the sectoids, but from the first mission that had them he's vocally and deliberately pursued a strategy of going for the damage dealing units before the sectoids because it's not that big of a deal if they're the only units left on the field when the turn ends. If they run, they can be dealt with later. If they psy, they can be massacred by the rest of the now available squad. Either way, they probably won't take an extremely dangerous shot on your precious soldiers. It's a boring, cookie cutter tactical approach that only works because they're too predictable. The point is that ayys being inflexible and predictable is what makes Xcom work. It isn't a reality simulator. 4-6 troops getting into a fight with 3-5 troops is real world incompetence, because you are going to take unacceptable losses doing that, unless you have massive force multipliers. The Xcom Firaxis makes is like a tactical puzzle game. The puzzles will give you a bloody nose if you solve them wrong or don't damage control bad luck properly, but are pretty easy if you solve them right. You solve them enough times that you screw up sooner or later, and what matters is that the AI is dangerous to you then, even though it is predictable, and the fun factor is climbing out of the hole by knowing how the different ayys will behave. What mixes things up isn't the AI being adaptive and a killer, but missing 80% shots, bad pod scatters, and needing to fit the 'obvious' tactics to the cover you have to work with.
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# ? Feb 2, 2016 01:58 |
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I think it's fine that sectoids are support oriented but don't shoot. Conceptually the idea of a force multiplier unit is interesting and cool. The problem is if it's optimal to always kill them last and you just hope you kill everything fast enough that they're not a problem. There should be a compelling reason to kill the sectoid before his friends sometimes. I'm going to reserve judgement before I play some myself, but if it turns out that leaving sectoids for last is always the right move I might throw together a mod to balance it out. My first thought is the Intimidate ability from EU if one of the sectoid's nearby allies dies from an attack that doesn't also damage the sectoid. Doesn't scale with enemy strength, and it has no effect if you use AoE on the pod, but it's highly significant early game with low-will rookies and the sectoids pod buddies being ADVENT goons that die in one hit.
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# ? Feb 2, 2016 01:59 |
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Is the Central guy supposed to be Bradford?
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# ? Feb 2, 2016 02:00 |
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They tend to run and grab friends but it remains to be seen how scary that is compared to getting shot in the face by a trooper
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# ? Feb 2, 2016 02:01 |
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Tenzarin posted:Every new game on steam goes to top seller.
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# ? Feb 2, 2016 02:01 |
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Seems like a simple fix of making super good shots more of a priority than psi abilities.
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# ? Feb 2, 2016 02:02 |
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Kris xK posted:Is the Central guy supposed to be Bradford? after 20 years of living like a hobo in montana, yes
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# ? Feb 2, 2016 02:03 |
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I hope Jamball uses Rules of Nature more than Beagle. So many opportunities for chopping stuff up missed!
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# ? Feb 2, 2016 02:14 |
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Speedball posted:I hope Jamball uses Rules of Nature more than Beagle. So many opportunities for chopping stuff up missed! Beagle seems to prefer scout specced rangers and honestly it seems like the machete is nearly useless if you're not Sword Man specced. Baseline sword can't match the shotgun's damage output and forces riskier positioning.
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# ? Feb 2, 2016 02:16 |
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Coolguye posted:after 20 years of living like a hobo in montana, yes That worthless fucker should have stayed a hobo in Montana! Or better yet, Gary, Indiana!
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# ? Feb 2, 2016 02:20 |
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Was wondering where the old thread went! Amazing work on the OP. The Doorn videos in particular. Can't fuckin wait to get my hands on this game and get destroyed in classic difficulty.
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# ? Feb 2, 2016 02:21 |
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Guys. Guys. I want this game. Really badly. I'm so ready for some more loving X-Com. Also, there're no plans to bring this to iPad like they did with the last game, are there? Because this would probably make a fantastic morning train-ride game.
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# ? Feb 2, 2016 02:27 |
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Sectoids should take good shots when they have them instead of ignoring flanking kill shots to raise a zombie Grenadiers, Phantom scouts and Gunslingers are all incredibly strong Jockeying the doom ticker is definitely the ideal geoscape strategy because it creates new time out of thin air that you wouldn't otherwise have against the Avatar project XCOM 2 is an amazing game
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# ? Feb 2, 2016 02:31 |
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GO TO BED EDIT: Seriously though thanks for the stream, I'm working out of a clients public office today which can best be described as "boring as batshit" so you really made my morning. Rougey fucked around with this message at 02:36 on Feb 2, 2016 |
# ? Feb 2, 2016 02:34 |
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Spiritus Nox posted:Guys. I can't possibly imagining this game fitting on an iPad. That'd be cool though.
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# ? Feb 2, 2016 02:36 |
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Spiritus Nox posted:Guys. They said they won't. Which is a shame, because the iPad EW port is solid and is the best game out for iPad.
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# ? Feb 2, 2016 02:38 |
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Beagle posted:Sectoids should take good shots when they have them instead of ignoring flanking kill shots to raise a zombie As a dude who used to think that I was too good to watch other dudes play video games, I just wanna say that you work some kind of magic to make it so enjoyable to experience the RNG with ~8500 other dudes.
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# ? Feb 2, 2016 02:42 |
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I have to work the entire weekend when this comes out Goddammit.
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# ? Feb 2, 2016 02:43 |
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64bitrobot posted:I can't possibly imagining this game fitting on an iPad. Can it really be that much bigger than one, do you think? Most of the changes I've seen, besides the stealth bit at the start of new missions, seem more like refinements of existing mechanics than something that would add that much of a processing headache. I mean, they'd have to tone the graphics down, sure, but that's not why I'm on board anyway so whatever. Cathode Raymond posted:They said they won't. Goddammit. Full stop? Explicitly said "we're not gonna do it?" Not just "we're not doing it right now?"
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# ? Feb 2, 2016 02:44 |
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I am not calling in sick on Friday to play this video game. I am 35 years old and cannot be doing that kind of poo poo anymore. I am not going to do it. I will not do it! Probably gonna do it
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# ? Feb 2, 2016 02:45 |
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Spiritus Nox posted:Can it really be that much bigger than one, do you think? Most of the changes I've seen, besides the stealth bit at the start of new missions, seem more like refinements of existing mechanics than something that would add that much of a processing headache. I mean, they'd have to tone the graphics down, sure, but that's not why I'm on board anyway so whatever. I don't know if they said "never" but I remember one of the previews saying that they wanted to beef up the graphics and focus on PC versions and had no plans to bring it to iPad, so I think it would be way too optimistic to hope for a tablet port out a year after the PC release like we did with EU, if we even see one at all.
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# ? Feb 2, 2016 02:53 |
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EndOfTheWorld posted:I am not calling in sick on Friday to play this video game. I am 35 years old and cannot be doing that kind of poo poo anymore. I am not going to do it. I will not do it! Be a responsible adult and use a vacation day. That's what I did.
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# ? Feb 2, 2016 02:54 |
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I'm working from home friday, so I'm going to pull some retarded 4am-noon poo poo or something so I don't waste a second of alien hunter barbie makeover time
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# ? Feb 2, 2016 02:56 |
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EndOfTheWorld posted:I am not calling in sick on Friday to play this video game. I am 35 years old and cannot be doing that kind of poo poo anymore. I am not going to do it. I will not do it! I also have tickets to a festival on Sunday that I got back What I'm saying is, chuck a sicky. Rougey fucked around with this message at 02:59 on Feb 2, 2016 |
# ? Feb 2, 2016 02:57 |
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# ? May 21, 2024 10:17 |
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I am so glad right now that my crotchety old weakling PC is too geriatric to be burdened with X-COM 2 to tempt me into doing something extremely irresponsible.
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# ? Feb 2, 2016 02:57 |