|
I guess this is just Beagle being abusive (self described) with the game mechanics, but how do you guys feel like the whole doom clock thing works out? To go into a little detail, you get that 18/22 day timer when the clock fills up, and you have to beat a blacksite mission to set it back (or you lose). But progressing the story in some cases also sets the clock back. So Beagle said he had his campaign set up so he completely ignores the main story missions (that presumably make more enemies appear, etc) in order to squeeze out more time from the doom clock (the 18 days or w/e that you wouldn't get if you were rushing to set the clock back), and then just does a huge chain of them all in one go to finish the game, or finishes them off whenever he needs to set the clock back. Doing it this way it seems like you can actually get more time before nastier stuff starts appearing in your game and rush certain research projects. For example, I'm pretty sure based on what I saw that the codex doesn't appear at all in your game before a certain story mission completes (skulljacking someone). Killing said enemy the first time also sets the clock back. So you can potentially get an extra 18-20 days to get important research done before you have to progress the story and deal with harder poo poo. Am I wrong about this? I guess you're gambling on mission success, but it seems pretty strong.
|
# ? Feb 2, 2016 09:45 |
|
|
# ? May 18, 2024 11:52 |
|
The Kins posted:If it hasn't been explicitly stated on the Steam page or by the publisher, assume around 10am Seattle time (or for the Aussies, 5am Saturday). If it's any earlier? Pleasant surprise! That's about 29 hours later than a local midnight release oh well
|
# ? Feb 2, 2016 09:48 |
|
Operant posted:I guess this is just Beagle being abusive (self described) with the game mechanics, but how do you guys feel like the whole doom clock thing works out? It's probably similar to EU/EW's base assault. You still got increasingly difficult enemies if you put it off, but the sectoid commander didn't show up until after that.
|
# ? Feb 2, 2016 09:48 |
|
Wonder why they are being so quiet about pre load time and unlock time. Really hoping it unlocks at midnight in each region on steam. I'm going to be really sad if it doesn't unlock till Saturday in Australia when I could have bought it in a store on Friday.
|
# ? Feb 2, 2016 09:50 |
|
I'm getting moderate amounts of hype. Is the stealth mechanic always on/off for the whole squad? Is it possible to, say, have a single stealthy trooper complete the objective while the rest of the squad draws attention by blowing everything up?
|
# ? Feb 2, 2016 09:55 |
|
Illegal Username posted:I'm getting moderate amounts of hype. http://xcom.wikia.com/wiki/Ranger_Class_(XCOM_2) ... this is your chap. Although without the conceal button, once you're out - you're out. The rest of the squad cloaks and un-cloaks as a team. And hype - this has fixed every single issue I had with EU/EW and has brought every single improvement I could and couldn't have thought of (and I have over 600 hours in EW - or roughly two Long War playthroughs). Some small hype here. Just a smidgeon. e: Actually, no. Guns still stick into walls. gently caress this noise, I'm out. BAD GAME. Salt n Reba McEntire fucked around with this message at 10:02 on Feb 2, 2016 |
# ? Feb 2, 2016 09:57 |
|
Raged posted:Wonder why they are being so quiet about pre load time and unlock time. Really hoping it unlocks at midnight in each region on steam. I'm going to be really sad if it doesn't unlock till Saturday in Australia when I could have bought it in a store on Friday. Actually that's a fair point, EB Games has XCOM 2's release date down as 5th Feb. Would be strange to sell a game from the 5th that only unlocks early morning on the 6th, when they could sell it on the Saturday 6th and make a fair whack more money from Saturday trading. My bet will be on it unlocking the day of the 5th.
|
# ? Feb 2, 2016 09:58 |
|
Matt141 posted:Thanks, it worked. We don't get the key, so we don't get to pre-load. A shame, I have unlimited bandwidth here. Another thing I'm really worried about is getting screwed out of the game. I originally bought XCOM2012 as part of a Bioshock Infinite pre-order pack, which got me all 3 Bioshocks + EU. But a week after I got it, my access got loving disabled because it turned out GMG had given out duplicate CD keys, and I had to slowly wrangle this information out of GMG and Steam support. It's been 3 years. I really hope I haven't been screwed again.
|
# ? Feb 2, 2016 10:02 |
|
Konig posted:Actually that's a fair point, EB Games has XCOM 2's release date down as 5th Feb. Would be strange to sell a game from the 5th that only unlocks early morning on the 6th, when they could sell it on the Saturday 6th and make a fair whack more money from Saturday trading. My bet will be on it unlocking the day of the 5th. If they're planning for any kind of preload over Steam, that'd go without saying.
|
# ? Feb 2, 2016 10:03 |
|
Moogle posted:And hype - this has fixed every single issue I had with EU/EW and has brought every single improvement I could and couldn't have thought of (and I have over 600 hours in EW - or roughly two Long War playthroughs). Some small hype here. Just a smidgeon.
|
# ? Feb 2, 2016 10:07 |
|
Pierson posted:I've been intentionally keeping myself in the dark so apologies if this has been asked before: Do enemies still work the same as in XCOM1 where once they are discovered they immediately get a 'free' movement action to scuttle off into cover? Initially your squad often starts in 'concealment', meaning enemies have a hard time spotting you if you're behind any kind of cover. So they definitely don't scurry off then and you get a free first ambush on them using an opener + overwatch from every other soldier, for example. After that, though, concealment ends for all classes, except perhaps the Ranger that may stay in it solo and keep scouting for you, and the old discovery rules of XCOM1 and scurry action ensues then (although even there...there are certain abilities, like one particular sniper ability, that allow you to overwatch hit even those guys, if you're smart and set yourself up right beforehand).
|
# ? Feb 2, 2016 10:10 |
|
Beagle posted:Despite my current fatigue I am very happy to know I have entertained in that regard. Thank you! Thank you for keeping me entertained for 7h yesterday. Viewer count was almost over 9000.
|
# ? Feb 2, 2016 10:10 |
|
Pierson posted:I've been intentionally keeping myself in the dark so apologies if this has been asked before: Do enemies still work the same as in XCOM1 where once they are discovered they immediately get a 'free' movement action to scuttle off into cover? Yes and no; with the introduction of the Concealment stealth mechanic, Beaglerush (a popular streamer) found that if the enemy discovers you while you're in stealth, they scattered, you get an easily-set-up Overwatch round, and then you get another full round of positioning and firing, so potentially 12+ shots. So the devs adjusted the enemy AI so they have a chance to fire immediately at out-of-cover soldiers when they discover them. Adds a bit of risk to an otherwise risk-free and kind of cheesy maneuver.
|
# ? Feb 2, 2016 10:13 |
|
Cyclomatic posted:Sectoids do support stuff, which is super dangerous if they have units to support. Sectoids like to run away and link up with a new pod and activate them, which is really dangerous for the player, when the sectoid is the last ayy standing so ignoring them is actually dangerous. It's not a binary choice of "Ineffectually gently caress around" or "Hivemind deathswarm". When a Sectoid sits in easy flanking range and raises a zombie at the far side of the screen it's just signing its own death warrant. You're not going to run over and fight the zombie, who has to be in melee range and doesn't get to move until the next alien turn, you're just going to move slightly and kill the Sectoid and the zombie will despawn. It's stupid. They should use support moves when they have range and other troops they can support, but close up they need to start shooting or you can safely ignore them. Personally, I want the AI to be playing optimally but "realistically" - by which I mean the aliens should want to fight well but preserve their life. No kamikazes for the smart aliens, although of course Zerkers and Zombies etc charge in, but other than that they should be doing their best to murder your dudes. Cyclomatic posted:Beagle wasn't shy about expressing concern about overwatch trapping. If he thought sectoid AI was a problem, it stands to reason he would flat out say it. Beagle posted:Sectoids should take good shots when they have them instead of ignoring flanking kill shots to raise a zombie
|
# ? Feb 2, 2016 10:18 |
|
I think one of the best things about Beagle's XCOM2 streams are the donation trolls. Dr_Vahlen going on about explosives, Mr. Clippy asking if the commander needs help with that berserker and 3 donating $3 dollars every 10 minutes. Edit: Also Beagle referring to the mimic beacon as a squeaky toy.
|
# ? Feb 2, 2016 11:46 |
|
So I know the game comes out on Friday, but it does it come out like, midnight release or regular steam update time? Just trying to decide if I should stay up or sleep early on Thursday. Edit: Ah poo poo, literally asked on this page. That'll teach me to not refresh.
|
# ? Feb 2, 2016 12:34 |
|
In their most recent stream they said they'd be talking "soon" about preloading and launch times, so I suspect it'll probably be Midnight local time.
|
# ? Feb 2, 2016 12:39 |
|
Which of the classes make for decent "Infantry" squaddies? You know, reliable shooters than can either be specced for Overwatch or magdumping?
|
# ? Feb 2, 2016 13:07 |
|
Basically every class can be good at either of those from what I've seen. Sharpshooter and Specialist get skills to allow them to overwatch fire on multiple targets, while Grenadier and Ranger have trees for firing multiple times in one turn or firing on multiple targets.
|
# ? Feb 2, 2016 13:15 |
|
The rookie.
|
# ? Feb 2, 2016 13:16 |
|
toasterwarrior posted:Which of the classes make for decent "Infantry" squaddies? You know, reliable shooters than can either be specced for Overwatch or magdumping? Probably specialist, has most overwatch-related skills on it: Covering fire - Fire on any enemy action, not just move(also happens before they do it) Ever vigilant - if you spent both actions on moving you automatically enter overwatch Guardian - every successful overwatch has 50% chance to not count as spent overwatch for the turn, basically letting you fire at the same target again or at something else if you killed it. Threat assessment - Friendly protected by gremlin's aid protocol goes to a covering fire overwatch
|
# ? Feb 2, 2016 13:40 |
|
Pyromancer posted:Probably specialist, has most overwatch-related skills on it: That last one is going to be really good for flanking moves. Move a guy over and flank 2 or more dudes, he shoots one and then you aid protocol him. The other one is pretty much hosed. It also has a lot of synergy with that ranger skill which makes the next shot against the guy miss. Now they can't just shoot him to remove the overwatch. It looks like they've really took a good look at the skills. Although chain shot just seems like a really lovely rapid fire.
|
# ? Feb 2, 2016 13:45 |
|
Good stuff, thank you guys. I hope putting Specialists in exosuits gives them enough firepower to compensate for not being gunner-specced Grenadiers.
|
# ? Feb 2, 2016 13:51 |
|
Operant posted:I guess this is just Beagle being abusive (self described) with the game mechanics, but how do you guys feel like the whole doom clock thing works out? Beagle's being extremely ballsy, and though he's good enough to get away with it, if you get wiped before the timer you could possibly lose the game. Personally I wouldn't risk it since the cost is too severe.
|
# ? Feb 2, 2016 13:59 |
|
dogstile posted:That last one is going to be really good for flanking moves. Move a guy over and flank 2 or more dudes, he shoots one and then you aid protocol him. The other one is pretty much hosed. It also has a lot of synergy with that ranger skill which makes the next shot against the guy miss. Now they can't just shoot him to remove the overwatch. It really does, which is why I was so confused when beagle took it in the stream. I guess it must have some use! I also don't feel as though what was happening with the doom clock was abusive at all. To be perfectly honest, I feel it might be required to even have a chance at beating legendary. Also as far as sectoids ignoring flanking kill shots, unless I'm wrong, I've only ever seen sectoids do as much damage as regular troopers? 3 on a basic hit and 4 on a crit? That wouldn't always be a kill, if your guy is uninjured. Yeah it will take them out for a while if they get shot, but they wouldn't automatically die.
|
# ? Feb 2, 2016 14:08 |
|
The Specialist is the only rifle class, each class has their own weapon but I don't remember if you can change them out in this game too.
|
# ? Feb 2, 2016 14:12 |
|
Psychics have rifles, and rangers can use them.
|
# ? Feb 2, 2016 14:18 |
|
chaos rhames posted:Psychics have rifles, and rangers can use them. Oh, the ranger thing is good news, though the shotguns seem a bit more reliable in this than when I used them in EW.
|
# ? Feb 2, 2016 14:19 |
|
Shotguns are unholy murder engines in XCOM2 because weapon mods exist to basically make them nearly 100% guaranteed crit sticks at surprising range compared to the first game. I was a huge "rifles on assaults all game until Alloy Cannons provide so much damage that it's worth giving up flexibility" guy in EU/EW, but I can't see a compelling reason to use an assault rifle unless you're required to in this one.
|
# ? Feb 2, 2016 14:39 |
|
Xoidanor posted:Wait what the gently caress? Seriously? I think they confirmed this a while back, they've made some comments on looking into it after the release but I wouldn't get too excited about it.
|
# ? Feb 2, 2016 15:00 |
|
I can't wait to start playing with the advanced warfare center. Just the possibility of getting killzone on my non-sniper troops makes me giddy. Considering Killzone was already my favorite ability in the game that I've seen.
|
# ? Feb 2, 2016 15:02 |
|
What's the cheapest way I can get this game
|
# ? Feb 2, 2016 15:09 |
|
Wait, you can put non-shotguns on Assaults in 1? How the gently caress did I not know this
|
# ? Feb 2, 2016 15:11 |
ZenVulgarity posted:What's the cheapest way I can get this game http://www.greenmangaming.com/vip/
|
|
# ? Feb 2, 2016 15:11 |
|
What about kinguin or whatever
|
# ? Feb 2, 2016 15:12 |
|
Just shows Dragon's Dogma and some Lego game to me. Must be a UK or US only thing.
|
# ? Feb 2, 2016 15:13 |
|
So I'm watching parts of Jamball's stream from after beagle stopped last night. ...Apparently Wetwork is retroactive. Your soldiers can apparently gain retroactive experience.
|
# ? Feb 2, 2016 15:19 |
|
The research tree seems kinda short if you go by Beagle's progress last night. By the end of the stream he had plasma weapons available as an option, albeit at a long research time, but he also had only one scientist the whole game.
|
# ? Feb 2, 2016 15:20 |
|
64bitrobot posted:So I'm watching parts of Jamball's stream from after beagle stopped last night. ...Apparently Wetwork is retroactive. Your soldiers can apparently gain retroactive experience. Sheeeit, who the hell wouldn't pick it then?
|
# ? Feb 2, 2016 15:21 |
|
|
# ? May 18, 2024 11:52 |
I am sure that this has been asked before, but is there a chance for VPN fun if GMG sends their keys out early? I am more than happy to become a 4-second citizen in exchange for Xcom early
|
|
# ? Feb 2, 2016 15:23 |