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Thyrork posted:E: There's also something disquieting in watching the global casualty rate slowly rise as the war goes on. I'm sorry shipping half a world away! I didn't have radar coverage to save you! Pomp posted:Xenonauts is X-com without the atmosphere, charm or visual direction. As for the visual direction, imo it's mostly just the battlescape sprites that are rear end. All the Xenopaedia art and base screen backgrounds and stuff look great and I don't mind the soldier graphics either. But, yeah, those sprites are awful.
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# ? Feb 3, 2016 01:37 |
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# ? May 21, 2024 18:27 |
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Xenonauts is OK in my book, it does have a lot going for it that's been mentioned, but I always felt it didn't have... energy, I guess. Not the same sort of the original X-COM have. The Railgun thing is kickass, mind.
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# ? Feb 3, 2016 01:39 |
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Nordick posted:Not to mention when the UFOs stage an aerial terror bombing somewhere that's out of range of all your planes and then the casualty rate jumps up by like 50 000. A failed terror mission ending in a nuclear strike was 100% material. It absolutely has its charms, but its not that cheesy UFO + 90's comic book charm and instead is more like older sci-fi "everything is a human in a rubber suit" Star trek charm. Cosmic Afro posted:Xenonauts is OK in my book, it does have a lot going for it that's been mentioned, but I always felt it didn't have... energy, I guess. Not the same sort of the original X-COM have. Combined with Science Guy being the best NPC, I can agree this is the fairest view on Xenonauts.
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# ? Feb 3, 2016 01:46 |
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Xenonauts is pretty hard to recommend at its price tag, especially with OpenXCOM around. It's an okay game that achieves what it sets out to be - basically it's a slightly modernized old X-COM games with some quality of life features to reduce tedium. There are some gameplay issues, psionics are bullshit and the game has weird ways of calculating trajectories (don't even think of doing an Ironman unless you like the thought of a soldier accidentally throwing a grenade into a haystack right in front of him and blowing himself up) and dealing with objects/cover in general, but it's decent. Just not worth as much as they're asking for imo. Good game to pick up on a sale, basically.
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# ? Feb 3, 2016 01:53 |
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You notice that most X-LIKES (XCOM clones) have either inventory management or soldier skill trees, but not both? Why is that?
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# ? Feb 3, 2016 02:00 |
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Junpei posted:You notice that most X-LIKES (XCOM clones) have either inventory management or soldier skill trees, but not both? Like in Xenonauts you've got no classes but you'll have soldiers with (lovely) pistols and riot shields packing lots of grenades and a medkit for breaches and support, while another one may just have a sniper rifle and not enough strength for anything beyond that but an emergency smoke grenade.
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# ? Feb 3, 2016 02:08 |
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Thyrork posted:A failed terror mission ending in a nuclear strike was 100% material. I liked the Engineer too. Da comrade, we can build it. The base getting more and more sophisticated as you advance in tech was also a really neat touch.
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# ? Feb 3, 2016 02:10 |
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Wizard Styles posted:Adding classes and skill trees is really a Firaxis thing, the throwback games that are more faithful to the original X-COMs just differentiate soldiers primarily by gear, and to some degree having more stats. Why can't we have both? No classes, but you can have special abilities based on what weapon a soldier is using and how high their skill with a weapon is, with raising the weapon skill granting abilities.
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# ? Feb 3, 2016 02:12 |
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It might be a little more flexible that way, yeah, but 99% of the time I'd imagine a soldier skilled with e.g. a sniper rifle in your scheme would only ever use a sniper rifle, except in a truly dire emergency, so it becomes a locked in class in all but name
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# ? Feb 3, 2016 02:13 |
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Xenonauts came out around the same time as XCOM: EU which made it look kinda crappy in comparison. It has the best air combat model of any XCOM remake but I personally really hate time units and for me it suffers a lot from that. EU really streamlined the tactical combat and made it a ton of fun while Long War improved on the class model to give you more options while Xenonauts kinda stagnated in that regard. It's still a good game, has a decent narrative and some genuinely good characters but the sprites are kinda awful and it's weird to see the quality differ so wildly in a lot of places.
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# ? Feb 3, 2016 02:14 |
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Noted curmudgeon TotalBiscuit (I know, I know) did his video on XCOM 2 today and he seemed to absolutely love it, and any game he actually likes that much is worth getting on the hype train for (I'd link but I'm at work ATM) Can it be Friday now please
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# ? Feb 3, 2016 02:15 |
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Ciaphas posted:It might be a little more flexible that way, yeah, but 99% of the time I'd imagine a soldier skilled with e.g. a sniper rifle in your scheme would only ever use a sniper rifle, except in a truly dire emergency, so it becomes a locked in class in all but name There would also be "weapon" skills for Medkits, Grenades and Pistols.
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# ? Feb 3, 2016 02:17 |
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it's friday right now
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# ? Feb 3, 2016 02:17 |
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you're welcome
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# ? Feb 3, 2016 02:18 |
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I suppose it would be something else worth trying with XCOM 2's modding capabilities; if the Long War folks were able to add a completely separate Leadership tree in as a mod surely a weapon-based tree and removal of classes should be possible
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# ? Feb 3, 2016 02:18 |
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alarumklok posted:it's friday right now are you a wizard?????
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# ? Feb 3, 2016 02:18 |
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Mechanics question from people who have been watching the beagstream, how does being revealed out of concealment work? Do you need to be standing out of cover? Or can a phantom ranger hiding in cover, even inside the enemy's sight range, still be able to advance scout once that pack has been cleared off? Also, I find it amusingly inappropriate that the "ranger" is all close-range work.
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# ? Feb 3, 2016 02:19 |
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Uh, unsure why this is... but I'm getting a profile not found whenever I try going to Beagle's stream. VODs still work, but they don't have a name or anything with them.
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# ? Feb 3, 2016 02:19 |
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The only real option is time traveling to Friday. By which I mean being blackout drunk until then so it feels like it happens instantly.
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# ? Feb 3, 2016 02:19 |
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Ciaphas posted:are you a wizard????? sorry can't respond it's friday and I'm playing xcom 2
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# ? Feb 3, 2016 02:20 |
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FraudulentEconomics posted:Uh, unsure why this is... but I'm getting a profile not found whenever I try going to Beagle's stream. VODs still work, but they don't have a name or anything with them. They requested a name change away from Miss_Jamball because people were always getting confused. The name change went through mid-stream. Awkward things ensued like the video migrating to the new channel but the chat not doing so. BeagsandJam now, I think.
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# ? Feb 3, 2016 02:21 |
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Deuce posted:They requested a name change away from Miss_Jamball because people were always getting confused. The name change went through mid-stream. Awkward things ensued like the video migrating to the new channel but the chat not doing so. I was just coming here to wonder wtf. Edit: Also they hosed up the capitalization.
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# ? Feb 3, 2016 02:23 |
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If you want inventory management + skill trees, you might check out Altar's UFO: After* series. Aftermath is kind of lovely and basic. Aftershock has a bunch of cool ideas poorly realized. Afterlight is very unique in the genre and plays pretty well. Most notably you have a small, specific roster of dudes to get through the game with, each with their own voiced lines of finest East German quality. Ute Heinemann is the best
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# ? Feb 3, 2016 02:25 |
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Junpei posted:Why can't we have both? There is a stylized difference here that puts different emphasis on play styles and idenities, one to treat your squad as as characters, the other as another resource*. But I like the cut of your jib. Reminds me of Final Fantasy 9's system where each character equipped weapons that gave them new skills, and prolonged usage of said weapons taught the skills permanently, but you could only equip so many skills that way. *XCOM:EW stresses the value of life, where as Classic XCOM / Xenonauts teaches you the importance of sacrifice. Melodramatic I know but one asks you to keep 6 people alive, the other asks you "how many rookies does it take to breech a large UFO?", I'm sure there's a better way of putting it but its 01:30 in the morning. Interestingly enough, XCOM 2 looks like its setting itself up to try to balance the two slightly. Leave men behind to get the victory? Its worth it, and you can always save them later.
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# ? Feb 3, 2016 02:28 |
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Beagle also made some good points about Mimic Beacon in the beginning of his stream. Right now it's super powerful because it can eat 3 shots when you toss it in the open and it's way too powerful. An easy fix is to make it tank 1 hit only so when the aliens hit it they know it's a hologram. This would incentivize using it more strategically by placing it into cover and baiting an alien to move from his position in order to flank it and be less of a get out of free jail card.
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# ? Feb 3, 2016 02:34 |
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Holy crap, I just realized that we don't know what ADVENT is an acronym for.Thyrork posted:But I like the cut of your jib. Reminds me of Final Fantasy 9's system where each character equipped weapons that gave them new skills, and prolonged usage of said weapons taught the skills permanently, but you could only equip so many skills that way. Maybe you could get a choice between two weapon trees based on how a soldier holds their weapon. Does your sword dude do a reverse grip? Maybe one of your front liners dual wields pistols? They get a different skill tree!
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# ? Feb 3, 2016 02:36 |
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Several reviews have mentioned that Xcom 2 really has been cribbing notes from Long War, both in the strategic structure of the aliens as a real 'player 2', and also in terms of how unpredictable and fragile your success is. I have a feeling that the game is going to be a bit divisive with some, especially on the higher difficulties, but I'm kinda looking forward to dying horribly on the regular.
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# ? Feb 3, 2016 02:37 |
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Demiurge4 posted:Beagle also made some good points about Mimic Beacon in the beginning of his stream. Right now it's super powerful because it can eat 3 shots when you toss it in the open and it's way too powerful. An easy fix is to make it tank 1 hit only so when the aliens hit it they know it's a hologram. This would incentivize using it more strategically by placing it into cover and baiting an alien to move from his position in order to flank it and be less of a get out of free jail card. Unless the Mimic Beacon is an endgame item, you effectively get a free turn with every one of these apparently.
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# ? Feb 3, 2016 02:40 |
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Tae posted:Unless the Mimic Beacon is an endgame item, you effectively get a free turn with every one of these apparently. You can get it after your first terror mission.
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# ? Feb 3, 2016 02:42 |
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Demiurge4 posted:You can get it after your first terror mission. Faceless Autopsy, I assume?
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# ? Feb 3, 2016 02:43 |
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Junpei posted:Holy crap, I just realized that we don't know what ADVENT is an acronym for. Aliens Doing Very Evil New Things
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# ? Feb 3, 2016 02:44 |
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can you make an emblem or logo for your squad in thiS?
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# ? Feb 3, 2016 02:48 |
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Reinstalled EW to tide me over, and playing on Classic for the first time. gently caress Thin Men, gently caress Portent, rushing Lasers got me them two days before Portent and even then I lost my Sniper to a 93% miss followed by a crit.
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# ? Feb 3, 2016 02:56 |
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Does Kill Zone activate on everything that moves in the radius, or just the first one? If it's everything, uh, Do we know yet if any of the difficulties have Hidden RNG Fudging®? That poo poo annoyed the hell out of me in EW.
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# ? Feb 3, 2016 03:01 |
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Locke Dunnegan posted:Reinstalled EW to tide me over, and playing on Classic for the first time. I spent a good chunk of time recruiting new soldiers to get an all team and the first mission I go into with all of them my assault misses a clean easy 97% on a thin man who turns around and crits my sniper in the face, killing him. Heavy panics and runs off into the woods to reveal 3 seekers. I lost them. All of them.
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# ? Feb 3, 2016 03:04 |
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Demiurge4 posted:You can get it after your first terror mission. Well uh....that kinda breaks things a bit.
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# ? Feb 3, 2016 03:05 |
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Holy poo poo Slingshot on Long War. Thin Men are literally hitler
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# ? Feb 3, 2016 03:05 |
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Am I the only one who thinks that GREMLINs are cute? And, maybe we can compile the known research projects into a tree?
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# ? Feb 3, 2016 03:18 |
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I hope you get to fight/assassinate the ADVENT mouthpiece guy in a late game mission and he's literally just a thin man with the same stats and everything, and is the only one in the game.
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# ? Feb 3, 2016 03:20 |
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# ? May 21, 2024 18:27 |
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Pharmaskittle posted:I hope you get to fight/assassinate the ADVENT mouthpiece guy in a late game mission and he's literally just a thin man with the same stats and everything, and is the only one in the game. I hope he spits acid on the first turn and it causes a panic cascade
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# ? Feb 3, 2016 03:36 |