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Flipswitch
Mar 30, 2010


I had to actually scale mine down, I had entire YJ and Haqq Armies (Haqq painted) that I'd legitimately never played.

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tokenbrownguy
Apr 1, 2010

I take back everything mean I said about you Dozer profile. Your 3-order sprint to seize an objective and win the game on the last turn which included jumping off a two story building, surviving the impact, getting shot by 2 aros, and shrugging off the bullets for a sexy Move-Move, Move-Move, Move-Activate come-from behind victory has earned you a place is my heart forever.

Gonna order the lady-Dozer and call her Hail Mary in memory of the luckiest win of my Infinity career.

Sir Teabag
Oct 26, 2007

tokenbrownguy posted:

I take back everything mean I said about you Dozer profile. Your 3-order sprint to seize an objective and win the game on the last turn which included jumping off a two story building, surviving the impact, getting shot by 2 aros, and shrugging off the bullets for a sexy Move-Move, Move-Move, Move-Activate come-from behind victory has earned you a place is my heart forever.

Gonna order the lady-Dozer and call her Hail Mary in memory of the luckiest win of my Infinity career.

This just made me do a little fist pump. I'm planning on picking up a Dozer and some bots for my USARF.


Pierzak posted:

It's not that bad, I only have like 6 factions :shepspends:

I might luck out, because my primary opponent plays Haqq and I wouldn't want to step on his toes by collecting the same stuff.

Flipswitch posted:

I had to actually scale mine down, I had entire YJ and Haqq Armies (Haqq painted) that I'd legitimately never played.

I've only played two actual games so far, outside of a a couple learner games. I've got 300 pts of PanO and Nomads painted up, I've never used my Nomads and I'm now painting up to 300 pts of USARF for the slow grow league. This is okay because it's all been funded by the sale of my Imperial Guard that I hated to paint anyway.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?
My local gaming store has this weapons pack for the Judge Dredd miniatures game in, I was thinking of getting it to add some variety to my Infinity.

It seems a great source of sniper rifles, rocket launchers, shotguns and oddball melee weapons so if you really wanted, you could have Achilles with a chainsaw.

richyp
Dec 2, 2004

Grumpy old man
Cross-posting from painting thread.

richyp posted:

Strangely my lovely camera phone is taking better pictures than my "proper" camera.

Here's a better shot of the infinity stuff I've been painting along with a bonus Oznat I'm painting (need to finish her hair).



Unfortunately the primer went on her a bit too thick so a lot of the ridge detail was blocked on the legs, feet and head, so I just faked the textures

I've got the Morat Starter set and a Zerat, if I ever got around to playing the game at some point, what else should I get for a small game. I'm not necessarily limiting my choices to the Morat Sectorial models.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Sir Teabag posted:

This is okay because it's all been funded by the sale of my Imperial Guard that I hated to paint anyway.

Yeah, my Infinity collection has been 100% funded by selling a giant box of old video games that collecting dust so I'm of the opinion I can go nuts with this stuff.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Richyp, never stop posting painting.

Those look great.

Pierzak
Oct 30, 2010

richyp posted:

Cross-posting from painting thread.


I've got the Morat Starter set and a Zerat, if I ever got around to playing the game at some point, what else should I get for a small game. I'm not necessarily limiting my choices to the Morat Sectorial models.

Take your pick from: Vanguard special weapon box, Drone Remotes, Hungries box, Support pack, Kornak Gazarot, chain Daturazi.
(great painting btw)


Also:

Pierzak fucked around with this message at 18:38 on Feb 3, 2016

Genghis Cohen
Jun 29, 2013
Multiple Army-chat: I am the complete opposite of this stereotype. I only play Corregidor. I am closing in on fully-painted collection status, but I've never remotely felt like I could handle another army. I could certainly buy and play one, but paint? No way, there's such a big range for Infinity. I find the need to try new options and tactics for the existing army outweighs the desire for a whole new force. I'd say I have every model Corregidor can use, bar the generic doc/eng and remotes (I use alternates) and the Geckos.

richyp posted:

Cross-posting from painting thread.


I've got the Morat Starter set and a Zerat, if I ever got around to playing the game at some point, what else should I get for a small game. I'm not necessarily limiting my choices to the Morat Sectorial models.

Also nice painting! I would suggest the Daturazi box, Yaogats or Rodoks. Vanguard box is by no means bad, but I think the saving you make on taking a lot of line infantry isn't as much as other armies, so IMO it makes more sense to go for the more elite/interesting troops. If you want to expand outside Morats, probably start with the new Combined Army starter. Avoid Shasvaasti models unless you really like them as they are - the sectorial is likely to undergo an aesthetic redesign similar to what Morats have had over the last year or two.

Pretty interesting new ITS model! Wonder what its stats are.

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

Take your pick from: Vanguard special weapon box, Drone Remotes, Hungries box, Support pack, Kornak Gazarot, chain Daturazi.
(great painting btw)


Also:



This merc is p. cool. Welcome to Infinity, Hellboy!

tokenbrownguy
Apr 1, 2010

Sir Teabag posted:

This just made me do a little fist pump. I'm planning on picking up a Dozer and some bots for my USARF.

Yes! A Dozer+TRO Traktor might not seem that fancy compared to some of the tricks in Ariadna. And our Traktors aren't much compared to other factions'.

But Engineers are hard to come by in our faction, and the TRO bot offers a smidge of defensive backbone in a faction that can only really do Camo-Sniper or template spam backlines for Turn 1 defense. 3 burst AP-shock at +3 from 8-16 and -3 over is pretty drat good. Anything to burn a few orders on a bad Turn 1.

Sir Teabag
Oct 26, 2007
Not to mention the traktors are the only USARF thing I can think of to have a cube. So you actually have a better chance of repairing them than doctoring anything with a 112.
Engineer and FO spam to complete objectives, and paramedics/doctors if you have the points/hope you don't need them for your heavy hitters is probably a good way of thinking of USARF for ITS games at the moment.

Some kind of AD combat medic/engineer with D-charges would be the poo poo though.

Pierzak
Oct 30, 2010

Sir Teabag posted:

Not to mention the traktors are the only USARF thing I can think of to have a cube. So you actually have a better chance of repairing them than doctoring anything with a 112.
Warcors have Cubes.

Sir Teabag
Oct 26, 2007
D'oh you're right. Never mind - I caught a case of the dumbs today.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
So had my second game ever and first game of a slow grow league last night, my opponent was incredibly patient and i'm pretty sure just did stuff to give me loads of chances but it made for a very cinematic game!

I was Haqqislam, a 150 pts of random Hassasin models with some flame throwers and sekbans thrown in cos i thought they looked cool. I freaked out initially since he had tons of combined models, thought he had brought 300 by accident! tons of scary monkeys and some lady with a pack of exploding and shooting aliens too.

I only got one of my Daylami to infiltrate, they dont seem very good to be honest but then i usually fail the roll anyway. rest just setup but got a great spot for my Viral sniper rifle! Shockingly i got lucky and blew up one of his walking bombs which ruined that link team then my Viral sniper rifle took about 16 shots from a link team of morats and managed to kill two before going unconcious, luckily i got my muyib doctor up to her and he brought her back in time to kill some more, my heavy flamer finished the rest and meant i had my turn to go get an objective.

I'm really enjoying the way i'm always playing in infinity no matter whose turn it is but I do feel incredibly lacking in rules knowledge still, we were meant to be playing with HVTs but couldn't find the rules anywhere and keeping all the link team rules and combined orders rules, etc in my head so i know what he can do and what I can do is really hard, guess it'll get easier but even the basic ARO stuff can confuse me at times (if his exploding guy is running at me and i shoot and wound him three times where does he die and explode??)

Now i'm eyeing up those new Govads, those look really cool but maybe i got to start building my lists more than just throwing in things i have that look cool.

Pierzak
Oct 30, 2010

by.a.teammate posted:

and some lady with a pack of exploding and shooting aliens too.

If it was an official-ITS-rules league, please remind your opponent that the first round should not use advanced rules, including link teams. Half-priced regular orders (the exploding bugs are lovely irregular warbands that the bug-wrangler lady turns regular, shoot her and the link will fail even if she's not the leader atm) are hella powerful at this points level.

by.a.teammate posted:

(if his exploding guy is running at me and i shoot and wound him three times where does he die and explode??)
He'll finish his movement then fall down and die. He doesn't explode since the three wounds in one order take him straight to dead (because it's tallied up at the end of the order, e.g. if my Aswang has 1 wound and gains one from eating a downed enemy but in the same order gets wounded by a random ARO, they kinda cancel each other and he doesn't even enter unconsciousness or anything.) and Explode only triggers on unconsciousness. If you inflicted only 1 wound on him, he'd finish his movement and explode.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Does this mean that Viral ammo would stop it from exploding as well, due to skipping unconscious?

Pierzak
Oct 30, 2010

dexefiend posted:

Does this mean that Viral ammo would stop it from exploding as well, due to skipping unconscious?

Yes, Shock too.

Not a viking
Aug 2, 2008

Feels like I just got laid

dexefiend posted:

Does this mean that Viral ammo would stop it from exploding as well, due to skipping unconscious?

Yes. Much to relief or detriment to my haqq opponent, depending on how close I am to his or my troops at the time :v:

I've been toying with the idea of YJ as my second faction and want to take some cool as gently caress HI and tiger soldiers and feed them orders from a kuang shi link team only to find out the ISS doesn't have any of the cool HIs I want :(
What is the upcoming Terracotta sectorial going to contain?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
A really efficient way to deal with all those particular units is a Total Reaction drone. Muttuiah, Kum Bikers, Gaki/Preta, and any other Dogged+ Warband I've forgotten.

If you get first turn, you simply slap the Hacking Protocol that gives it shock on it, and watch the impetuous buttheads die.

Pierzak
Oct 30, 2010

WAR FOOT posted:

A really efficient way to deal with all those particular units is a Total Reaction drone. Muttuiah, Kum Bikers, Gaki/Preta, and any other Dogged+ Warband I've forgotten.

If you get first turn, you simply slap the Hacking Protocol that gives it shock on it, and watch the impetuous buttheads die.

I find MSV2 drones (hi Ruishi) or snipers much better, since the warband's just gonna Special Smoke Dodge on ~16 anyway and these bypass it entirely.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Both the Ruishi and Lu Dan make it into pretty much every one of my lists. They're such incredible value, and I feel bad for factions that don't have access to them.

Genghis Cohen
Jun 29, 2013

WAR FOOT posted:

Both the Ruishi and Lu Dan make it into pretty much every one of my lists. They're such incredible value, and I feel bad for factions that don't have access to them.

Yeah, there seems to be an idea that Nomads have the best remotes - maybe Pi-well or the Meteor Zond are unique, neither of which Corregidor can take, dammit - but I say Yu Jing and PanO have the clear front-runners.

I played a good game of Supremacy yesterday, against the Morat Aggression force. My opponent is a good painter and has some pretty sweet terrain, so it was a good match. I used a fairly non-thought-out adaptation of my normal list. Jaguars were heroes in this one, as indeed were his Pretas and Daturazi. I really pity factions without access to cheap warbands, which included my faction until N3! Highlights:

- My opponent chose to go second, leaving me with deployment choice. I've seen this done well at that mission before, and I've tried it and got slaughtered. I'd say it didn't really work out for my opponent either, but hey-ho. My deployment, in hindsight, could have been more aggressive to take better advantage of this.

- I mismanaged my Wildcat link horrendously, leading to the loss of 2/3 of my specialists almost immediately! Really need to pay better attention to LoF and remember how vulnerable the other 4 members of a link are during the active turn.

- I took McMurrough and used him aggressively in the first turn. Did not realise Kornak Gazarot was such a CC badass. We killed each other, so not a real win for either of us.

- Intruder HMG shone as he usually does. The only really big threat to me during this game, I felt, was his warbands who scared the pants off me as I advanced my good shooters into the midfield. TR bot and his other HMG AROs had their moments but I felt in control most of the time.

- That automedikit on Sogarats is loving fierce, definitely cost me some objective points. I'm a tad bitter that he passed that, but my loving Tomcat Doc couldn't heal McMurrough. Either of those 2 rolls would have made a big difference.

- In the end, he lost too many models and went into retreat on his turn 2, with a couple morats and I think the TR bot left - the Morats then got killed. No turn 3 for us. Is that right, that even though all his models partially or wholly ignored retreat, it's still technically the end of the game?

- This over-aggressiveness and lack of specialists (poor list-building and tactics) restricted me to a 4-1 Win. Really need to remember the lessons in tournament games. Specialists, especially infiltrators or AD, are gold dust. Ran a Bandit with combi/mines for example. Yes, that loadout is much better/more flexible. But I would have scored better if I'd take the hacker as I normally do. Stoked that a model should soon be released.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Genghis Cohen posted:

- I took McMurrough and used him aggressively in the first turn. Did not realise Kornak Gazarot was such a CC badass. We killed each other, so not a real win for either of us.

I had this exact same issue once, I even asked what Gazarot had. So, imagine my surprise when Shinobu goes into him, and he has Berzerk. :v:

Genghis Cohen
Jun 29, 2013
Mutually Assured Destruction, baby.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Genghis Cohen posted:

Mutually Assured Destruction, baby.

I would've kept walking past, though. Losing Shinobu for that was not a good trade.

I don't consider it malicious. Due to N2, most people view close combat gear as decoration at best.

Springfield Fatts
May 24, 2010
Pillbug
Finally finished the bulk of painting up my Infinity/Frostgrave/Black Ops table.



Best part is it all packs down into one box for storage.



Now I just have to paint like a thousand ladders and figure out what color to do the doors & window panels.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
Should I hold back trying remotes and therefore hackers til I've played a few games?

Not a viking
Aug 2, 2008

Feels like I just got laid
I guess? You can always ask if you can try remotes without hackers.

We are having our first ITS event at my club! Making 200 pt lists for CA is hard :(

BattleMaster
Aug 14, 2000

You can also bring remotes with a TAG if you want.

Not a viking
Aug 2, 2008

Feels like I just got laid
How is this list for quadrant control and annihilation?

Combined Army - Quadrant Control / Annihilation (199/200 | 3/4)

Group #1 | 9 Models | 9 0 0

Shasvastii Aswangs Lieutenant | Lieutenant, Combi Rifle, Adhesive Launcher, Pistol / Knife (1 | 25)
The Shrouded Minelayer | Minelayer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (0.5 | 25)
The Shrouded Observer | Forward Observer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (25)
Malignos Hacker | Hacker, EI Assault Hacking Device, Antipersonnel Mines, Combi Rifle, Pistol / Knife (0.5 | 41)
Speculo Killers Boarding Shotgun | Boarding Shotgun, Smoke Grenades, Pistol / Monofilament CCW, Knife (1 | 34)
Ikadron Batroids Baggage | Light Flamethrower (2), Flash Pulse, Pistol / Electric Pulse (9)
Ikadron Batroids Baggage | Light Flamethrower (2), Flash Pulse, Pistol / Electric Pulse (9)
Med-Tech Obsidon Medchanoid Doctor+Engineer | Combi Rifle, Pistol / D-Charges, Knife (23)
R-Drone Repeater | Flash Pulse / Electric Pulse (8)

Open in MayaNet


And this for seize the antennas?

Combined Army - Seize the antennas (198/200 | 2.5/4)

Group #1 | 8 Models | 8 0 0

The Shrouded Observer | Forward Observer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (25)
The Shrouded Minelayer | Minelayer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (0.5 | 25)
Skiávoros Lieutenant | Lieutenant, Plasma Rifle, Nanopulser, Pistol / CCW (52)
Malignos Hacker | Hacker, EI Assault Hacking Device, Antipersonnel Mines, Combi Rifle, Pistol / Knife (0.5 | 41)
Ikadron Batroids Baggage | Light Flamethrower (2), Flash Pulse, Pistol / Electric Pulse (9)
Unidron Batroids Missile Launcher | Missile Launcher, Light Shotgun, Pistol / Electric Pulse (1.5 | 20)
M-Drone Combi | Combi Rifle / Electric Pulse (17)
Ikadron Batroids Baggage | Light Flamethrower (2), Flash Pulse, Pistol / Electric Pulse (9)

Open in MayaNet

Honestly the first list could work in all missions, but I can take two lists, so..

Ninja edit: actually, I just got an idea to use only the first list and then tailor a second list against any particular play styles.
I'm going to be facing two of the following: MRRF, vanilla haqq, hassassins, nomads.

tokenbrownguy
Apr 1, 2010

Any way to sneak a big gun in there? Biggest weapon you've got is a Combi in the first and a Plasma in last. You might have some issues taking down suppressive fire without sacrificing a few models. An HMG or Spitfire would go a long way.

e:Missed the missile launcher. Point stands though, you want something with high damage and high burst to knock a supfire outta cover.

tokenbrownguy fucked around with this message at 22:21 on Feb 7, 2016

Not a viking
Aug 2, 2008

Feels like I just got laid
I was thinking I'd use camo and surprise shot from cover to deal with suppressive fire. Only HMG I have are on very high cost models and its a bitch at 200 pts.

E: I managed a spitfire into each list.

Not sure about the speculo though. Its a lot of pts in 200 for a model that never survives a game.

E2: wait, how is a spitfire better vs suppressive fire in cover than surprise shot from cover? With the spitfire outside 24" he won't hit me, but I'm at -9, needing 2s. If I surprise shot with TO he shoots at -12 and I get -3 at worst.

Not a viking fucked around with this message at 23:02 on Feb 7, 2016

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I love Suppressing Fire.

My Ninja basically gets to perform the scene from Reservoir Dogs with the gasoline and the razor. Dancing towards a hapless victim. Plus, you wasted an order to give me a clear avenue of approach.

Genghis Cohen
Jun 29, 2013

Not a viking posted:

I was thinking I'd use camo and surprise shot from cover to deal with suppressive fire.


WAR FOOT posted:

I love Suppressing Fire.

My Ninja basically gets to perform the scene from Reservoir Dogs with the gasoline and the razor. Dancing towards a hapless victim. Plus, you wasted an order to give me a clear avenue of approach.

Suppressive fire is a really key part of the game (some people here may remember N2, when it was far more restrictive in a different way, and allowed a volley of shots to be fired with the long order - IMO it got far better) and a lot of the new players I've introduced it to immediately pick up on it as a key feature of defense. It does have some massive weaknesses. The normal ways of dealing with it are:

- Engage from out of 24", obviously. Yes, with a rifle or similar, you are -9 if he's in cover, and he'd better not be a camo or TO camo model. An HMG, sniper, or at least an X-visor is ideal for this.

- Surprise shot. If he doesn't have an MSV and/or SSL2, this is the best way to just stack modifiers. At 16-24" range, you can put him on -12 BS easily. Even easier with TO. Be careful to count up the mods in your head before spending the order.

- Close up exchange. Walk a direct-template carrier, ideally a cheap, disposable warband, into range through smoke or around terrain. Not a certain solution since your opponent might get lucky and tank the ARM roll, but that's a risk with anything.

- Melee, either walking through smoke or approaching as a Camo Marker, as War Foot says.

I'd say the latter 2 are more order intensive, but can yield a lot of board control and/or develop your models toward objectives. I've been playing Infinity a lot and come round more and more to the view that a list needs models which are more than just stats and weapons. There need to be some CC-capable models and templates to counter your opponent, there needs to be camo, there should be visors, there should be hackers and/or some kind of ammunition like adhesive or explosive that can circumvent heavy units' armour.

God drat this is such a great game. I just finished painting my 8 Alguaciles. Closing in on fully painted status here.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Genghis Cohen posted:


I'd say the latter 2 are more order intensive, but can yield a lot of board control and/or develop your models toward objectives. I've been playing Infinity a lot and come round more and more to the view that a list needs models which are more than just stats and weapons. There need to be some CC-capable models and templates to counter your opponent, there needs to be camo, there should be visors, there should be hackers and/or some kind of ammunition like adhesive or explosive that can circumvent heavy units' armour.

God drat this is such a great game. I just finished painting my 8 Alguaciles. Closing in on fully painted status here.

I'd say that's part of what allowed me to have as much success as I did at last year's Nationals. It was just after N3, and I took combat-intense Yu Jing. Yu Jing have never had a problem GETTING to close combat, it was merely surviving after your opponent passed their save, as even a lowly schlub could turn around and rifle-butt Shinobu to death. In N2, close combat was pretty much never the answer, unless you were sending an Oniwaben/Speculo into a TAG. Thus, nobody had a list capable of dealing with melee specialists. As soon as the Tacbow Ninja revealed, the games were more or less over. Between stealth and spacing, she could calmly stride from foe to foe, giving them a -9 penalty, and she, herself, critting on a 14 or higher. The PanO player in particular sucked a fat one, as they doubled-down on Bulleteers - Ninja don't give a poo poo about your ODD. Oh, you've got an electrical pulse? I guess that takes me from automatically hitting to... Automatically hitting.

I really feel lists need a 'counter-CC' unit, now.

jodai
Mar 2, 2010

Banging with all due hardness.
I never understood why my Swiss Guard were so expensive until I fully understood how good TO camo is. I used my official "all the actual infinity models I own" list last night for two games. The list is 3 bolts(medic, hacker and regular), two Swiss guard(HMG and missile launcher), hexas sniper and aquila lieutenant. It's horrible for objectives and in the first game, I had three hidden deployment guys which I think is a bad idea. So second game, I deployed them as markers and also remembered the drat -6 they hand out to anybody shooting at them and I did better.

Obviously, I'm going to get auxilia and I think I'm gonna need some fusiliers but I was pleasantly surprised that my list wasn't just automatic loss.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
If you look at things that are considered 'OP', they mostly tend to have a native -6. Achilles, Cutters, Swiss, Phoenix and the Avatar are a few that spring to mind from my local meta.

People would probably complain about the Hac Tao, too, if I actually took it. I keep running it as a Dao Fei, instead.

tokenbrownguy
Apr 1, 2010

Genghis Cohen posted:

Great advice.

Even better, I'd argue, is attacking without the chance of a FtF roll. AD and MSV2/smoke shenanigans are kings of breaking supfire.

WAR FOOT posted:

I'd say that's part of what allowed me to have as much success as I did at last year's Nationals. It was just after N3, and I took combat-intense Yu Jing. Yu Jing have never had a problem GETTING to close combat, it was merely surviving after your opponent passed their save, as even a lowly schlub could turn around and rifle-butt Shinobu to death. In N2, close combat was pretty much never the answer, unless you were sending an Oniwaben/Speculo into a TAG. Thus, nobody had a list capable of dealing with melee specialists. As soon as the Tacbow Ninja revealed, the games were more or less over. Between stealth and spacing, she could calmly stride from foe to foe, giving them a -9 penalty, and she, herself, critting on a 14 or higher. The PanO player in particular sucked a fat one, as they doubled-down on Bulleteers - Ninja don't give a poo poo about your ODD. Oh, you've got an electrical pulse? I guess that takes me from automatically hitting to... Automatically hitting.

I really feel lists need a 'counter-CC' unit, now.

This is fascinating, if troubling. I'm headed to a regional tourney in March and my meta is around 3-4 folks. I've been considering what is absent in our games: We joke that despite playing for almost a year, we have to look up CC rules every time because CC is such a rare occurrence. How can you make CC occur when troops with Irregular/Impetuous + Chain Rifles and good CC stats are such a common feature in armies? Aren't you taking a lot of risk with high-cost CC models versus say Jaguars, Irmandinhos, or Monks? Are cheap templates enough to stop a real CC army?

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Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
There are lots of ways to deal with cheap, impetuous warbands. Yu Jing is uniquely situated to avoid them, though. Their best CC specialists are Hidden Deployment. I wouldn't stress too much about it, unless there's a fairly competent YJ player around you. If you're truly stressed about a CC unit monstering you, what army will you be taking?

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