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Thirsty Dog posted:No-one, least of all me, is pretending the game is above issues. I haven't at any point commented on my own experiences - good or bad - so I'm fairly certain you're just randomly flailing around at people while desperately trying to validate your anger at a videogame.
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# ? Feb 5, 2016 18:56 |
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# ? May 17, 2024 10:01 |
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Coolguye posted:I understand that - I actually went and confirmed that semantic before posting last night to see if there was any other reasonable explanation. This is the mission after the power reactor mission that I completely slammed up against (the power core mission I also failed twice, but those were more understandable tactical errors. I had bad hit ratings then too but I wrote it off as bad luck.) I have no real subweapons to work with here so the only damage going out is rookie assault rifles and grenades. Especially as the problems mounted, I obsessively set up flank shots, and close range flank shots at that, so my expected rating was, pessimistically, 70%. My actuals kept showing up between 30 and 38%. Time to re-litigate the fairness of the PRNG. I predict about 2 weeks of insane flames before a somebody deep dives to verify.
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# ? Feb 5, 2016 18:57 |
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DreamShipWrecked posted:The initial vest is one like in EU where it trades an item slot for more health. After that you will get predator armor, which is proper armor and researching it then buying it will put it onto the entire team. From there you can start making exo suits and the like for more diverging armor choices There is an Experimental Armor project as well. I have nano vests and predator armor but I'm also like 5 research days from unlocking my first experimental armor so I guess I'll see what that is. Unfortunately I am also at work so I won't get to run those days to find out until I get home.
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# ? Feb 5, 2016 18:57 |
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DreamShipWrecked posted:The initial vest is one like in EU where it trades an item slot for more health. After that you will get predator armor, which is proper armor and researching it then buying it will put it onto the entire team. From there you can start making exo suits and the like for more diverging armor choices Nah, I mean the experimental armour and heavy weapon projects, where they cost a core and give you a random thing (I assume from a list of like 7 or 8 things) just like the experimental grenades and ammo projects. I have an Exo suit and predator armour already. Just wondering if they'll be worth it (I really like the gumball machine nature and trying to figure out how to use the results, I think i'm just on the verge of losing constantly)
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# ? Feb 5, 2016 18:57 |
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Are experimental rounds consumed after a battle or can I keep them forever?
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# ? Feb 5, 2016 18:59 |
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I've gotten and acid grenades, talon, tracer and dragon bullets, and I know there's an elemental neutralizer underarmor.
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# ? Feb 5, 2016 18:59 |
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If you play through the tutorial, does it hobble you early on like the first game did? Edit: The first game made you build a power plant RIGHT next to a sat uplink, which is a stupid move. Does 2 do the same thing?
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# ? Feb 5, 2016 18:59 |
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Having Codexes spawn together with other troops in timed missions is such a loving dumb idea. Their weapon disable mechanic makes sure you have to spend a turn reloading, and it drags out an already time-starved mission. There is one solution though. Bring Rangers.
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# ? Feb 5, 2016 18:59 |
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amanasleep posted:Time to re-litigate the fairness of the PRNG. Yeah I'm expecting what will actually happen is I will get home today after the cache verification replaced some dlls, I will start doing substantially better and having a blast, and we will all bicker about whether or not this confirms my view or the probabilistic one.
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# ? Feb 5, 2016 19:00 |
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I love day 1 meltdowns.
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# ? Feb 5, 2016 19:00 |
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My first experimental armor was a stasis vest. Adds 2 hitpoints and the description claims it contains a med-kit to automatically heal the wearer when he gets shot, but that hasn't come up yet. Also, lesson learned: When a Codex dies and the graphic for its psionic swirly disappears, that doesn't mean the attack is cancelled. The explosion will still occur I thought I was going to be ok. Good thing it's not iron man I guess.
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# ? Feb 5, 2016 19:00 |
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BigRed0427 posted:If you play through the tutorial, does it hobble you early on like the first game did? I thought it was the reverse? Early game gave you a free installation but in a totally unoptimized location. From what I can tell there isn't a difference in XCOM 2 though.
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# ? Feb 5, 2016 19:01 |
Speaking of acid grenades, they rock hard. 2 acid damage per turns means you can splash baddies with them and then half the time just ignore them while they burn to death, and it doesn't destroy their corpses
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# ? Feb 5, 2016 19:02 |
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Coolguye posted:Patrols only spot you if they both have you in a conceal tile and are flanking you. So sure, you can bunker and hope they walk by. The timed missions seem pretty tight, though, so that might not be much of an option, depending.
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# ? Feb 5, 2016 19:02 |
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Coolguye posted:That was an impersonal you; you (this one is personal) are not at all the first person to spout the view you're coming to. That's legitimately a really loving confusing distinction in English. Though your conclusion is suitably hilarious, and kind of makes it seem like you're doing exactly what you're denying. This gets worse every time you post just FYI. "Impersonal you" after starting your post with "How would you know?" and then ranting at me My experience so far with XCOM2 has been dicking around with the character creator for 30 minutes before I went to bed. But I do have plenty of experience with confirmation bias and the concept of sample sizes. And with people getting mad on the internet. Enjoy your magically fixed game!
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# ? Feb 5, 2016 19:02 |
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DreamShipWrecked posted:And even then they retconned the first game's whole story into (start of game spoiler) "it was just a simulation" so plot isn't an issue. I thought the war did happen, just that at some point you got captured (maybe just prior to the Temple Ship, or maybe even after) and from them on were plugged into their network? Kenshin posted:Getting the Advanced Warfare Center early rules because of the crazy bonuses you can get. Already have a concealment medic, a guardian sniper (who is levels up high enough that she also has killzone), and a cannon grenadier who has what I think is a high-level sniper ability? If he kills an enemy using the ability he gets his action points back. I'll have to look at it when I get home from work. I rushed it, too. I now have a sniper week literally never loses Conceal, he's goddamn amazing. I wish I had taken him Gunslinger instead. Speaking of, if you retrain a soldier, will they get the bonus abilities at every level even if they were promoted before you had the lab? Will their bonus abilities also get rerolled?
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# ? Feb 5, 2016 19:02 |
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I think I'm going to just pretend overwatch doesn't exist for a while; overwatched a sectoid, already engaged, in half cover, he runs across to full cover, nobody fires. Also I just missed eight 50% shots and higher in a row. I feel home now.
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# ? Feb 5, 2016 19:03 |
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BigRed0427 posted:If you play through the tutorial, does it hobble you early on like the first game did? One railroaded 'intro' mission and then some light, directed missions (2) and then it'll open up as normal with a bit more direction, so far. Seems fine.
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# ? Feb 5, 2016 19:03 |
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The XCOM 2 tutorial makes you get two guys killed, gives you a free ranger, and requires you to research Alien Biotech at a massively reduced timer of 0 days.
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# ? Feb 5, 2016 19:03 |
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Psykmoe posted:My first experimental armor was a stasis vest. Adds 2 hitpoints and the description claims it contains a med-kit to automatically heal the wearer when he gets shot, but that hasn't come up yet. That's pretty sweet, thanks for the example. Definitely will make armour my next proving grounds project. Got a bunch of nice grenade types already that have saved my rear end a lot.
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# ? Feb 5, 2016 19:04 |
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BigRed0427 posted:If you play through the tutorial, does it hobble you early on like the first game did? The tutorial mission will have you send half your squad to their easily preventable deaths, but it wouldn't be an XCOM tutorial mission if it didn't.
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# ? Feb 5, 2016 19:04 |
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Treading over extremely old ground but how do the hit/hack/etc. percentages work? It's clear some info is being kept between saves with actions failing or succeeding when save scumming. Is there a good primer for this somewhere?
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# ? Feb 5, 2016 19:05 |
How long can I put off "important" missions before they fail and what are actually important missions because it acts like every drat mission is an important mission and I just some time to get my poo poo together.
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# ? Feb 5, 2016 19:06 |
Fuzz posted:I thought the war did happen, just that at some point you got captured (maybe just prior to the Temple Ship, or maybe even after) and from them on were plugged into their network? I think the Commander got captured during the base assault, yeah
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# ? Feb 5, 2016 19:06 |
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Fuzz posted:I thought the war did happen, just that at some point you got captured (maybe just prior to the Temple Ship, or maybe even after) and from them on were plugged into their network?
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# ? Feb 5, 2016 19:07 |
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DreamShipWrecked posted:I think the Commander got captured during the base assault, yeah I like the implication that you just replayed XCOM: Enemy Unknown in your head for twenty years for the aliens.
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# ? Feb 5, 2016 19:08 |
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Is there any way to get Phantom rangers to attack with the rest of the team when you break concealment?
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# ? Feb 5, 2016 19:08 |
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RBA Starblade posted:I like the implication that you just replayed XCOM: Enemy Unknown in your head for twenty years for the aliens. Isn't that what everyone did?
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# ? Feb 5, 2016 19:08 |
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ThePeavstenator posted:I wish silencers were a thing in this game. It would be really cool to be able to use some real guerrilla tactics like ambush that actually matter instead of giving one of your soldiers a bonus when they shoot. Silencers/night vision/night maps are something I've really wanted for a long time - but hey, mods!
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# ? Feb 5, 2016 19:09 |
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Has someone managed to properly activate the 7th and 8th squad selection slots, which you can turn on in the DefaultUI.ini ?? They show up and you get a nice little scroll bar in the hangar when picking your soldiers, but they don't react to mouse clicks and just flicker.
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# ? Feb 5, 2016 19:09 |
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RBA Starblade posted:I like the implication that you just replayed XCOM: Enemy Unknown in your head for twenty years for the aliens. With the networked sim-sharing thing they mention, it even kinda reminds one of the entire EU-playing community.
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# ? Feb 5, 2016 19:09 |
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Thirsty Dog posted:This gets worse every time you post just FYI. "Impersonal you" after starting your post with "How would you know?" and then ranting at me If you know something about sample sizes though you know that half expected performance after 60-odd trials typically constitutes a look into a system so I dunno why you're even jumping down my throat.
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# ? Feb 5, 2016 19:10 |
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The miss chance on the sword is crazy, i think I have missed more than landing hits. When I get run and gun, my assualts will pretty much be flanking. They also get run and gun kinda down the tree, I've been switching all mine to rifles because shotgun really need run and gun to work with the shotgun.
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# ? Feb 5, 2016 19:10 |
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CapnAndy posted:The archives in your quarters are obnoxiously incomplete, but it seems like the war lasted about three months from "XCOM activated" to "world surrenders". I choose to believe you lose at the base invasion, because there's some flashes of Command getting breached and when else would they be able to actually get you? Yeah that's what I figured. They completely retconned out EW, though. I had just assumed ADVENT had something to do with EXALT, but nope!
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# ? Feb 5, 2016 19:10 |
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cheesetriangles posted:How long can I put off "important" missions before they fail and what are actually important missions because it acts like every drat mission is an important mission and I just some time to get my poo poo together. You can do whatever you want until that big red meter in the top center of the screen fills up and counts to zero. You may want to be sure to do retaliations since it probably has a big negative and the big red facilities will drain the doom meter, but everything else is up to your discretion.
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# ? Feb 5, 2016 19:10 |
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shrike82 posted:Treading over extremely old ground but how do the hit/hack/etc. percentages work? The way it worked in EU (and presumably the way it works here) is that the RNG seed is saved with the game and changes after every action. So if you reload and do the same action twice, you'll get the same result. But if you do a different action and then revisit the previous action, you'll get a different result. So you'll always miss a shot that you missed, but if you move someone unrelated and then go back and take the shot again you might hit.
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# ? Feb 5, 2016 19:12 |
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Oh, jeeze, I really under-valued Workshops. I think I'll start building those earlier, if not first. It lets you turn one engineer into two, or three if you've got the spare supplies. You can only staff adjacent buildings but the Gremlins can fill any engineer slot, even rubble clearing.
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# ? Feb 5, 2016 19:12 |
Elliotw2 posted:You can do whatever you want until that big red meter in the top center of the screen fills up and counts to zero. You may want to be sure to do retaliations since it probably has a big negative and the big red facilities will drain the doom meter, but everything else is up to your discretion. Seriously? So that big omg you are all gonna die if you don't do this lovely mission is lying?
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# ? Feb 5, 2016 19:13 |
Coolguye posted:Uh okay? You're really interested in taking offense here. I am annoyed that the game, not at you or anyone else, I thought I had made that pretty clear but whatever dude. You (you) are the one taking offense and personally I've quit reading your posts because you sound like a crazy person today.
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# ? Feb 5, 2016 19:13 |
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# ? May 17, 2024 10:01 |
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Why do my custom soldiers never promote into the class I specified?
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# ? Feb 5, 2016 19:14 |