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Ilustforponydeath posted:I wonder why they said nothing about timers everywhere in the trailer. *In gravelly councilman voice* "Xcom, the battle for earth intensifies. With timers"
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# ? Feb 5, 2016 21:07 |
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# ? May 21, 2024 19:41 |
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Fishstick posted:Is there a way to remove the 'Shaken' effect from a soldier, or does it eventually pass? Besides killing and not injured as mentioned above I believe the soldier also need to avoided being panicked/psi-toyed so a mind shield can be recommended.
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# ? Feb 5, 2016 21:10 |
How the heck do I put this scope I looted onto a gun!
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# ? Feb 5, 2016 21:11 |
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oh my loving god this terror mission has a CINEMATIC CAMERA DESIGN where it constantly wobbles in random directions causing my mouse cursor to go all over the place and sending soldiers to locations out of cover or dashing them, i'm literally sitting here laughing in despair over how something like this makes it into a AAA title made by a experienced games studio iiidiiiooottts
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# ? Feb 5, 2016 21:12 |
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Soho Joe posted:How the heck do I put this scope I looted onto a gun!
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# ? Feb 5, 2016 21:12 |
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cheesetriangles posted:I had a 100% graze. The big difference between Xcom 1 and Xcom 2 as far as hit calculations is the change to armor and dodge instead of "defense". In 1 the target's defense score was a flat subtraction to your hit chance, so you saw it take effect automatically. In 2 the dodge is a separate roll so the math works differently, but you also need to look at the enemy stats to take it into account. Alkydere posted:Yeah, both of these. Flashbangs got a huge loving buff, in addition to the general buffs to grenades. The only, ONLY nerf I can see grenades ever got is that you can no longer aim for individual pixels, having to aim along the grid. And that's still incredibly minor. Explode everything erry day.
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# ? Feb 5, 2016 21:13 |
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Soho Joe posted:How the heck do I put this scope I looted onto a gun! Research Modular Weapons, then customize the soldier like everyone else is saying.
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# ? Feb 5, 2016 21:13 |
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Nordick posted:So I read there's supposed to be a battle replay feature for this game. Is it yet to be implemented, or is it multiplayer only, or have I just not found it? Start the game with StartDebugging.bat and there is a load replay option on the main menu.
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# ? Feb 5, 2016 21:14 |
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Hooray a free camera rotation mod is already up Still don't know why the game defaults to only 90 degree rotations. So many situations where you just want to look at a specific angle.
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# ? Feb 5, 2016 21:14 |
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Antti posted:I need to be very desperate or cocky to use the sword. You god drat right.
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# ? Feb 5, 2016 21:15 |
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Oh you can't put terror missions on pause anymore. And I'm one day from my GTS. I'd like advent officers to stop shooting me through walls like Robocop too. e: Is it intention you can't take your upgraded weapons out of the hands of wounded soldiers? Because I sure would like my upgraded cannon right now for this. RBA Starblade fucked around with this message at 21:19 on Feb 5, 2016 |
# ? Feb 5, 2016 21:16 |
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Bradford's little "not this poo poo again" eyeroll when the Speaker is broadcasting during the cutscene introducing retaliation missions is a thing of beauty
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# ? Feb 5, 2016 21:19 |
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Wow, a lot of people all over the place mad about mission timers.
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# ? Feb 5, 2016 21:19 |
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How do I fetch out my character pool file? All I see is the built in importables.
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# ? Feb 5, 2016 21:20 |
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Antti posted:The only problem I have with swords is the less than 100% to hit chance. If they hit 100% of the time, they would be a clean-up tool or a way to pile damage on a big target after you've killed the rest of the pod, but with the added risk of exposing another pod when you move in. I too am saddened by assualts nerf at rookie rank.
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# ? Feb 5, 2016 21:21 |
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So is it confirmed that Veteran cheats in your favor like the 2nd difficulty in XCOM? I was having a rough time with Commander level, but smashing poo poo up flawlessly in Veteran. Things like shaving a hp off advent troopers so they only have 3 and grenades autokill them makes a big difference! EDIT: Won EU and EW on Classic Ironman, so I'm not a total doofus. Can't play Veteran if I know it's cheating in my favor.
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# ? Feb 5, 2016 21:21 |
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AlternateAccount posted:How do I fetch out my character pool file? All I see is the built in importables. Did you put it in the documents folder instead of the steam one?
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# ? Feb 5, 2016 21:22 |
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Wow, the cost of expanding in commander fucks you. In beagles advice thing it said that it wasn't so bad to always be a chip out, i figured it was 10 days to get to the nearest black site so i'd be fine. Hahaha 240 intel what.
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# ? Feb 5, 2016 21:23 |
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AlternateAccount posted:How do I fetch out my character pool file? All I see is the built in importables. What do you mean fetch out? Like use in game? You would just copy the .bin file into Importables and click it in game.
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# ? Feb 5, 2016 21:23 |
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Schizotek posted:Did you put it in the documents folder instead of the steam one? I dont understand this. I created a new pool and exported my character into it, not sure where the actual file I can distribute is.
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# ? Feb 5, 2016 21:23 |
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Where do you actually get alien alloy's this time? I'm a couple months in and a lot of my research and production is completely halted by my zero alloys. Are there still ufo shoot downs?
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# ? Feb 5, 2016 21:25 |
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Has anyone reached a point in the game yet where it says what happened with Dr. Vahlen? I know Shen died at some unspoken pre-game point and his daughter is Head Engineer, but I am seriously itching to know what happened to The Woman Herself.
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# ? Feb 5, 2016 21:26 |
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Ilustforponydeath posted:They should do a timed civilization next. Endless Legend had timed mission type events and they were a great addition. Kept things fresh, gave you micro-objectives that were different or a deviation from your current strategy, added interesting choices to the 4x critical path. So yes, unironically, they should have timers in the next civilization.
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# ? Feb 5, 2016 21:26 |
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I've been getting some performance issues playing on a laptop, are there any hot tips to get it to run smoother? Using low graphics/borderless
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# ? Feb 5, 2016 21:26 |
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Fintilgin posted:So is it confirmed that Veteran cheats in your favor like the 2nd difficulty in XCOM? I doubt it cheats in your favor, that health difference is huge since it's so much easier to down the stock troopers. The other part is that this game seems to ramp up difficulty as you go through the campaign a lot better than XCOM did. I'm midway through on Veteran (just got magnetic weapons & predator armor) and if I didn't have the upgrades I've got I'd be in big trouble, and I'm not seeing any 3-health troopers anymore. XCOM was often just a wall of difficulty from the beginning.
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# ? Feb 5, 2016 21:26 |
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Just lost my first mission on Veteran, a really bad Faceless with two stun lancers and a Muton. Lost two dudes dead in one turn, another unconscious. Got the other two EVAC'd. I feel like this got suddenly a lot harder than I can handle, both in the geoscape and in the battlescape. Avatar's two pips from done and I haven't done a single blacksite yet, only have North America contacted, and three months in I'm JUST getting T2 armor and weapons built. Oh dear.
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# ? Feb 5, 2016 21:27 |
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The three biggest complaints I've seen about the game so far: -performance -mission round timers -missed shots Performance is a legitimate issue, so that one's fair, but it's like no one's ever played a game with RNG in it before. One of my friends is even refusing to buy the game until "they patch out the mission timers."
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# ? Feb 5, 2016 21:28 |
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How much has the "pod" system changed, and is Line of sight/cover clearer? Those were my least favorite parts of last game.
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# ? Feb 5, 2016 21:28 |
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This game is really hard compared to EU. Overwatch seems really nerfed, I miss most shots. When the aliens scramble they don't fall back they push up. Also I don't understand how cover destruction works.
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# ? Feb 5, 2016 21:28 |
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Never mind! Figured it out, it goes under my documents/my games/etc
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# ? Feb 5, 2016 21:30 |
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AlternateAccount posted:I dont understand this. I created a new pool and exported my character into it, not sure where the actual file I can distribute is. Oh ok that makes sense. Go to Documents\my games\xcom2\pools\importables (I think, working from memory). The .bin file with your pool with be there. Do NOT rename it out of game, it breaks it.
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# ? Feb 5, 2016 21:30 |
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Colapops posted:The three biggest complaints I've seen about the game so far: I was terrible at EU/EW and I loving love the timers in this. I like how it adds urgency and another layer on the tactical side to think around instead of "hmm let me move my 5 guys up 7 tiles and overwatch them all."
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# ? Feb 5, 2016 21:30 |
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KyloWinter posted:This game is really hard compared to EU. Overwatch seems really nerfed, I miss most shots. When the aliens scramble they don't fall back they push up. Also I don't understand how cover destruction works. Throw grenades at it so it destroys their cover, then shoot with higher aim.
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# ? Feb 5, 2016 21:31 |
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Antti posted:The only problem I have with swords is the less than 100% to hit chance. If they hit 100% of the time, they would be a clean-up tool or a way to pile damage on a big target after you've killed the rest of the pod, but with the added risk of exposing another pod when you move in. I feel like the first tier skill should be two extra damage and increased hit chance. Would make it stack up a lot better in comparison to phantom.
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# ? Feb 5, 2016 21:31 |
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It's been mentioned before but the enemy will have little crosshairs next to their health bar if the character will have line of sight on them based on the cursor's position.
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# ? Feb 5, 2016 21:31 |
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Coolguye posted:Oh ok that makes sense. Ha, beat you by one post. Thanks, though!
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# ? Feb 5, 2016 21:31 |
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dogstile posted:Wow, the cost of expanding in commander fucks you. In beagles advice thing it said that it wasn't so bad to always be a chip out, i figured it was 10 days to get to the nearest black site so i'd be fine. There's a base cost that's multiplied by the number of regions away from a radio tower (which is why putting up towers next to your expansion areas is always a good idea), plus a dark event (Alien Encryption) that doubles the Intelligence cost for the month when it's active, so numbers can get really big. To reduce costs build some towers, and there's also a hack reward that halves expansion costs, which is yet another reason why you should never not be hacking everything your specialist sets eyes on- hacking doesn't take an action until you actually commit to the hack and you can cancel it without penalty, so you're free to take a look inside everything you encounter just to see if it's something work the risk. When those rewards can range from extra supplies and Intel to halving your next research time or halving your scan times for a month or permanently boosting your hack score with a stackable +20 then you can really make bank.
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# ? Feb 5, 2016 21:32 |
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Tenzarin posted:Throw grenades at it so it destroys their cover, then shoot with higher aim. Sometimes it doesn't destroy the cover despite being highlighted in red though.
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# ? Feb 5, 2016 21:32 |
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Klyith posted:Endless Legend had timed mission type events and they were a great addition. Kept things fresh, gave you micro-objectives that were different or a deviation from your current strategy, added interesting choices to the 4x critical path. You're unironically part of the ADHD generation
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# ? Feb 5, 2016 21:32 |
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# ? May 21, 2024 19:41 |
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Speedball posted:Anyone who thinks the sword sucks, let me tell you an amazing discovery: Truth. She is a killing machine and I love it. She got 8 (yes, EIGHT) kills on the 4th mission, all but one of them were sword kills.
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# ? Feb 5, 2016 21:32 |