|
TheIncredulousHulk posted:If making champ select shorter is the point, why do they make you wait when it's you and your teammate picking back to back? Pretty sure it's just because they think it'll make champ select look more dramatic in LCS or whatever, which now that I think about it, is probably the actual point behind the lock-in poo poo Yeah it's nearly entirely presentation that this was made for because the rest of it is side the pre-selection is garbage.
|
# ? Feb 6, 2016 01:43 |
|
|
# ? May 15, 2024 01:27 |
|
Congratulations on finally not having a Badvatar.
|
# ? Feb 6, 2016 01:47 |
|
TheIncredulousHulk posted:If making champ select shorter is the point, why do they make you wait when it's you and your teammate picking back to back? Pretty sure it's just because they think it'll make champ select look more dramatic in LCS or whatever, which now that I think about it, is probably the actual point behind the lock-in poo poo Me, from the last thread: Mikujin posted:Old System New system is actually longer than the old system. It's definitely just a change for the LCS/pro scene to make picks more exciting or something, because otherwise it's just making things longer for the rest of us.
|
# ? Feb 6, 2016 01:48 |
|
On PBE at the moment it's 20 seconds for the pre-ban part and 30 seconds for everything else, which ends up being about 9 min max also. But I think the point is less the theoretical maximum time it can take, and more that they made it harder on people who AFK since people who are actually paying a little bit of attention don't usually take all the allotted time to lock in. Whereas without the lock in you get people who pick a champ and then intentionally don't lock in so they can go do something else and poo poo like that.
|
# ? Feb 6, 2016 02:08 |
|
Lovechop posted:yo luna drop some maccy d's knowledge on us McChicken's are infinitely better if you get them No Mayo Add Ranch and Cheese, the extra thirty cents is mega worth it
|
# ? Feb 6, 2016 02:27 |
|
also apparently they have this thing called an Oreo Frappé and I think I want to file a copyright infringement because its basically just the chocolate chip frappe with oreo bits in it instead of chocolate chips and I was TOTALLY making those before I quit last year and they are loving legit as poo poo
|
# ? Feb 6, 2016 02:28 |
|
breaks posted:On PBE at the moment it's 20 seconds for the pre-ban part and 30 seconds for everything else, which ends up being about 9 min max also. The lock-in all your poo poo policy is probably the worst part of the new system because sometimes it just doesn't even let you lock-in (I've only had that happen twice), the same way you can click "Ready" and have the bright orange "YOU ARE READY" text appear, and then in a few seconds you get queue dropped because you were AFK for the ready check.
|
# ? Feb 6, 2016 02:29 |
|
i never declare my pick, that part of champ select is loving useless
|
# ? Feb 6, 2016 02:35 |
|
treat it like lcs and always preview teemo to get the crowd going
|
# ? Feb 6, 2016 02:40 |
|
exethan posted:i never declare my pick, that part of champ select is loving useless Same Mikujin posted:Me, from the last thread: in practice it's significantly worse because usually the 2 bans after the first ban were pretty quick. Seeing someone take the full duration for all 3 bans was incredibly rare. I'd guess 75% of the total time is used in the majority of lobbies now. The first picks after the ban phase tended to be pretty quick as well seeing as how the person doing the bans is going to take up 2 of those picks. The 2 simultaneous pick phases also ate up a lot less time for the same reason. Now they've spread out "hey it's your turn" literally as much as possible across the entire draft, which naturally adds a reaction lag because people aren't watching the lobby like a hawk. The main issue of course is how many lobby failure points lead to dodges, which is followed up by a shorter 'ready" period which often doesn't make a noise, which punts you out of the queue. But even in a world where all of that goes smoothly, the way the lobby is set up takes significantly longer and has much pretty much nuked the strategic value of the ban phase. It also requires you to pay more specific attention to something that isn't interesting because 3/5 of the time you are asked to pick/confirm something roughly 2 minutes apart. A Stupid Baby fucked around with this message at 02:53 on Feb 6, 2016 |
# ? Feb 6, 2016 02:51 |
|
The only point of the pick phase is for everyone to hover over the same champ but no one on your team ever pick them
|
# ? Feb 6, 2016 02:55 |
This was probably discussed when the rework happened, but is there a generally considered best upgrade order for GP ult?
|
|
# ? Feb 6, 2016 03:03 |
|
exethan posted:i never declare my pick, that part of champ select is loving useless I have a mate who says his policy in ranked is currently if any teammate pre-selects Jhin he bans it.
|
# ? Feb 6, 2016 03:06 |
|
The first game I was forced not to jungle and we lose (our jungler had 4 early ganks and 4 early deaths).
|
# ? Feb 6, 2016 03:25 |
|
Stefan Prodan posted:This was probably discussed when the rework happened, but is there a generally considered best upgrade order for GP ult? Death's Daugher -> Fire At Will -> Raise Morale is the general order. DD is super valuable early, FaW is just good, Raise is situational.
|
# ? Feb 6, 2016 03:33 |
|
Mikujin posted:The first game I was forced not to jungle and we lose (our jungler had 4 early ganks and 4 early deaths). Mikujin I tried your Udyr. Won once, lost once. The loss was because I accidentally hit my flash key when I tried to smite and fail ganked because of it.
|
# ? Feb 6, 2016 03:35 |
|
The true damage you get on gp ult is really good for sniping kills early cause it procs thunderlords instantly too.
|
# ? Feb 6, 2016 03:38 |
|
A Stupid Baby posted:in practice it's significantly worse because usually the 2 bans after the first ban were pretty quick. Seeing someone take the full duration for all 3 bans was incredibly rare. I'd guess 75% of the total time is used in the majority of lobbies now. Note that if any actual game designer designed this garbage heap, you'd be prepicking bans the moment champ select started. Left click to declare, right click to prep ban (shown in the same spot bans are now). 10 second declare window then first ban can be locked in. You can freely redeclare your pick/ban at any time until you lock it in. If your ban or pick is unavailable, the (otherwise 100% silent) game makes a loud rear end buzzer noise and forces itself foreground to let you know it's time to start thinking about something else. When your actual ban/pick turn comes up, the game makes a chime and forces itself to the foreground. Bans and champs are default locked in after 30 seconds if no further input received, dodges are incurred if your hovered ban/pick was already banned/picked. Hitting trade during the ban phase trades picks entirely. Hitting trade after someone has locked in is only possible if you own the champion they picked, and it lets them repick from THEIR available champion pool after giving you your champion. Wow in like five minutes I did a better job than Riot could in like four years. It's amazing what being not retarded can do for you in game design.
|
# ? Feb 6, 2016 03:38 |
|
K8.0 posted:Note that if any actual game designer designed this garbage heap, you'd be prepicking bans the moment champ select started. Left click to declare, right click to prep ban (shown in the same spot bans are now). 10 second declare window then first ban can be locked in. You can freely redeclare your pick/ban at any time until you lock it in. If your ban or pick is unavailable, the (otherwise 100% silent) game makes a loud rear end buzzer noise and forces itself foreground to let you know it's time to start thinking about something else. When your actual ban/pick turn comes up, the game makes a chime and forces itself to the foreground. Bans and champs are default locked in after 30 seconds if no further input received, dodges are incurred if your hovered ban/pick was already banned/picked. Hitting trade during the ban phase trades picks entirely. Hitting trade after someone has locked in is only possible if you own the champion they picked, and it lets them repick from THEIR available champion pool after giving you your champion. That sounds like dog poo poo.
|
# ? Feb 6, 2016 03:39 |
|
K8.0 posted:Note that if any actual game designer designed this garbage heap, you'd be prepicking bans the moment champ select started. Left click to declare, right click to prep ban (shown in the same spot bans are now). 10 second declare window then first ban can be locked in. You can freely redeclare your pick/ban at any time until you lock it in. If your ban or pick is unavailable, the (otherwise 100% silent) game makes a loud rear end buzzer noise and forces itself foreground to let you know it's time to start thinking about something else. When your actual ban/pick turn comes up, the game makes a chime and forces itself to the foreground. Bans and champs are default locked in after 30 seconds if no further input received, dodges are incurred if your hovered ban/pick was already banned/picked. Hitting trade during the ban phase trades picks entirely. Hitting trade after someone has locked in is only possible if you own the champion they picked, and it lets them repick from THEIR available champion pool after giving you your champion. yeah if any game designer actually tried to pitch this theyd probably be laughed at, called a dog poo poo retard, and told to go elsewhere
|
# ? Feb 6, 2016 03:52 |
|
I just think they should incorporate the declare thing like they did in team builder so that you don't have to spend 40 seconds looking at 4 people with no declared champion
|
# ? Feb 6, 2016 03:56 |
|
K8.0 posted:Note that if any actual game designer designed this garbage heap, you'd be prepicking bans the moment champ select started. Left click to declare, right click to prep ban (shown in the same spot bans are now). 10 second declare window then first ban can be locked in. You can freely redeclare your pick/ban at any time until you lock it in. If your ban or pick is unavailable, the (otherwise 100% silent) game makes a loud rear end buzzer noise and forces itself foreground to let you know it's time to start thinking about something else. When your actual ban/pick turn comes up, the game makes a chime and forces itself to the foreground. Bans and champs are default locked in after 30 seconds if no further input received, dodges are incurred if your hovered ban/pick was already banned/picked. Hitting trade during the ban phase trades picks entirely. Hitting trade after someone has locked in is only possible if you own the champion they picked, and it lets them repick from THEIR available champion pool after giving you your champion. It's stupid it doesn't do this.
|
# ? Feb 6, 2016 03:59 |
|
Gridlocked posted:Mikujin I tried your Udyr. Won once, lost once. The loss was because I accidentally hit my flash key when I tried to smite and fail ganked because of it. That's great. I immediately followed up my -9 LP loss into another +30 win and am in promos again. Maybe I should just try to climb to diamond before I leave.
|
# ? Feb 6, 2016 04:05 |
|
I am actually over Jhin now too. I had a game as Braum with a Jhin vs Blitz/Vayne and all I could do was stand in front of Jhin and hope he didn't get hooked. He over-pushed and died, got hooked and died, missed every deadly flourish and died, dealt no damage and died. Is there ANYTHING that Jhin can do well as an ADC?
|
# ? Feb 6, 2016 04:15 |
|
Yeah, he can lose. Literally play any champion with engage and an adc with some kill pressure and he's worthless
|
# ? Feb 6, 2016 04:22 |
|
Jihn's two biggest problems, from what I've seen, are an utter lack of capacity to withstand diving as well as an awful transition into late-game. I've seen him do well in both bot and mid lanes, but even when he's ahead he can't really exert the same amount of pressure a normal ADC can. This is, in large part, due to his inability to gain attack speed, which means he's strong early and late and completely middling when other champs are starting to get strong.
|
# ? Feb 6, 2016 04:24 |
|
His late game is really strong, it's just that people are idiots and don't understand how to play/build him yet.
|
# ? Feb 6, 2016 04:28 |
|
Jhin's main problem is when you leave a regular ADC alone with a wave and a tower, it's going to melt, you leave Jhin alone with a tower and it's going to get tickled before he spends 5 seconds reloading and oops the wave is gone better slowly push it again.
|
# ? Feb 6, 2016 04:29 |
|
just pick hard engage and blow him up every fight
|
# ? Feb 6, 2016 04:33 |
|
Luna Was Here posted:yeah if any game designer actually tried to pitch this theyd probably be laughed at, called a dog poo poo retard, and told to go elsewhere Please provide an actual analysis of what is wrong with that system because it sounds like an improvement over last season's lobby. This season's lobby can be improved by having explosive diarehha into a leaky garbage back and swinging it over your head in a slaughterhouse
|
# ? Feb 6, 2016 04:34 |
|
Methanar posted:It's stupid it doesn't do this. It USED to do that. Which is the weird thing, because it was the one actual good thing about old Champ Select!
|
# ? Feb 6, 2016 04:41 |
|
Congrats to our friend Ffoxface for making it into this https://www.youtube.com/watch?v=-EIT1utGL9Q
|
# ? Feb 6, 2016 04:51 |
|
None of you know this but I used to be a big taric top player. It was always good except for that time renekton was op.
|
# ? Feb 6, 2016 04:57 |
|
Planeshifter2 posted:Congrats to our friend Ffoxface for making it into this Outrageous
|
# ? Feb 6, 2016 05:11 |
|
A Saucy Bratwurst posted:Saying only their income doesn't mean poo poo either, whats their profit like? Does pro lol still hemorrhage money only to be propped up by skin sales? Yes but pro LoL was never meant to make money, it's literally just a several million dollar marketing campaign disguised as a pro circuit.
|
# ? Feb 6, 2016 05:16 |
|
El Estrago Bonito posted:Yes but pro LoL was never meant to make money, it's literally just a several million dollar marketing campaign disguised as a pro circuit. Also by selling advertising rights. Look at the LCK streams. 100% of the time there is a game on SOMETHING is being advertised at the same time.
|
# ? Feb 6, 2016 05:24 |
|
That's because OGN has been running esports for like a decade and a half and are really on top of their poo poo
|
# ? Feb 6, 2016 05:29 |
|
A Stupid Baby posted:Please provide an actual analysis of what is wrong with that system because it sounds like an improvement over last season's lobby. This season's lobby can be improved by having explosive diarehha into a leaky garbage back and swinging it over your head in a slaughterhouse ok, here is analysis: K8.0 posted:Note that if any actual game designer designed this garbage heap, you'd be prepicking bans the moment champ select started. Left click to declare, right click to prep ban (shown in the same spot bans are now). 10 second declare window then first ban can be locked in. You can freely redeclare your pick/ban at any time until you lock it in. If your ban or pick is unavailable, the (otherwise 100% silent) game makes a loud rear end buzzer noise and forces itself foreground to let you know it's time to start thinking about something else. When your actual ban/pick turn comes up, the game makes a chime and forces itself to the foreground. Bans and champs are default locked in after 30 seconds if no further input received, dodges are incurred if your hovered ban/pick was already banned/picked. Hitting trade during the ban phase trades picks entirely. Hitting trade after someone has locked in is only possible if you own the champion they picked, and it lets them repick from THEIR available champion pool after giving you your champion. 1)ok, the first ban window serves just as much purpose as the champ pick declare stage right now, in that there really isn't any purpose to it. just toss it out the window, it doesnt need to exist 2)I havent ever understood why people need the client to remind them that you indeed just readied up for a game 10 seconds beforehand, and the client making loud rear end noises isn't helpful its moreso annoying as loving shitfuck 3)the small chime and force to foreground on your pick phase can be helpful but should be toggleable, my reasoning behind this is that I tend to play games during queue times since queues are obnoxiously long for normal people like you and i despite us not being the most skilled of players, and the foreground forcing can mess with games if you run them fullscreen 4)I am indifferent towards autolocking of bans. I like it right now because its not really possible to afk at the start of games anymore but thats, like, my opinion man 5) & 6)Trading Pick Position is completely nonsensical and serves absolutely no purpose, and would probably be a lot glitchier and more poorly working than you think the only real bad things about current champ select is that it takes to long because of the bloat within it, if they cut down on the champion declare (or cut it entirely) and slash like 5-10 seconds from each section of the pick/ban phase.
|
# ? Feb 6, 2016 05:59 |
|
RE: #2 I think you underestimate the ADD of young men using computers
|
# ? Feb 6, 2016 06:07 |
|
|
# ? May 15, 2024 01:27 |
|
sometimes when i am racing on typeracer and the leagu e of legends windows comes into focus, my 100%-accuracy-would-be-recordbreaking-140wpm-score gets messed up so i dont like riot games
|
# ? Feb 6, 2016 06:15 |