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SonicRulez posted:Do tanks get some kind of bonus based on how many enemies they pull at once or is it just a speed thing? Wiped in the last like 3 hard mode dungeons because the Tank pulled 10 enemies and the healer just couldn't keep up and the two DPS (one being me) couldn't kill the enemies quick enough. I just don't understand why you wouldn't tackle it in waves when nearly every dungeon naturally staggers enemies. The only thing remotely close to getting a bonus for extra mobs is Bloodlust + Overpower on WAR and just using Blood Price in general on DRK, although the gains are not worth the effort of surviving those extra mobs. Essentially it's a thing stupid tanks do to make you think they've got a big dick. If the DPS and especially the healer can't keep up then the tank is bad at pacing encounters so things run smoothly.
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# ? Feb 6, 2016 06:26 |
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# ? Jun 3, 2024 21:02 |
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Also people yell at tanks who don't do Speed Racer pulls for whatever reason, and a lot of the time an impatient DPS/healer will go ahead and pull more things if they feel the run isn't going fast enough, so a lot of tanks just learn to grab loving everything and hope for the best. As a healer, it kind of irks me when a tank pulls everything and is just barely geared enough to survive, because I have to focus all my attention on healing and can't holy/aero 3 or shadow flare/spread dots, so it ends up going slower than if they'd just taken the drat pulls individually.
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# ? Feb 6, 2016 06:32 |
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SonicRulez posted:Like I can't say anything about Lost City except that I always thought Diablos was a cool summon and I'm sad he got demoted to Not-Primal. He shows up again... eventually. Apparently you didn't kill him in Lost City so he shows up during Void Ark after regaining more power. There's a good chance we're going to be doing more with him before the end of the Shadow of Mhach story line.
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# ? Feb 6, 2016 06:32 |
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Titan EX is actually a reasonably quick pony farm if the group is vaguely consistent because you can get 2 minute kills. He's like Garuda and Shiva in that sense, just the landslides mean the skill floor needs to be a bit higher on the group. Groups go for multi-pulls because AOE attacks become more efficient the more targets you can hit at once; damage is higher that way and it means you can clear that dungeon for the 50th time a few minutes faster. This assumes, of course, that the group can handle the extra damage and can actually kill the combined enemy pool faster than doing the single group pulls. Neither way is strictly correct, but the tank needs to adjust to what the other party members can actually do (in either direction).
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# ? Feb 6, 2016 06:36 |
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Square really doesn't want you to do this though and has started putting up barriers in dungeons that block the way until specific enemies die because they hate expediency I guess.
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# ? Feb 6, 2016 06:38 |
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I remember Lost City because of the music and that it was basically Nausicaa and the Valley of the Wind: The Instance. Multiple pulls are strictly for speed of clearing. Some people overestimate their groups abilities which leads to wipes. Good tanks learn from this when it happens. Even Better tanks prevent it in the first place (by at a glancing their classes and having knowledge of how hard the mobs hit them under various CD's etc.) voltcatfish posted:Square really doesn't want you to do this though and has started putting up barriers in dungeons that block the way until specific enemies die because they hate expediency I guess. It's the price everyone paid by speedrunning Brayflox Hard to the ground. They're forcing a minimum required completion time because a: they want the rewards to match up to their internal 'time spent doing thing' metrics and b: so that you experience the content they spent months crafting and filling with detail. EponymousMrYar fucked around with this message at 06:48 on Feb 6, 2016 |
# ? Feb 6, 2016 06:43 |
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The more mobs the more return on aoe skills, the more return on aoe skills the more damage done, the more damage done the faster the dungeon. Embrace your name and go fast.
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# ? Feb 6, 2016 06:43 |
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voltcatfish posted:Square really doesn't want you to do this though and has started putting up barriers in dungeons that block the way until specific enemies die because they hate expediency I guess. Don't forget directly nerfing a lot of powerful AoE abilities by making it lose 10% potency per mob till you're doing 50% potency to every mob past 5. Its as if a game that makes money off subscriptions is trying to extend playtime.
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# ? Feb 6, 2016 06:43 |
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Leal posted:Don't forget directly nerfing a lot of powerful AoE abilities by making it lose 10% potency per mob till you're doing 50% potency to every mob past 5. Its as if a game that makes money off subscriptions is trying to extend playtime. I mean I can't really think of any dungeons that get completely wrecked by speed pulls except Brayflox HM
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# ? Feb 6, 2016 06:45 |
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Leal posted:Don't forget directly nerfing a lot of powerful AoE abilities by making it lose 10% potency per mob till you're doing 50% potency to every mob past 5. Its as if a game that makes money off subscriptions is trying to extend playtime. A lot = 3?
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# ? Feb 6, 2016 06:45 |
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voltcatfish posted:Square really doesn't want you to do this though and has started putting up barriers in dungeons that block the way until specific enemies die because they hate expediency I guess. They started long ago and a good portion of the dungeons have these to the point where an unhealable pull is impossible to do. Which begs the question what exactly are these big scary pulls people are talking about that healers "can't heal".
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# ? Feb 6, 2016 06:56 |
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There are no pulls you can't heal, but plenty of tanks you can't keep alive
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# ? Feb 6, 2016 07:05 |
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I joined an ex roulette in progress today and ran into a friendly paladin. I've been playing this game for a few months, I'm surprised it took this long to run into someone who decided to be a poo poo for no reason.
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# ? Feb 6, 2016 07:09 |
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Kwyndig posted:The only thing remotely close to getting a bonus for extra mobs is Bloodlust + Overpower on WAR and just using Blood Price in general on DRK, although the gains are not worth the effort of surviving those extra mobs. Dark arts+Abyssal drain
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# ? Feb 6, 2016 08:04 |
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Hommando posted:I joined an ex roulette in progress today and ran into a friendly paladin. I've been playing this game for a few months, I'm surprised it took this long to run into someone who decided to be a poo poo for no reason. As much of an rear end in a top hat as that guy is, that doesn't constitute an abuse of votekick. In fact, pretty much nothing does.
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# ? Feb 6, 2016 08:57 |
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I wonder if I should even be bothering with normal Alexander anymore, given the dungeon stuff is only five ilvls short. On the other hand, the music and aesthetic are maybe worth the alexander asshattery. This mortal coil we serve is taut like a spring; step back
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# ? Feb 6, 2016 09:12 |
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Fister Roboto posted:As much of an rear end in a top hat as that guy is, that doesn't constitute an abuse of votekick. In fact, pretty much nothing does. Calling him a "human being rear end bitch" constitutes harassment, which GMs tend to take more seriously. Ciaphas posted:I wonder if I should even be bothering with normal Alexander anymore, given the dungeon stuff is only five ilvls short. On the other hand, the music and aesthetic are maybe worth the alexander asshattery. I decided to do a couple of A1 runs and people still cannot for the life of them figure out how to do the adds correctly.
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# ? Feb 6, 2016 09:13 |
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Ciaphas posted:This right here is why people always said 'source your quotes' before someone got pissy about that becoming a meme It was me and I stand by it
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# ? Feb 6, 2016 10:27 |
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Hommando posted:I joined an ex roulette in progress today and ran into a friendly paladin. I've been playing this game for a few months, I'm surprised it took this long to run into someone who decided to be a poo poo for no reason. Throw this little street trash boy into the loving garbage can please.
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# ? Feb 6, 2016 11:19 |
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Rexicon1 posted:Throw this little street trash boy into the loving garbage can please. I did a quick search of the lodestone while he was being a jerk and saw that him and the rest of the party were all in the same FC. I knew I was going to get kicked, and I wanted to trash talk back, but I knew I was better off keeping it clean if I was going to report him. It only took about 15-20 minutes for a GM to respond.
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# ? Feb 6, 2016 11:44 |
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voltcatfish posted:I mean I can't really think of any dungeons that get completely wrecked by speed pulls except Brayflox HM That's the one where we got wrecked. Or at least the last one where that happened and I thought "Why is this happening? Why is he running so far?"
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# ? Feb 6, 2016 14:14 |
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What's the best option for ranged DPS now? Are black mage and summoner my only other options?
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# ? Feb 6, 2016 14:51 |
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Don't get caught up in best or worst. That said, it's BLM, it's always BLM because if you can keep Enochian up constantly (which is totally possible, just needs practice) you do the most sustained damage at range.
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# ? Feb 6, 2016 15:01 |
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Hommando posted:I joined an ex roulette in progress today and ran into a friendly paladin. I've been playing this game for a few months, I'm surprised it took this long to run into someone who decided to be a poo poo for no reason. Just tell him you're trying to win the war. It's your patriotic duty.
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# ? Feb 6, 2016 15:24 |
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Fishious posted:They started long ago and a good portion of the dungeons have these to the point where an unhealable pull is impossible to do. Which begs the question what exactly are these big scary pulls people are talking about that healers "can't heal". ...and the healer. ...which is why /fistbump exists, to fistbump the other surviving DPS in the Queen arena while we wait for them to run back. What is it with people and dying there? I'm only a DPS, is it really that bad to keep the tank alive while we burn down the Honeycomb?
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# ? Feb 6, 2016 16:47 |
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DACK FAYDEN posted:My last three Arboretum runs I've had the tank die on the second Honeycomb. Final sting can be pretty final. It's often safer to kill the orn hornets or whatever they're called before focusing the wall. Is Excalibur hosed atm or is it just me? Mymla fucked around with this message at 16:56 on Feb 6, 2016 |
# ? Feb 6, 2016 16:53 |
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Has excal just taken a poo poo or is it just me?
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# ? Feb 6, 2016 16:56 |
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I'm in-game but I just got a message they're doing a maintenance to address technical issues soon so it's not just you. E: The honeycomb wall is harsh on unprepared tanks and/or healers because the Orn Hornets have Final Sting, and Final Sting does damage equal to 90% of the max HP of the player it hits (while killing the hornet). Unlike some other hornets in the games these one just cast it after being alive a while; it takes a slight bit longer but tends to be smoother if you just kill the hornets as they spawn, first one spawns as you hit the honeycomb the first time, the second one spawns when it hits 50%.
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# ? Feb 6, 2016 16:58 |
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I was getting can't connect to the duty finder server errors so I decided to relog and haven't been able to log back in.
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# ? Feb 6, 2016 16:59 |
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Mr. Nice! posted:I was getting can't connect to the duty finder server errors so I decided to relog and haven't been able to log back in. I was just saying in FC Chat how I got into an LLDR fine. Upon completion kicked to login screen. Now I'm stuck. Guess I'll go make Breakfast.
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# ? Feb 6, 2016 17:01 |
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All Square accomplished by putting in barriers that don't release until a mob dies is a clear and abrupt marker of how many mobs you should be pulling in one go, which is everything up to that barrier. Also I'm soooooo close to having both AST and BLM @ 60 / ilvl190 my first 30 days playing. I got grinding to do today RE: Idiot tanks complaining about healing DPS. I usually just ask them if anyone has died yet since I've been there and tell them to shut the gently caress up after they reply no. Digital_Jesus fucked around with this message at 17:07 on Feb 6, 2016 |
# ? Feb 6, 2016 17:03 |
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Man, I was just complaining about DF not queuing me instantly as a tank and BAM disconnected and I can't get back in. Sorry, game!
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# ? Feb 6, 2016 17:07 |
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Smart Car posted:E: The honeycomb wall is harsh on unprepared tanks and/or healers because the Orn Hornets have Final Sting, and Final Sting does damage equal to 90% of the max HP of the player it hits (while killing the hornet). Unlike some other hornets in the games these one just cast it after being alive a while; it takes a slight bit longer but tends to be smoother if you just kill the hornets as they spawn, first one spawns as you hit the honeycomb the first time, the second one spawns when it hits 50%. You don't even need to kill them (unless the tank is maybe a Dark Knight?). I find that I have enough time to stun them as a Warrior when they're casting Final Sting. Once it's been stunned, they don't seem to bother with it again. I've just gotten Dark Knight to 60 today, so I have no idea if the extra 5 seconds throws that off or not, and if you have a White Mage going to town with Holy for some reason then you might be screwed.
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# ? Feb 6, 2016 17:17 |
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Whoever decided that a datacenter login failure kicks you back out to desktop is an rear end in a top hat.
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# ? Feb 6, 2016 17:20 |
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# ? Feb 6, 2016 17:21 |
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Digital_Jesus posted:Whoever decided that a datacenter login failure kicks you back out to desktop is an rear end in a top hat. It makes a vague amount of sense if you assume that they're horrible at everything network related. Essentially they don't differentiate between "session expired" and "data center down" so both dump you back to the desktop because you need a new session. What they really should be doing is checking to see if you still have a session with the login servers and only dumping you back to the launcher if they determine you need to create a new session. Of course, they also have yet to implement forced-logout, meaning that if you drop connection, you can look forward to several minutes of Error 3102 until the game server finally times out your logged in character, rather than just saying "hey, same client just reconnected, maybe I should kill the existing session and start a new one."
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# ? Feb 6, 2016 17:26 |
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http://na.finalfantasyxiv.com/lodestone/news/detail/dab1e62154874404c2894c5e1f759cdace90ca20 No ETA from the looks of it. Balls
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# ? Feb 6, 2016 17:29 |
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CrashScreen posted:You don't even need to kill them (unless the tank is maybe a Dark Knight?). I find that I have enough time to stun them as a Warrior when they're casting Final Sting. Once it's been stunned, they don't seem to bother with it again. I've just gotten Dark Knight to 60 today, so I have no idea if the extra 5 seconds throws that off or not, and if you have a White Mage going to town with Holy for some reason then you might be screwed.
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# ? Feb 6, 2016 17:45 |
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Another problem is a lot of tanks, in my experience, don't use cooldowns on that pull and, most importantly, decide to contribute to the DPS on the honeycomb instead of just facing the hornets and focusing on keeping hate/alive.
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# ? Feb 6, 2016 17:57 |
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# ? Jun 3, 2024 21:02 |
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I contribute DPS there as a tank because unless I'm running with geared goons I out-DPS most pubbies I come across. I use my cooldowns, though, and usually have no problem surviving.
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# ? Feb 6, 2016 18:00 |