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I think the trick is to ignore the civilians unless you absolutely have to, since if you're not inside the circle they don't transform until after all the other aliens on the map are dead.
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# ? Feb 6, 2016 16:28 |
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# ? May 21, 2024 18:12 |
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Yeah, I'm clearly not in the right mental state for XCOM right now. I'm even getting pissed off at the constant interruptions during scanning, or having four different missions available with new ones popping up all the time, and the occasional "do this right now" mission and... At some point I will certainly love this game. Just... not right now. Maybe I'll try next month.
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# ? Feb 6, 2016 16:29 |
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ZenVulgarity posted:The swipe definitely does more than 3hp on some difficulties I'm playing second hardest (whatever "classic" is called now) and I've only been hit for 3 HP. Even had a VIP face-tank a faceless hit. Maybe they get stronger with later ones (though I'm at Elite Advent at this point so...) or they get stronger on Beagle Mode?
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# ? Feb 6, 2016 16:30 |
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I'm really, really tempted by XCOM2, but I always played the first game very slowly and cautiously. Some of the things I've read about the new game's turn limits has me concerned that I'm just going to suck horribly/not enjoy it as much. Am I wrong?
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# ? Feb 6, 2016 16:30 |
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I've had Faceless do 3 damage, but also sometimes 8 damage (not a critical). There's probably some amount of variance?
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# ? Feb 6, 2016 16:32 |
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Pork Pie Hat posted:I'm really, really tempted by XCOM2, but I always played the first game very slowly and cautiously. Some of the things I've read about the new game's turn limits has me concerned that I'm just going to suck horribly/not enjoy it as much. Am I wrong? It'll be a kick in the teeth until you break some old habits, but everything that made EU/EW great is still there, from what I've played so far. It feels harder (in no small part because you can't just overwatch-creep every mission) but it's a ton of fun.
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# ? Feb 6, 2016 16:33 |
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So how are you guys using your weapon attachements and what do you put on which weapons? Is it true that when you upgrade into the next tier of weapon the upgrades on your gun is moved?
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# ? Feb 6, 2016 16:33 |
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Pork Pie Hat posted:I'm really, really tempted by XCOM2, but I always played the first game very slowly and cautiously. Some of the things I've read about the new game's turn limits has me concerned that I'm just going to suck horribly/not enjoy it as much. Am I wrong? It will absolutely crush you for a couple of campaigns and you will love every second of it. edit: V Yes, every elemental grenade is a straight upgrade from the regular frag grenade.
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# ? Feb 6, 2016 16:34 |
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Any of the non explosive grenades useful? (except flashbang, i know thats great from the original) I'm hesitant to experiment and wanna hear what you guys have found out.
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# ? Feb 6, 2016 16:34 |
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Pork Pie Hat posted:I'm really, really tempted by XCOM2, but I always played the first game very slowly and cautiously. Some of the things I've read about the new game's turn limits has me concerned that I'm just going to suck horribly/not enjoy it as much. Am I wrong? it depends how well you adapt. honestly, i think the game does a pretty okay job at teaching you "listen, we know you liked to overwatch crawl, but if you do that this overwhelming force is gonna drop onto your head. let me teach you about efficiency." although it still sucks that fog of war and accidental one-tile reveals is still my number one killa Dongattack posted:Any of the non explosive grenades useful? (except flashbang, i know thats great from the original) I'm hesitant to experiment and wanna hear what you guys have found out. acid is glorious. gas is glorious. not sure about incendiary yet. I hope there's an EMP grenade or something.
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# ? Feb 6, 2016 16:34 |
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What are some recommended research options at the start of the game? Is Alien Data Cache worth the time?
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# ? Feb 6, 2016 16:37 |
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Pork Pie Hat posted:I'm really, really tempted by XCOM2, but I always played the first game very slowly and cautiously. Some of the things I've read about the new game's turn limits has me concerned that I'm just going to suck horribly/not enjoy it as much. Am I wrong? I hate timed missions too in most games, with a loving fiery passion. But FWIW on "normal difficulty", the timelimit is just perfect for me. Long enough to set up some semi elaborate plans, but not so long that i can turtle across the map. Then every now and again you get some missions without timelimits where you can do whatever. As i said i hate timed mission gimmics, but so far i have never thought "i wish this loving timelimit wasnt there", but more like "this timelimit is kinda okay, makes me play different and hasnt worn out its welcome yet".
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# ? Feb 6, 2016 16:38 |
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Koorisch posted:So how are you guys using your weapon attachements and what do you put on which weapons? I like stocks a lot for rifles. My specialists are guaranteed damage now, which even when it's one point is useful surprisingly often. You can remove overwatch at will or pick off that loving sectoid that barely survived the last shot no matter what. It's great. The other ones I've seen seem are but are entirely RNG-based (chance to insta-kill, and chance to not use an action) so I haven't used them yet. They'll be amazing when they go off, but I crave any reliability I can get in XCOM. PirateBob posted:What are some recommended research options at the start of the game? Is Alien Data Cache worth the time? The data caches give you a chunk of intel. Not really worth the time when you've got stuff like plate armor and mag weapons on the table. Alien autopsies can get you some pretty good stuff too, and are fast enough that I've usually been doing them right away. Mr. Baps fucked around with this message at 16:41 on Feb 6, 2016 |
# ? Feb 6, 2016 16:38 |
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poptart_fairy posted:Also, does the Brainjack act like a charging sword attack, or do you need to run up to the enemy with an action left in order to use it on them? EDIT: so just to note. I tried skulljacking after the initial story requirement, but missed, so... you know. While I made the above recommendation it's probably better to assume it isn't so much good for an instant kill as much as making your situation a lot worse. Kiggles fucked around with this message at 16:45 on Feb 6, 2016 |
# ? Feb 6, 2016 16:38 |
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Tell me if I'm crazy but I'm really seeing a resemblance here:
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# ? Feb 6, 2016 16:39 |
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Geisladisk posted:Is performance loving abysmal for anyone else? I've got a Gtx970, a i5 processor, running the game on a SSD, and I had to put the game down to low to get even remotely acceptable performance. This helped a lot with stutters: http://steamcommunity.com/app/200510/discussions/0/846960628563773260 For actual FPS Ive had success with: AA: Off Ambient Occlusion: Tile AO Depth of Field: Disabled or Simple Screen Space Reflections: Off Rest of the settings on/High and now it runs silky smooth on a 670
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# ? Feb 6, 2016 16:41 |
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Wizard Styles posted:Tell me if I'm crazy but I'm really seeing a resemblance here: You're crazy It's clearly Eli Vance.
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# ? Feb 6, 2016 16:41 |
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PirateBob posted:What are some recommended research options at the start of the game? Is Alien Data Cache worth the time? Research the armor upgrade first, then the weapon upgrades. With autopsies I've generally waited until I could do them instantly after killing enough. I'd make an exception for Faceless because they unlock Mimic Beacons, which are amazing. Also, check the Black Market, if you can rush something big like Psionics it's probably worth it.
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# ? Feb 6, 2016 16:42 |
Pork Pie Hat posted:I'm really, really tempted by XCOM2, but I always played the first game very slowly and cautiously. Some of the things I've read about the new game's turn limits has me concerned that I'm just going to suck horribly/not enjoy it as much. Am I wrong? I'd suggest playing it Vanilla to see if it's really a problem, but if you can't get over it there's already a mod up on Workshop that extends the timers and makes them much less of a factor.
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# ? Feb 6, 2016 16:44 |
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Whoever decided on the timer failstates can straight up go to hell. Killed everything on a big rear end map, dashed all the way across it, saved the VIP, killed even more things, get to the evac and oh, 1 turn left, everyone can get into there except my two actual best people with all the good stuff on them, who are standing a whopping 1 square outside the area. Mission ends and they're just gone. When the timer mods stop apparently giving corrupted saves semi-often, I'm grabbing one or the other and never looking back.
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# ? Feb 6, 2016 16:44 |
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My first psiconic guy says "One free action." Is that a full turn or just one move? Also tip for early players: The arch angels doing the Pinion attack still fires after he dies.
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# ? Feb 6, 2016 16:44 |
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Kiggles posted:It works like a sword attack. In fact, if you use it in a blue movement range, you can follow up with another action (including yellow movement into an actual sword attack). I strongly recommend putting Skulljack/mining on your Rangers, since it effectively gives their melee a on time 70% chance to outright kill ADVENT Soldiers (of almost all varieties), +Intel. I haven't had the balls to try it on Shieldbearers, but if you have some sort of backup plan it could totes be a viable strategy for quickly taking those assholes down. poo poo, I've been using it wrong then. Kept thinking it was used like a medpak.
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# ? Feb 6, 2016 16:45 |
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Jintor posted:it depends how well you adapt. Walrus Pete posted:It'll be a kick in the teeth until you break some old habits, but everything that made EU/EW great is still there, from what I've played so far. It feels harder (in no small part because you can't just overwatch-creep every mission) but it's a ton of fun. Elliotw2 posted:It will absolutely crush you for a couple of campaigns and you will love every second of it. OK, I'm sold. Thanks!
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# ? Feb 6, 2016 16:46 |
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That scanner skill you can pick for the Specialist has gigantic range and forces Faceless out of hiding. They're a lot less scary when they have to cross half the map to get to you, and they can't dash attack like a ranger/stun lancer either, it seems. I haven't checked if battle scanners do that too, but the Specialist skill can cover a lot more alleged civilians depending on position.
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# ? Feb 6, 2016 16:46 |
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Why does this game give me rad customization options and then with the first armor upgrade put everybody in shitass shiny suits that can't be customized?
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# ? Feb 6, 2016 16:46 |
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Pork Pie Hat posted:I'm really, really tempted by XCOM2, but I always played the first game very slowly and cautiously. Some of the things I've read about the new game's turn limits has me concerned that I'm just going to suck horribly/not enjoy it as much. Am I wrong? There are mods now that let you disable or dial back the turn limits. Note I haven't tried it. Limits are very hit and miss - on easy my third mission was a huge map and I made the evac zone on the last turn. I was watching Llama's stream yesterday and he had a similar mission (go into building, knock out person, take them to evac) and ended up with a wall of enemies between him and the evac point including a MEC, (I think) two codices and a bunch of Advent with something like three turns left. I'm still surprised that even though turn limits are the #1 complaint (judging from Steam reviews and all the complaining in the Steam forums/Reddit) they didn't give the player more relaxed limits on easier difficulties. Going from 8 to 12 turns still makes overwatch camping not a good strategy and forces the player to get going, and helps paper over any lovely procedural maps. You can always buy, play for two hours (which gave me the two tutorial missions and two regular, short missions) and then return if you don't like. I'm glad I did, but even if the turn limits weren't a thing, I was hit by a bunch of BS LOS issues in my last mission and probably would have returned it anyway.
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# ? Feb 6, 2016 16:47 |
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The time limits are also randomized to a degree. Most of my VIP missions have been 12 turns, though I've had one or two that are 8.
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# ? Feb 6, 2016 16:53 |
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I just had my Ranger go into bugged slow motion for the entire duration of his sprint up to a melee attack with no way to cancel it. It lasted almost ten minutes.
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# ? Feb 6, 2016 16:53 |
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So should I put a Skulljack on my Ranger or my Specialist? I'd wager since it's a hacking job i'd need someone with skill in it for the extra rewards.
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# ? Feb 6, 2016 16:54 |
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The ideal mod for the timers (which I like) would be the option to pay intel, supplies, or both to extend the timer by a turn, with the cost increasing the further into the mission you are. So far the game is fantastic. I probably shouldn't have started on Ironman, but I've run into no problems so far. We'll see, I guess. What showstoppers should I be looking out for?
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# ? Feb 6, 2016 16:54 |
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Ravenfood posted:The ideal mod for the timers (which I like) would be the option to pay intel, supplies, or both to extend the timer by a turn, with the cost increasing the further into the mission you are. Sometimes things just stop and there's absolutely nothing you can do about it, though sometimes saving and exiting will recover from it.
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# ? Feb 6, 2016 16:55 |
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Koorisch posted:So should I put a Skulljack on my Ranger or my Specialist? I used it on my Ranger and he had a poo poo all chance at any bonuses. Specialist seems like a safe bet.
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# ? Feb 6, 2016 16:57 |
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Tae posted:My first psiconic guy says "One free action." Is that a full turn or just one move? It's one move. Archon pinions fire after they die, but not if they're set on fire. I think it's kind of a bug since the beams of light marking the pinion attack will persist until the end of the mission.
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# ? Feb 6, 2016 16:58 |
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Where do you find your exported characters in the mac version of xcom? I wanna add myself to the goon pool
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# ? Feb 6, 2016 16:59 |
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The one bizarre bug that forced a restart that I have encountered so far was when I was equipping soldiers before a mission and I couldn't leave the loadout screen anymore. I could change items, switch between soldiers, but nothing but that worked. Couldn't even pull up the menu to save. I wouldn't be surprised if I were the only one to have seen this glitch, though, game seems to poo poo itself pretty randomly judging by the reports in this thread.
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# ? Feb 6, 2016 17:00 |
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The Shortest Path posted:I just had my Ranger go into bugged slow motion for the entire duration of his sprint up to a melee attack with no way to cancel it. It lasted almost ten minutes. https://www.youtube.com/watch?v=CSav51fVlKU
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# ? Feb 6, 2016 17:00 |
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I'm getting a lot of "Dodge: Grazed" hits now, even on a lot of shots that are 95%. Do these go off a different mod than hit/miss?
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# ? Feb 6, 2016 17:02 |
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Broken Cog posted:I'm getting a lot of "Dodge: Grazed" hits now, even on a lot of shots that are 95%. Do these go off a different mod than hit/miss?
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# ? Feb 6, 2016 17:03 |
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Game stopped when it said my psiconic was complete and I clicked on Continue Training.
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# ? Feb 6, 2016 17:03 |
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# ? May 21, 2024 18:12 |
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Ravenfood posted:What showstoppers should I be looking out for? I once killed a Codex before its big swirly weapon disabling attack had resolved itself. The graphic effect disappeared as the Codex died, I repositioned some of my soldiers in the course of the fight, then two of them got blasted by the Codex's attack. Lesson learned, killing the originator does not stop the psionic swirl from exploding, even if it seems to disappear.
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# ? Feb 6, 2016 17:03 |