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iGestalt
Mar 4, 2013

Has anyone tried the Leader Pack mod yet? I think the concept of a 'Leader' solider is a nice idea, but concerned it'll break the game because ~Day 1 modding~. Thoughts?

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jBrereton
May 30, 2013
Grimey Drawer
The AWC is breaking my heart, I don't think I've rolled a single perk off it and I've had literally about fifteen promotions since building it.

The healing bonus is handy but that's all it's doing at the moment.

Cheston
Jul 17, 2012

(he's got a good thing going)
Did they take out the hacking bonus that gives a soldier +20 to Hack? I saw it pop up somewhat frequently during the preview streams but I've played a bunch and never seen it.

Trilin
Dec 15, 2009

Ah! There he is!
Playing xcom2 at 24 fps is CINEMATIC GOD DAMNIT. :smithicide:


I need to upgrade.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
The people who are saying that soldiers are more expensive know that the recruit button in the armory fills with random soldiers every month and they're only $25 each, right?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



jBrereton posted:

The AWC is breaking my heart, I don't think I've rolled a single perk off it and I've had literally about fifteen promotions since building it.

The healing bonus is handy but that's all it's doing at the moment.

I just treat it as a medbay really. But you'll get them. I had to wait for one guy until he reached max rank to get his freebie perk.

Cheston posted:

Did they take out the hacking bonus that gives a soldier +20 to Hack? I saw it pop up somewhat frequently during the preview streams but I've played a bunch and never seen it.

It's rare but I've seen it a handful of time. Even managed to snag it a couple times.

Demiurge4
Aug 10, 2011

So the game updates when you start a move (like you throwing a grenade the the enemy icon instantly turning yellow) and this leads to some hilarious situations. I had a guy sitting on a roof and took a shot past him with my ranger, he lines up the shot and my specialist instantly flops to the floor as a ragdoll and I kinda freaked. Then the shot misses and takes out the floor beneath my specialist and he falls down after the cut is over :allears:

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Cheston posted:

Did they take out the hacking bonus that gives a soldier +20 to Hack? I saw it pop up somewhat frequently during the preview streams but I've played a bunch and never seen it.

No, it's still in there, rewards are just random. So hack everything you can, especially mission objectives.

Fans
Jun 27, 2013

A reptile dysfunction

Walrus Pete posted:

I like stocks a lot for rifles. My specialists are guaranteed damage now, which even when it's one point is useful surprisingly often. You can remove overwatch at will or pick off that loving sectoid that barely survived the last shot no matter what. It's great. The other ones I've seen seem are but are entirely RNG-based (chance to insta-kill, and chance to not use an action) so I haven't used them yet. They'll be amazing when they go off, but I crave any reliability I can get in XCOM.


The data caches give you a chunk of intel. Not really worth the time when you've got stuff like plate armor and mag weapons on the table. Alien autopsies can get you some pretty good stuff too, and are fast enough that I've usually been doing them right away.

You can use Intel as currency on the Black Market though and there's some nice stuff there.

fspades
Jun 3, 2013

by R. Guyovich

Neddy Seagoon posted:

Bullpoo poo it is. Individual replacement soldiers are expensive and/or rare as hell. XCOM:EU let you buy Rookies by the dozen to feed into the meatgrinder.

But you can train those rookies to become squaddies for free, and replacement soldiers simply didn't exist in EU, with the exception of random mission rewards.

Money is also more abundant. In EU I'd frequently find myself out of cash in the middle of the month and dozens of things still to do. This game throws supplies and intel (which you can exchange for more supplies) at you at frequent intervals.

Pierson
Oct 31, 2004



College Slice
What I most love is that even if I have problems with the game (besides the optimisation) I know mods will most likely eventually fix them. I never got into Elder Scrolls or Fallout games so I've never been more excited to see what a modding community can do than I have with this game.

How 'deep' are the mod tools on offer anyway? Are we talking about relatively simple stuff like extra weapons/customisation options/classes, or are people who care enough going to be able to do entire new maps systems/campaigns/mechanics?

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Pierson posted:

How 'deep' are the mod tools on offer anyway? Are we talking about relatively simple stuff like extra weapons/customisation options/classes, or are people who care enough going to be able to do entire new maps systems/campaigns/mechanics?

The mod tools are the same tools they used to make the game.

SpookyLizard
Feb 17, 2009
I just took a potshot at a sectopod and the repeater on the proc'd. lol.

Hammerstein
May 6, 2005
Probation
Can't post for 2 hours!
Ugh, I have now spent more time tweaking and modding the game, than actually playing it.

SweetFX Settings
Engine tweaks from Steam to eliminate stutters
Day-0 mods
Fiddling around with my own mods to remake Second Wave
Spent way too much time in the Nexus forums

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Elliotw2 posted:

The people who are saying that soldiers are more expensive know that the recruit button in the armory fills with random soldiers every month and they're only $25 each, right?

To be fair, no I didnt. Partly because any time I tried to so much as look at something, I got a high-importance mission crammed down my throat and the game kept emphasing the rare few that popped up on the map without mentioning the armory.

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

Still playing through, quick thoughts:

I hate the massive increase in mission timers. Fortunately, there's already a mod that boosts time limits for all but the story missions.

I'm liking the plethora of new actions and weapons available to both sides. It greatly increases the variety of combat missions - its less a matter of getting into cover and plinking at enemies with your regular guns and a lot more about coming up with new approaches and combining them effectively.

God bless them for bringing in Flashbangs. And for massively boosting the area of effect.

I love the destructo--scenery. On more then one occasion I've carved new paths through scenery to make shortcuts and get flanking maneuvers on enemies.

Enemies are pretty awesome, but I'm not liking the increase in "disabling" moves. In a situation where you have four or five troops, getting caught by a couple Lancers and a mind-controlling/panicking Sectoid is more than enough to turn a fairly strong team into a wipe in a single turn.

I'm not sure how I feel about the overall game timer. I get that you can push it back, but I hate game timers in general. That being said, I guess there is a need to force the player to be pro-active rather than turtling up.

Fishstick
Jul 9, 2005

Does not require preheating

The Kins posted:

I had someone shotgun a leaping Faceless out of the sky as it leapt up to a rooftop another soldier was on. It was the coolest and grossest skeet shooting in the world, and proof that I really need to remember to turn on Shadowplay more often.

Like this?

nessin
Feb 7, 2010

Neddy Seagoon posted:

To be fair, no I didnt. Partly because any time I tried to so much as look at something, I got a high-importance mission crammed down my throat and the game kept emphasing the rare few that popped up on the map without mentioning the armory.

Now you're just being a baby about it. Time is paused for you when looking at the base and it takes less than 5 seconds to hit the button on the bottom and see what options are associated with each room (to include the clearly labeled "Recruit" option under Armory). Also I've never had back to back triggered missions without at least 4-5 days in between so you've got plenty of time to look through the base at your leisure.

Dongattack
Dec 20, 2006

by Cyrano4747

quote:

Threat Assessment
Aid Protocol now grants the target a Covering Fire overwatch shot, but the Aid Protocol cooldown is increased by 1 turn.

Does this take away the 20+ defence on aid protocol? And does it force the soldier to take a overwatch action there and then? I want to see if i can combo it with the snipers "Kill Zone" ability.

Fajita Queen
Jun 21, 2012

With how early you can start getting squad size upgrades in this game along with the training facility that promotes a rookie in 5 days and also lets you run an engineer to halve healing time, I actually find it a bit easier to field a mostly optimized squad for each mission. Supplies in this game are a lot more plentiful than money was in the first.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

nessin posted:

Also I've never had back to back triggered missions without at least 4-5 days in between so you've got plenty of time to look through the base at your leisure.

I dont think I have had a single Scan timer go through without getting interrupted by a mission, so that's just down to RNG.

Dongattack
Dec 20, 2006

by Cyrano4747
Workshop Gremlins adjacency does not go diagonally, just up/down and left/right for those that are baseplanning :negative:

Sheep
Jul 24, 2003
(Four civilians start in a room with three, somehow only one civilian dies on turn 1)

~that's XCOM~

SirDrinksAlot
Aug 6, 2006

The wicked flee when none pursueth
Is it just me or does this game seem more punishing than the first?

I'm playing on ironman with the difficulty on a setting above normal and I feel like despite my advances I can't keep up with advent or the avatar project despite attacking their bases.

I mean it's fun and heart breaking, but my back has been against the wall since the start.

Dongattack
Dec 20, 2006

by Cyrano4747
How difficult are the facility assaults (big red plot icon missions)? Say compared to a XCOM1 base assault.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Dongattack posted:

How difficult are the facility assaults (big red plot icon missions)? Say compared to a XCOM1 base assault.

There's more enemies and they tend to be more of the toughest enemy types you've currently faced, but you have no time limit so feel free to camp and creep to your heart's content.

quiggy
Aug 7, 2010

[in Russian] Oof.


SirDrinksAlot posted:

Is it just me or does this game seem more punishing than the first?

I'm playing on ironman with the difficulty on a setting above normal and I feel like despite my advances I can't keep up with advent or the avatar project despite attacking their bases.

I mean it's fun and heart breaking, but my back has been against the wall since the start.

The game does seem harder than the first, but I don't know if that's because it actually is harder or whether it's because people who played a lot of the first haven't yet adapted to the changes in the second. I do know that my memorial wall is growing at an alarming rate and I feel like my tech is slowly slipping behind the aliens.

stev
Jan 22, 2013

Please be excited.



Man, on the first blacksite mission (the one where you find the little vial of piss and all the abducted people) I managed to get the objective out, but lost two sergeants and a rookie was captured. That's the first real blow I've taken so far. :(

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
I'm at powered armor and plasma rifles and I still haven't done the first blacksite because in my first campaign it completely destroyed the squad I sent at it.

The other factory things are a lot easier though.

Fajita Queen
Jun 21, 2012

Dongattack posted:

How difficult are the facility assaults (big red plot icon missions)? Say compared to a XCOM1 base assault.

They don't even compare to XCOM EU/EW base assaults. 3-4 pods, mostly of the more difficult enemy types you've come in contact with so far.

The deal with these, though, is that you can drop the C4 and then immediately drop an evac zone right next to it and leave. My record is killing three pods, blowing the place, and evacing at the end of turn 3.

New Yorp New Yorp
Jul 18, 2003

Only in Kenya.
Pillbug
I picked this up last night and I'm having serious issues with playing it. They're not performance issues -- the game runs fine. However, it took me literally 45 minutes to get through the first tutorial mission because the game would just sit there for a few minutes after literally every action. Like, "move soldier, end turn, wait for 2 minutes before the next soldier becomes active". During this, I can freely move the cursor around, animations are playing, I can rotate the camera, etc.

Same thing happened when I got to the base view. After choosing something to research, it just chills out for a few minutes.

Has anyone else encountered a similar issue? Didn't see anything in the last few pages of the thread. It's not my PC; I just built it in December and it massively outspecs the game and it's played everything else I've thrown at it without a hitch. Video card drivers are updated, etc.

Fajita Queen
Jun 21, 2012

The game is a hideously unoptimized mess like every Firaxis game is on launch, yeah.

It'll probably get a patch that fixes some stuff and breaks some more, and then get a lot better with an expansion.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Ithaqua posted:

I picked this up last night and I'm having serious issues with playing it. They're not performance issues -- the game runs fine. However, it took me literally 45 minutes to get through the first tutorial mission because the game would just sit there for a few minutes after literally every action. Like, "move soldier, end turn, wait for 2 minutes before the next soldier becomes active". During this, I can freely move the cursor around, animations are playing, I can rotate the camera, etc.

Same thing happened when I got to the base view. After choosing something to research, it just chills out for a few minutes.

Has anyone else encountered a similar issue? Didn't see anything in the last few pages of the thread. It's not my PC; I just built it in December and it massively outspecs the game and it's played everything else I've thrown at it without a hitch. Video card drivers are updated, etc.

I get this but it's not a few minutes, maybe 5-10 seconds. It sounds like the same issue being much worse on your setup for some reason.

KaiserSchnitzel
Feb 23, 2003

Hey baby I think we Havel lot in common
^^^^

I had the same problem. I uninstalled / reinstalled; that did it. Maybe it had something to do with preloading the game? No idea. But, give that a try.

I can't seem to find any sort of way to acceptably configure my Xbox 360 controller for this game, unlike literally any other game on Steam with any controller support whatsoever. Has anyone found anything that works for them?

Ravenfood
Nov 4, 2011
Jesus I am so starved for supplies its silly. Any good ways to get some?

stanislaus
Aug 5, 2008

Ravenfood posted:

Jesus I am so starved for supplies its silly. Any good ways to get some?

Black market is always good, the 'very interested' items for each month are usually worth selling. And you can often buy supplies for intel there, it's usually around 120 for 30 intel. Beyond that you only really get supplies from missions, supply drops, and excavating your base. There are also those supply missions on the geoscape, but they don't really seem worth it at 5-7 days for <100 supplies.

stanislaus fucked around with this message at 18:36 on Feb 6, 2016

jtm33
Mar 23, 2010
I just got a "all hostiles down" win, but it said I only killed 9/10 aliens. What causes that?

Pierson
Oct 31, 2004



College Slice
Speaking of captured is that basically "yeah they're gone, bye" or can you steal them back later somehow? Lost a good ranger when they were mind-controlled with one turn on the clock and I had to leave her behind.

Internet Kraken
Apr 24, 2010

slightly amused
What stuff is mostly safe to sell at the black market? I don't want to make another mistake like I did with ADVENT trooper corpses.

jtm33 posted:

I just got a "all hostiles down" win, but it said I only killed 9/10 aliens. What causes that?

You don't need to kill turrets.

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poptart_fairy
Apr 8, 2009

by R. Guyovich

jtm33 posted:

I just got a "all hostiles down" win, but it said I only killed 9/10 aliens. What causes that?

Turrets count as hostiles but aren't target objectives despite my earlier complaints!

Pierson posted:

Speaking of captured is that basically "yeah they're gone, bye" or can you steal them back later somehow? Lost a good ranger when they were mind-controlled with one turn on the clock and I had to leave her behind.

You can get them back in later missions, yeah.

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