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Has anyone tried the Leader Pack mod yet? I think the concept of a 'Leader' solider is a nice idea, but concerned it'll break the game because ~Day 1 modding~. Thoughts?
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# ? Feb 6, 2016 17:42 |
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# ? May 18, 2024 04:34 |
The AWC is breaking my heart, I don't think I've rolled a single perk off it and I've had literally about fifteen promotions since building it. The healing bonus is handy but that's all it's doing at the moment.
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# ? Feb 6, 2016 17:43 |
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Did they take out the hacking bonus that gives a soldier +20 to Hack? I saw it pop up somewhat frequently during the preview streams but I've played a bunch and never seen it.
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# ? Feb 6, 2016 17:43 |
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Playing xcom2 at 24 fps is CINEMATIC GOD DAMNIT. I need to upgrade.
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# ? Feb 6, 2016 17:43 |
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The people who are saying that soldiers are more expensive know that the recruit button in the armory fills with random soldiers every month and they're only $25 each, right?
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# ? Feb 6, 2016 17:44 |
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jBrereton posted:The AWC is breaking my heart, I don't think I've rolled a single perk off it and I've had literally about fifteen promotions since building it. I just treat it as a medbay really. But you'll get them. I had to wait for one guy until he reached max rank to get his freebie perk. Cheston posted:Did they take out the hacking bonus that gives a soldier +20 to Hack? I saw it pop up somewhat frequently during the preview streams but I've played a bunch and never seen it. It's rare but I've seen it a handful of time. Even managed to snag it a couple times.
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# ? Feb 6, 2016 17:44 |
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So the game updates when you start a move (like you throwing a grenade the the enemy icon instantly turning yellow) and this leads to some hilarious situations. I had a guy sitting on a roof and took a shot past him with my ranger, he lines up the shot and my specialist instantly flops to the floor as a ragdoll and I kinda freaked. Then the shot misses and takes out the floor beneath my specialist and he falls down after the cut is over
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# ? Feb 6, 2016 17:44 |
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Cheston posted:Did they take out the hacking bonus that gives a soldier +20 to Hack? I saw it pop up somewhat frequently during the preview streams but I've played a bunch and never seen it. No, it's still in there, rewards are just random. So hack everything you can, especially mission objectives.
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# ? Feb 6, 2016 17:45 |
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Walrus Pete posted:I like stocks a lot for rifles. My specialists are guaranteed damage now, which even when it's one point is useful surprisingly often. You can remove overwatch at will or pick off that loving sectoid that barely survived the last shot no matter what. It's great. The other ones I've seen seem are but are entirely RNG-based (chance to insta-kill, and chance to not use an action) so I haven't used them yet. They'll be amazing when they go off, but I crave any reliability I can get in XCOM. You can use Intel as currency on the Black Market though and there's some nice stuff there.
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# ? Feb 6, 2016 17:46 |
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Neddy Seagoon posted:Bullpoo poo it is. Individual replacement soldiers are expensive and/or rare as hell. XCOM:EU let you buy Rookies by the dozen to feed into the meatgrinder. But you can train those rookies to become squaddies for free, and replacement soldiers simply didn't exist in EU, with the exception of random mission rewards. Money is also more abundant. In EU I'd frequently find myself out of cash in the middle of the month and dozens of things still to do. This game throws supplies and intel (which you can exchange for more supplies) at you at frequent intervals.
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# ? Feb 6, 2016 17:47 |
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What I most love is that even if I have problems with the game (besides the optimisation) I know mods will most likely eventually fix them. I never got into Elder Scrolls or Fallout games so I've never been more excited to see what a modding community can do than I have with this game. How 'deep' are the mod tools on offer anyway? Are we talking about relatively simple stuff like extra weapons/customisation options/classes, or are people who care enough going to be able to do entire new maps systems/campaigns/mechanics?
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# ? Feb 6, 2016 17:48 |
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Pierson posted:How 'deep' are the mod tools on offer anyway? Are we talking about relatively simple stuff like extra weapons/customisation options/classes, or are people who care enough going to be able to do entire new maps systems/campaigns/mechanics? The mod tools are the same tools they used to make the game.
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# ? Feb 6, 2016 17:49 |
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I just took a potshot at a sectopod and the repeater on the proc'd. lol.
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# ? Feb 6, 2016 17:50 |
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Ugh, I have now spent more time tweaking and modding the game, than actually playing it. SweetFX Settings Engine tweaks from Steam to eliminate stutters Day-0 mods Fiddling around with my own mods to remake Second Wave Spent way too much time in the Nexus forums
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# ? Feb 6, 2016 17:51 |
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Elliotw2 posted:The people who are saying that soldiers are more expensive know that the recruit button in the armory fills with random soldiers every month and they're only $25 each, right? To be fair, no I didnt. Partly because any time I tried to so much as look at something, I got a high-importance mission crammed down my throat and the game kept emphasing the rare few that popped up on the map without mentioning the armory.
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# ? Feb 6, 2016 17:53 |
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Still playing through, quick thoughts: I hate the massive increase in mission timers. Fortunately, there's already a mod that boosts time limits for all but the story missions. I'm liking the plethora of new actions and weapons available to both sides. It greatly increases the variety of combat missions - its less a matter of getting into cover and plinking at enemies with your regular guns and a lot more about coming up with new approaches and combining them effectively. God bless them for bringing in Flashbangs. And for massively boosting the area of effect. I love the destructo--scenery. On more then one occasion I've carved new paths through scenery to make shortcuts and get flanking maneuvers on enemies. Enemies are pretty awesome, but I'm not liking the increase in "disabling" moves. In a situation where you have four or five troops, getting caught by a couple Lancers and a mind-controlling/panicking Sectoid is more than enough to turn a fairly strong team into a wipe in a single turn. I'm not sure how I feel about the overall game timer. I get that you can push it back, but I hate game timers in general. That being said, I guess there is a need to force the player to be pro-active rather than turtling up.
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# ? Feb 6, 2016 17:54 |
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The Kins posted:I had someone shotgun a leaping Faceless out of the sky as it leapt up to a rooftop another soldier was on. It was the coolest and grossest skeet shooting in the world, and proof that I really need to remember to turn on Shadowplay more often. Like this?
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# ? Feb 6, 2016 17:58 |
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Neddy Seagoon posted:To be fair, no I didnt. Partly because any time I tried to so much as look at something, I got a high-importance mission crammed down my throat and the game kept emphasing the rare few that popped up on the map without mentioning the armory. Now you're just being a baby about it. Time is paused for you when looking at the base and it takes less than 5 seconds to hit the button on the bottom and see what options are associated with each room (to include the clearly labeled "Recruit" option under Armory). Also I've never had back to back triggered missions without at least 4-5 days in between so you've got plenty of time to look through the base at your leisure.
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# ? Feb 6, 2016 17:59 |
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quote:Threat Assessment Does this take away the 20+ defence on aid protocol? And does it force the soldier to take a overwatch action there and then? I want to see if i can combo it with the snipers "Kill Zone" ability.
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# ? Feb 6, 2016 18:00 |
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With how early you can start getting squad size upgrades in this game along with the training facility that promotes a rookie in 5 days and also lets you run an engineer to halve healing time, I actually find it a bit easier to field a mostly optimized squad for each mission. Supplies in this game are a lot more plentiful than money was in the first.
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# ? Feb 6, 2016 18:01 |
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nessin posted:Also I've never had back to back triggered missions without at least 4-5 days in between so you've got plenty of time to look through the base at your leisure. I dont think I have had a single Scan timer go through without getting interrupted by a mission, so that's just down to RNG.
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# ? Feb 6, 2016 18:02 |
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Workshop Gremlins adjacency does not go diagonally, just up/down and left/right for those that are baseplanning
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# ? Feb 6, 2016 18:06 |
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(Four civilians start in a room with three, somehow only one civilian dies on turn 1) ~that's XCOM~
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# ? Feb 6, 2016 18:09 |
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Is it just me or does this game seem more punishing than the first? I'm playing on ironman with the difficulty on a setting above normal and I feel like despite my advances I can't keep up with advent or the avatar project despite attacking their bases. I mean it's fun and heart breaking, but my back has been against the wall since the start.
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# ? Feb 6, 2016 18:13 |
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How difficult are the facility assaults (big red plot icon missions)? Say compared to a XCOM1 base assault.
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# ? Feb 6, 2016 18:14 |
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Dongattack posted:How difficult are the facility assaults (big red plot icon missions)? Say compared to a XCOM1 base assault. There's more enemies and they tend to be more of the toughest enemy types you've currently faced, but you have no time limit so feel free to camp and creep to your heart's content.
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# ? Feb 6, 2016 18:16 |
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SirDrinksAlot posted:Is it just me or does this game seem more punishing than the first? The game does seem harder than the first, but I don't know if that's because it actually is harder or whether it's because people who played a lot of the first haven't yet adapted to the changes in the second. I do know that my memorial wall is growing at an alarming rate and I feel like my tech is slowly slipping behind the aliens.
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# ? Feb 6, 2016 18:16 |
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Man, on the first blacksite mission (the one where you find the little vial of piss and all the abducted people) I managed to get the objective out, but lost two sergeants and a rookie was captured. That's the first real blow I've taken so far.
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# ? Feb 6, 2016 18:17 |
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I'm at powered armor and plasma rifles and I still haven't done the first blacksite because in my first campaign it completely destroyed the squad I sent at it. The other factory things are a lot easier though.
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# ? Feb 6, 2016 18:19 |
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Dongattack posted:How difficult are the facility assaults (big red plot icon missions)? Say compared to a XCOM1 base assault. They don't even compare to XCOM EU/EW base assaults. 3-4 pods, mostly of the more difficult enemy types you've come in contact with so far. The deal with these, though, is that you can drop the C4 and then immediately drop an evac zone right next to it and leave. My record is killing three pods, blowing the place, and evacing at the end of turn 3.
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# ? Feb 6, 2016 18:19 |
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I picked this up last night and I'm having serious issues with playing it. They're not performance issues -- the game runs fine. However, it took me literally 45 minutes to get through the first tutorial mission because the game would just sit there for a few minutes after literally every action. Like, "move soldier, end turn, wait for 2 minutes before the next soldier becomes active". During this, I can freely move the cursor around, animations are playing, I can rotate the camera, etc. Same thing happened when I got to the base view. After choosing something to research, it just chills out for a few minutes. Has anyone else encountered a similar issue? Didn't see anything in the last few pages of the thread. It's not my PC; I just built it in December and it massively outspecs the game and it's played everything else I've thrown at it without a hitch. Video card drivers are updated, etc.
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# ? Feb 6, 2016 18:21 |
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The game is a hideously unoptimized mess like every Firaxis game is on launch, yeah. It'll probably get a patch that fixes some stuff and breaks some more, and then get a lot better with an expansion.
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# ? Feb 6, 2016 18:25 |
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Ithaqua posted:I picked this up last night and I'm having serious issues with playing it. They're not performance issues -- the game runs fine. However, it took me literally 45 minutes to get through the first tutorial mission because the game would just sit there for a few minutes after literally every action. Like, "move soldier, end turn, wait for 2 minutes before the next soldier becomes active". During this, I can freely move the cursor around, animations are playing, I can rotate the camera, etc. I get this but it's not a few minutes, maybe 5-10 seconds. It sounds like the same issue being much worse on your setup for some reason.
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# ? Feb 6, 2016 18:26 |
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^^^^ I had the same problem. I uninstalled / reinstalled; that did it. Maybe it had something to do with preloading the game? No idea. But, give that a try. I can't seem to find any sort of way to acceptably configure my Xbox 360 controller for this game, unlike literally any other game on Steam with any controller support whatsoever. Has anyone found anything that works for them?
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# ? Feb 6, 2016 18:26 |
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Jesus I am so starved for supplies its silly. Any good ways to get some?
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# ? Feb 6, 2016 18:27 |
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Ravenfood posted:Jesus I am so starved for supplies its silly. Any good ways to get some? Black market is always good, the 'very interested' items for each month are usually worth selling. And you can often buy supplies for intel there, it's usually around 120 for 30 intel. Beyond that you only really get supplies from missions, supply drops, and excavating your base. There are also those supply missions on the geoscape, but they don't really seem worth it at 5-7 days for <100 supplies. stanislaus fucked around with this message at 18:36 on Feb 6, 2016 |
# ? Feb 6, 2016 18:30 |
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I just got a "all hostiles down" win, but it said I only killed 9/10 aliens. What causes that?
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# ? Feb 6, 2016 18:37 |
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Speaking of captured is that basically "yeah they're gone, bye" or can you steal them back later somehow? Lost a good ranger when they were mind-controlled with one turn on the clock and I had to leave her behind.
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# ? Feb 6, 2016 18:37 |
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What stuff is mostly safe to sell at the black market? I don't want to make another mistake like I did with ADVENT trooper corpses.jtm33 posted:I just got a "all hostiles down" win, but it said I only killed 9/10 aliens. What causes that? You don't need to kill turrets.
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# ? Feb 6, 2016 18:37 |
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# ? May 18, 2024 04:34 |
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jtm33 posted:I just got a "all hostiles down" win, but it said I only killed 9/10 aliens. What causes that? Turrets count as hostiles but aren't target objectives despite my earlier complaints! Pierson posted:Speaking of captured is that basically "yeah they're gone, bye" or can you steal them back later somehow? Lost a good ranger when they were mind-controlled with one turn on the clock and I had to leave her behind. You can get them back in later missions, yeah.
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# ? Feb 6, 2016 18:38 |