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Stormgale posted:What's the hot take on medical vs combat protocol? I like Medical more because it's a long-range "Oh poo poo heal" button. Ranger run into combat, killed someone with a sword. Shot the next turn? Heal them to full!
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# ? Feb 6, 2016 22:20 |
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# ? May 18, 2024 03:29 |
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Ah Gatekeepers, another enemy to add to the "Go gently caress Yourself" list. Lots of health and armour, hits like a truck AND stupidly high defense? Not even Tactical Maneuver Blow Everything Up worked that well. The only thing that saved my guys was Dominating a Stun Lancer, which the Gatekeeper targeted first.
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# ? Feb 6, 2016 22:20 |
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Apparently if an enemy that drops loot gets revived as a psi zombie, he drops loot when the zombie dies too.
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# ? Feb 6, 2016 22:21 |
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Medical can save someone from getting killed by a grenade, zombie, or other relatively low damage attack. Combat gives you an easy and guarenteed way to finish off a 2 health enemy that still poses a threat. They both are important, but combat protocols can be replicated with a grenade, while as far as I know theres no replacement for medical protocol.
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# ? Feb 6, 2016 22:21 |
Seems I missed the 25% off sale on GMG; the only thing comparable I can find is through cdkeys.com and I've heard, at best, mixed opinions on them. I've only played maybe 30 minutes of XCOM 1 so I'm not really chomping at the bit to get it. Have any of you used cdkeys.com for this game, in America?
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# ? Feb 6, 2016 22:24 |
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Kanos posted:I literally never want to sword a dude versus shooting them, though, even with Blademaster at range 1. Shotgun is more accurate and crits more and has special ammo(talon rounds on shotgun ). You can't run and gun every turn, but you've got a ranged weapon and probably a grappling hook, mobility armor, and a mobility PCS and a ranged weapon. You really, really don't need to run and gun every turn. Counterpoint: Swords are rad as poo poo.
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# ? Feb 6, 2016 22:24 |
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Fister Roboto posted:Why the gently caress do faceless get a free turn when they reveal themselves? I just lost my sniper for something completely out of my control. Yeah they keep getting attacks off on me too. I'm on my third classic ironman run and have lost a soldier on 2/3 terror missions (and only because the faceless missed) to a faceless. Have not made it to a second terror mission on a run so far!
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# ? Feb 6, 2016 22:25 |
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Admiral Joeslop posted:Seems I missed the 25% off sale on GMG; the only thing comparable I can find is through cdkeys.com and I've heard, at best, mixed opinions on them. I've only played maybe 30 minutes of XCOM 1 so I'm not really chomping at the bit to get it. Have any of you used cdkeys.com for this game, in America? VIP section at GMG has it for 25% off. Though I would recommend if you aren't sure, either wait or buy the game on Steam and if you like it, get a refund and buy on GMG.
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# ? Feb 6, 2016 22:26 |
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The terror mission failure is a penalty to your monthly income, right? Sometimes it might be better to bite the bullet.
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# ? Feb 6, 2016 22:26 |
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New mod up: Accurate Swords, which does what it says on the tin and makes it so that ranger swords can no longer miss. http://steamcommunity.com/sharedfiles/filedetails/?id=617795921
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# ? Feb 6, 2016 22:27 |
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Kanos posted:I literally never want to sword a dude versus shooting them, though, even with Blademaster at range 1. Shotgun is more accurate and crits more and has special ammo(talon rounds on shotgun ). You can't run and gun every turn, but you've got a ranged weapon and probably a grappling hook, mobility armor, and a mobility PCS and a ranged weapon. You really, really don't need to run and gun every turn. Counterpoint: Bladestorm. Also the higher tier swords can disorient then disorient/set on fire so maybe sword people more because those are good effects.
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# ? Feb 6, 2016 22:27 |
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Notorious QIG posted:You mean besides the fact that they have said explicitly time and time again that it's not coming to consoles? Lotta good it did 'em on the optimization side. PC masterrr raaaa The Iron Rose posted:New mod up: Accurate Swords, which does what it says on the tin and makes it so that ranger swords can no longer miss. Christ almighty thank you, it's rough enough that y'know, you gotta get up in melee range but then to miss? With a friggin sword?
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# ? Feb 6, 2016 22:27 |
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Man, normal difficulty is way too hard for me. It seems that as soon as I fail a mission then that's it for the game and I might as well restart a new one. I am not enjoying this as much as XCOM 1.
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# ? Feb 6, 2016 22:28 |
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Frankston posted:Man, normal difficulty is way too hard for me. It seems that as soon as I fail a mission then that's it for the game and I might as well restart a new one. I am not enjoying this as much as XCOM 1. It's not though, since you can absolutely just sit out for a month to recover resources and rookies.
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# ? Feb 6, 2016 22:29 |
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I'd be down with that accurate swords mod if it did the same for the enemy.
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# ? Feb 6, 2016 22:30 |
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Also what is up with the fog of war eating graphics cards in this game? I have a GTX 980 TI / 12GB RAM / 4.0GHz processor and still can't max this game out without it stuttering while looking into the empty fog. The game doesn't look THAT good cmon. And the visual bugs in the game (especially the action cam) are pretty crappy. You think they would have obvious stuff like cover exploding before the grenade goes off fixed in a 60$ triple A title.
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# ? Feb 6, 2016 22:31 |
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Cover exploding for no reason is hilarious and I love it.
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# ? Feb 6, 2016 22:33 |
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Oh so the Codexes jam weapons also blows up and gives six damage, it was not like I liked those two squaddies anyway.
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# ? Feb 6, 2016 22:35 |
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Admiral Joeslop posted:Seems I missed the 25% off sale on GMG; the only thing comparable I can find is through cdkeys.com and I've heard, at best, mixed opinions on them. I've only played maybe 30 minutes of XCOM 1 so I'm not really chomping at the bit to get it. Have any of you used cdkeys.com for this game, in America? well, i dont know nothing about cdkeys, but gmg still has that 20% off coupon, which works with the digital deluxe version (though not the base one...). digital deluxe has that dlc season pass bundled into it, so if you think you'll get a lot of mileage out of the game, that's not a bad deal for 60bux. be warned though, this game apparently runs worse than star citizen, so lol you might want to hold off till they optimize it a bit or something
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# ? Feb 6, 2016 22:36 |
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Elliotw2 posted:Cover exploding for no reason is hilarious and I love it. Rip tutorial rookie
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# ? Feb 6, 2016 22:36 |
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Elliotw2 posted:It's not though, since you can absolutely just sit out for a month to recover resources and rookies. Can you though? I seem to get crucial missions every few days as well as retaliation strikes once a week and other assorted missions. That advent thing fills up hella fast.
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# ? Feb 6, 2016 22:36 |
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LibbyM posted:I'd be down with that accurate swords mod if it did the same for the enemy. Why would you want stun lancers to be even more annoying???
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# ? Feb 6, 2016 22:38 |
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I'm going to be that guy and point out it's Codices.
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# ? Feb 6, 2016 22:38 |
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Anyway I can see the dodge chance of the enemies? Lining up a 100% killshot, waste all my actions trying to feed XP to my rookies and then having the sure thing only graze the bastard annoys me to no end.
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# ? Feb 6, 2016 22:38 |
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There's only one Codex, anyway. All the different enemies you fight are just one different facet of a multidimensional entity.
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# ? Feb 6, 2016 22:38 |
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Wow, the Forge mission looks massive. Like 3-4x the size of a normal mission massive.
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# ? Feb 6, 2016 22:41 |
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I never use the medical part of the Specialist, just because I can't turn down free 100% damage. Super long range is the key part as well.
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# ? Feb 6, 2016 22:41 |
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Kanos posted:I literally never want to sword a dude versus shooting them, though, even with Blademaster at range 1. Shotgun is more accurate and crits more and has special ammo(talon rounds on shotgun ). You can't run and gun every turn, but you've got a ranged weapon and probably a grappling hook, mobility armor, and a mobility PCS and a ranged weapon. You really, really don't need to run and gun every turn. With shotguns you have to worry about cover, you can't move as far, can't chainstab multiple enemies, don't have counterstrike, etc. Swords also have various effects like stun. Also how are you guys missing with swords? My guy has a 99% chance to hit.
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# ? Feb 6, 2016 22:41 |
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Frankston posted:Can you though? I seem to get crucial missions every few days as well as retaliation strikes once a week and other assorted missions. That advent thing fills up hella fast. The Avatar Project only gets one block a month unless they build a factory, and you can see how long until the next factory is built in the Dark Events drop down. There may be a game over condition attached to losing all your bases by ignoring/failing retaliation strikes (also listed under Dark Events), but otherwise the only way to actually lose is to either get shot down or to have the Avatar timer hit 0. The game does a great job at making everything feel and look pressing and critical, but you can absolutely be a hermit for a month and probably not actually lose.
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# ? Feb 6, 2016 22:42 |
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Reminder to all those having difficulty with codex's: They are as weak to flashbangs as sectoids.
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# ? Feb 6, 2016 22:44 |
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Gamesguy posted:With shotguns you have to worry about cover, you can't move as far, can't chainstab multiple enemies, don't have counterstrike, etc. Swords also have various effects like stun. Sometimes you get very unlucky and miss that melee kill that makes the difference between winning or losing but hell, that's just how X-com is.
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# ? Feb 6, 2016 22:45 |
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Notorious QIG posted:You mean besides the fact that they have said explicitly time and time again that it's not coming to consoles? Other than needing some performance optimization, I haven't seen anything so far that would prevent them from using essentially the same controller scheme as EU for this game. I remember reading that XCOM's console sales were a hilariously low percentage of the game's overall sales, so that probably has a lot more to do with the lack of a port.
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# ? Feb 6, 2016 22:45 |
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Zore posted:Counterpoint: Bladestorm. You can put fire ammo in your shotgun, or venom ammo, or +holy poo poo crit ammo, or AP ammo. But the best status ailment is dead, which the shotgun does better. Gamesguy posted:With shotguns you have to worry about cover, you can't move as far, can't chainstab multiple enemies, don't have counterstrike, etc. Swords also have various effects like stun. If you're able to move up to melee a guy, you're de facto able to move to flank or get a near 100% crit with a shotgun blast. My colonel sword guys have an average of 80-85% to sword people, less against certain enemy types.
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# ? Feb 6, 2016 22:46 |
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Legendary is, in fact, hard. I've got two campaigns off the ground so far, and they both ended in august. The longer building times and excavations are killer: you're forced to either skip proving grounds for AWC so you can get some decent healing times or spend several months with 30 day wounds, and you really don't have much of the place hollowed out to put up comm arrays so you can keep dancing around the avatar timer with facilities. Also the flamethrower is bugged as gently caress and barely hits anything, and never sets anything on fire besides the grass
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# ? Feb 6, 2016 22:50 |
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Oh goodie, the Ethereals have done what the Space Pirates failed at: mastering Samus Aran's morph ball technology. I couldn't even count how much health that thing had. (seriously, whoever designed this health bar display needs to be slapped) Broken Cog posted:Wow, the Forge mission looks massive. Like 3-4x the size of a normal mission massive. Yeah, I was about to start that, took one look at the size of the map, and went to take a 15 minute break first to relax. alarumklok posted:Legendary is, in fact, hard. I've got two campaigns off the ground so far, and they both ended in august. The longer building times and excavations are killer: you're forced to either skip proving grounds for AWC so you can get some decent healing times or spend several months with 30 day wounds, and you really don't have much of the place hollowed out to put up comm arrays so you can keep dancing around the avatar timer with facilities. How the gently caress are you doing super-hard mode? I'm stressing out at level three. On top of their bullshit powers the enemies are all developing Long-War sized health bars. About the only enemy I have any luck killing in one shot anymore are the holo-waifus when using EMP bullets. Even the Advent grunts are meat walls. Alkydere fucked around with this message at 22:53 on Feb 6, 2016 |
# ? Feb 6, 2016 22:51 |
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is it possible to bet tier 2 an 3 exo and spider suits?
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# ? Feb 6, 2016 22:52 |
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Okay first thing that's genuinely bugged me in this game: If I succeed in sneaking a guy into the heart of a blacksite facility, the whole place should not then light up and activate every bastard on the map when he plants the X4 charge. He should be able to sneak right back out (or at least try) pop the charges, and instantly bail. If that's not balanced or whatever, well, poo poo, ADVENT should design better bases.
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# ? Feb 6, 2016 22:53 |
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There is not stealth in this game, there is merely shooting enemies first. Though with the factory missions you can just drop the evac at the guy's feet and call it a day.
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# ? Feb 6, 2016 22:54 |
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Any tips for acquiring more supplie? I'm only getting about 250 a month and most of my big upgrades are coming in for ~150.
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# ? Feb 6, 2016 22:57 |
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# ? May 18, 2024 03:29 |
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Elliotw2 posted:There is not stealth in this game, there is merely shooting enemies first. I know it's not a stealth game. That doesn't mean when I happen to succeed at extended stealth shenanigans that I shouldn't get a payoff. I'm a terrorist outfit for Christ's sake, we don't stick around to shoot goombas up, we plant the bomb, bail, and detonate it from 150 miles away.
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# ? Feb 6, 2016 22:58 |