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iGestalt
Mar 4, 2013

Stormgale posted:

What's the hot take on medical vs combat protocol?

I like Medical more because it's a long-range "Oh poo poo heal" button. Ranger run into combat, killed someone with a sword. Shot the next turn? Heal them to full!

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MadJackMcJack
Jun 10, 2009
Ah Gatekeepers, another enemy to add to the "Go gently caress Yourself" list. Lots of health and armour, hits like a truck AND stupidly high defense? Not even Tactical Maneuver Blow Everything Up worked that well. The only thing that saved my guys was Dominating a Stun Lancer, which the Gatekeeper targeted first.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Apparently if an enemy that drops loot gets revived as a psi zombie, he drops loot when the zombie dies too.

Carcer
Aug 7, 2010
Medical can save someone from getting killed by a grenade, zombie, or other relatively low damage attack. Combat gives you an easy and guarenteed way to finish off a 2 health enemy that still poses a threat.

They both are important, but combat protocols can be replicated with a grenade, while as far as I know theres no replacement for medical protocol.

Admiral Joeslop
Jul 8, 2010




Seems I missed the 25% off sale on GMG; the only thing comparable I can find is through cdkeys.com and I've heard, at best, mixed opinions on them. I've only played maybe 30 minutes of XCOM 1 so I'm not really chomping at the bit to get it. Have any of you used cdkeys.com for this game, in America?

Perestroika
Apr 8, 2010

Kanos posted:

I literally never want to sword a dude versus shooting them, though, even with Blademaster at range 1. Shotgun is more accurate and crits more and has special ammo(talon rounds on shotgun :laffo:). You can't run and gun every turn, but you've got a ranged weapon and probably a grappling hook, mobility armor, and a mobility PCS and a ranged weapon. You really, really don't need to run and gun every turn.

Counterpoint: Swords are rad as poo poo.

Apple2o
Mar 25, 2009

by Pragmatica

(and can't post for 9 years!)

Fister Roboto posted:

Why the gently caress do faceless get a free turn when they reveal themselves? I just lost my sniper for something completely out of my control.

Yeah they keep getting attacks off on me too. I'm on my third classic ironman run and have lost a soldier on 2/3 terror missions (and only because the faceless missed) to a faceless.

Have not made it to a second terror mission on a run so far!

monster on a stick
Apr 29, 2013

Admiral Joeslop posted:

Seems I missed the 25% off sale on GMG; the only thing comparable I can find is through cdkeys.com and I've heard, at best, mixed opinions on them. I've only played maybe 30 minutes of XCOM 1 so I'm not really chomping at the bit to get it. Have any of you used cdkeys.com for this game, in America?

VIP section at GMG has it for 25% off.

Though I would recommend if you aren't sure, either wait or buy the game on Steam and if you like it, get a refund and buy on GMG.

Speedball
Apr 15, 2008

The terror mission failure is a penalty to your monthly income, right?

Sometimes it might be better to bite the bullet.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
New mod up: Accurate Swords, which does what it says on the tin and makes it so that ranger swords can no longer miss.
http://steamcommunity.com/sharedfiles/filedetails/?id=617795921

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Kanos posted:

I literally never want to sword a dude versus shooting them, though, even with Blademaster at range 1. Shotgun is more accurate and crits more and has special ammo(talon rounds on shotgun :laffo:). You can't run and gun every turn, but you've got a ranged weapon and probably a grappling hook, mobility armor, and a mobility PCS and a ranged weapon. You really, really don't need to run and gun every turn.

Counterpoint: Bladestorm.

Also the higher tier swords can disorient then disorient/set on fire so maybe sword people more because those are good effects.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Notorious QIG posted:

You mean besides the fact that they have said explicitly time and time again that it's not coming to consoles?

Lotta good it did 'em on the optimization side. PC masterrr raaaa :suicide:

The Iron Rose posted:

New mod up: Accurate Swords, which does what it says on the tin and makes it so that ranger swords can no longer miss.
http://steamcommunity.com/sharedfiles/filedetails/?id=617795921

Christ almighty thank you, it's rough enough that y'know, you gotta get up in melee range but then to miss? With a friggin sword?

Frankston
Jul 27, 2010


Man, normal difficulty is way too hard for me. It seems that as soon as I fail a mission then that's it for the game and I might as well restart a new one. I am not enjoying this as much as XCOM 1.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Frankston posted:

Man, normal difficulty is way too hard for me. It seems that as soon as I fail a mission then that's it for the game and I might as well restart a new one. I am not enjoying this as much as XCOM 1.

It's not though, since you can absolutely just sit out for a month to recover resources and rookies.

LibbyM
Dec 7, 2011

I'd be down with that accurate swords mod if it did the same for the enemy.

Apple2o
Mar 25, 2009

by Pragmatica

(and can't post for 9 years!)

Also what is up with the fog of war eating graphics cards in this game? I have a GTX 980 TI / 12GB RAM / 4.0GHz processor and still can't max this game out without it stuttering while looking into the empty fog. The game doesn't look THAT good cmon.

And the visual bugs in the game (especially the action cam) are pretty crappy. You think they would have obvious stuff like cover exploding before the grenade goes off fixed in a 60$ triple A title.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Cover exploding for no reason is hilarious and I love it.

Pump it up! Do it!
Oct 3, 2012
Oh so the Codexes jam weapons also blows up and gives six damage, it was not like I liked those two squaddies anyway.

Soup du Journey
Mar 20, 2006

by FactsAreUseless

Admiral Joeslop posted:

Seems I missed the 25% off sale on GMG; the only thing comparable I can find is through cdkeys.com and I've heard, at best, mixed opinions on them. I've only played maybe 30 minutes of XCOM 1 so I'm not really chomping at the bit to get it. Have any of you used cdkeys.com for this game, in America?

well, i dont know nothing about cdkeys, but gmg still has that 20% off coupon, which works with the digital deluxe version (though not the base one...). digital deluxe has that dlc season pass bundled into it, so if you think you'll get a lot of mileage out of the game, that's not a bad deal for 60bux. be warned though, this game apparently runs worse than star citizen, so lol you might want to hold off till they optimize it a bit or something

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Elliotw2 posted:

Cover exploding for no reason is hilarious and I love it.

Rip tutorial rookie :smith:

Frankston
Jul 27, 2010


Elliotw2 posted:

It's not though, since you can absolutely just sit out for a month to recover resources and rookies.

Can you though? I seem to get crucial missions every few days as well as retaliation strikes once a week and other assorted missions. That advent thing fills up hella fast.

Internet Kraken
Apr 24, 2010

slightly amused

LibbyM posted:

I'd be down with that accurate swords mod if it did the same for the enemy.

Why would you want stun lancers to be even more annoying???

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

I'm going to be that guy and point out it's Codices. :eng101:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Anyway I can see the dodge chance of the enemies? Lining up a 100% killshot, waste all my actions trying to feed XP to my rookies and then having the sure thing only graze the bastard annoys me to no end.

Speedball
Apr 15, 2008

There's only one Codex, anyway. All the different enemies you fight are just one different facet of a multidimensional entity.

Broken Cog
Dec 29, 2009

We're all friends here
Wow, the Forge mission looks massive. Like 3-4x the size of a normal mission massive.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I never use the medical part of the Specialist, just because I can't turn down free 100% damage. Super long range is the key part as well.

Gamesguy
Sep 7, 2010

Kanos posted:

I literally never want to sword a dude versus shooting them, though, even with Blademaster at range 1. Shotgun is more accurate and crits more and has special ammo(talon rounds on shotgun :laffo:). You can't run and gun every turn, but you've got a ranged weapon and probably a grappling hook, mobility armor, and a mobility PCS and a ranged weapon. You really, really don't need to run and gun every turn.

With shotguns you have to worry about cover, you can't move as far, can't chainstab multiple enemies, don't have counterstrike, etc. Swords also have various effects like stun.

Also how are you guys missing with swords? My guy has a 99% chance to hit.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Frankston posted:

Can you though? I seem to get crucial missions every few days as well as retaliation strikes once a week and other assorted missions. That advent thing fills up hella fast.

The Avatar Project only gets one block a month unless they build a factory, and you can see how long until the next factory is built in the Dark Events drop down. There may be a game over condition attached to losing all your bases by ignoring/failing retaliation strikes (also listed under Dark Events), but otherwise the only way to actually lose is to either get shot down or to have the Avatar timer hit 0.

The game does a great job at making everything feel and look pressing and critical, but you can absolutely be a hermit for a month and probably not actually lose.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Reminder to all those having difficulty with codex's: They are as weak to flashbangs as sectoids.

Srice
Sep 11, 2011

Gamesguy posted:

With shotguns you have to worry about cover, you can't move as far, can't chainstab multiple enemies, don't have counterstrike, etc. Swords also have various effects like stun.

Also how are you guys missing with swords? My guy has a 99% chance to hit.

Sometimes you get very unlucky and miss that melee kill that makes the difference between winning or losing but hell, that's just how X-com is.

FallenGod
May 23, 2002

Unite, Afro Warriors!

Notorious QIG posted:

You mean besides the fact that they have said explicitly time and time again that it's not coming to consoles?

Other than needing some performance optimization, I haven't seen anything so far that would prevent them from using essentially the same controller scheme as EU for this game.

I remember reading that XCOM's console sales were a hilariously low percentage of the game's overall sales, so that probably has a lot more to do with the lack of a port.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Zore posted:

Counterpoint: Bladestorm.

Also the higher tier swords can disorient then disorient/set on fire so maybe sword people more because those are good effects.

You can put fire ammo in your shotgun, or venom ammo, or +holy poo poo crit ammo, or AP ammo. But the best status ailment is dead, which the shotgun does better.

Gamesguy posted:

With shotguns you have to worry about cover, you can't move as far, can't chainstab multiple enemies, don't have counterstrike, etc. Swords also have various effects like stun.

Also how are you guys missing with swords? My guy has a 99% chance to hit.

If you're able to move up to melee a guy, you're de facto able to move to flank or get a near 100% crit with a shotgun blast.

My colonel sword guys have an average of 80-85% to sword people, less against certain enemy types.

alarumklok
Jun 30, 2012

Legendary is, in fact, hard. I've got two campaigns off the ground so far, and they both ended in august. The longer building times and excavations are killer: you're forced to either skip proving grounds for AWC so you can get some decent healing times or spend several months with 30 day wounds, and you really don't have much of the place hollowed out to put up comm arrays so you can keep dancing around the avatar timer with facilities.

Also the flamethrower is bugged as gently caress and barely hits anything, and never sets anything on fire besides the grass

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Oh goodie, the Ethereals have done what the Space Pirates failed at: mastering Samus Aran's morph ball technology. :stare: I couldn't even count how much health that thing had. :gonk:
(seriously, whoever designed this health bar display needs to be slapped)

Broken Cog posted:

Wow, the Forge mission looks massive. Like 3-4x the size of a normal mission massive.

Yeah, I was about to start that, took one look at the size of the map, and went to take a 15 minute break first to relax.

alarumklok posted:

Legendary is, in fact, hard. I've got two campaigns off the ground so far, and they both ended in august. The longer building times and excavations are killer: you're forced to either skip proving grounds for AWC so you can get some decent healing times or spend several months with 30 day wounds, and you really don't have much of the place hollowed out to put up comm arrays so you can keep dancing around the avatar timer with facilities.

Also the flamethrower is bugged as gently caress and barely hits anything, and never sets anything on fire besides the grass

How the gently caress are you doing super-hard mode? I'm stressing out at level three. On top of their bullshit powers the enemies are all developing Long-War sized health bars. About the only enemy I have any luck killing in one shot anymore are the holo-waifus when using EMP bullets. Even the Advent grunts are meat walls.

Alkydere fucked around with this message at 22:53 on Feb 6, 2016

Pomp
Apr 3, 2012

by Fluffdaddy
is it possible to bet tier 2 an 3 exo and spider suits?

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Okay first thing that's genuinely bugged me in this game: If I succeed in sneaking a guy into the heart of a blacksite facility, the whole place should not then light up and activate every bastard on the map when he plants the X4 charge. He should be able to sneak right back out (or at least try) pop the charges, and instantly bail. If that's not balanced or whatever, well, poo poo, ADVENT should design better bases.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
There is not stealth in this game, there is merely shooting enemies first.

Though with the factory missions you can just drop the evac at the guy's feet and call it a day.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Any tips for acquiring more supplie? I'm only getting about 250 a month and most of my big upgrades are coming in for ~150.

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Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Elliotw2 posted:

There is not stealth in this game, there is merely shooting enemies first.

Though with the factory missions you can just drop the evac at the guy's feet and call it a day.

I know it's not a stealth game. That doesn't mean when I happen to succeed at extended stealth shenanigans that I shouldn't get a payoff. I'm a terrorist outfit for Christ's sake, we don't stick around to shoot goombas up, we plant the bomb, bail, and detonate it from 150 miles away.

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