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LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Tiny Bug Child posted:

Apparently you can change which tile you stop on when your ranger uses their sword? Can someone clue me in on how you do that?

Don't actually use the sword button on your bar, just go into basic movement and mouse over the tile adjacent to the target that you'd like your ranger to attack from. You should see the little sword attack icon if you're doing it right.

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PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Tiny Bug Child posted:

Apparently you can change which tile you stop on when your ranger uses their sword? Can someone clue me in on how you do that?

If you mouse over any square adjacent to them and then hover over the enemy, it should show a sword icon. From there you can just right click. You'll end up stopping on whichever square your mouse was on.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

K8.0 posted:

Discrete turns (i.e. I go, you go, repeat) are totally obsolete in this particular sort of game, because they have unfixable problems. The distinction between a real time and a turn based game is execution vs deliberate decision making. Under the sort of system I'm describing there's no execution burden, and thus it's still a turn based game. It just lets you improve the core game mechanics and get away from problems nobody has been able to solve in 20+ years.


Like I said, they have extremely bad UI design. It's actually not hard at all to do that stuff in BE5 if you understand the UI, but it's really bad and makes things harder than they should be. All the system needs to fix the issue you're talking about is one button that puts you in a "planning" mode where you can give multiple soldiers different orders and they automatically delay to sync with the slowest action.

But your system sounds horribly unfun. Making a system so unfun I don't want to play is a sort of fix I guess.

Furnaceface
Oct 21, 2004




Also worth noting is that you can attack diagonally with the sword. For some reason I thought they wouldnt include that and I spent a lot of time putting my Ranger into bad spots because of it. :downs:

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

K8.0 posted:

Discrete turns (i.e. I go, you go, repeat) are totally obsolete in this particular sort of game, because they have unfixable problems. The distinction between a real time and a turn based game is execution vs deliberate decision making. Under the sort of system I'm describing there's no execution burden, and thus it's still a turn based game. It just lets you improve the core game mechanics and get away from problems nobody has been able to solve in 20+ years.

I mean, you still haven't listed any "problems" beyond "I don't like it". For all the poo poo-talking you've managed to cram into four entire posts, surely you should be able to mention something specific?

Real-time pausable games still feel completely different from turn-based ones (if you want an example: compare Baldur's Gate with Fallout).

64bitrobot
Apr 20, 2009

Likes to Lurk

64bitrobot posted:

So I need some quick Geoscape advice, I'm trying to make a hard choice.

I just finished the blacksite, but due to an unfortunate thing I didn't know (turns out that heh, a mind controlled unit that was on overwatch remains on overwatch, loving ouch) my top unit ended up in the medbay. The problem is that I have a retaliation mission lined up that I was planning to hit right after the blacksite. I probably could have handled it if it was literally any other one of my soldiers that got hosed up in the medbay. I'm not sure I want to risk trying it without him (I honestly need the scanning protocol something bad).

Anyways, here's the thing. How bad is it if I ignore a retaliation mission? I lose the region, ya? Honestly I could almost consider losing it, I actually need the contact freed up so I can make a move on a 3 pip facility soon. Here's the issue, my HQ is located in the zone, is it an auto-lose if you fail retaliation on the area your HQ is located?

Also...what happens if my power goes negative? I uh, happen to be using some power from hidden reserves and the area is hidden reserves.

Basically, how hosed am I if I skip/fail the mission?

Because this thread moves super fast and this is on the last page and I'm still hoping for advice, anyone got any?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
loving finally. Found a Trooper I could bag like a majestic big game animal and make my loving Predator armor. I already had plasma rifles and the plasma tier shotgun equivalent. Fighting Andromedons with kevlar is an exercise in "do not want".

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Caidin posted:

It just did it again! Big Daddy looking motherfucker starts on the roof of the building with the transmitter he's suppose to wrecking, immediately falls through and hurts itself! Did like 9 damage and skipped it's turn, saw it through the fog of war.

Andromedans are like sectopods in that they destroy cover and terrain by walking through it, so it might be doing that to the floor.

64bitrobot posted:

Because this thread moves super fast and this is on the last page and I'm still hoping for advice, anyone got any?

Failing a retaliation mission causes you to lose contact with that region (unless it's your starting HQ region, in which case you still keep it), and also applies an income penalty to that continent.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

64bitrobot posted:

Because this thread moves super fast and this is on the last page and I'm still hoping for advice, anyone got any?

I'm not a hundred percent sure, but I think for your HQ region that it just reduces your income. If you need to drop a region for contact purposes, just ignore the next council mission and they'll leave.

Antifa Spacemarine
Jan 11, 2011

Tzeentch can suck it.
Rangers are so loving useless they border on being a liability. They exist so they can get mind controlled and kill your sharpshooter (a useful class).

Panzeh
Nov 27, 2006

"..The high ground"

K8.0 posted:

Like I said, they have extremely bad UI design. It's actually not hard at all to do that stuff in BE5 if you understand the UI, but it's really bad and makes things harder than they should be. All the system needs to fix the issue you're talking about is one button that puts you in a "planning" mode where you can give multiple soldiers different orders and they automatically delay to sync with the slowest action.

You could fix the UI but it wouldn't change the fact that you'd have to pause every half a second to deal with the fact that your enemies did something that needs your attention right now. It's very similar to the infinity engine except where infinity engine characters are fantasy dudes who have long animations and big epic battles where everyone takes a hit, Brigade E5 and that sort of system are twenty-second battles that end up taking an hour because everyone takes very few shots to kill and you can't afford any kind of mistake and the mistakes will be myriad because you don't have the easy analysis of discrete turns.

The infinity engine games still don't handle more than 3-4 controlled characters well anyway and playing optimally is still a massive pause-fest.

Frozen Synapse is fun but it's its own game and is designed around its particular foibles. It's hardly the perfect successor to turn based strategy.

64bitrobot
Apr 20, 2009

Likes to Lurk

LightWarden posted:

Andromedans are like sectopods in that they destroy cover and terrain by walking through it, so it might be doing that to the floor.


Failing a retaliation mission causes you to lose contact with that region (unless it's your starting HQ region, in which case you still keep it), and also applies an income penalty to that continent.


Strobe posted:

I'm not a hundred percent sure, but I think for your HQ region that it just reduces your income. If you need to drop a region for contact purposes, just ignore the next council mission and they'll leave.

Sweet, thanks for the info. To be honest, I think I can tank the money hit, I can't tank losing my squad, I'm skipping it this time.

Catts
Nov 3, 2011
Any way to replaced XCOM 2 music with XCOM 1 music? New soundtrack just isn't doing it for me.

LibbyM
Dec 7, 2011

Shaman Ooglaboogla posted:

Rangers are so loving useless they border on being a liability. They exist so they can get mind controlled and kill your sharpshooter (a useful class).

My ranger usually ends up on top damage done and highest kills per turn. I don't think you'd run 2 of them anymore (Like I would have with assaults), but the rangers' astounding ability to completely clean up a battlefield is way to useful to call them a liability.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

Shaman Ooglaboogla posted:

Rangers are so loving useless they border on being a liability. They exist so they can get mind controlled and kill your sharpshooter (a useful class).

Rangers are insanely and brutally good

Kris xK
Apr 23, 2010

Shaman Ooglaboogla posted:

Rangers are so loving useless they border on being a liability. They exist so they can get mind controlled and kill your sharpshooter (a useful class).

Why the hell is your Ranger anywhere even close to your sharpshooter?

Panzeh
Nov 27, 2006

"..The high ground"

LibbyM posted:

My ranger usually ends up on top damage done and highest kills per turn. I don't think you'd run 2 of them anymore (Like I would have with assaults), but the rangers' astounding ability to completely clean up a battlefield is way to useful to call them a liability.

Rangers are also really useful for sussing out pods up ahead and also doing objectives while the advent dudes are distracted.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Welp, I think my campaign is done. :smith:

Had a bad squad wipe, lost my A team. B team got screwed because they weren't ranked up enough. Rookies keep getting maimed. Down to like 5 dudes, 4 of whom are wounded.

I don't know how the hell you'd do the avenger defense without sacrificing a couple scouts to rush forward and spot for your sniper, who you better hope survives. SO MANY ALIENS, all being buffed by sheildbearers, mutons ignoring you to rush the ramp. Ugh.


EDIT: Also, 'funny' bug. Went to take off in that mission with a 1hp beserker on the ramp area and the game started playing the 'Congrats! We made it!' sounds and then poped up the 'YOU FAILED! RELOAD?' box. :lol:

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

Jabor posted:

I mean, you still haven't listed any "problems" beyond "I don't like it". For all the poo poo-talking you've managed to cram into four entire posts, surely you should be able to mention something specific?

Real-time pausable games still feel completely different from turn-based ones (if you want an example: compare Baldur's Gate with Fallout).

There are a shitload of extremely obvious fundamental problems, are you making GBS threads me? The entire reason overwatch exists is as a bandaid for the problem of being able to just start and end every turn in positions where you can't be hit. It has an aim penalty on it to bandaid it being obviously stronger than actively engaging combat. This game further bandaids the bandaid by putting a timer on missions to force you to be more aggressive. There are also massive granularity issues, where a soldier can run 20 feet and throw a grenade, but if they need to run 21 feet they may as well run 40 because they won't be able to do anything else in that turn, or where a guy with 32 AP is suddenly monstrously superior to a guy with 31 AP because he can shoot a rocket and reload in one turn instead of only getting to shoot every other turn. There are bandaids for that too and then those have their own flaws that get bandaided. You cannot ultimately fix it.

Baldur's gate is fundamentally a real time game that you can pause any time. It doesn't have anything to stop and think about other than what spell you might want to cast where, or stopping for a moment to think about how you can position your guys to avoid AOEs, or maybe to kite a melee. It's not a deep game at all. If someone made a well designed game based on this kind of system the debate would simply vanish because it's so much more fun once you see it in action and understand it, it is very different in practice from BG.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Klyith posted:

the firaxis guys said "we're gonna make that strategy into a choice with downsides, just like everything else". Solomon moved their cheese.

And they moved the cheese to exactly where I was looking for it. So I'm happy.

LibbyM
Dec 7, 2011

Today I learned all game design decisions are just bandaids for the real problems.

Space Hamlet
Aug 24, 2009

not listening
not listening

K8.0 posted:

There are a shitload of extremely obvious fundamental problems, are you making GBS threads me? The entire reason overwatch exists is as a bandaid for the problem of being able to just start and end every turn in positions where you can't be hit. It has an aim penalty on it to bandaid it being obviously stronger than actively engaging combat. This game further bandaids the bandaid by putting a timer on missions to force you to be more aggressive. There are also massive granularity issues, where a soldier can run 20 feet and throw a grenade, but if they need to run 21 feet they may as well run 40 because they won't be able to do anything else in that turn, or where a guy with 32 AP is suddenly monstrously superior to a guy with 31 AP because he can shoot twice AND reload in one turn instead of sitting on his dick doing nothing.

Baldur's gate is fundamentally a real time game that you can pause any time. It doesn't have anything to stop and think about other than what spell you might want to cast where, or stopping for a moment to think about how you can position your guys to avoid AOEs, or maybe to kite a melee. It's not a deep game at all. If someone made a well designed game based on this kind of system the debate would simply vanish because it's so much more fun once you see it in action and understand it, it is very different in practice from BG.

This is the most obnoxious armchair game designer stuff I've seen in ages, dude! I'm sorry XCOM 2 isn't the totally different game you wanna play, maybe that game would be totally sweet, but all you're proving by harping on it is that you're a dork

Panzeh
Nov 27, 2006

"..The high ground"

Space Hamlet posted:

This is the most obnoxious armchair game designer stuff I've seen in ages, dude! I'm sorry XCOM 2 isn't the totally different game you wanna play, maybe that game would be totally sweet, but all you're proving by harping on it is that you're a dork

Turn based games are obsolete, son. Welcome.. to 2003.

64bitrobot
Apr 20, 2009

Likes to Lurk
I tanked the supply hit. My supply drop was still $208, so I was probably fine.

Except I ran into my game ending bug, scanning never completes. I was scanning an object to -2 days. Moving to another object didn't reduce the scanning time. This is fine, because I'm about to lose from avatar project anyways.

Godspeed, campaign 2, may you rest in peace.

e: alt f4 and reload fixed it, I might be able to skulljack and kill a codex in time to save the campaign. Let's do this.

64bitrobot fucked around with this message at 06:44 on Feb 7, 2016

Scoss
Aug 17, 2015
Am I missing something about the UI or is it really hard to tell which abilities are "free actions" and which consume one point or outright end your turn? I find myself sometimes having to plain guess about whether I can still take a move or a shoot action after I use an ability.

Similarly, I can't tell any way to see in the engineer build menu when I'm purchasing an upgrade that goes out to all my units like a new tier of basic armor or guns, or If I'm building a one-off piece of special equipment that I need multiple copies of. Is there anything in the UI to help here?

LibbyM
Dec 7, 2011

Seeing as turn based games are obsolete, maybe it would be really cool if they made an xcom game that was a third person cover shooter.

Strong Sauce
Jul 2, 2003

You know I am not really your father.





for specialists: ever vigilant or guardian ?

Strong Sauce
Jul 2, 2003

You know I am not really your father.





LibbyM posted:

Seeing as turn based games are obsolete, maybe it would be really cool if they made an xcom game that was a third person cover shooter.

haha i hope this is a joke.. cause i get it.

Caidin
Oct 29, 2011

LightWarden posted:

Andromedans are like sectopods in that they destroy cover and terrain by walking through it, so it might be doing that to the floor.

When I ran up and activated it, the drat thing teleported back on top of the roof so it could pose with it's archon buddy that's part of it's pod. Didn't fall through the roof again though.

Did the first launch like this?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Strong Sauce posted:

for specialists: ever vigilant or guardian ?

Guardian is loving awesome especially if you're using Advanced Scopes and Tracer Rounds and all that jazz so your Specialist never misses an Overwatch shot and can hit four or five of them in a single enemy turn (my current record is four).

Coolguye
Jul 6, 2011

Required by his programming!

Furnaceface posted:

Im sorry Coolguye but in all 3 of my restarts today you have died. Twice to friendly fire from a panic stricken goon, the other to snake tits.:(

I will always return to kill the xenos as long as they exist

THEY DESERVE TO DIE.

THEY ALL DESERVE TO DIE.

LibbyM
Dec 7, 2011

Strobe posted:

Guardian is loving awesome especially if you're using Advanced Scopes and Tracer Rounds and all that jazz so your Specialist never misses an Overwatch shot and can hit four or five of them in a single enemy turn (my current record is four).

Ontop of how awesome Guardian is, I think the situations where you want someone to dash and overwatch are pretty rare. If ever vigilant was just something like "always end your turns in overwatch" even when they do other actions, that would be pretty cool.

LibbyM fucked around with this message at 06:49 on Feb 7, 2016

fspades
Jun 3, 2013

by R. Guyovich

Caidin posted:

Did the first launch like this?

Yup. It's a Firaxis game.

XCOM: EU launch had fun things like undiscovered enemy pods teleporting right into the middle of your squad.

Beeb
Jun 29, 2003
Probation
Can't post for 27 days!
Anyone know which ini has the value for how long excavation takes? 25 days with an engineer assisting doesn't seem right and I want to poke it some.

Fans
Jun 27, 2013

A reptile dysfunction

LibbyM posted:

Ontop of how awesome Guardian is, I think the situations where you want someone to dash and overwatch are pretty rare.

I actually use it quite a lot. Lets you dash about to set up overwatches on the flanks for some nice "If you move you die horribly" crossfire.

The most useless talent I've seen so far is the Sniper one that gives you an aim bonus after you Hunker Down. No thanks, that seems completely worthless.

Taratang
Sep 4, 2002

Grand Master
First victory on easy-babby normal mode for a casual story playthrough. Technically not ironman because the tutorial was on, but didn't feel the need to reload once so it'll be ironman only from now on as I move onto a proper difficulty setting. World stats seem to be down at the moment which is a shame.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

K8.0 posted:

There are a shitload of extremely obvious fundamental problems, are you making GBS threads me? The entire reason overwatch exists is as a bandaid for the problem of being able to just start and end every turn in positions where you can't be hit. It has an aim penalty on it to bandaid it being obviously stronger than actively engaging combat. This game further bandaids the bandaid by putting a timer on missions to force you to be more aggressive. There are also massive granularity issues, where a soldier can run 20 feet and throw a grenade, but if they need to run 21 feet they may as well run 40 because they won't be able to do anything else in that turn, or where a guy with 32 AP is suddenly monstrously superior to a guy with 31 AP because he can shoot a rocket and reload in one turn instead of only getting to shoot every other turn. There are bandaids for that too and then those have their own flaws that get bandaided. You cannot ultimately fix it.

Baldur's gate is fundamentally a real time game that you can pause any time. It doesn't have anything to stop and think about other than what spell you might want to cast where, or stopping for a moment to think about how you can position your guys to avoid AOEs, or maybe to kite a melee. It's not a deep game at all. If someone made a well designed game based on this kind of system the debate would simply vanish because it's so much more fun once you see it in action and understand it, it is very different in practice from BG.

Funniest posting gimmick so far.

monster on a stick
Apr 29, 2013

fspades posted:

Yup. It's a Firaxis game.

XCOM: EU launch had fun things like undiscovered enemy pods teleporting right into the middle of your squad.

Civ 5 got even more hate. "One unit per tile OMG" but then it wasn't very good until the expansions. Is Civ:BE any good yet?

LibbyM
Dec 7, 2011

Fans posted:

I actually use it quite a lot. Lets you dash about to set up overwatches on the flanks for some nice "If you move you die horribly" crossfire.

The most useless talent I've seen so far is the Sniper one that gives you an aim bonus after you Hunker Down. No thanks, that seems completely worthless.

That sharpshooter talent can help with setting up your ambushes I guess, but it competes with another skill that can help with ambushes in the exact same way with 10aim/10crit instead of 20 aim, but is also useful in many other situations.

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Arbite
Nov 4, 2009





Oh hey, Bradford's back.



Cool.

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