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Dominic White posted:So it's with some surprise that I see that only 71% of the Steam reviews are positive. Most seem to be related to the time limits, which seems bizarre to me. They're such an integral part of the design, and really force you to be clever. Hack target too far away? Pop open a wall with a rocket and get a specialist into the adjacent building to establish line of sight. Much more fun than just crabbing my way slowly across the map. It's times like this when you find out what whiny babies a lot of gamers really are. The same people who cry about the consolification of games and how games were harder back in the day can't handle a little tension.
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# ? Feb 7, 2016 12:34 |
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# ? May 21, 2024 18:07 |
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gonadic io posted:Does anybody know how AP rounds interact with Shredder? You still shred the armor, and ignore any extra armor you didn't shred. They're not the best match with shredder since any armor that you break doesn't count against the final damage anyway.
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# ? Feb 7, 2016 12:34 |
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Well, turns out panicked soldiers can throw grenades. One of mine threw one at a psi zombie that was right next to a high-ranking grenadier, which also set him on fire. I also ran into a hell of a bug. I was savescumming a mission to experiment with hacking and different ways to initiate an encounter from concealment. After a couple do-overs, I initiate and none of the aliens attack or move. During their turn, they all stayed still a while, and then gave control back to me, allowing me to completely clear the map with impunity. The next few missions I try had the same bug. Codexes didn't divide after receiving non-lethal shots. Finally, questions about the tech tree. I've researched power armor and now my proving grounds has more projects that look like more advanced skeleton and exo-suits. Do they replace them or are they added to my inventory alongside them?
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# ? Feb 7, 2016 12:46 |
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Well, that's interesting. Had my first terror mission with Chryssalids involved, ended up mind controlling a shieldbearer and applied his shield to everyone. For some reason, any chryssalid attack they did the entire mission, they did 0 damage.
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# ? Feb 7, 2016 12:48 |
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jneer posted:It's times like this when you find out what whiny babies a lot of gamers really are. The same people who cry about the consolification of games and how games were harder back in the day can't handle a little tension. People hate time limits in games. Particularly for something like a TBS, which people usually play because they can relax and take their time, it's even more anathema. Ignore that it's a really good design that avoids really boring gameplay, lots of people love boring safe gameplay that rewards them gently caress Chryssalids.
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# ? Feb 7, 2016 12:48 |
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Dr Christmas posted:Well, turns out panicked soldiers can throw grenades. One of mine threw one at a psi zombie that was right next to a high-ranking grenadier, which also set him on fire. Any project in the Proving Grounds is a single piece. WAR Suits are fantastic too. victrix posted:People hate time limits in games. Particularly for something like a TBS, which people usually play because they can relax and take their time, it's even more anathema. The big problem with XCOM2 is there's a timer on everything. You're under a timer from the start with a clock that will hit 7/10 units within the first month. You're under a timer to prevent Dark Ops from occurring. You're under a timer in most of the missions, and likely to get interrupted in whatever you try to do on your own volition with a mission of critical importance that you're not allowed to say no to Or Else. While it admittedly slows down a little mid-game, there is an excessive amount of stress put upon the average and beginner player that needs a rebalance at the start of the game. That's not even including the new Sectoids being dumped on the player from the very first real mission in. Neddy Seagoon fucked around with this message at 12:54 on Feb 7, 2016 |
# ? Feb 7, 2016 12:48 |
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CharlieFoxtrot posted:UFOs don't spawn until you do the Black Site mission so I don't think you have to face an Avenger defence until you do. Avenger defence with unupgraded gear is pretty ballbusting. I made it out with only a dead Rookie, but all but two of my good soldiers are injured for half a month.
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# ? Feb 7, 2016 12:50 |
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Man, does anyone feel that the new research tree/upgrade system feel a little bit too streamlined? It almost feels like going from ME1 to ME2, where a ton of things just sorta got consolidated and you end up with like half as many things to research and the upgrades sorta just apply across the board to everyone.
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# ? Feb 7, 2016 12:50 |
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victrix posted:Are you loving kidding me? Dude behind heavy cover, enemies at long range, no problem, they both hit and kill. No surprise there, that's xcom after all.
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# ? Feb 7, 2016 12:52 |
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I've just lost 2 campaigns in a row. I love this game. First time, I didn't expand quickly enough, and the Avatar Project finished while I was desperately trying to build Resistance Comms to contact an area with an Alien Facility. Now, I've managed to get to a facility with the Avatar Project almost complete, but a couple of terrible tactical mistakes cost me my 2 Cpt. Rangers and 2 Grenadiers to Viper poison and Archon bullshit. Had to evac my nearly dead Sharpshooter carrying the unconscious medic, without completing the objective, and I've lost contact with the region.
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# ? Feb 7, 2016 12:52 |
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Neddy Seagoon posted:The big problem with XCOM2 is there's a timer on everything. You're under a timer from the start with a clock that will hit 7/10 units within the first month. You're under a timer to prevent Dark Ops from occurring. You're under a timer in most of the missions, and likely to get interrupted in whatever you try to do on your own volition with a mission of critical importance that you're not allowed to say no to Or Else. While it admittedly slows down a little mid-game, there is an excessive amount of stress put upon the average and beginner player that needs a rebalance at the start of the game. That's not even including the new Sectoids being dumped on the player from the very first real mission in. Play on easy Use mods to make the game easier There are options there beyond 'gently caress I died on normal, better go write a negative review because I can't handle the difficulty'
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# ? Feb 7, 2016 12:59 |
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Also, the new Sectoids are pussies. Thin Men pods were worse.
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# ? Feb 7, 2016 13:02 |
can someone throw up a link to the goon character pool. I checked the OP but can't seem to find it anywhere.
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# ? Feb 7, 2016 13:02 |
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In the early game, I'd honestly rather deal with Sectoids than Advent Commanders. The former is more easily controlled - they'll almost always try to raise a zombie, and they hate being out of cover, so grenade them and they'll run around mostly helplessly. Also, if you can, pack a flashbang or two. They break Sectoid mind-powers.
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# ? Feb 7, 2016 13:06 |
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emTme3 fucked around with this message at 02:39 on Mar 31, 2022 |
# ? Feb 7, 2016 13:08 |
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My entire 6 man squad just missed a target
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# ? Feb 7, 2016 13:09 |
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Vodos posted:I think I'd rather face an avenger defense with basic mechs as best unit than one with Andromedons and Codices and poo poo. I dunno, it was pretty straightforward when you have four upgraded turrets and can mind control and hack a bunch of things and have a sprinting run and gun ranger that can hit the spike and be back in 6 turns. Also, I enjoyed seeing this the mission after I got the Grenadier cone attack splifyphus posted:I haven't even built a psy-ops yet. Psionics is so good. If you enjoy the guaranteed damage of a combat specialist, how about having 4 different abilities which let you do that, plus be able to mind control powerful organics CharlieFoxtrot fucked around with this message at 13:16 on Feb 7, 2016 |
# ? Feb 7, 2016 13:12 |
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PSA on a bug if anyone gets the bug (I think hair trigger and possibly another ability triggered it) where you are done with your turn but can't end your turn, and the game selects one 'done with their turn' soldier for you and the backspace 'end turn' button doesn't work, click on the soldiers gun, abilities, etc 'can't use that right now', and THEN press backspace. The turn is then ended.
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# ? Feb 7, 2016 13:20 |
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Am I the only one who thinks the new character models (customization options nonwithstanding) do not look as good as the ones from EW? I haven't bought the game yet, but I've followed a couple of streams and this thread and it's sort of bugging me. I just picked 2 random pictures off an image search to illustrate: Lady from EW who looks to be standing like a normal person: Lady from XCOM2 who was born without knees and hip joints, has been suspended from the ceiling, or is desperately trying to hold back a poo. Who the gently caress stands like that? I acknowledge that the stances (custimization options) give you more variety but the model just looks a bit.. off.. somehow? Also surprised about what is going on with steam review percentages. Although maybe this progression may not be unlike the jump to TFTD? The first game was sort of hard, and the developers thought it was sort of hard. Then hardcore gamers broke it over their knees and demanded for more, and the devs thought "well, okay?". What I am saying is, while I liked rushing in EW and am likely to enjoy rushing in XCOM2 even more when I inevitably buy it, I don't see why there couldn't be a "cinematic mode" difficulty with super lax time limits in XCOM 2 for people who just want to click on aliens and see them asplode. This is without having to install mods, because people who would like cinematic mode are likely the people who would feel a bit intimidated by modding stuff.
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# ? Feb 7, 2016 13:20 |
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I'm so tempted to jumping down to Recruit - these Gravely wounded recovery periods are getting out of hand.
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# ? Feb 7, 2016 13:23 |
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I couldn't make this stuff up. Put sniper on top of building. Enemy shield trooper climbs building, gets behind him for flank shot, shoots him. He takes heavy damage, survives, uses Return Fire, misses. Second trooper far down below and in the distance shoots at him. He uses Return Fire. He misses but the shot MAKES THE FLOOR TILE BENEATH HIM COLLAPSE. He falls three floors to his death, panics two other squad members (one of whom flanks the second trooper who shot him and misses at point blank range using an aim assisted gun).
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# ? Feb 7, 2016 13:25 |
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The XCOM 2 lady is standing at attention because that's the style you picked for her, if you pick normal they basically stand the same as in EU.
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# ? Feb 7, 2016 13:25 |
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Exposure posted:So much so that XCOM 2's actually getting pretty close to getting a "Mixed" review tag from not recommended reviews on Steam. Like I wasn't expecting the user score to match the "critical" score, considering the performance issues, but man I'm surprised how many people utterly loath the timed missions considering how the noted group of hardcore difficulty lovers known as professionally-paid game reviewers were liking XCOM 2's usage of them. Especially when considering that there are already mods out there which can completely remove any timer. People are horrible.
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# ? Feb 7, 2016 13:30 |
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Pretty sure the less times you press 1 in a mission the better it works out for you.
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# ? Feb 7, 2016 13:30 |
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So do sectopods ever miss? Because this one never missed. It killed my squad so loving fast, even hunkered down dudes in heavy cover.
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# ? Feb 7, 2016 13:36 |
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kater posted:
Oh my god, the face on that right girl at the right.
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# ? Feb 7, 2016 13:36 |
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kater posted:
That Velma is top tier. The only "fun" character I made was Sharlto Copley in Elysium and he's middling at best.
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# ? Feb 7, 2016 13:36 |
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Anyone interested in a quick review, this game is both heavily flawed and highly polished in different areas. It's good for xcom fans with moderately decent computers if you are okay with having 80% of your missions executed under an 8-12 turn time limit. I've never liked abusing overwatch cheese myself so I like the gameplay. Did they even test multiplayer? 20-30 second delay between your last move and the opponent gaining control of his dudes is annoying.
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# ? Feb 7, 2016 13:40 |
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Shaman Ooglaboogla posted:Rangers are so loving useless they border on being a liability. They exist so they can get mind controlled and kill your sharpshooter (a useful class). Haha, look at how wrong you are.
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# ? Feb 7, 2016 13:43 |
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I want to play more XCOM but I don't want to drop a ton of money. I never played Enemy Within or the Long War mod, and it just so happens EW is on sale this weekend for $7.50. Is EW worth buying at this point in the game or should I bite the bullet and play XCOM 2?
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# ? Feb 7, 2016 13:43 |
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EW is super good and you should totally punch guys across the map with robots.
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# ? Feb 7, 2016 13:44 |
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emTme3 fucked around with this message at 02:40 on Mar 31, 2022 |
# ? Feb 7, 2016 13:45 |
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Peewi posted:I haven't gotten custom name lists working yet, but I went ahead and published my Denmark mod. Hope I'm not bothering you too much with that request. But I would love to have a mini-tutorial about how to do this. I'm still bumbling around blind in the SDK, although I figured out how people modified the turn limit.
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# ? Feb 7, 2016 13:46 |
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Does EW add onto the end of XCOM or does it stuff more stuff into the game between the beginning and the end?
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# ? Feb 7, 2016 13:46 |
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Wildtortilla posted:Does EW add onto the end of XCOM or does it stuff more stuff into the game between the beginning and the end?
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# ? Feb 7, 2016 13:51 |
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splifyphus posted:Combat specialists own. I wish there were easier ways of increasing the hacking stat though. If you buy skullmining then having a skulljack equipped will increase hack by 25.
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# ? Feb 7, 2016 13:54 |
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So hey I'm wondering if anyone in here figured out a way to change the default weapon color? I want every soldier I get to have a black gun instead of the tan one they have cus I'm boring.
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# ? Feb 7, 2016 13:54 |
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emTme3 fucked around with this message at 02:40 on Mar 31, 2022 |
# ? Feb 7, 2016 13:59 |
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This game is $60, ~$42 something if you use GMG's VIP thing (if they still have it). I mean that is not a lot of money. Not trying to shame anyone or "brag" that I have the means to buy this, but for how much great, bad, dumb, stupid, hilarious, amazing stuff xcom gives you, it's well worth it.
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# ? Feb 7, 2016 14:00 |
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# ? May 21, 2024 18:07 |
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I mean, psionics and specialists work really well together. It's not just that they do have 4 different guaranteed damage abilities, but one of their most basic abilities makes Skulljacking a snap. Stasis is such a clutch ability, being able to take the most dangerous unit out of the fight 100% of the time while I deal with its friends has saved my rear end so many times.
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# ? Feb 7, 2016 14:00 |