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I do think a lot of people who play this game have severe misconceptions about how strategy and planning work both in this game and in the real world. Very few things are 100% certain which is why you plan with fail safes, you keep sure things in your back pocket and work through the options you have. If you play this way (and you can even with a turn timer) then you can keep a lot of troops alive and the bad rolls just don't matter as much. Your job is to make the odds as favorable as possible before you start rolling the dice, if you don't bad things happen.
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# ? Feb 9, 2016 02:19 |
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# ? May 22, 2024 07:47 |
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Taffer posted:How do I upgrade gremlins? Level 2 is a MEC autopsy
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# ? Feb 9, 2016 02:19 |
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I like how if you murder enough aliens Tygan just goes "gently caress it we have so many bodies we can do this autopsy immediately".
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# ? Feb 9, 2016 02:19 |
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About when are folks researching magnetic weapons? I feel like my first campaign is a bit hosed because I've put it off and now it's taking forever to kill stuff while the aliens are getting swole as gently caress. I guess I could salvage it but right now every mission is pretty much bashing my ballsack into paste with a mallet way way more than I remember the first game ever doing.
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# ? Feb 9, 2016 02:21 |
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The mod I was using the allow any weapons on my soldiers suddenly updated into a cheat mod allowing 5 upgrades on all weapons and of course you can't remove mods without bricking saves. It also seems to have broken the Salvo ability now. The mod worked great til that rear end in a top hat started messing with it.
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# ? Feb 9, 2016 02:21 |
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Voyager I posted:This is an accurate description of your page-long passive-aggressive whingepost and continued presence in the thread. I like how me deleting your PM without reading resulted in your first post in this thread. All in all, I got to play a pretty ok game for a bit. KOMI fucked around with this message at 02:43 on Feb 9, 2016 |
# ? Feb 9, 2016 02:22 |
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RBA Starblade posted:I like how if you murder enough aliens Tygan just goes "gently caress it we have so many bodies we can do this autopsy immediately". I think those immediate projects are actually research credits from doing other projects, because they always kick in after completion of something else. (Or maybe I'm just missing cause and effect here)
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# ? Feb 9, 2016 02:22 |
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KOMI posted:Done with this game. Not because I beat it or anything but because it's uninstalled and I'll be just getting my money back tomorrow so no harm done. It's a shame you didn't have fun but this is basically an expectations problem. What you're experiencing is what the game aspires and claims to be. It is unfair sometimes. It is a quasi-roguelike in ways.
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# ? Feb 9, 2016 02:23 |
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Captain Oblivious posted:It's a shame you didn't have fun but this is basically an expectations problem. What you're experiencing is what the game aspires and claims to be. It is unfair sometimes. It is a quasi-roguelike in ways. I'll give it another go sometime I'm sure. It wasn't a bad game.
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# ? Feb 9, 2016 02:24 |
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Coolguye posted:Level 2 is a MEC autopsy cool, thanks. I had been delaying some autopsies because they can become instant after a while. Guess I need that one
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# ? Feb 9, 2016 02:25 |
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Space Skeleton posted:The mod I was using the allow any weapons on my soldiers suddenly updated into a cheat mod allowing 5 upgrades on all weapons and of course you can't remove mods without bricking saves. It also seems to have broken the Salvo ability now. ~FEATURE CREEP~
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# ? Feb 9, 2016 02:25 |
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Just finished my first campaign, on Commander difficulty which was definitely the right call, felt like I had to keep using my head the whole game through. The final mission was fantastically tense - it really felt like you had to (ab)use every broken skill available to keep up with the sheer volume of poo poo getting thrown at you. A few questions/thoughts: - Am I right in saying that Facility Leads are entirely pointless? You get notified whenever the aliens build a facility, and the two times I tried to research it, it just pointed me at ones I could already see. - In the previews I saw a couple of missions involving investigating landed UFOs like in EU, but I didn't get given a single one all game. Is there something specific you have to do to unlock them? - I kinda wish there was an obvious end to the tech tree like the blaster bombs in EU - it just sort of petered out with the last few autopsies. - I only fought 3 berserkers in the entire game apart from the final mission. Are they meant to be that rare?
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# ? Feb 9, 2016 02:27 |
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Rangers need to be reworked. The blade is just never that good compared to a shotgun. Shotguns hurt more reliably, and crit for crazy amounts of damage, especially when using talon rounds + laser sight. Storm gun (10%) + Advanced laser sight (15% or more) + talon rounds (20%) is just utterly ridiculous. Throw in the ranger 3 damage flank bonus on stuff that gets flanked and it's even sillier. My end game shotgun ranger killed a open shelled full health gatekeeper. That's impossible with the blade. This annoys me so much because the blade is so cool, yet so useless. Mr.Citrus fucked around with this message at 02:34 on Feb 9, 2016 |
# ? Feb 9, 2016 02:29 |
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Maluco Marinero posted:I do think a lot of people who play this game have severe misconceptions about how strategy and planning work both in this game and in the real world. Very few things are 100% certain which is why you plan with fail safes, you keep sure things in your back pocket and work through the options you have. If you play this way (and you can even with a turn timer) then you can keep a lot of troops alive and the bad rolls just don't matter as much. Your job is to make the odds as favorable as possible before you start rolling the dice, if you don't bad things happen. Listening to this person will yield good results, in this game and others. Were not playing chess here. I dont understand the blade complaints, its not like the dumb sneaky skilltree makes shotguns any better. Blades give you so many free attacks if you keep your rangers in the vanguard, it's not even funny. And you still also have your shotgun. Blitz blitz blitz how me a frog fucked around with this message at 02:37 on Feb 9, 2016 |
# ? Feb 9, 2016 02:30 |
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I'm not sure about the rest, but Facility Leads are actually gold because they mean you can assault a facility without contacting the local resistance (so without needing to spare comms capacity or connect to a radio relay). Any facility that's been built is visible on the Geoscape but you can't attack one without local contact or a facility lead.
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# ? Feb 9, 2016 02:33 |
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is there any way to view character stats in combat? one of my guys picked up +20 hacking from a terminal but I can't remember which one
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# ? Feb 9, 2016 02:34 |
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Maluco Marinero posted:I do think a lot of people who play this game have severe misconceptions about how strategy and planning work both in this game and in the real world. Very few things are 100% certain which is why you plan with fail safes, you keep sure things in your back pocket and work through the options you have. If you play this way (and you can even with a turn timer) then you can keep a lot of troops alive and the bad rolls just don't matter as much. Your job is to make the odds as favorable as possible before you start rolling the dice, if you don't bad things happen. My second playthrough I chained flawless mission after flawless mission, the first time I even had a troop scratched was the first time I thought 'I can probably...' No, you can't. Never ever. Grenade all the things. All of them. Hard cover is mandatory, low cover is damage taken. Hunker Down is good. Smoke is good. Aid is good. Hard cover with any or all of the above is better. Predator and Conceal scouting are god tier. As are scout grenades, scout protocol, and mimic grenades. I'm sure things will fall apart at some point here, but yeah. Play once, learn poo poo, fail, retry, do better. If you're never in a situation where making a 75% shot means success or failure it doesn't matter if you miss a 95% shot that means success or more success.
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# ? Feb 9, 2016 02:37 |
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Flavahbeast posted:is there any way to view character stats in combat? one of my guys picked up +20 hacking from a terminal but I can't remember which one Only way is to actually attempt to hack something and look at his stat there. Hopefully someone proves me wrong.
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# ? Feb 9, 2016 02:38 |
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Dallan Invictus posted:I'm not sure about the rest, but Facility Leads are actually gold because they mean you can assault a facility without contacting the local resistance (so without needing to spare comms capacity or connect to a radio relay). that makes sense, and that'll save a lot of time in the next campaign, as if the doom clock wasn't trivial enough.
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# ? Feb 9, 2016 02:39 |
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Kin33 posted:Only way is to actually attempt to hack something and look at his stat there. Hopefully someone proves me wrong. Aborting a hack attempt at least doesnt waste the action pount im pretty sure... Unless were not talking about a gremlin haver here so hed actually have to run up to the thing, in which case lol a goof has been done
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# ? Feb 9, 2016 02:40 |
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Man, i really love pure snipers in this game. Kill Zone to make any ambush that much more deadly, Serial to mop up everything. That skill that makes kills that happen from a higher elevation give the sniper another move. Pretty cool class, and combined with the new and improved grapple they are maneuverable too. loving mostly pure stealth rangers are insane too, they took my missions from "wounded, wounded, gravely wounded" to silky smooth.
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# ? Feb 9, 2016 02:41 |
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My incredibly powerful, terrifying, Jean Grey-tier psychic just got wounded and reduced to 0 will. Endgame spoilers: This happened in the mission to hack the ADVENT tower so she can't go on another mission to recover. She's been with me for months and has taken much worse hits than this before. Ms Adequate fucked around with this message at 02:46 on Feb 9, 2016 |
# ? Feb 9, 2016 02:42 |
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Taffer posted:cool, thanks. I had been delaying some autopsies because they can become instant after a while. Guess I need that one yeah the whole 'eventually this becomes instant' thing is a bit of a trap. some of the autopsies open up some seriously hot poo poo, while others are the definition of forgettable. this wouldn't be as big a deal if a tier of research wasn't about 10 days, so if you pick 2-3 bad autopsies you've got jack poo poo where you could have unlocked predator armor or mag weapons. so consequently i had plasma rifles before i figured out that mec autopsies weren't a waste of time.
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# ? Feb 9, 2016 02:43 |
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I think the skills are really balanced because I cannot understand how anyone would use some of the, in my opinion, situational to garbage skills youre using, but youre gettin good results it seems and that rocks.
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# ? Feb 9, 2016 02:44 |
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Mister Adequate posted:My incredibly powerful, terrifying, Jean Grey-tier psychic just got wounded and reduced to 1 will. Willpower doesn't seem tied to psionic strength anymore. Psi strength is a separate stat now.
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# ? Feb 9, 2016 02:44 |
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Flavahbeast posted:is there any way to view character stats in combat? one of my guys picked up +20 hacking from a terminal but I can't remember which one mouse over their name while in combat
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# ? Feb 9, 2016 02:47 |
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Maluco Marinero posted:I think those immediate projects are actually research credits from doing other projects, because they always kick in after completion of something else. (Or maybe I'm just missing cause and effect here) It pops up a messing telling you that you killed enough aliens you can do so. Research credits just cut the time in half. I got faceless and sectoid research done instantly for example.
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# ? Feb 9, 2016 02:47 |
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Mister Adequate posted:My incredibly powerful, terrifying, Jean Grey-tier psychic just got wounded and reduced to 0 will. Give her a mindshield, give no fucks.
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# ? Feb 9, 2016 02:48 |
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Yeah, psi strength comes from your psi amp, which you can upgrade after autopsying sectoids and gatekeepers. Will just determines your vulnerability to panic and the psi attacks of your enemies, so if you've got a shaken character and you can't risk it just slap a mind shield on them to keep them safe and calm.
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# ? Feb 9, 2016 02:48 |
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Alright, I finally passed that dumb 70% chance! Time for some skull mining! gently caress you! I'm gonna guess this is a glitch; not only did the failed hack cause him to take feedback damage, but every other hack I attempted on robotic enemies for the rest of that mission also caused feedback damage. Even though he passed those and it makes zero sense to continue the effect.
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# ? Feb 9, 2016 02:50 |
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Deuce posted:Willpower doesn't seem tied to psionic strength anymore. Psi strength is a separate stat now. Oh I think you're right actually, thank Christ for that. No mindshield for her because I didn't think of it, but oh well!
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# ? Feb 9, 2016 02:54 |
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Space Skeleton posted:The mod I was using the allow any weapons on my soldiers suddenly updated into a cheat mod allowing 5 upgrades on all weapons and of course you can't remove mods without bricking saves. It also seems to have broken the Salvo ability now. this is why you should use my allow any weapons mod instead http://steamcommunity.com/sharedfiles/filedetails/?id=617733366 I can guarantee you that there won't be any feature creep. FWIW you can unload mods with, ironically, another workshop mod: http://steamcommunity.com/sharedfiles/filedetails/?id=619141883&se Make sure you unequip any non-native weapons first of course.
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# ? Feb 9, 2016 02:59 |
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Hooly poo poo, Haywire Protocol owns.
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# ? Feb 9, 2016 03:01 |
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So what happens to the troops that get captured? Are they as good as dead or can I get them back somehow?
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# ? Feb 9, 2016 03:03 |
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KOMI posted:I like how me deleting your PM without reading resulted in your first post in this thread. I didn't PM you, guy who is clearly above all this.
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# ? Feb 9, 2016 03:04 |
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Shut the gently caress up already.
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# ? Feb 9, 2016 03:05 |
Sorry if this has been covered somewhere already but if everything else is equal, do overwatch and fire have the same hit probability?
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# ? Feb 9, 2016 03:07 |
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RBA Starblade posted:It pops up a messing telling you that you killed enough aliens you can do so. Research credits just cut the time in half. I got faceless and sectoid research done instantly for example. Ah okay, I don't read good, I see the green button and I mash it good.
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# ? Feb 9, 2016 03:08 |
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Number 1 Sexy Dad posted:Sorry if this has been covered somewhere already but if everything else is equal, do overwatch and fire have the same hit probability? I think overwatch has a -15 penalty
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# ? Feb 9, 2016 03:09 |
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# ? May 22, 2024 07:47 |
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Number 1 Sexy Dad posted:Sorry if this has been covered somewhere already but if everything else is equal, do overwatch and fire have the same hit probability? Standard overwatch has an aim reduction (not sure how much), concealed overwatch has no reduction.
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# ? Feb 9, 2016 03:10 |