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Ravenfood
Nov 4, 2011
For an entirely hacking-devoted specialist, I can't decide between the Col skills. Since I basically cannot live without two grenadiers, I don't think I can get away two specialists, which leads me towards the healing variant. Anyone found either one particularly underwhelming or game changing?

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Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Ravenfood posted:

For an entirely hacking-devoted specialist, I can't decide between the Col skills. Since I basically cannot live without two grenadiers, I don't think I can get away two specialists, which leads me towards the healing variant. Anyone found either one particularly underwhelming or game changing?

The capacitor is nice for a pseudo-explosion, but ultimately not a panic button in the same way as the healing one. I'd say that one's clearly the one you pick if you have any fear of a situation going bad.

Capacitor lets you win harder, healing lets you recover from bad situations.

Mr. Whale
Apr 9, 2009

Ravenfood posted:

For an entirely hacking-devoted specialist, I can't decide between the Col skills. Since I basically cannot live without two grenadiers, I don't think I can get away two specialists, which leads me towards the healing variant. Anyone found either one particularly underwhelming or game changing?

Capacitor discharge is pretty loving rad

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Capacitor is nice, but if you're only bringing one specialist then having an emergency button isn't a bad idea.

Strong Sauce
Jul 2, 2003

You know I am not really your father.





Vib Rib posted:

Is he really though? I mean color me surprised because I considered it but I didn't think he was -- there's subtle differences in the way he comes off of each word, but it's noticeable. There's a level of gravel he doesn't reach in those trailers. He might be putting on a slightly different tone, I guess? Or some kind of digital post-processing?

E: Nope, you're right. Jon Bailey. Well drat, I was SO SURE too.

Wow I just thought he was doing a really good impression. I guess him complimenting that guy every chance he got should have been the clue.

MagusofStars
Mar 31, 2012



I'm not sure if I'm breaking Squad Concealment correctly. Here's the very common scenario:

I get my 4 soldiers into a position where we've got a good setup on some aliens. Still concealed, but all my guys have moved to basically the limit of where I can go without triggering a "reveal tile" so I know I'm going to break conceal next turn. I can see basically two ways to do it:
1.) Put 3 soldiers into concealment-overwatch, then the last soldier opens fire. The enemies trigger a hail of reaction fire from each of the 3 others while running for cover, then my turn ends automatically.
2.) Open fire immediately, ruin concealment, then the other 3 soldiers proceed like any other turn.

Is there some major advantage to one of these options? I've tried both and can't really tell if either strategy is significantly better (or if there's an even better third strategy that I'm completely missing).

Sininu
Jan 8, 2014

https://www.youtube.com/watch?v=DFDSFcyMpFg

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!

Ravenfood posted:

For an entirely hacking-devoted specialist, I can't decide between the Col skills. Since I basically cannot live without two grenadiers, I don't think I can get away two specialists, which leads me towards the healing variant. Anyone found either one particularly underwhelming or game changing?

I used dual Specialists in my first run, and in retrospect I think dual grenadiers are better. I'd pick the following set for a solo Specialist:

Aid Protocol
Haywire Protocol
Field Medic
Covering Fire
Guardian
Restoration

I'd pick Restoration over Capacitor Discharge because it's one of the few ways to revive unconscious soldiers. Equip Medikit + Skulljack, a Perception PCS, and a rifle with Scope + Repeater. Repeater combines really well with Aim stacking and Guardian—you'll get a great medic who also has amazing Overwatch abilities. Just hope that the AWC doesn't give you Phantom.

emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:45 on Mar 31, 2022

Harrow
Jun 30, 2012

I finally got an engineer! So now my whole team is outfitted with magnetic/gauss weapons and predator armor. Time to destroy a supply raid and then maybe hit up the Blacksite for some revenge for loving up my last campaign.

Internet Kraken
Apr 24, 2010

slightly amused
So I just had a scare when a plot spawned UFO moved right under me despite being halfway across the world a second ago. I wouldn't be afraid of doing an avenger mission BUT I had a troublesome mission a day before where half my squad got injured.

Turns out though Bradford will let you yank people out of the sick bay just to do this mission. They start the battle with a minor health penalty but you could just use a medkit to heal them anyways. Also if they complete the mission without taking damage, they will be magically cured of the injuries they previously needed weeks to recover from. How nice! :v:

Also I destroyed the disruptor by mind controlling an elite officer and having him shoot the beacon. Wonder how he's gonna explain that to his superiors.

LibbyM
Dec 7, 2011

Internet Kraken posted:

Turns out though Bradford will let you yank people out of the sick bay just to do this mission. They start the battle with a minor health penalty but you could just use a medkit to heal them anyways. Also if they complete the mission without taking damage, they will be magically cured of the injuries they previously needed weeks to recover from. How nice! :v:

I think he mentions this even if you don't have anyone whose injured, which is a little odd.

Harrow
Jun 30, 2012

I have never, in this entire campaign, seen a hack roll over about 20-30. Ever. Not once. I think I'm going to stop trying.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

MagusofStars posted:

I'm not sure if I'm breaking Squad Concealment correctly. Here's the very common scenario:

I get my 4 soldiers into a position where we've got a good setup on some aliens. Still concealed, but all my guys have moved to basically the limit of where I can go without triggering a "reveal tile" so I know I'm going to break conceal next turn. I can see basically two ways to do it:
1.) Put 3 soldiers into concealment-overwatch, then the last soldier opens fire. The enemies trigger a hail of reaction fire from each of the 3 others while running for cover, then my turn ends automatically.
2.) Open fire immediately, ruin concealment, then the other 3 soldiers proceed like any other turn.

Is there some major advantage to one of these options? I've tried both and can't really tell if either strategy is significantly better (or if there's an even better third strategy that I'm completely missing).

The "best" way is to put anyone with overwatch-boosting stuff (I'm thinking Guardian here) on overwatch, then use an AoE ability to initiate (taking advantage of them all being clumped up). It's usually good to keep some actions in reserve, because you'll get horribly wrecked if you commit to an overwatch ambush and they don't all die. Having a couple of soldiers still to move means you can finish off the most threatening of the survivors, or pop a mimic beacon or something.

MadJackMcJack
Jun 10, 2009

Harrow posted:

I have never, in this entire campaign, seen a hack roll over about 20-30. Ever. Not once. I think I'm going to stop trying.

I see it all the time, whenever I go for the safer option :v:

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Harrow posted:

I have never, in this entire campaign, seen a hack roll over about 20-30. Ever. Not once. I think I'm going to stop trying.

You should never try anyway, since unless you have ridiculous hacking stats the bonuses aren't really worth the risk anyway.

Harrow
Jun 30, 2012

Clarste posted:

You should never try anyway, since unless you have ridiculous hacking stats the bonuses aren't really worth the risk anyway.

I can't even get hacking stats, because I've never rolled high enough on the mission-objective hacks to get a bonus. It's absurd. What's the point of speccing this guy as a hacker if there's no chance of ever succeeding at a hack on an enemy unit?

dogstile
May 1, 2012

fucking clocks
how do they work?

Speedball posted:

Missions that have a "hack the target" objective often have a hack stat raising bonus in the objective item.

I've HEARD (but not confirmed) that similar such caches of loot are found inside some advent buildings randomly but don't quote me on that.

You can find chests in advent buildings, which I assume is to convince you to fight through them, rather than over them.

I only ever found the one though.

Harrow posted:

I can't even get hacking stats, because I've never rolled high enough on the mission-objective hacks to get a bonus. It's absurd. What's the point of speccing this guy as a hacker if there's no chance of ever succeeding at a hack on an enemy unit?

It does seem a like a crapshoot, but if you can kill a mec your turn either way, try to control it anyway. If it doesn't succeed you kill it, if it does you have a scout/portable mimic beacon.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Harrow posted:

I can't even get hacking stats, because I've never rolled high enough on the mission-objective hacks to get a bonus. It's absurd. What's the point of speccing this guy as a hacker if there's no chance of ever succeeding at a hack on an enemy unit?

Your hacking stat goes up with level and some equipment. You're not totally reliant on the bonuses.

Broken Cog
Dec 29, 2009

We're all friends here

Clarste posted:

You should never try anyway, since unless you have ridiculous hacking stats the bonuses aren't really worth the risk anyway.

Eh, a lot of them are very useful. If you're afraid of the penalties, just save them for the end of the mission.

Microcline
Jul 27, 2012

I see that a ranger+sniper combo is the preferred way of dealing with the base defense. Has anyone tried having the ranger throw a battlescanner?

MagusofStars posted:

I'm not sure if I'm breaking Squad Concealment correctly. Here's the very common scenario:

I get my 4 soldiers into a position where we've got a good setup on some aliens. Still concealed, but all my guys have moved to basically the limit of where I can go without triggering a "reveal tile" so I know I'm going to break conceal next turn. I can see basically two ways to do it:
1.) Put 3 soldiers into concealment-overwatch, then the last soldier opens fire. The enemies trigger a hail of reaction fire from each of the 3 others while running for cover, then my turn ends automatically.
2.) Open fire immediately, ruin concealment, then the other 3 soldiers proceed like any other turn.

Is there some major advantage to one of these options? I've tried both and can't really tell if either strategy is significantly better (or if there's an even better third strategy that I'm completely missing).

1 is generally better than the basic move+shoot because you don't have to deal with cover but is generally inferior to plans that incorporate class skills.


splifyphus posted:

The third option is to have everyone on overwatch and position yourself so that you get revealed on the aliens turn. They run for cover, trigger all your overwatches, and then it's your turn. It's the hardest to do, probably stupid to try if there's a time limit (they can just walk away and waste an entire turn), and they have a chance of getting a shot off when they see you. It also doesn't work if the pod is immobile. It's still the best option because you get to open with a full overwatch fusillade followed by a full turn to finish off what's left.

Later on in the game you the best approach probably depends on the tactical situation. Early game, definitely try to get revealed on the aliens turn if you can.

:ssh: Use a long watch sniper with squad sight on scouted aliens.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Microcline posted:

I see that a ranger+sniper combo is the preferred way of dealing with the base defense. Has anyone tried having the ranger throw a battlescanner?

I tried that, but squadsight didn't seem to work with it.

Cheston
Jul 17, 2012

(he's got a good thing going)

Speedball posted:

I've HEARD (but not confirmed) that similar such caches of loot are found inside some advent buildings randomly but don't quote me on that.

I found one. It was empty :(

Similarly the only time I've fought through an advent building instead of going roof. It *was* interesting, some buildings are big enough that you don't open up long sightlines by going through them.

Broken Cog
Dec 29, 2009

We're all friends here
Anyone know if shredder would work with bladestorm if you happen to get it on a sword ranger?

Synthbuttrange
May 6, 2007

Hacking is pretty great and my hackers eventually ended up with 100% / 60% hack chances for most things.

sighnoceros
Mar 11, 2007
:qq: GOONS ARE MEAN :qq:
Just an update: I'm the one who had the max rank Jane Kelly without a bonus AWC skill. I sent her back in for retraining and re-picked skills and she still did not get one. So there does appear to be a bug that at least makes it possible that a soldier may not ever get a skill from the AWC.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Yeah, the only hack bonuses I had on my primary combat specialist was from leveling and sometimes the skulljack and I still had a minimum 50% chance to control a sectopod.

Tenzarin
Jul 24, 2007
.
Taco Defender
Ranger with death from above and a sniper with salvo. How in the world do i use these?

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

sighnoceros posted:

Just an update: I'm the one who had the max rank Jane Kelly without a bonus AWC skill. I sent her back in for retraining and re-picked skills and she still did not get one. So there does appear to be a bug that at least makes it possible that a soldier may not ever get a skill from the AWC.

It's not a bug, sometimes they get unlucky.

Kangaroo Jerk
Jul 23, 2000
COMMANDER. YOU MUST RESPOND TO THIS EMERGENCY NOW OR EVERYTHING WILL BE AWFUL AND IT WILL BE ALL YOUR FAULT.

Well, okay. Can I come back to it later? Right now, most of my people are in the hospital. Our only food is the stuff we dig up from the basement of this ship, which is bad because (a) it's probably slowly turning us into Chryssalids and (b) I wanted to sell some of it to the black market so they'll give me a chip that'll make Jane run faster. So I was going to go dig up the supplies you left for me in a hole in Lithuania, then raid that Black Site in Kansas and get some of these alarms that are going off all over the ship to turn off. Then I'm going to see if there are any civilians left at that dirt farm that was being attacked by aliens, except some of them turned out to be clay people that tried to kill us so I don't really know if I want to go back there.

Also, may I remind you that the last time I did the thing you told me to do, a glowing, teleporting hologram broke Ed's pelvis before Jane managed to shoot it to death with her shotgun which is largely held together with duct tape because Tygart is too busy researching whatever the hell guards are made of to develop better guns? And also we all cheered when Shen made us armored underwear because that gave my people a slightly longer life expectancy. That's been our greatest victory thus far: armored underwear. That, and Jane finally started smiling again after the Sectoid Incident.

NO. DROP THE OTHER FIVE THINGS YOU'RE DOING AND DO THIS INSTEAD. ALSO WOULD IT KILL YOU TO INSTALL SOME ANTENNAS?

Bradford, can you just bring me back to where you found me and put me back in the suit? It was quiet in the suit...

LibbyM
Dec 7, 2011

Tenzarin posted:

Ranger with death from above and a sniper with salvo. How in the world do i use these?

Very occasionally Death from above should at least work, but salvo is not going to be worth it. Sharpshooters want to take special ammo and skeleton/wraith suits (so only 1 inventory slot) in my opinion.

MadJackMcJack
Jun 10, 2009

Broken Cog posted:

Anyone know if shredder would work with bladestorm if you happen to get it on a sword ranger?

Unlikely. I had a gunslinger with shredder and the shred only happened when she sniped.

Coolguye
Jul 6, 2011

Required by his programming!

MikeC posted:

BTW Coolguy, you didn't make it. Sorry

https://www.youtube.com/watch?v=YRn0tfpts8o
man i am half considering making a feature in the community op of the many deaths of coolguy

fuckin bullshit stunlancers i tell u wut

The Duggler
Feb 20, 2011

I do not hear you, I do not see you, I will not let you get into the Duggler's head with your bring-downs.

loving codex man


I wasn't ready.

And I left my team inside of a giant swirly thing like an idiot

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

sighnoceros posted:

Just an update: I'm the one who had the max rank Jane Kelly without a bonus AWC skill. I sent her back in for retraining and re-picked skills and she still did not get one. So there does appear to be a bug that at least makes it possible that a soldier may not ever get a skill from the AWC.

This knowledge unsettles me

JonBolds
Feb 6, 2015


Modders:

Figured out how to add a new skill yet?

The Duggler
Feb 20, 2011

I do not hear you, I do not see you, I will not let you get into the Duggler's head with your bring-downs.

If I start over and disable the tutorial will I be able to get all those guys out of the first mission?

Harrow
Jun 30, 2012

What corpses are safe to sell?

poptart_fairy
Apr 8, 2009

by R. Guyovich
My main grenadier is voiced by the guy who did Killbane in Saints Row, and a load of thugs from the Arkham games. This is way too distracting.

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The Duchess Smackarse
May 8, 2012

by Lowtax
That final mission was pretty easy, up until the drat codices teleported in behind me and they all critted my favourite dudette and she died :(. Still won, though!

My sharpshooter killed 8 enemies with a single use of showdown.

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