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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


As shown on Smite's stream tonight:

https://www.youtube.com/watch?v=uEzVcefs4KQ

fix your game, jake

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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


:ducksiren: please don't play Ironman :ducksiren:

Synthbuttrange
May 6, 2007

Civ spawns:

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.

Ciaphas posted:

:ducksiren: please don't play Ironman :ducksiren:

Eh, it's fine if you take due diligence to back poo poo up. If you don't, well, that's a lot of time to throw away.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Maluco Marinero posted:

Eh, it's fine if you take due diligence to back poo poo up. If you don't, well, that's a lot of time to throw away.

Even coming from Firaxis you should not have to do this sort of thing for a $60 game or know that this needs to be done

Surely I'm not alone in thinking this

deep dish peat moss
Jul 27, 2006

I feel like I finally have pod sizes appropriate for my 8-man squad tricked out with mods.



e: I forgot to overwatch before I grenaded :(

deep dish peat moss fucked around with this message at 06:54 on Feb 10, 2016

Away all Goats
Jul 5, 2005

Goose's rebellion

Maluco Marinero posted:

The Grenadier gets that, Demolition, it competes with suppression and afaik is prone to miss or not work so well. I haven't tried it much cause grenades are so much more thorough.

Oh right, I just remember suppression being really good in EU/EW so I always take that.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



So, anyone know of/got some good mods to play with yet?

Personally I'm a fan of "Show Health Values" which lets me actually read the game's HP bars: http://steamcommunity.com/sharedfiles/filedetails/?id=617015579 Just a little non-intrusive but easy to read counter over someone's cover gauge that shows X/Y health.

And of course the "Hidden Potential" mod that I believe a goon in here made: http://steamcommunity.com/sharedfiles/filedetails/?id=618826129 Definitely needs more love.

MikeC
Jul 19, 2004
BITCH ASS NARC

Mukaikubo posted:

Two reasons. First, I did the story missions, generally speaking, as soon as they came up as available, so I finished around August 1st. Second, I might be wrong, but I *think* the XP levels for different ranks go up at the same numbers on different skill levels, so that the smaller pod sizes and number of pods on easy mean you don't rank up as fast. Also, I believe I misremembered: I brought my only two colonels, both grenadiers, a major ranger, a 4th level psi op, a major ranger, and a captain ranger and specialist.

For gear: Plasma rifles but no other third tier weaponry, and predator armor with 2 exo suits and 1 spider suit that didn't go used since I didn't bring my major sharpshooter. I had all my weapons with at least some upgrade- but usually only one and relatively low tier, since my reliance on explosives after the early game meant few loot drops. I had plasma grenades and advanced grenade launchers. I had one mimic beacon which helped a little, the specialist had field medic and a medkit. Very few special rounds or grenades or heavy weapons (just the shredder gun) because, again, I got effectively no loot because most of my kills were from a long way away with explosives. So yeah, I was mostly at tier 2 with a few tier three things, 4 soldiers over the rank of captain- and not because they died, because I lost exactly one soldier all campaign. Until that final battle, I thought I was doing well enough on easy that default would be a good/fair challenge, but after that attempt to dance inside a meat grinder I'm not so sure anymore.


I had a much better handle on how to make abilities work together in EU/EW; I beat the game on classic a few times which, while that's nothing to y'all in the thread, is a lot better than I can do in 2 so far. I can post a save if you all like, but I don't think it would really yield anything different than 'you should have been at a higher level/not done the final mission yet, and you probably missed some opportunities to chain together things'.

-You are severely under geared unless Normal difficulty severely limits alien XP and research. I use explosives exceptionally liberally but I haven't had a problem getting enough materials on Veteran. Pretty sure going in with less than tier 3 guns will end up badly for you.

-Exo suits are always useful. I see no reason for predator armor when you have spare exosuits. Even if they are just baseline rockets there are a lot of tricks you can do with it. Never leave spare suits at home. Similarly the spider suit is almost a strict upgrade in my eyes. The grapple hook is so good and lets you extract yourself from so many bad situations or leap in to get the critical flank shots.

-Beating EW on classic actually puts you in like the top 5% of people who play XCOM so maybe its just a scaling issue? Hard to say.

-Posting the save would be interesting for me atleast

Kai Tave
Jul 2, 2012
Fallen Rib
Also the most amusing bug I've had so far is the game giving Jane Kelly a bio for someone named Juan Carlos.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Internet Kraken posted:

How to break someone out of prison with Xcom tactics;

1.) Enter prison (with explosions)
2.) Open cell (with explosions)
3.) Exit (with explosions)



This mission made me realize how silly it is there's no penalty for blowing up the civilians running around on the map. In fact since there were hidden faceless, it was actually beneficial. Take that collaborators! :911:

My squad agrees. I had a situation where a couple of Mutons were within a couple of squares of each other at the windows of a fancy building. So I popped a Gas Grenade at them, centered behind them so that it didn't spill out into the street I was planning on walking on soon.

Grenade goes off, both Mutons lived but were poisoned, which was the expected outcome. What wasn't was the screams of the dying civilians who were further into the building that I hadn' spotted yet. :doh:

...to which my Grenadier calmly replies "Multiple hostiles eliminated, Commander!" :911:

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
This happened to me. It seems to be caused if you have just researched something that triggers an update in your objectives, but start scanning BEFORE the new objective has a chance to pop up. So post-research of encryption methods, for instance. It's easily fixed usually: just stop scanning, pop out to your main ant farm, and check your objectives if necessary.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Alkydere posted:

So, anyone know of/got some good mods to play with yet?

Personally I'm a fan of "Show Health Values" which lets me actually read the game's HP bars: http://steamcommunity.com/sharedfiles/filedetails/?id=617015579 Just a little non-intrusive but easy to read counter over someone's cover gauge that shows X/Y health.

And of course the "Hidden Potential" mod that I believe a goon in here made: http://steamcommunity.com/sharedfiles/filedetails/?id=618826129 Definitely needs more love.

I've been reading that Hidden Potential actually breaks some other mods. So anyone wanting it should keep that in mind.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."

MikeC posted:

-You are severely under geared unless Normal difficulty severely limits alien XP and research. I use explosives exceptionally liberally but I haven't had a problem getting enough materials on Veteran. Pretty sure going in with less than tier 3 guns will end up badly for you.

Yeah, I'm getting that from the generally horrified reaction to this soldier pool :v:



And again, this was Rookie, not Normal. And I seemed to maybe get one loot drop every 3 or 4 missions. Yuck. And I had plasma rifles; the grenadiers generally weren't using their guns anyway, so I didn't much mind not having their tier three gun.

quote:

-Exo suits are always useful. I see no reason for predator armor when you have spare exosuits. Even if they are just baseline rockets there are a lot of tricks you can do with it. Never leave spare suits at home. Similarly the spider suit is almost a strict upgrade in my eyes. The grapple hook is so good and lets you extract yourself from so many bad situations or leap in to get the critical flank shots.

Yeah, I made sure to put exo suits on both my grenadiers. One had the rocket launcher, one had a shredder gun. The shredder gun is what landed the final blow on the final enemy.

quote:

-Beating EW on classic actually puts you in like the top 5% of people who play XCOM so maybe its just a scaling issue? Hard to say.

-Posting the save would be interesting for me atleast

I dunno, EU/EW just made a lot more intuitive sense to me about how to get soldiers and skills to work together nicely. Anyway: Do I need to upload anything other than the plain save files for this to work? If not, here's a save from just before doing the Advent Network Tower mission, so you can see the status of my research and production:

https://dl.dropboxusercontent.com/u/3291946/save11_Mukai_Endgame_Rookie

And here's a save from literally just before the final room, so you can see what I was working with tactically. I tried it again, and managed to get through the battle only savescumming the last two turns (again, to make the avatar teleport to good spots) and losing two soldiers.

https://dl.dropboxusercontent.com/u/3291946/save12_Mukai_FinalBattle_Rookie

Mukaikubo fucked around with this message at 07:13 on Feb 10, 2016

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.
I'm pretty sure I'm losing my game. I've got Warden armor and I'm developing plasma weapons, but I just saw my first Andromedon so the aliens are easily keeping pace with me, and I haven't built the shadow chamber yet.

I have two problems. The first is that I am absolutely choked on engineers. I don't have any free at all, I need at least two free to even clear out another space -- although it's a central space, so maybe if I took the temporary hit and pulled the few engineers I have from their postings, once I clear it out I can put a workshop there which will give me more flexibility? Maybe? See, that's what drives me nuts about this game, it's going so badly but I keep thinking there's a chance I can out-think the accursed thing.

Second is bigger. All my fights turn into me cowering behind cover, taking bad shots, outnumbered by aliens and getting guys wounded if not killed. I can't put together a decent ambush to save my life. I'm just not fighting well -- it doesn't help that I was ignoring autopsies for a while so I only just got a single mimic beacon. But the aliens are ruining me tactically, and that one's on me.

Should I just restart and try to build an advantage, or does this sound like I can claw my way out if I get good at fights again?

Ragingsheep
Nov 7, 2009
I faced my first Andromedon with mag weapons but I was playing on Veteran so if you're playing on a higher difficulty, things might be different. I was also fortunate enough that only one pod was activated at the time so I could take out the two other ADVENT troops on turn 1 and then use a mimic beacon to distract it.

Speedball
Apr 15, 2008

Keep going. The penalties for avoiding missions and just waiting a month for extra supplies is relatively slight (aliens will continue to upgrade overall and the Avatar doom clock will advance, but there's a lot of ways to bring it back down). I was SURE my first campaign was borked but choosing to simply fall back and cut my losses saved my campaign. It is doable. There's a reason the evac button exists in missions.

As for andromedons: use psionics to mind control them, use armor piercing ammo, flashbang them when the pilot is still alive... there's lots of ways to deal with them. Crowd control tactics are your biggest hurdle in the game. Learning how to make the enemy pay for swarming you is key, and there are a lot of ways to do it.

A mind controlled Andromedon can become your best friend. They have a rechargable acid bomb attack!

I just finished my first campaign, BTW. I didn't feel OVER pressured by the final room, though it was a pretty exciting fight to be sure. I had to fight smart and economically to last that long, but I did it (hint: bring two psychics who know how to do EVERYTHING).

Mr. Whale
Apr 9, 2009

Away all Goats posted:

Oh right, I just remember suppression being really good in EU/EW so I always take that.

It's not that great in this game. Enemies usually just move right away to break suppression and in my experience the reaction fire doesn't have a very high chance of hitting.

Kai Tave
Jul 2, 2012
Fallen Rib

Mr. Whale posted:

It's not that great in this game. Enemies usually just move right away to break suppression and in my experience the reaction fire doesn't have a very high chance of hitting.

Tbf Suppression didn't seem super useful in EU/EW whenever I used it, mainly on Sectopods courtesy of SHIVs to try and keep their fire off of my actual soldiers. On the other hand people are saying Demolition might not be working right either so :shrug:

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Do I still gather intel when scanning in my home region after selecting another bonus? I have no idea how else I can gather the stuff.

Edit: Never mind, just saw that I had the option to spend supplies on reverting back.

Speedball
Apr 15, 2008

Rather Dashing posted:

Do I still gather intel when scanning in my home region after selecting another bonus? I have no idea how else I can gather the stuff.

Council missions usually grant you a lot of intel, as does certain loot drops that you can research (advent datapads, they're called) as well as Skullmining an Advent trooper. You need to research Skullmining though.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

CapnAndy posted:

I'm pretty sure I'm losing my game. I've got Warden armor and I'm developing plasma weapons, but I just saw my first Andromedon so the aliens are easily keeping pace with me, and I haven't built the shadow chamber yet.

I have two problems. The first is that I am absolutely choked on engineers. I don't have any free at all, I need at least two free to even clear out another space -- although it's a central space, so maybe if I took the temporary hit and pulled the few engineers I have from their postings, once I clear it out I can put a workshop there which will give me more flexibility? Maybe? See, that's what drives me nuts about this game, it's going so badly but I keep thinking there's a chance I can out-think the accursed thing.

Second is bigger. All my fights turn into me cowering behind cover, taking bad shots, outnumbered by aliens and getting guys wounded if not killed. I can't put together a decent ambush to save my life. I'm just not fighting well -- it doesn't help that I was ignoring autopsies for a while so I only just got a single mimic beacon. But the aliens are ruining me tactically, and that one's on me.

Should I just restart and try to build an advantage, or does this sound like I can claw my way out if I get good at fights again?

Well, you can fly back to HQ, put some money into construction bonuses and then speed your way into construction/excavation to free up some engineers with the workshop.

Also, if you've already killed an andromedan then autopsy it when you have the chance because that will give you the greatest explosives in the game.

As far as ambushes go, don't put all of your guys on overwatch because then things go bad for you if you don't wipe the pod on your turn and most of your soldiers can do better than overwatch shots (with the exception of specialists with Guardian from Major and the Cool Under Pressure ability from the GTS, those guys will just wreck pods when you put them on overwatch). Trading shots is a great way to get killed, so try to push them more aggressively. Explosives are one of the best ways to do this and when in doubt, bring more.

I did a big wall of text for someone else who was having a similar problem, but I can go into more detail if you have further questions or if you tell me what kind of soldiers you currently have. The tactical side of things is all about making the most of your tools in order to maximize your advantages and minimize the enemy's contributions.

SirDan3k
Jan 6, 2001

Trust me, you are taking this a lot more seriously then I am.
Man late game protect the node guerrilla missions are nearly impossible, the node is dead in four turns and it takes me three turns rush to it. Of course I get to smash my head against one to avoid the Avatar project jumping two blocks.

Tenzarin
Jul 24, 2007
.
Taco Defender
Does skulljacking a advent captain reset the doomsday clock?

Speedball
Apr 15, 2008

Tenzarin posted:

Does skulljacking a advent captain reset the doomsday clock?

Usually no, but doing any of the story mission requirements (including the first time you skulljack an officer) always set back the clock so the first time you do it, go nuts.

Tenzarin
Jul 24, 2007
.
Taco Defender

Speedball posted:

Usually no, but doing any of the story mission requirements (including the first time you skulljack an officer) always set back the clock so the first time you do it, go nuts.

OK so the first time to knock it back, got it.

Internet Kraken
Apr 24, 2010

slightly amused
Why the hell can't I skull jack a mindcontrolled codex this was supposed to make this part easy :mad:

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

I sent a sniper up to the roof of a warehouse the rest of my squad had cleared. He did a double move and activated a pod. He couldn't retreat and nobody could reach him in time to save him from the inevitable shitstorm. My grenadier fired his launcher straight up into the ceiling from inside the building and dropped the entire enemy pod to their deaths. GOTY, grenadiers for most clutch class.

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"

Kai Tave posted:

Tbf Suppression didn't seem super useful in EU/EW whenever I used it, mainly on Sectopods courtesy of SHIVs to try and keep their fire off of my actual soldiers. On the other hand people are saying Demolition might not be working right either so :shrug:
I found Demolition pretty good. Sometimes you don't want to use up your grenades. The fact that it can miss is a bit baffling, but then again your soldiers can miss units that are presumably unable to dodge due to being stunned or mind-controlled.

Tenzarin
Jul 24, 2007
.
Taco Defender
Demolition if it hits will give your soldiers a better hit chance.
Everytime I used suppression some enemy would just shoot my heavy.

Away all Goats
Jul 5, 2005

Goose's rebellion

Mr. Whale posted:

It's not that great in this game. Enemies usually just move right away to break suppression and in my experience the reaction fire doesn't have a very high chance of hitting.

Suppression isn't about the reaction shot, it's about the negative aim (-50?) the target gets. Also it occasionally destroys cover too.

edit: to clarify I typically use suppression on either the last dude or the guy with the most squadmates in range. Overwatch either discourages or prevents the rush up while suprression prevents return fire. Also the enemies are on fire or melting from acid

Away all Goats fucked around with this message at 08:20 on Feb 10, 2016

TASTE THE PAIN!!
May 18, 2004

I've had pretty good luck with demolition, eliminates that pesky full cover. Also used it earlier to blow up a car and kill a stun lancer after the scramble.

Mr. Whale
Apr 9, 2009

Away all Goats posted:

Suppression isn't about the reaction shot, it's about the negative aim (-50?) the target gets. Also it occasionally destroys cover too.

Right, and the suppressed enemy will likely move to break suppression and then shoot you rather than sit there and shoot you. Grenadiers don't have the best aim, so if they're not super close then they'll probably miss. When you get later into the game there's generally way better things to be doing with your grenadiers than suppression.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Demolition only destroys cover, it doesn't do any damage. It shouldn't be able to miss. Your operative should, in fact, be able to hit the broad side of a barn.

Blisster
Mar 10, 2010

What you are listening to are musicians performing psychedelic music under the influence of a mind altering chemical called...
WTF...

A sectoid just reanimated my mimic beacon.

It looks just like the soldier who threw it, instead of the hologram effect, so I was super worried for a sec. "wait, when did Shogun die? This is bullshit! Oh, it's the mimic beacon somehow."

Edit: Oh jesus, that mission turned bad real quick. I made it to the Device with no problems, but right afterwards ran into a pod of a muton and 3 loving Codex. On the same turn reinforcements got called in. I just could not put down the Codexes fast enough, they kept getting dodges and cloning. So there were still like 5 of the drat things around on the next turn when the reinforcements arrived. It was a heavy mec, advanced trooper, and shocklancer. managed to take out everything but the mec and slowly mop up the codex, but the mec went on an absolute tear. It crit my highest ranked trooper through full cover and put her into bleedout, then proceeded to murder my sharpshooter.

My squad of high level troops started panicking like crazy. On of them ran directly next to the bleeding out soldier and they were both killed by Mec rockets the next turn. So 3 of my best units got killed by one friggin mec.

Overall I blame the codex though. those things aren't bad on their own but in numbers they are a huge pain. It caused me to spread out my squad.

I guess this is a wakeup call that even though I seem to have stabilized in this campaign I can't play sloppy at all.

Edit Edit: Oh god, a retaliation mission immediately triggered afterwards and I just lost my best squad. the rest are all wounded and my B team is largely squaddies.

Blisster fucked around with this message at 09:04 on Feb 10, 2016

BlazetheInferno
Jun 6, 2015
Okay, this is getting ridiculous. I'm into late game stuff...

I made a soldier named Kiefer "Big Boss" Sutherland. He is a Ranger, and I gave him 100% Scout-tree skills, regardless of optimization. I also happened to attach a superior laser sight (+crit) and a superior Repeater to his shotgun. He's also using Bluescreen rounds.

So far, he has:
Executed a Sectopod - full health (his first shot ever - a sign of things to come)
Crit a slightly wounded Gatekeeper for 19 damage to kill it.
Executed *ANOTHER* Sectopod - full health
Killed a got-back-up Andromedon suit with a single crit - full health
And just now, executed a Gatekeeper from full health.

There is only a single enemy he has, thus far, had to fire more than a single shot at. A full-health Archon I tried to rapid-fire. He crit the first shot for 13 damage, but because it had flown into the air for Blazing Pinions, his accuracy was meh, so he missed the second shot, leaving it at 5 HP.

Big Boss, ladies and gentlemen.

Internet Kraken
Apr 24, 2010

slightly amused
Gatekeepers are horribly obnoxious and I'm not happy that the game has decided every single mission needs one now.

VVV Its not that they are dangerous its that they take loving forever to kill

Internet Kraken fucked around with this message at 08:37 on Feb 10, 2016

Speedball
Apr 15, 2008

Internet Kraken posted:

Gatekeepers are horribly obnoxious and I'm not happy that the game has decided every single mission needs one now.

Flashbang them or mind control them.

Also by the time they start showing up you'd better have some sort of anti-armor abilities.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Doing my first run on Commander Ironman, Sectoid is around the corner of a building in full cover. I throw a grenade at it, blow up the cover, and suddenly lose line of sight on the Sectoid. :xcom:

I'm not even mad about it, because that's been a bug since the previous game and it felt like meeting an old friend.

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The Insect Court
Nov 22, 2012

by FactsAreUseless

Internet Kraken posted:

Why the hell can't I skull jack a mindcontrolled codex this was supposed to make this part easy :mad:

Evac(or kill/burn/knock unconscious/disorient/stun) the psyker dominating it. It'll flip back to enemy control but won't get an initial turn.

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