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Klyith posted:just scroll down to the dropbox links for this guy's mod, and extract the "data#.pak" file into RebelGalaxy\PAKS. Ah, this was a different thread than the one I was looking at. The thread I read didn't have any links. Thanks though! If I decide to cheat I'm gonna do it with style.
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# ? Jan 26, 2016 18:41 |
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# ? May 30, 2024 13:12 |
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update: After I finished the story I decided cheating with style was a good idea. In a lot of ways this game reminds me of Privateer, including the size of the main campaign, so I really hope they build a Righteous Fire-style add-on for it. RF wasn't perfect but it sure was fun. Basically this game is begging for an expansion pack, so uh, let's hope? Psion fucked around with this message at 23:47 on Jan 28, 2016 |
# ? Jan 28, 2016 23:44 |
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So I picked this up on ps4 last night. I went on a mission to fight some of those red pirate guys (the ones with a skull for their emblem), killed the lot and then decided to fly to the closest station to unload my cargo, none of which was flagged as contraband. When I flew into the station I proceeded to get blasted to hell by the militia. I checked my standing with them and it's neutral closer to favorable. What the hell did I do wrong? I didn't kill any of their guys but they decided to just whoop my rear end.
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# ? Jan 30, 2016 04:17 |
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Sounds like you ran into a Militia Blockade. Or was it Embargo? Either way, Militia are the bad dudes there that don't want people docking at that station for reasons and you happened to go there while they were enforcing that.
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# ? Jan 30, 2016 04:59 |
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That makes more sense. Though I wonder why they didn't add some sort of hail where they tell you to turn back. That'd be pretty neat and end any sort of confusion. Either way this game is fantastic. I've only played a couple hours but I'm just having a ton of fun cruising around and helping poor miners and traders.
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# ? Jan 30, 2016 08:45 |
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Yeah they don't do a great job making it clear. You can highlight the station on the map, though, and it will tell you its current status -- Famine, War, Militia Blockade, etc etc.
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# ? Jan 30, 2016 09:48 |
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If you join the mercs and don't want to destroy your rep with certain factions, pay close attention to who you're working for. I figured they'd mostly work for civs and militia until the third mission I took sent against a militia destroyer group and I lost 50 militia faction points.
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# ? Jan 30, 2016 09:57 |
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bloodychill posted:If you join the mercs and don't want to destroy your rep with certain factions, pay close attention to who you're working for. I figured they'd mostly work for civs and militia until the third mission I took sent against a militia destroyer group and I lost 50 militia faction points. Fifty points is almost irrelevant at least. Also, to avoid surprise like what happened to that goon a few posts up, just pulse whenever you roll up on a station.
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# ? Jan 30, 2016 13:59 |
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If you end up buying the Radovich and NOT calling it the Sulaco you're not playing the game right. Really, really nice game for a quick blast. Not sure I've got any impetus to keep playing now that I've done the last campaign mission (finished with a Radovich with all Mk6 defensive systems, Mk 6 Tachyon Beams and Flak, and all Mk 5 Mining Lasers for HILARIOUS amounts of damage). Am I right in assuming that once you've closed the wormhole and chatted with your aunt there's not really all that much else to do unless you want to grind to the point where you get the bigger ships for its own sake?
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# ? Jan 31, 2016 05:26 |
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Yes.
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# ? Jan 31, 2016 08:28 |
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Getting a Blackgate and stuffing it with mk6 turrets is the pointless endgame that you can do if you're still enjoying the game.
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# ? Jan 31, 2016 08:35 |
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I'm getting pretty close to the end game at this point, I have a Sturville with all Mk 6 stuff (except one Mk 5 Viridian laser) and based on what Trell is telling me it seems the plot is coming to a head. So overall I've liked the game, but if they're planning a sequel, some things I wish they would change:
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# ? Jan 31, 2016 11:29 |
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Oh and since I'm compling a wish list: let me create an avatar of my awesome space trucker captain. Even if the only thing they do is sit in a chair with a beer in their hand, it would be really neat to have a cockpit view where I can see my toon. And hey, there could even be special outfits and whatnot you can buy or earn on missions, for extra paperdolling
The Belgian Devil fucked around with this message at 11:45 on Jan 31, 2016 |
# ? Jan 31, 2016 11:42 |
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Still haven't finished the main quest because blasting stuff is fun. I upgraded from my Sturville to a Minotaur, and I am now basically unstoppable. I have 4 Pulse turrets on the dish, 2 Flak turrets on top/rear and bottom/front, 2 Viridian lasers on chin and top/front, and one Ion turret in center top. Broadsides are Proton Cannons, secondaries are EMP Flak. All my stuff is Mk 6 except the Viridian lasers which are Mk5. The Minotaur doesn't handle like the Sturville of course, but I got the Maneuvering Thrusters subsystem and it definitely moves "with a grace and speed belying its size". I can go broadside to broadside with most anything, and if I run into one of the truly huge dreadnoughts I'm agile and fast enough to sit behind it and blaze away. Good times.
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# ? Jan 31, 2016 23:42 |
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bloodychill posted:If you join the mercs and don't want to destroy your rep with certain factions, pay close attention to who you're working for. I figured they'd mostly work for civs and militia until the third mission I took sent against a militia destroyer group and I lost 50 militia faction points. Honestly, the only way I found to deal with this was to creep up on the mission to see who I was supposed to fight. If they were a faction I liked, I'd drop quest and run away, since that didn't seem to have any repercussions other than lost travel time.
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# ? Feb 1, 2016 08:29 |
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Nemo2342 posted:Honestly, the only way I found to deal with this was to creep up on the mission to see who I was supposed to fight. If they were a faction I liked, I'd drop quest and run away, since that didn't seem to have any repercussions other than lost travel time. Yeah, this works. If you see the red guys belong to a faction you're trying to build points for, you can bail on the mission and warp away without any repercussions.
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# ? Feb 1, 2016 09:45 |
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In all honesty what's the point of keeping the pirates and co. friendly? They have a sub-par ship for sale and you get hostile to a bunch of useful stations
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# ? Feb 1, 2016 10:20 |
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double nine posted:In all honesty what's the point of keeping the pirates and co. friendly? They have a sub-par ship for sale and you get hostile to a bunch of useful stations Mercenary missions can also be against (legitimate) Militia or civilians/traders. Mercs don't give a gently caress, they'll shoot whoever.
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# ? Feb 1, 2016 23:55 |
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double nine posted:In all honesty what's the point of keeping the pirates and co. friendly? They have a sub-par ship for sale and you get hostile to a bunch of useful stations There's not a lot, really, but if you're messing around in endgame, it's another thing to do.
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# ? Feb 2, 2016 00:00 |
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IIRC there's a pirate solution when you get to the part about busting your aunt out of pirate-town. Being friendly with pirates at that point is kind of crazy to do and I don't think it changes the rest of the story at all and seems to be left in as a proof of concept of a time they wanted to fix what that complaint about Freelancer having an unreactive campaign.
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# ? Feb 2, 2016 00:06 |
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So I finished the game. What a great little campaign. I still had my Minotaur at the end of the main questline, but, since at that point I had about 30 million credits in the bank, I splurged on a Polaris. Now that is one hilariously overpowered ship. Sadly, there's really not much else to do after that, so I'm going to put it away for a while. I think I'll revisit it in a few months and play an evil space pirate, just to be different.
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# ? Feb 2, 2016 09:51 |
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double nine posted:In all honesty what's the point of keeping the pirates and co. friendly? They have a sub-par ship for sale and you get hostile to a bunch of useful stations For me, I just wanted to keep the citizens/militia happy. It felt more "in character" for the way I was playing, so I really didn't want to roll up and blast civilians even if I was a merc. Blasting one faction of pirates for another faction was perfectly fine though!
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# ? Feb 2, 2016 17:07 |
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I remember seeing patch notes about it since, but it was worth it to avoid merc missions targeting Traders, even if they were rogue traders that weren't affecting your Trader rep. Because traders were given out of depth equipment (specifically shields if I remember right) so they would be able to hold their own solo against small fleets of pirates. The mission enemy count didn't really scale for that so it was a lot like taking out half a dozen destroyers in the form of smaller but incredibly well equipped trader ships.
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# ? Feb 2, 2016 17:16 |
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God I hate the loving rescue NPCs. They can be so drat dumb. Why would you fly your goddamn Manticore into a group of 4 bandit Destroyers? I retried that mission like 5 times. The fifth time I said "gently caress it" and tried to do another. But a Korian dreadnaught intercepted me and turned my Vanguard into fine mist. I am legit salty right now.
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# ? Feb 4, 2016 06:40 |
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Rescue missions are garbage. Don't take them or escort missions. Such a waste of time. In late game, I found "Krunk War" missions to be pretty nice because they last long, they can be fun, you get lots of loot and some bounties, and a good chance at cargo containers with exotic mk5/mk6 equipment. In one, I got both an mk5 and mk6 viridian laser.
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# ? Feb 4, 2016 06:53 |
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I'm flying a Sturville with neutron beams and laser turrets right now, but I'm having a hard time seeing why I'd ever switch my turrets to anything other than "locked target only", as they have a habit of switching who they're firing at so that they almost never actually kill anything. Also, similarly for the neutron beams, at Mk5 i know it's got a -25% penalty vs shields, but the alternatives at like every station I visit (pulse, tachyon, proton) have at best roughly 25% lower dps, so I'll keep the ability to actually hit fighters with my broadsides, thanks very much. I must be missing something here.
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# ? Feb 9, 2016 07:12 |
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Neutron beams are very good but Tachyons let you fire as quickly as you can press the button/trigger so if you can get up close they're more powerful. Regarding turrets, mining lasers and, to a lesser extent, particle beams are great for killing fighters. I guess flak turrets are supposed to be good but I never tested them much because beam weapons are great against both fighters and capital ships.
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# ? Feb 9, 2016 13:00 |
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I found a single flak to be pretty useful really early on, but they get overshadowed hard pretty quickly because of the short range and uselessness against capitals.
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# ? Feb 9, 2016 22:53 |
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I got neutrons and never looked back. Sure, tachyons let you spam damage into the rear end end of a dread, but neutrons do everything. Snipe fighters and bombers at range, sure. Destroy turrets, with precision. Wreck a capital, absolutely. Their marginally lower dps (certainly not enough to worry about) was more than made up for by their immense quality. As for secondaries, I used a lot of pulses early in the game but after some posts in this thread I switched to mining / particle beams and then got some Viridian beams. Gooooood stuff. Laser light show = doing it right. I suppose if you're worried you could bring dumbfires to help with capital ship dps but I was lazy and just used flak anyway - mostly as my anti-missile weapon as opposed to a serious anti-fighter weapon. Hold down the button and keep going about your business kinda stuff. Psion fucked around with this message at 23:25 on Feb 9, 2016 |
# ? Feb 9, 2016 23:21 |
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I have the Tennhausen now and I love this ship. I've been running tachyon with emp flak secondaries. Spam emps as I close in and wreck capitals with the tach. Right now I'm using a leech turret, pulse, particle beam and a mining laser. I can't decide if I want to replace the mining laser with a particle or another pulse. I've also got that Irish chick as a merc and she tears fighters up like they're nothing. Really loving this game now that I can jump systems.
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# ? Feb 10, 2016 14:50 |
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So there is a most efficient turret setup? I just got to the point where I can access Mk4 gear and need a good setup to deal with dreadnaughts/massive fighter swarms. Right now I have a couple viridian lasers and the rest are MK3 particle lasers.
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# ? Feb 15, 2016 17:48 |
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I don't know that there's compelling reasons to stray from viridian lasers for crazy damage with a pulse or 2 for continuous shield pressure in case their shield recharge times in during a badly timed laser recharge. Without farming viridians, fast ships can replace viridians with your choice of ratios of mining lasers and particle lasers and a pulse or two. Slow ships have enough turret slots to take a couple ion turrets, a couple pulses, and balance particle lasers. There's compelling options for the limited ammo turrets but they always felt a little too fiddly when the above compositions worked so well. If your turrets aren't quite up to handling fighters fast enough, you can skirmish with neutron beams and take out torpedo ships and similar high priority stuff from a distance before wading in to take care of capitals.
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# ? Feb 15, 2016 18:08 |
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Mining Lasers (When you don't have Viridian) are good for both those things provided you like to get close to enemy dreadnoughts (park it in the tear, light up that tailpipe.) Fighter swarms have to get close, and a mining laser with a MK similar to the level of a fighter will destroy it in one pass. Any mining laser that isn't popping fighters will target the dreadnought instead, eating shields or providing steady, high damage dps. It's probably the least interactive build though, you sit there broadsiding things while your mining/viridian lasers practice their Swiss Cheese making skills.
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# ? Feb 15, 2016 19:46 |
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zedprime posted:
This worked for me. Worked very well. also setting a wingman to fighters only helps break up any swarm momentum so you can do the above, except even more effectively.
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# ? Feb 15, 2016 20:13 |
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I don't think there's been a single poster that didnt end up having a laser lightshow but I'm bucking the trend and am here to tell limited ammo missles also own and you're probably going back to a station after you're done anyways and the ammo cost isn't that prohibitive, and fighters are just an afterthought now because they get autohandled. Just make sure you have a high capacity deflector and you're set.
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# ? Feb 15, 2016 21:04 |
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Just started playing this game this weekend and I'm enjoying it. I'm still in the first sector, does it make sense to run missions for the purpose of raising reputation with factions now, or should it wait until later in the game?
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# ? Feb 16, 2016 01:13 |
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Gilg posted:Just started playing this game this weekend and I'm enjoying it. I'm still in the first sector, does it make sense to run missions for the purpose of raising reputation with factions now, or should it wait until later in the game? Depends on the reward, but it's best to get out of the starting sector as quick as you can. The rep rewards are in the 20s a few sectors in, and the merc questline will get you enough for the first merc ship.
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# ? Feb 16, 2016 01:48 |
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edit: so is there a rule of thumb for finding asteroid fields for mining purposes? Red clouds seem to only have boring, low-value rocks (obtanium & metal ore), ice fields are a cold lightish blue & contain water and tachyon salts, dark clouds are minefields or junkyard. What are the colors for finding the crystal-shaped asteroid fields and the ones for finding the big diamond-ish rocks that contain face of gozu? double nine fucked around with this message at 23:51 on Feb 16, 2016 |
# ? Feb 16, 2016 16:15 |
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Once I've got a radovich is there even a reason to upgrade ships? It's hella fast and hella strong, nothing else seems to compare.
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# ? Feb 18, 2016 21:50 |
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# ? May 30, 2024 13:12 |
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Sgt. Cosgrove posted:Once I've got a radovich is there even a reason to upgrade ships? It's hella fast and hella strong, nothing else seems to compare. Minotaur is really powerful and cool, but the Radovich will easily take you through the whole game. I'd say it's strictly better than the Minotaur too since it's far better at the blockade-running and courier missions that make you the real money.
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# ? Feb 18, 2016 23:12 |