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RBA Starblade posted:I've successfully hacked one non-mission critical thing so far, the rest have either failed or have been so low as to not bother. In this entire campaign, I've never seen a hack hit an optional objective. Not once. Ever. The best part is that it's been remarkably consistent at stopping just below the mark. So I've hacked a bunch of mission-critical 100% things and never, ever gotten an optional bonus, and I've never once succeeded at a non-mission-critical thing. It's pretty demoralizing because hacking seems kind of cool. I just wonder if there's some sort of campaign seed and I rolled the "you don't get to hack" seed.
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# ? Feb 10, 2016 20:22 |
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# ? Jun 1, 2024 17:35 |
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Oh okay. I guess if it were once per you'd have hacking stats through the roof. Still, I'd try to hack scanner posts at the very end of a mission just for the shot at it. Also my
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# ? Feb 10, 2016 20:22 |
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Just so I'm absolutely clear, there's no benefit to dragging out an Avenger Defense mission at all? The corpses are left behind?
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# ? Feb 10, 2016 20:23 |
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It also may not actually be true, like many of the things Reddit has divined about the game. I have not tested it for myself, but Always Be Hacking is a good philosophy anyway.
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# ? Feb 10, 2016 20:24 |
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So the exo's rocket launcher. Does it have a chance to veer offcourse like in EU? I "miss" that feature.
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# ? Feb 10, 2016 20:24 |
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Soothing Vapors posted:1.) you get +5 hacking for every successful hack, so hack a lot Yeah Yeah Yeahhhhhhhhhhhhhh gently caress you xcom
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# ? Feb 10, 2016 20:25 |
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poptart_fairy posted:Just so I'm absolutely clear, there's no benefit to dragging out an Avenger Defense mission at all? The corpses are left behind? Aside from getting kills to rank up your soldiers (at the pretty severe risk in that sort of mission of getting injured or outright killed), no, there isn't a benefit.
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# ? Feb 10, 2016 20:25 |
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Apparently I'm behind on my /r/xcom, the latest word is that it was all dirty, dirty lies anyway
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# ? Feb 10, 2016 20:27 |
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^^^ Aw. By the way, having done the defense twice now, once with and once without a staffed engineer in the defense room, the turrets you get are substantially better when you have them upgraded. Not to the point that it'd be worth it to tie up an engineer/gremlin in the slot at all times but it's a nice perk to weather the initial storm. They're good for maybe the first three turns or so but once you deal with the nearby aliens they'll never have LOS on anything again.
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# ? Feb 10, 2016 20:28 |
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Yeah, I didn't think so. Being good at hacking does not require you to have successfully hacked anything before, it's just a matter of rank and equipment (like Aim). Your previous failures mean nothing to your future successes, so stop whining about it and just shoot some aliens to get higher level.
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# ? Feb 10, 2016 20:30 |
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dyzzy posted:^^^ Aw. What do you do to build turrets and the defense room? I have a feeling I'm going to be defending soon.
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# ? Feb 10, 2016 20:30 |
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ADVENT turrent breakdown research lets you build the room IIRC.
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# ? Feb 10, 2016 20:31 |
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RBA Starblade posted:What do you do to build turrets and the defense room? I have a feeling I'm going to be defending soon. Defense Matrix room requires you to have done an autopsy on a turret (though turrets usually only show up in missions you don't get to collect corpses from, so it's hard)
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# ? Feb 10, 2016 20:31 |
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RBA Starblade posted:What do you do to build turrets and the defense room? I have a feeling I'm going to be defending soon. You autopsy a turret corpse. Then build the room.
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# ? Feb 10, 2016 20:32 |
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I haven't seen one yet so that would be why!
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# ? Feb 10, 2016 20:32 |
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I love setting up 2 kill zone snipers and the rocket launching or shredding the first group I see. I may have to give the super over watch Support a shot.
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# ? Feb 10, 2016 20:34 |
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Along those lines it'd be nice to be able to see how long you have until something stops being hacked. Something like "ADVENT Turret is still hacked. (2 turns remaining)"
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# ? Feb 10, 2016 20:35 |
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Is the defense mission a guaranteed thing during the story or is that only if you get caught by a UFO? It sounds like fun but I haven't gotten there yet despite having researched basically everything. I've been rolling the story extremely slowly. I had Tier 3 weapons and armour before I even built the shadow chamber...
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# ? Feb 10, 2016 20:36 |
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Speedball posted:Defense Matrix room requires you to have done an autopsy on a turret (though turrets usually only show up in missions you don't get to collect corpses from, so it's hard)
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# ? Feb 10, 2016 20:38 |
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RosaParksOfDip posted:Is the defense mission a guaranteed thing during the story or is that only if you get caught by a UFO? It sounds like fun but I haven't gotten there yet despite having researched basically everything. I've been rolling the story extremely slowly. I had Tier 3 weapons and armour before I even built the shadow chamber... Only if you get caught. I've seen people finish the game and be disappointed that they didn't get one.
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# ? Feb 10, 2016 20:38 |
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RosaParksOfDip posted:Is the defense mission a guaranteed thing during the story or is that only if you get caught by a UFO? It sounds like fun but I haven't gotten there yet despite having researched basically everything. I've been rolling the story extremely slowly. I had Tier 3 weapons and armour before I even built the shadow chamber... It's random. Even when the event happens, there's still a random chance of your ship dodging it. And it can happen more than once per campaign.
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# ? Feb 10, 2016 20:39 |
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Yeah I've only had a UFO chase me once and we pretty handily dodged it. It seems odd that there's a mission type that you'd never encounter outside RNG.
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# ? Feb 10, 2016 20:44 |
poptart_fairy posted:Just so I'm absolutely clear, there's no benefit to dragging out an Avenger Defense mission at all? The corpses are left behind? You don't get corpses or wrecks from missions you evac from, including ones you're forced to evac from, like hostage or avenger defense missions.
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# ? Feb 10, 2016 20:45 |
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Don't bother taking those "defend the [object]" missions. If the enemy hits it once and starts a fire, you're done. If there's no fire you may have a chance but once a fire starts the thing is destroyed a couple turns later. I hope they changed that.
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# ? Feb 10, 2016 20:45 |
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Segmentation Fault posted:You don't get corpses or wrecks from missions you evac from, including ones you're forced to evac from, like hostage or avenger defense missions. I completely misunderstood then. I thought it was just missions you failed - I've wasted so much effort.
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# ? Feb 10, 2016 20:46 |
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loving unbelievable. VIP extract mission and it puts the evac point on the third floor of a building with the access ladder on the BACK of the building the farthest point away from me. No grenades that can reach it to destroy it either.
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# ? Feb 10, 2016 20:46 |
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RosaParksOfDip posted:Is the defense mission a guaranteed thing during the story or is that only if you get caught by a UFO? It sounds like fun but I haven't gotten there yet despite having researched basically everything. I've been rolling the story extremely slowly. I had Tier 3 weapons and armour before I even built the shadow chamber... I think that research times vs excavate/build times and supply income is a bit off. I currently have t3 weapons and armor researched but still have not built a shadow chamber, psi ops, or a bunch of other stuff because I simply never had the supply for it.
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# ? Feb 10, 2016 20:47 |
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Khisanth Magus posted:I think that research times vs excavate/build times and supply income is a bit off. I currently have t3 weapons and armor researched but still have not built a shadow chamber, psi ops, or a bunch of other stuff because I simply never had the supply for it. Yeah, it's kind of funny that they're bugging me about needing more scientists when I've literally researched everything and just need the supplies to actually build them.
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# ? Feb 10, 2016 20:48 |
poptart_fairy posted:I completely misunderstood then. I thought it was just missions you failed - I've wasted so much effort. Yeah, it sucks. I kept wondering why I didn't get the andromedon autopsy unlocked until I realized what's going on. The debriefing screen tells you this but your eyes skip over it. You do get the XP though, so stalling the Avenger Defense mission is a good idea if you want to grind out kills.
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# ? Feb 10, 2016 20:50 |
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How my last game went : Was doing pretty good, no issues for a while. Got upgraded armor but still using standard weapons. Decided what the gently caress, I'd try to do the first council blacksite mission. (Stealing the vial of yellow goo) Hoooooooooly poo poo was that rough. All my squad survived but they were all gravely wounded. Several days later there's a retaliation mission. I lose 4 of the rookies I sent in to the area. Then the Avatar counter goes up two points. I'm swearing at the game for bullshit. Suddenly alarms, a UFO is chasing us, there's explosions everywhere, we've been EMP'ed. We land and have to take out an EMP tower thing to escape. I have like four low-level snipers who take up positions at the ramp. Every time an alien pokes his head out snipers rain down fire on him, which isn't nearly as effective as it sounds because they all have horrible aim. Was hilarious as gently caress watching alien berserkers appear, enrage, go nuts on their own team, and get perforated isntantly. Still things are way too hot, my assault tries to get LOS on the target so we can squadsnipe it but the second he gets sight on it THREE loving GROUPS of aliens aggro on him and they turn him into paste. Two more rookies try to do the same but die. I am overwhelmed by infinite respawns. I had so much fun but i was raging so hard. I think I'm going back to my EU/EW practice of not doing the alien base until I have T3 weapons/armor. khy fucked around with this message at 20:55 on Feb 10, 2016 |
# ? Feb 10, 2016 20:52 |
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I completed a retaliation mission and on the final screen it said enemies killed 22/23. gently caress! Turn the Skyranger around, one of those chumps is still a faceless Edit: Wait, it was probably the advent mook that got clobbered unconscious by an enraged berserker.
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# ? Feb 10, 2016 20:53 |
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What's this about autopsying a turret? I've killed several turrets, I have no more research left to do, and I don't have an option to build a defense room. only rooms I can build right now are power and comms because I've built everything else available.
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# ? Feb 10, 2016 20:54 |
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Did you kill turrets in missions that actually let you bring the corpses with you?
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# ? Feb 10, 2016 20:55 |
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Psykmoe posted:I completed a retaliation mission and on the final screen it said enemies killed 22/23. Yeah, faceless automatically reveal when they are all that is left.
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# ? Feb 10, 2016 20:56 |
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basically don't listen to reddit about anything with this game. Horrible misinformation abound.
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# ? Feb 10, 2016 20:56 |
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Soothing Vapors posted:you get +5 hacking once per mission for a successful hack, so hack a lot Bullshit, you get +5 on level up but nothing from hacks unless you get "Enemy protocol" reward
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# ? Feb 10, 2016 20:57 |
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A blademaster ranger isn't really about competing for damage with a rapid fire shotgunner who's chosen to use run and gun that turn. It's more about having conceal, cutting up the occasional mook when it's safe to conserve ammo/move up, and the insane mobility that comes out of triggering reaper, double move killing someone, proc implacable/untouchable, then single move and then shotgunning someone in the face. If you've lost count, that's a three move run and gun with a free kill thrown in.
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# ? Feb 10, 2016 20:57 |
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Psykmoe posted:Did you kill turrets in missions that actually let you bring the corpses with you? Which missions are those, specifically? Because most missions with turrets that I know of are missions you have to evac out of.
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# ? Feb 10, 2016 20:59 |
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At this point my Rangers should just hand their swords to the Specialists. I remember a single time this campaign one of the Advent guys dodged out of having his skull impaled. Clearly, my Specialists are the real melee specialists.Lotish posted:Which missions are those, specifically? Because most missions with turrets that I know of are missions you have to evac out of. Supply train missions can have a turret on the far end of the map on one of the train cars that doesn't count for 'kill all enemies', but those missions let you retrieve all the loot for sure. But if you don't activate the turret's pod it just gets ignored and the mission ends.
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# ? Feb 10, 2016 21:00 |
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# ? Jun 1, 2024 17:35 |
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Uhhhh... gently caress my bronzeman run, that's a reload. I lose my entire squad if I don't get to the bullshit evac point that takes 4 full turns of sprinting to reach on top of a building. Can't call a skyranger, finagling a grenade hit from below and sacrificing one trooper won't work either because the backup evac point is placed even farther away. Pure bullshit. What's really infuriating is I expected it to take a bit longer to reach the top as soon as I saw the evac point, so I rushed a bit harder than usual to get there, but it still took longer than that to just loving walk up to the point. Absurd.
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# ? Feb 10, 2016 21:01 |