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Khisanth Magus
Mar 31, 2011

Vae Victus
Met my first Andromedon thingy. It, um, ended badly. Half my squad is severely wounded, and one of my two high ranked grenadiers died.

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Synthbuttrange
May 6, 2007

"HOORAY WE KILLED THE HORRIBLE MONSTER!"

"Wait wha... FUUUUCK"

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Internet Kraken posted:

I'd never take salvo on the other hand. A guaranteed shot is way to useful for shredding enemies like gatekeepers. Being able to fire two explosives in one turn is nice but you can only do that what, once per mission since you'll be out of grenades anyways.

With Salvo you can fire a grenade and then shoot/chain shot/rupture/whatever, you don't need to shoot grenades with the second action. It also works with heavy weapons, and powered heavy weapons are brutally, game-changingly powerful.

Khisanth Magus
Mar 31, 2011

Vae Victus

SynthOrange posted:

"HOORAY WE KILLED THE HORRIBLE MONSTER!"

"Wait wha... FUUUUCK"

Yeah, that pretty much summed it up. Luckily most everything else was cleaned up by then so I was able to finish it off the next turn, but drat, that thing sucked.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Starting my second Ironman Commander attempt after the first one went south, this one is going way better and I've decided to kick it oldschool and rush laser research (mag weapons, whatever) and the game has already given me two scientists to accommodate this lofty goal. Once I'm done researching those and discover I can't build them for whatever reason I can attempt to catch up on the plot research and probably fail catastrophically.

Also had my first Flawless rank mission, slowly getting the hang of things again. Really need a Specialist to spend more than one mission out in the field though, I can't get a feel for what they do very well because they're always dying.

Fajita Queen
Jun 21, 2012

I was doing my first UFO mission, fairly far into it. My psy-op dominated a Muton, and that turn I got the "shut down the beacon or the aliens show up" message, so I walked the Muton over to it thinking he'd be able to press the button.

He couldn't, but it turns out dropping a grenade on himself does a pretty good job of shutting it down!

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Man, Legend is just relentless

Aliens seem to show up at normal times but you can't get mag weapons or tier 2 armor until like month 3 even if you rush it...and the missions are so rough with the extra pod they throw in there. Everyone gets 'gravely wounded' at the slightest damage and I've had probably 30 soldier deaths total playing xcom and never seen a single bleed out timer.

High on my list of things to mod are:

- flashbang reduces crit by a lot. currently doesn't affect crit at all
- smoke radius increased a bit...right now smoke really, really sucks
- increase bleed out chance to xcom 1 levels
- slightly increase shotgun range penalty so that it isn't only -10 aim at max range
- massively increase close range bonus so that adjacent tile flanking shots are 100% chance to hit

Grapplejack
Nov 27, 2007

I kinda don't get the point of the Andromedon. Why did the aliens make it? The suit works just fine as an enforcer.

Croccers
Jun 15, 2012
The plasma pistol design reminds me of this:

I'd be 110% happy having the T1 revolver just shooting plasma.

Count Uvula
Dec 20, 2011

---

Grapplejack posted:

I kinda don't get the point of the Andromedon. Why did the aliens make it? The suit works just fine as an enforcer.

It's been years, like every development they've made outside of ADVENT is some nerd gently caress of an alien going 'wouldn't it be cool if we had like a big ol' tank that punched people and had both a pilot AND a AI controlling it?' or 'what if we gave our sectopods like 30 foot legs that were strong enough it could just walk through buildings without slowing down?'

Grapplejack
Nov 27, 2007

Count Uvula posted:

It's been years, like every development they've made outside of ADVENT is some nerd gently caress of an alien going 'wouldn't it be cool if we had like a big ol' tank that punched people and had both a pilot AND a AI controlling it?' or 'what if we gave our sectopods like 30 foot legs that were strong enough it could just walk through buildings without slowing down?'

I guess its the new mechtoid, though I miss how silly the sectoids looked in those suits.

Eimi
Nov 23, 2013

I will never log offshut up.


The Andromedon is the Kool Aid Man and will accept nothing less. Busting through walls with a 4 armor meat bag will never not be awesome. (Though I'm thinking I'll have to prevent myself using domination on psy ops to avoid trivializing them.)

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Grapplejack posted:

I kinda don't get the point of the Andromedon. Why did the aliens make it? The suit works just fine as an enforcer.

Their employees need to feel like they have fulfilling and valuable jobs. :3:

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Grapplejack posted:

I kinda don't get the point of the Andromedon. Why did the aliens make it? The suit works just fine as an enforcer.


Count Uvula posted:

It's been years, like every development they've made outside of ADVENT is some nerd gently caress of an alien going 'wouldn't it be cool if we had like a big ol' tank that punched people and had both a pilot AND a AI controlling it?' or 'what if we gave our sectopods like 30 foot legs that were strong enough it could just walk through buildings without slowing down?'

"Dammit Bob, why are you doing this? We're supposed to be working on the AVATAR project. You know, the one that will give us bodies that aren't literally rotting off the bone"

"I was bored and I needed something to do while my code was compiling." *points to a rack of bubbling gene tank full of growing clones*

khy
Aug 15, 2005

Shredder vs Blast Padding is super difficult to decide. They're both just so very, very good.

BlazetheInferno
Jun 6, 2015

khy posted:

Shredder vs Blast Padding is super difficult to decide. They're both just so very, very good.

Get Shred. Getting rid of enemy armor is much more frequently useful than reducing explosion damage; enemies really don't use explosives all that often, in my experience. Plus, Shred's armor reduction increases with tech level. Plasma heavies shred 3 armor a hit.

Eimi
Nov 23, 2013

I will never log offshut up.


khy posted:

Shredder vs Blast Padding is super difficult to decide. They're both just so very, very good.

I mean I guess if you view Blast Padding as a thing for the explosives damage. The armor is pretty bad as all the damage I take just shreded armor anyway.

Fajita Queen
Jun 21, 2012

khy posted:

Shredder vs Blast Padding is super difficult to decide. They're both just so very, very good.

This is sarcastic right

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

khy posted:

Shredder vs Blast Padding is super difficult to decide. They're both just so very, very good.

Really? I'd value the ability to shred an increasing amount of armor at-will more than the ability to take one fewer points of damage- the endgame in particular has an abundance of things with armor and being able to shred that armor with minimal explosives means you can kill enemies that much faster and prevent them from shooting you. Blast padding is more noticeable in the start of the game, but it's still difficult to build a dedicated tank unit since getting damaged means taking wounds and sitting out the next mission.

LibbyM
Dec 7, 2011

khy posted:

Shredder vs Blast Padding is super difficult to decide. They're both just so very, very good.

Shredder keeps your entire team alive, blasting pad keeps one person alive.

Synthbuttrange
May 6, 2007

When's the last time an enemy threw explosives at you?

khy
Aug 15, 2005

The Shortest Path posted:

This is sarcastic right

Okay apparently the AI just seems to like grenading me more than the rest of you because MECs, Mutons, and pretty much anyone with an explosive attack uses them like candy for me. Also I haven't reached late game just yet so I didn't know every enemy gets lots of armor.

Nix Panicus
Feb 25, 2007

khy posted:

Shredder vs Blast Padding is super difficult to decide. They're both just so very, very good.

Blast Padding hands down for the early game. That point of armor can make a difference of several days in the hospital, and Mutons are jerks with those grenades. Retrain late game for shredder. The AWC is the greatest thing.

Also the AWC is so crucial to the early game that I find it hard to imagine any build order except GTS -> AWC -> Power -> whatever. Getting troops back in half the time is the only way for me to build up a murder squad faster than the aliens get dangerous.

E: I stand by Blast Padding early game. When things start getting armor you just lob more grenades at them. Use a phantom ranger to open every engagement with a grenade to the face, prioritize the Muton autopsy to get the Plasma grenade Proving Grounds project.

Bloomington
Apr 20, 2010
Man these retaliation missions sure can be difficu-



:stare:

toasterwarrior
Nov 11, 2011
Will a stock on a Cannon cause it to shred enemies even on a miss?

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Is there a T3 grenade launcher? If so, what research unlocks it?

Nix Panicus
Feb 25, 2007

Bloomington posted:

Man these retaliation missions sure can be difficu-



:stare:

You see an easy five civs to rescue.

I see 5 Faceless who will murder the ranger I go send to check up on them.

Bloomington
Apr 20, 2010

toasterwarrior posted:

Will a stock on a Cannon cause it to shred enemies even on a miss?
It doesn't, unfortunately.

Not a Step posted:

You see an easy five civs to rescue.

I see 5 Faceless who will murder the ranger I go send to check up on them.
Surprisingly only the one at the very back was a faceless.

Operant
Apr 1, 2010

LET THERE BE NO GENESIS
God drat does a maxed out specialist feel good. The combination of reaction fire overwatch from aid protocol + hacking the planet + skulljacking bros 24/7 and pulling sweet loot out of their brains makes them feel like total badasses.

When you get the right AWC perks you can sort of break the game in amazing ways. My specialist (with guardian) and grenadier both got killzone. Running it out absolutely ruins anything that isn't an andromedon/gatekeeper or sectopod. It breaks the overwatch camera by the way, it's kind of hilarious.

Synthbuttrange
May 6, 2007

Bloomington posted:

Man these retaliation missions sure can be difficu-



:stare:

They're all faceless :tinfoil:

Kin33
Jul 3, 2007

Where is your god now?

toasterwarrior posted:

Will a stock on a Cannon cause it to shred enemies even on a miss?

No. At least it didn't when my sniper who rolled shredder used a stock. Stocks don't work with killzone either. Kind of a bummer.

Internet Kraken
Apr 24, 2010

slightly amused
If I disable mods in a campaign but then renable them before loading it again, will that campaign work fine or will it be busted?

Asking because ranked online matches require all mods to be disabled for some reason.

Caidin
Oct 29, 2011
You know, if sectoids or some other physic alien could telekinetically throw your grenades back at you, it would both force me to indulge in more elaborate tactics and make me take them seriously.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Vib Rib posted:

Is there a T3 grenade launcher? If so, what research unlocks it?

Nope, it stops at tier 2 after autopsying mutons. Though sad compared to the subweapons of every other class in the game it's probably for the best, as continuing to scale up the grenade launcher would produce something that could basically attack an entire screen of enemies from several screens away.

Croccers
Jun 15, 2012
Do Faceless ever attack Civs?
Because I mostly just stick to the 'Leave Civs alone if they're not on the front line and eventually the Faceless will reveal themselves' pro strat.

Nix Panicus
Feb 25, 2007

Kin33 posted:

No. At least it didn't when my sniper who rolled shredder used a stock. Stocks don't work with killzone either. Kind of a bummer.

My favorite sharpshooter rolled shredder, which made me sad because I reserve him for clean up with Serial and Killzone. Armor busting is for grenadiers. My gunslinger sharpshooter got Implacable, which makes her badass at killing and then fading back into cover.

E: And the lt. sharpshooter I just hired picked up holotargeting from the AWC, so I guess I'm going to experiment with using a sharpshooter to open a combat instead of ending it. Does holotargeting work with reaction fire? Will it persist onto my turn?

Nix Panicus fucked around with this message at 07:12 on Feb 11, 2016

BlazetheInferno
Jun 6, 2015

LightWarden posted:

Nope, it stops at tier 2 after autopsying mutons. Though sad compared to the subweapons of every other class in the game it's probably for the best, as continuing to scale up the grenade launcher would produce something that could basically attack an entire screen of enemies from several screens away.

Then again, by upgrading from frag to plasma grenades, it's sort of giving the grenade launchers another upgrade, honestly.

Khisanth Magus
Mar 31, 2011

Vae Victus
I might have just screwed myself. I was delaying doing a facility to reset the avatar clock until a supply drop hit so I could upgrade the rest of my weapons to T3, but got a retaliation mission with 4:30:00 left, right after i finished grabbing the supply drop. I have to finish the retaliation mission with as minimal casualties as I can manage, then immediately fly to Australia to destroy a facility.

Croccers
Jun 15, 2012

LightWarden posted:

Nope, it stops at tier 2 after autopsying mutons. Though sad compared to the subweapons of every other class in the game it's probably for the best, as continuing to scale up the grenade launcher would produce something that could basically attack an entire screen of enemies from several screens away.
Eh, while you don't get a direct Launcher upgrade switching from Frags to Plasma and Regular to Bombs, they're pretty much T3 upgrades. Then Grenadiers can stack skills on top of those.

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Pomp
Apr 3, 2012

by Fluffdaddy
how do i get blaster bombs

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