Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)

monkeymagic posted:

Anyone playing on legend difficulty now?
I've just finished the commander difficulty and feed I've got a good grasp of the tactics, and ok understanding of build order/ strategic layer.
Is it a fun change with the extra long build times and more missions and slower progression?

It's a lot of fun but the aliens tech up ridiculously fast - add to that a couple of tough dark events and poo poo goes downhill quickly. I haven't even got close to finishing but i tried a lower difficulty and its just too easy, gently caress you LW for making me this way.

Adbot
ADBOT LOVES YOU

Nordick
Sep 3, 2011

Yes.

Insert name here posted:

Would it be possible to get a health bar that's just the regular one but instead of a single bar it's broken up into 10s? So if something has 20 hp it has 2 bars of 10, one under the other?

This, or if you really need a numerical display, forget the icons and just colour-code the numbers. Red numbers for health, yellow for armor, orange for shields.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
You definitely need to display max health, at least for allied characters. You need to decide whether it's worth using a medkit or not.

TopHatGenius
Oct 3, 2008

something feels
different

Hot Rope Guy
I saved the world and kicked the psionic asses of the ayy lmaos.

My thoughts on XCOM 2:

Early game is pretty rough. Without teching up properly you'll get smacked around. Also the new mechanics will just get dropped on you and if you can't adapt to it, you'll just die. Mid and late game is a cakewalk - doubly so with psionic soldiers, shredstorm rounds, and high hacking ability soldiers.

Psionic Soldiers are really loving OP. I only had one but my one psi soldier was an absolute monster. At max level I could dominate just about everything and make the alien's lives miserable.

The Codexes are bullshit. Being able to clone themselves on taking damage is one thing, but it the clone appears at a hard to reach spot them welp gonna either have to eat a Psionic Bomb or have the Codex teleport to a flanking position and eat plasma.


Next I'm gonna try a harder run before getting into a Legendary Ironman run. From what I've seen in the thread, Mimic Beacons are pretty good so I'll have to finally give them a shot. Also someone else asked earlier in the thread but is there a tier 3 version of the grenade launcher?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Peewi posted:

I have it looking like this right now


Gotta get the numbers centered. Getting the text looking and positioned right is a huge pain in the rear end.

I'm thinking I'll add a small /x to the bottom right corner of the health icon.

White on the yellow armor isn't a good idea.

There's a secret to getting text that doesn't look like rear end, even on a complicated background - you can see it elsewhere in that screenshot.

Outline the text in a complementary colour - notice how almost all the other game text is cyan with a dark outline?

Strong Sauce
Jul 2, 2003

You know I am not really your father.





Near endgame spoilers

So I am at the ADVENT Network Tower level, is this the last one and if not how many more missions are there?

Also if I ignore this mission to build up my intel, will I suffer a penalty?

TopHatGenius posted:

The Codexes are bullshit. Being able to clone themselves on taking damage is one thing, but it the clone appears at a hard to reach spot them welp gonna either have to eat a Psionic Bomb or have the Codex teleport to a flanking position and eat plasma.

Flashbangs are absolute necessity in the opening stages because they prevent the codex from splitting when taking damage.

feedmegin
Jul 30, 2008

Internet Kraken posted:

Little Shen notes in one of her reports that she is appalled by the idea of fully autonomous robots and would never create such a thing.

Did nobody tell her about SHIVs?

Probably in this reality we got curbstomped before they were invented.

Peewi
Nov 8, 2012

Jabor posted:

There's a secret to getting text that doesn't look like rear end, even on a complicated background - you can see it elsewhere in that screenshot.

Outline the text in a complementary colour - notice how almost all the other game text is cyan with a dark outline?

Drop shadows are also good.


I have no idea what I'd need to do to add an outline like that. The UIText class I'm making use of doesn't seem to have anything like that available. A black copy of the text, offset by 1 pixel works as drop shadow, though.

Furism
Feb 21, 2006

Live long and headbang
Earlier in the thread people said that Steam downloaded the soundtrack as a "DLC" but I can't find that anywhere. I have only the basic edition (with pre-order DLC), is this why?

Peewi
Nov 8, 2012

Furism posted:

Earlier in the thread people said that Steam downloaded the soundtrack as a "DLC" but I can't find that anywhere. I have only the basic edition (with pre-order DLC), is this why?

Yeah, the digital deluxe edition is the only way to get the soundtrack on Steam.

BlazetheInferno
Jun 6, 2015
Honestly, what I want more than anything in regards to health is just to do what EU/EW did and have the health bar stack into a second row after it reaches a certain number, like someone mentioned I think on the last page. It was way easier to tell that a Sectopod had 30 health, because there were 6 rows of five HP pips.

Difficulty in making the numbers easily visible just sorta supports the whole "HP bars" idea, it's just that the bars as they are make it really hard to tell at a glance how much HP is there on the stronger enemies.

Furism
Feb 21, 2006

Live long and headbang

Peewi posted:

Yeah, the digital deluxe edition is the only way to get the soundtrack on Steam.

Is there a bandcamp or some way to buy it legally then? Amazon only has it in crappy MP3 and I'm a purist rear end in a top hat who needs FLAC. Please don't say iTune.

victrix
Oct 30, 2007


Someone please mod hacking. I hate it so loving much.

Pisses me off more than all the other bullshit the game can throw at you, I can't quite pinpoint why. My failure rate (on high success rates) is astronomical, and the penalties blow.

Peewi
Nov 8, 2012

Furism posted:

Is there a bandcamp or some way to buy it legally then? Amazon only has it in crappy MP3 and I'm a purist rear end in a top hat who needs FLAC. Please don't say iTune.

No idea, but you can get it on vinyl :v:
https://twitter.com/XCOM/status/697504895176302592

Sekenr
Dec 12, 2013




LibbyM posted:

At the start of the game I had the same issue, and then all of a sudden I was getting plenty. It'll start showing up as scanner rewards and mission rewards soon enough.

Well, the thing is that I HAD plenty, and now am in midgame and cannot research plasma weapons, not even mentioning building them later.

Operation tallk: Operation HALF-EATEN GRAVE :black101:

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



Strong Sauce posted:

Near endgame spoilers

So I am at the ADVENT Network Tower level, is this the last one and if not how many more missions are there?

Also if I ignore this mission to build up my intel, will I suffer a penalty?


There's one more afterwards, and it's a doozy. And no, it seems like you can gently caress around as long as you want after it unlocks, even though it sounds time-sensitive. I dicked around for a couple weeks building some powered heavy weapons and hitting the Black Market.

Dr Christmas posted:

I dominated a Gatekeeper early in the final mission. Sweet!

Except not to long after it gets hit with a Codex's rift. Since its beam has one ammo pip that never gets depleted, it has no reload button, so now I can't use its beam for the rest of the mission.

I grabbed one too! He scouted ahead for me every single turn, did a fuckton of damage, and was making a heroic suicide assault on a pack of Mutons for me when I beat the game. Mind Control lasts forever, so my head-canon is that we took him home with us, and my Psi Ops Jean Grey keeps him as a pet.

Mind Control blows me away in this game. I barely used it through the campaign because I got it late and I'm used to other games where it's worthless against anything remotely threatening, and then I get a 76% chance against probably the strongest unit it works on. Although I did have a fun mission about halfway through when I got a "Control a random enemy" hack from a spotlight, which gave me an ADVENT officer two screens away and gave me vision of a Sectopod...and then I hacked the Sectopod on a 35% chance, too. (And then somehow the sheer force of my amazing hacking gave me control of the nearby MEC, too. Not sure why...?) And so what would have been a really difficult couple of pods ended up blowing eachother away before my team even got in range to pick off the survivors -- all friendly robots who happily took bullets to the head.

toasterwarrior
Nov 11, 2011
Does anyone have that tech tree image posted a while back? I'm looking to sell some poo poo on the Black Market.

Peewi
Nov 8, 2012

I uploaded a new better looking version


I think it might actually be worth using now. I'll continue to listen to ideas for improvements.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
It looks great, but personally I would prefer a return to the EW way of having it grouped by 5 pips and going up. It would serve its purpose for the vanilla/unmodded enemy stats experience. Either that or somehow making what you've got even smaller but standing out just as good if not a bit better.

gimme the GOD DAMN candy
Jul 1, 2007
Well poo poo, all of my saves just broke. It will no longer acknowledge that I have any of the mods I was using, despite them still being installed and selected. I don't even do iron man, so I dunno what the hell happened here.

Furism
Feb 21, 2006

Live long and headbang

drat, that cover looks sweeeet.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Peewi posted:

I uploaded a new better looking version


I think it might actually be worth using now. I'll continue to listen to ideas for improvements.

Maybe remove the black square background. Might need different text color for visibility across the various background surfaces though.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

TopHatGenius posted:

Next I'm gonna try a harder run before getting into a Legendary Ironman run. From what I've seen in the thread, Mimic Beacons are pretty good so I'll have to finally give them a shot. Also someone else asked earlier in the thread but is there a tier 3 version of the grenade launcher?

No there isn't. OTOH you do upgrade their range, damage, and damage spread individually so maybe it's less of a deal.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


victrix posted:

Someone please mod hacking. I hate it so loving much.

Pisses me off more than all the other bullshit the game can throw at you, I can't quite pinpoint why. My failure rate (on high success rates) is astronomical, and the penalties blow.

Yeah, this is really getting to me. 60% chance for my specialist to get +30 crit for two turns, 40% all enemies gain +20 defense permanently?

The rewards/penalites need such a huge, huge re-balance, and there needs to be ways of influencing your success.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Peewi posted:

I uploaded a new better looking version


I think it might actually be worth using now. I'll continue to listen to ideas for improvements.

Honestly, just keep the armour pips the way they are as standard. Units get so few of them that it doesn't matter, and it's actually easier to see in the current system whether an unit has heavy or light armour.

If it was me I would just display the HP as a number, no symbol, nothing. Have armour pips next to it as dots. Finally add shields if they are present as a (+X) figure.

So you might see

Andromedon
30/30 [][][] (+20)

Be sure to colour the block to indicate allied or enemy.

dogstile
May 1, 2012

fucking clocks
how do they work?
Apparently flashbangs completely disable melee. This is hilarious when used on a berserker or a faceless. It's also super handy against stun lancers!

E: Final mission question

The commanders avatar doesn't let you keep mind control permanently, but i hear normal PSI trooper domination does. Is this the case?

dogstile fucked around with this message at 13:26 on Feb 11, 2016

Pomp
Apr 3, 2012

by Fluffdaddy

Geight posted:

Apparently they have a chance to take a shot when they patrol into you to discourage setting up Overwatch traps that the enemy walks into.

Also apparently rushing mag weapon research is kind of bad because you don't have any alloys to build the mag weapons with yet. :sigh:

this is only when they catch you in concealment

gimme the GOD DAMN candy
Jul 1, 2007
I guess I'll wait for a patch or two before I try again. I don't really want to speed run it, and I'm not physically capable of doing marathon sessions so I kind of have to be able to load saves.

dogstile
May 1, 2012

fucking clocks
how do they work?

Pomp posted:

this is only when they catch you in concealment

Late game this is just fine, +40 defence covering fire aid protocol on the guy out in the open, another on someone else, you'll blow away whatever tries to shoot at your guy.

E: Make the guy out in the open a ranger with untouchable, if he blows away a dude its even better!

dogstile fucked around with this message at 13:38 on Feb 11, 2016

VDay
Jul 2, 2003

I'm Pacman Jones!

Serious Frolicking posted:

I guess I'll wait for a patch or two before I try again. I don't really want to speed run it, and I'm not physically capable of doing marathon sessions so I kind of have to be able to load saves.

Have you tried unsubbing and re-subscribing so that the game re-downloads them all?

Wizard Styles
Aug 6, 2014

level 15 disillusionist

dogstile posted:

The commanders avatar doesn't let you keep mind control permanently, but i hear normal PSI trooper domination does. Is this the case?
Yeah, that's true. Commander Mind Control lasts as long as the cooldown time, but the enemy will immediately get a turn after snapping out of it.

Peewi
Nov 8, 2012

Fangz posted:

Honestly, just keep the armour pips the way they are as standard. Units get so few of them that it doesn't matter, and it's actually easier to see in the current system whether an unit has heavy or light armour.

If it was me I would just display the HP as a number, no symbol, nothing. Have armour pips next to it as dots. Finally add shields if they are present as a (+X) figure.

So you might see

Andromedon
30/30 [][][] (+20)

Be sure to colour the block to indicate allied or enemy.

That sounds like a really good way to do it and I hadn't considered it.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Fangz posted:

Andromedon
30/30 [][][] (+20)

Tell me that 20 is a typo :gonk:

Peewi
Nov 8, 2012

Fat Samurai posted:

Tell me that 20 is a typo :gonk:

Andromedon's also don't have 30 health. I'm pretty sure he was just writing random numbers as examples.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I've only seen one so far, and I'm pretty sure he was around 15-20 health, so it wouldn't surprise me that the upgraded versions ended up with 30 health. That's a relief.

victrix
Oct 30, 2007


gently caress hacking, gently caress hacking, gently caress hacking, gently caress hacking.

Someone mod in average hack success rate, because I want to see how many 80-90+% hacks I can fail in a campaign :allears:

Wizard Styles
Aug 6, 2014

level 15 disillusionist

victrix posted:

gently caress hacking, gently caress hacking, gently caress hacking, gently caress hacking.

Someone mod in average hack success rate, because I want to see how many 80-90+% hacks I can fail in a campaign :allears:
I mean, I agree, gently caress hacking, but why do you keep doing this to yourself?
At this point you're pretty much in an abusive relationship. With a game mechanic.

Musluk
May 23, 2011



I know this is from a few pages back but

The Iron Rose posted:

It's just a real shame the f1 information screen is gone.

Yeah. At least the game does show the enemy buff and debuff information when you hover over the targeting selection pips at the bottom:








Also shown: some of my edits to the language file.

victrix
Oct 30, 2007


Wizard Styles posted:

I mean, I agree, gently caress hacking, but why do you keep doing this to yourself?
At this point you're pretty much in an abusive relationship. With a game mechanic.

Oh I'm planning around failure, every time. It's the first action I take, so the remaining 5 squad members can clean up the inevitable loving failure. In theory an 80% chance to disable a nasty enemy is better than taking a shot at that enemy with one trooper! In theory!

Adbot
ADBOT LOVES YOU

OddObserver
Apr 3, 2009

Musluk posted:

I know this is from a few pages back but


Yeah. At least the game does show the enemy buff and debuff information when you hover over the targeting selection pips at the bottom:

You can also hit the little arrows aside the hit and critical% to get the computation.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply