monkeymagic posted:Anyone playing on legend difficulty now? It's a lot of fun but the aliens tech up ridiculously fast - add to that a couple of tough dark events and poo poo goes downhill quickly. I haven't even got close to finishing but i tried a lower difficulty and its just too easy, gently caress you LW for making me this way.
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# ? Feb 11, 2016 11:28 |
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# ? May 21, 2024 18:42 |
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Insert name here posted:Would it be possible to get a health bar that's just the regular one but instead of a single bar it's broken up into 10s? So if something has 20 hp it has 2 bars of 10, one under the other? This, or if you really need a numerical display, forget the icons and just colour-code the numbers. Red numbers for health, yellow for armor, orange for shields.
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# ? Feb 11, 2016 11:31 |
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You definitely need to display max health, at least for allied characters. You need to decide whether it's worth using a medkit or not.
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# ? Feb 11, 2016 11:37 |
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I saved the world and kicked the psionic asses of the ayy lmaos. My thoughts on XCOM 2: Early game is pretty rough. Without teching up properly you'll get smacked around. Also the new mechanics will just get dropped on you and if you can't adapt to it, you'll just die. Mid and late game is a cakewalk - doubly so with psionic soldiers, shredstorm rounds, and high hacking ability soldiers. Psionic Soldiers are really loving OP. I only had one but my one psi soldier was an absolute monster. At max level I could dominate just about everything and make the alien's lives miserable. The Codexes are bullshit. Being able to clone themselves on taking damage is one thing, but it the clone appears at a hard to reach spot them welp gonna either have to eat a Psionic Bomb or have the Codex teleport to a flanking position and eat plasma. Next I'm gonna try a harder run before getting into a Legendary Ironman run. From what I've seen in the thread, Mimic Beacons are pretty good so I'll have to finally give them a shot. Also someone else asked earlier in the thread but is there a tier 3 version of the grenade launcher?
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# ? Feb 11, 2016 11:47 |
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Peewi posted:I have it looking like this right now There's a secret to getting text that doesn't look like rear end, even on a complicated background - you can see it elsewhere in that screenshot. Outline the text in a complementary colour - notice how almost all the other game text is cyan with a dark outline?
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# ? Feb 11, 2016 11:49 |
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Near endgame spoilers So I am at the ADVENT Network Tower level, is this the last one and if not how many more missions are there? Also if I ignore this mission to build up my intel, will I suffer a penalty? TopHatGenius posted:The Codexes are bullshit. Being able to clone themselves on taking damage is one thing, but it the clone appears at a hard to reach spot them welp gonna either have to eat a Psionic Bomb or have the Codex teleport to a flanking position and eat plasma. Flashbangs are absolute necessity in the opening stages because they prevent the codex from splitting when taking damage.
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# ? Feb 11, 2016 11:50 |
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Internet Kraken posted:Little Shen notes in one of her reports that she is appalled by the idea of fully autonomous robots and would never create such a thing. Probably in this reality we got curbstomped before they were invented.
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# ? Feb 11, 2016 11:54 |
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Jabor posted:There's a secret to getting text that doesn't look like rear end, even on a complicated background - you can see it elsewhere in that screenshot. Drop shadows are also good. I have no idea what I'd need to do to add an outline like that. The UIText class I'm making use of doesn't seem to have anything like that available. A black copy of the text, offset by 1 pixel works as drop shadow, though.
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# ? Feb 11, 2016 11:55 |
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Earlier in the thread people said that Steam downloaded the soundtrack as a "DLC" but I can't find that anywhere. I have only the basic edition (with pre-order DLC), is this why?
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# ? Feb 11, 2016 12:02 |
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Furism posted:Earlier in the thread people said that Steam downloaded the soundtrack as a "DLC" but I can't find that anywhere. I have only the basic edition (with pre-order DLC), is this why? Yeah, the digital deluxe edition is the only way to get the soundtrack on Steam.
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# ? Feb 11, 2016 12:07 |
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Honestly, what I want more than anything in regards to health is just to do what EU/EW did and have the health bar stack into a second row after it reaches a certain number, like someone mentioned I think on the last page. It was way easier to tell that a Sectopod had 30 health, because there were 6 rows of five HP pips. Difficulty in making the numbers easily visible just sorta supports the whole "HP bars" idea, it's just that the bars as they are make it really hard to tell at a glance how much HP is there on the stronger enemies.
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# ? Feb 11, 2016 12:14 |
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Peewi posted:Yeah, the digital deluxe edition is the only way to get the soundtrack on Steam. Is there a bandcamp or some way to buy it legally then? Amazon only has it in crappy MP3 and I'm a purist rear end in a top hat who needs FLAC. Please don't say iTune.
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# ? Feb 11, 2016 12:14 |
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Someone please mod hacking. I hate it so loving much. Pisses me off more than all the other bullshit the game can throw at you, I can't quite pinpoint why. My failure rate (on high success rates) is astronomical, and the penalties blow.
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# ? Feb 11, 2016 12:17 |
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Furism posted:Is there a bandcamp or some way to buy it legally then? Amazon only has it in crappy MP3 and I'm a purist rear end in a top hat who needs FLAC. Please don't say iTune. No idea, but you can get it on vinyl https://twitter.com/XCOM/status/697504895176302592
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# ? Feb 11, 2016 12:17 |
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LibbyM posted:At the start of the game I had the same issue, and then all of a sudden I was getting plenty. It'll start showing up as scanner rewards and mission rewards soon enough. Well, the thing is that I HAD plenty, and now am in midgame and cannot research plasma weapons, not even mentioning building them later. Operation tallk: Operation HALF-EATEN GRAVE
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# ? Feb 11, 2016 12:22 |
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Strong Sauce posted:Near endgame spoilers There's one more afterwards, and it's a doozy. And no, it seems like you can gently caress around as long as you want after it unlocks, even though it sounds time-sensitive. I dicked around for a couple weeks building some powered heavy weapons and hitting the Black Market. Dr Christmas posted:I dominated a Gatekeeper early in the final mission. Sweet! I grabbed one too! He scouted ahead for me every single turn, did a fuckton of damage, and was making a heroic suicide assault on a pack of Mutons for me when I beat the game. Mind Control lasts forever, so my head-canon is that we took him home with us, and my Psi Ops Jean Grey keeps him as a pet. Mind Control blows me away in this game. I barely used it through the campaign because I got it late and I'm used to other games where it's worthless against anything remotely threatening, and then I get a 76% chance against probably the strongest unit it works on. Although I did have a fun mission about halfway through when I got a "Control a random enemy" hack from a spotlight, which gave me an ADVENT officer two screens away and gave me vision of a Sectopod...and then I hacked the Sectopod on a 35% chance, too. (And then somehow the sheer force of my amazing hacking gave me control of the nearby MEC, too. Not sure why...?) And so what would have been a really difficult couple of pods ended up blowing eachother away before my team even got in range to pick off the survivors -- all friendly robots who happily took bullets to the head.
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# ? Feb 11, 2016 12:28 |
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Does anyone have that tech tree image posted a while back? I'm looking to sell some poo poo on the Black Market.
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# ? Feb 11, 2016 12:30 |
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I uploaded a new better looking version I think it might actually be worth using now. I'll continue to listen to ideas for improvements.
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# ? Feb 11, 2016 12:31 |
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It looks great, but personally I would prefer a return to the EW way of having it grouped by 5 pips and going up. It would serve its purpose for the vanilla/unmodded enemy stats experience. Either that or somehow making what you've got even smaller but standing out just as good if not a bit better.
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# ? Feb 11, 2016 12:41 |
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Well poo poo, all of my saves just broke. It will no longer acknowledge that I have any of the mods I was using, despite them still being installed and selected. I don't even do iron man, so I dunno what the hell happened here.
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# ? Feb 11, 2016 12:46 |
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Peewi posted:No idea, but you can get it on vinyl drat, that cover looks sweeeet.
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# ? Feb 11, 2016 12:53 |
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Peewi posted:I uploaded a new better looking version Maybe remove the black square background. Might need different text color for visibility across the various background surfaces though.
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# ? Feb 11, 2016 12:57 |
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TopHatGenius posted:Next I'm gonna try a harder run before getting into a Legendary Ironman run. From what I've seen in the thread, Mimic Beacons are pretty good so I'll have to finally give them a shot. Also someone else asked earlier in the thread but is there a tier 3 version of the grenade launcher? No there isn't. OTOH you do upgrade their range, damage, and damage spread individually so maybe it's less of a deal.
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# ? Feb 11, 2016 12:58 |
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victrix posted:Someone please mod hacking. I hate it so loving much. Yeah, this is really getting to me. 60% chance for my specialist to get +30 crit for two turns, 40% all enemies gain +20 defense permanently? The rewards/penalites need such a huge, huge re-balance, and there needs to be ways of influencing your success.
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# ? Feb 11, 2016 12:59 |
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Peewi posted:I uploaded a new better looking version Honestly, just keep the armour pips the way they are as standard. Units get so few of them that it doesn't matter, and it's actually easier to see in the current system whether an unit has heavy or light armour. If it was me I would just display the HP as a number, no symbol, nothing. Have armour pips next to it as dots. Finally add shields if they are present as a (+X) figure. So you might see Andromedon 30/30 [][][] (+20) Be sure to colour the block to indicate allied or enemy.
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# ? Feb 11, 2016 13:05 |
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Apparently flashbangs completely disable melee. This is hilarious when used on a berserker or a faceless. It's also super handy against stun lancers! E: Final mission question The commanders avatar doesn't let you keep mind control permanently, but i hear normal PSI trooper domination does. Is this the case? dogstile fucked around with this message at 13:26 on Feb 11, 2016 |
# ? Feb 11, 2016 13:20 |
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Geight posted:Apparently they have a chance to take a shot when they patrol into you to discourage setting up Overwatch traps that the enemy walks into. this is only when they catch you in concealment
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# ? Feb 11, 2016 13:22 |
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I guess I'll wait for a patch or two before I try again. I don't really want to speed run it, and I'm not physically capable of doing marathon sessions so I kind of have to be able to load saves.
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# ? Feb 11, 2016 13:22 |
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Pomp posted:this is only when they catch you in concealment Late game this is just fine, +40 defence covering fire aid protocol on the guy out in the open, another on someone else, you'll blow away whatever tries to shoot at your guy. E: Make the guy out in the open a ranger with untouchable, if he blows away a dude its even better! dogstile fucked around with this message at 13:38 on Feb 11, 2016 |
# ? Feb 11, 2016 13:27 |
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Serious Frolicking posted:I guess I'll wait for a patch or two before I try again. I don't really want to speed run it, and I'm not physically capable of doing marathon sessions so I kind of have to be able to load saves. Have you tried unsubbing and re-subscribing so that the game re-downloads them all?
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# ? Feb 11, 2016 13:28 |
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dogstile posted:The commanders avatar doesn't let you keep mind control permanently, but i hear normal PSI trooper domination does. Is this the case?
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# ? Feb 11, 2016 13:32 |
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Fangz posted:Honestly, just keep the armour pips the way they are as standard. Units get so few of them that it doesn't matter, and it's actually easier to see in the current system whether an unit has heavy or light armour. That sounds like a really good way to do it and I hadn't considered it.
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# ? Feb 11, 2016 13:35 |
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Fangz posted:Andromedon Tell me that 20 is a typo
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# ? Feb 11, 2016 13:37 |
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Fat Samurai posted:Tell me that 20 is a typo Andromedon's also don't have 30 health. I'm pretty sure he was just writing random numbers as examples.
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# ? Feb 11, 2016 13:39 |
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I've only seen one so far, and I'm pretty sure he was around 15-20 health, so it wouldn't surprise me that the upgraded versions ended up with 30 health. That's a relief.
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# ? Feb 11, 2016 13:42 |
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gently caress hacking, gently caress hacking, gently caress hacking, gently caress hacking. Someone mod in average hack success rate, because I want to see how many 80-90+% hacks I can fail in a campaign
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# ? Feb 11, 2016 13:43 |
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victrix posted:gently caress hacking, gently caress hacking, gently caress hacking, gently caress hacking. At this point you're pretty much in an abusive relationship. With a game mechanic.
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# ? Feb 11, 2016 13:47 |
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I know this is from a few pages back butThe Iron Rose posted:It's just a real shame the f1 information screen is gone. Yeah. At least the game does show the enemy buff and debuff information when you hover over the targeting selection pips at the bottom: Also shown: some of my edits to the language file.
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# ? Feb 11, 2016 13:51 |
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Wizard Styles posted:I mean, I agree, gently caress hacking, but why do you keep doing this to yourself? Oh I'm planning around failure, every time. It's the first action I take, so the remaining 5 squad members can clean up the inevitable loving failure. In theory an 80% chance to disable a nasty enemy is better than taking a shot at that enemy with one trooper! In theory!
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# ? Feb 11, 2016 13:51 |
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# ? May 21, 2024 18:42 |
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Musluk posted:I know this is from a few pages back but You can also hit the little arrows aside the hit and critical% to get the computation.
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# ? Feb 11, 2016 13:53 |