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AngryBooch
Sep 26, 2009

Chomp8645 posted:

:agreed:


I can already see the obnoxious "4x ANTIQUARIAN NO TORCH CHALLENGE RUN NG+ SUB FOR NAME" by overgrown manchildren on Twitch.

Can't imagine a character that can't carry their own weight getting much play in level 5 dungeons, and getting an extra couple thousand out of level 1 dungeons doesn't seem very useful. Seems like Red Hook should focus on tweaking the metagame hamlet and training grinds because this character idea as stated isn't a solution.

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Nakar
Sep 2, 2002

Ultima Ratio Regum
If she can get guaranteed positive interactions from curios she's worth all the trouble. Or if she can cause positive Quirk gains (or negative Quirk removals) to affect the whole party or something.

SirSamVimes
Jul 21, 2008

~* Challenge *~


Lyrax posted:

Which one did you choose to die heal?

I dropped the aoe heal and nobody died. That's more luck than skill though because by the time the fight ended, the graverobber had taken two Death's Door hits.

Kly
Aug 8, 2003

Sounds like a good solution for those people complaining about not being able to do champ runs without max level gear but finding low level runs boring because theyre too easy. Now theyll be harder and youll get more money and heirlooms.

Kly fucked around with this message at 23:44 on Feb 10, 2016

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"
I like this idea of effectively turning a trip into an escort quest where you bring along the nice professor from down the road who is really excited for some real eldritch artifacts. It is weird that they're effectively giving a class a passive effect though.

Nakar
Sep 2, 2002

Ultima Ratio Regum
They've walked back on it a bit as the stream goes on, but are holding to the idea that she's a "liability" over taking basically any other class. There was an idea floated of sacrificing loot for benefits though so it may be an either-or kind of thing where she's only useful if you're willing to give up stuff and if she's not useful you get more stuff. They haven't explained how that would work in the DD where there's not really any loot, but it sounds like they haven't fully nailed down what they're doing anyway.

Blooming Brilliant
Jul 12, 2010

Nakar posted:

Red Hook is doing a stream with some art for the new class. Was the Merchant, but they're calling her the "Antiquarian" now. Apparently not totally nailed down but she's supposed to be "intentionally not balanced" and weak (they described her having weak buffs and the like), but allow for things like better loot rolls, allowing gold to stack higher, or having different interactions with curios. So basically a character that takes up a slot in exchange for better payoffs and contributes very little to combat.

I was actually thinking about this character concept the other day and really wanted it in game so glad they're adding it.

My idea though was a pampered glory seeking Noble/Prince who's instead getting funding from his rich family to go off on his little adventures.

I'm not sure how much support/life span this game will have but with stuff like the Abomination and now the Antiquarian I hope they keep on adding varied classes with unique mechanics.

EDIT: "The Merchant is going to give parties the ability to bypass dungeons for just a small microtransaction."

Blooming Brilliant fucked around with this message at 00:13 on Feb 11, 2016

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Blooming Brilliant posted:

I'm not sure how much support/life span this game will have but with stuff like the Abomination and now the Antiquarian I hope they keep on adding varied classes with unique mechanics.

You might have missed the part of the stream where they said they want to add a quicker roguelike mode where they give you a set of dudes and you see how far you can get with what you're given. It was just a quick mention near the beginning, but that could help a lot. The main thing I want right now are different modes like Invisible Inc has, with different paces and challenges to keep things fresh.

Nakar
Sep 2, 2002

Ultima Ratio Regum
She's also really good at high fives:

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler

Thuryl posted:

I've had a lot of good luck with the combination of Arbalest and another healer, but personally I'd put Arbalest in the back and Occultist in the third position. There are a few position-4-specific trinkets that work very well for the Arbalest, and I like having the Occultist's dagger skill available for when I need to do damage to the front lines. I guess one drawback is that Occultist is a fair bit squishier than Arbalest and position 3 tends to take more attacks, but in my experience it's not a huge difference and is counterbalanced by the fact that Arbalest can target position 3 with heals but not 4.

This is actually a good tip, thanks.

paranoid randroid
Mar 4, 2007
also the merchant/antiquarian isnt a "solution" to anything, shes been in the works since early access

Meme Poker Party
Sep 1, 2006

by Azathoth

paranoid randroid posted:

also the merchant/antiquarian isnt a "solution" to anything, shes been in the works since early access

That only signifies intent, not effect.

Baiku
Oct 25, 2011

It would be cool if the antiquarian team-fortress style civilian was you.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.

Nakar posted:

Red Hook is doing a stream with some art for the new class. Was the Merchant, but they're calling her the "Antiquarian" now. Apparently not totally nailed down but she's supposed to be "intentionally not balanced" and weak (they described her having weak buffs and the like), but allow for things like better loot rolls, allowing gold to stack higher, or having different interactions with curios. So basically a character that takes up a slot in exchange for better payoffs and contributes very little to combat.
Can't say I'm a huge fan of this as a concept.

In my head I always figured the Merchant would utilize provisions in some way, perhaps making them strong/useful in proportion to how well-supplied you are.

Crasical
Apr 22, 2014

GG!*
*GET GOOD


Pictured: A really awkward carriage ride.

Also I can't decide if that's two identical Lepers named Miron or just one really fat leper that took up two seats on the coach.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
When miron sits around the cart, he sits AROUND the cart

A.o.D.
Jan 15, 2006
If you can guess what I did for the next 10 turns, you win a noprize!

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Is there a way to modify the roster size without getting a mod for the game?

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Captain Invictus posted:

Is there a way to modify the roster size without getting a mod for the game?

Wizard Styles posted:

DarkestDungeon\campaign\town\buildings\stage_coach\stage_coach.building.json

You can edit that with a text editor, should be self-explanatory since you can only change number of arrivals, roster size and what the first two classes offered at the start at the game are.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Sweet deal, thanks! I want to try out different dudes but the standard roster is loving miniscule compared to the variety of options available

Marketing New Brain
Apr 26, 2008

A.o.D. posted:

If you can guess what I did for the next 10 turns, you win a noprize!



*Tips goblet to you*

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Also, does the modified roster hang around, or will it get reset on the next update, and if so, will it wipe any excess characters off forever?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Captain Invictus posted:

Also, does the modified roster hang around, or will it get reset on the next update, and if so, will it wipe any excess characters off forever?

Updates only overwrite files that were changed, so unless they fiddle with the stagecoach your changes will persist through updates. No idea what would happen if it did get changed but I doubt it would actually remove characters.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Gabriel Pope posted:

Updates only overwrite files that were changed, so unless they fiddle with the stagecoach your changes will persist through updates. No idea what would happen if it did get changed but I doubt it would actually remove characters.
Cool! Set it to 60, should give me plenty of room for anyone I might want to mess around with.

Also, would Balanced be a good quirk to lock in for a Vestal? I just noticed literally all of mine have it.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Captain Invictus posted:

Cool! Set it to 60, should give me plenty of room for anyone I might want to mess around with.

Also, would Balanced be a good quirk to lock in for a Vestal? I just noticed literally all of mine have it.

I'm not a fan of Move Resist in general, because half the time you're getting moved because some other party member got moved into your space, and your move resist doesn't apply there. Move Resist also doesn't help with shuffles like the giant's confusion spores or getting surprised.

Captain Invictus posted:

When miron sits around the cart, he sits AROUND the cart

This made me laugh

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Wow, move resist seems a lot less useful than I thought it was. If someone else's lovely move resist can directly affect you, or attacks that move you don't even take resist into account, it seems rather worthless, that sucks

good to know before I dropped a cool 22k on it though!

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"
Miron so fat he goes to church and takes up all nine slots

paranoid randroid
Mar 4, 2007
miron so fat, the swine king abdicated to him

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Miron so fat the Hag had to ask for a doggie bag.

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"
Miron so fat when you camp and click feast everyone else still goes hungry

Scrub-Niggurath
Nov 27, 2007

Miron so fat you need a shovel to shuffle him in the party

MacheteZombie
Feb 4, 2007
These Miron fat jokes now make me wish there was a Hero that took up two spots.

E: Miron's not the hero we want, he is the Hero we feed.

Scrub-Niggurath
Nov 27, 2007

Know what happened to the pews in the Prophet fight? Miron does

Greatbacon
Apr 9, 2012

by Pragmatica
Miron so fat he drags the Sunken Crew down with him.

Deckit
Sep 1, 2012

Miron moans like a cow.

Nakar
Sep 2, 2002

Ultima Ratio Regum
Miron so fat he can only use Quarantine in a Long Dungeon.

MacheteZombie posted:

These Miron fat jokes now make me wish there was a Hero that took up two spots.

E: Miron's not the hero we want, he is the Hero we feed.
The devs actually mentioned the idea on stream, as well as a two turn hero, but had no solid idea yet.

EDIT: Miron so fat when he Lets The Mask Down it's a full party Stun.

Miron so fat when he walks in the hallways the dungeon gets stressed.

Nakar fucked around with this message at 18:32 on Feb 11, 2016

Scrub-Niggurath
Nov 27, 2007

Nakar posted:

Miron so fat when he walks in the hallways the dungeon gets stressed.

lmao

Mzbundifund
Nov 5, 2011

I'm afraid so.
Such blockages are not uncommon.

Radiochromatic
Feb 17, 2011
God speed Port. You were one of my first Vestals. You were an invaluable friend and ally in many fights, and the lives you saved are countless. Too bad you didn't resist the Collector's bleed attack like you had done literally five times before. Take solace in knowing that he died like a bitch the very next turn, and if you had only held on then you wouldn't be buried among all the other failures. Despite being the second encounter in, we retreated and still came out with a profit. We could have made more, but somebody had to go ahead and die to bleed damage. Do not despair, because I already replaced you, and we will carry on all the same.

Gabriel Pope posted:

No idea what would happen if it did get changed but I doubt it would actually remove characters.

I've been running with a 50 roster sized stagecoach for a while now. Whenever it updates, the characters remain, you just can't recruit any more for obvious reasons. It's surprisingly accommodating, considering how other games often handle such limits.

Radiochromatic fucked around with this message at 18:54 on Feb 11, 2016

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Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Remind yourself that overeating is a slow and insidious killer.

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