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Guys this game is amazingly buggy and unfinished My screen had a rave when I was doing the final mission. Still had fun tho
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# ? Feb 12, 2016 05:01 |
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# ? May 21, 2024 15:56 |
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Harrow posted:How big is the overlap? It seems too big, but that could just be that I've had a few unlucky rolls and they stick in my mind. The overlap is extreme enough that light to gravely is possible no matter what % you lost. Its just more likely to be light the less damage you take. Too big? That is a preference thing.
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# ? Feb 12, 2016 05:03 |
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Phantom is such an annoying bonus skill that I think I'm going to retire the two seasoned soldiers who got it. My overwatch specialist got Kill Zone, though.
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# ? Feb 12, 2016 05:03 |
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Sweet, I'm a MEC!
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# ? Feb 12, 2016 05:04 |
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I forgot to upload the shot but drat if I didnt do a train ambush mission and one of the advent troopers was inside the portable toilet.
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# ? Feb 12, 2016 05:08 |
oswald ownenstein posted:troll alert nah just incredibly disappointed in a game I had hopes for
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# ? Feb 12, 2016 05:10 |
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Chard posted:nah just incredibly disappointed in a game I had hopes for game actually owns, sorry
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# ? Feb 12, 2016 05:14 |
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1> It is actually possible to solo Alien Facility Sabotage missions with a ranger all by themselves. Bring a meme beacon just in case. Also bring a plasma grenade so you can make yourself a doorway out and drop the evac right outside. Jane Kelly did one for me, but didn't have the plasma grenade. She ended up triggering a sectopod outside when she planted the X4. Hunkered down, and the sectopod conveniently walked through the wall, making her a door, and missed its shot. She took a shot from Overwatch on the way to evac, but made it out. Mission Successful, 0 aliens killed. 2> I had a mind controlled Armadon duck down to clear a line of fire for my distant sniper taking a shot. Awwww. 3> Had a Psychic get blasted so hard her get-out-of-death-free auto-stasis kicked in. Came back lightly wounded, 2 days out. It's bizarre. Love that skill though.
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# ? Feb 12, 2016 05:16 |
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AlternateAccount posted:meme beacon mod please
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# ? Feb 12, 2016 05:17 |
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Chard posted:nah just incredibly disappointed in a game I had hopes for Why's that? I was hating it over the weekend (you can see the various fits I threw in this very thread) but all of a sudden I hit a stride with it and I love the hell out of it. I didn't play much Enemy Within, though, and I played Enemy Unknown long enough ago that maybe I don't remember it as being as good as it is.
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# ? Feb 12, 2016 05:22 |
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Has there been much agreement yet on how the first couple floors should probably look in the Avenger? I still haven't really worked out what the priorities are, except kind of wanting to get the Psi stuff up and running before even Mag Weapons.
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# ? Feb 12, 2016 05:22 |
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SynthOrange posted:mod please Sorry, I meant, "le meme beacon, my good sir!" Blame beagle. I am going to stop using it though, you've ruined it for me, so enjoy your victory.
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# ? Feb 12, 2016 05:23 |
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Fintilgin posted:All I want in life is a mod that plays appropriate music clips from this when my Skyranger zooms in and my dudes rappel out. https://www.youtube.com/watch?v=gla6FVEnJcg
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# ? Feb 12, 2016 05:25 |
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Operation: "Steaming Palace" Location: Slums District: "Stink Park", Vancouver. Love the mission/location name generator.
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# ? Feb 12, 2016 05:25 |
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Today I learned that frag grenades are bugged and may or may not make enemies unable to be targeted if you blow their cover up with them. This was not a good lesson to learn against sectoids and codices!
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# ? Feb 12, 2016 05:33 |
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The start of a campaign on legendary is just so rough, goddamn. I'm doing the same thing as I did in EU/EW and making sure I can get out of gatecrasher with 4 healthy squaddies ready to roll. Furthest I've made it so far is the first retaliation, which I entered with 3 rookies and specialist. It didn't go well.
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# ? Feb 12, 2016 05:33 |
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Jabor posted:game actually owns, sorry yeah i mean this isn't really opinion, the game is just better than EU in basically every way
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# ? Feb 12, 2016 05:36 |
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So uh, did they change Classic in EU? When EU came out, I breezed through Classic. Got all my satellites up early, covered 2-3 continents quickly, lived the dream. Had the entire world covered by midgame, which left me rolling in money/scientists/engineers going forward. Trying it again now, and I instantly gain 3-4 panic with countries I don't protect, meaning I get maybe two chances total to keep them from going full panic. Oddly enough, in EW I only get 2-3 panic on Classic if I don't choose them. Is it actually different, or is it just my imagination? Also gently caress the Zhang missions, oh my god.
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# ? Feb 12, 2016 05:39 |
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dyzzy posted:The start of a campaign on legendary is just so rough, goddamn. I'm doing the same thing as I did in EU/EW and making sure I can get out of gatecrasher with 4 healthy squaddies ready to roll. Furthest I've made it so far is the first retaliation, which I entered with 3 rookies and specialist. It didn't go well. It really doesn't let up after that. I'd say you don't get the necessary power spike until you hit mag weapons and you'll need the alloys to make them also lol if you get one of the hacking missions as your 2nd mission where a reinforcement drop shows up with 2 stun lancers which aren't supposed to show up until the 2nd or 3rd month at the earliest. guess they forgot that with their balancing of the enemy tech oswald ownenstein fucked around with this message at 06:00 on Feb 12, 2016 |
# ? Feb 12, 2016 05:44 |
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How do you get more engineers? I haven't come across any.
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# ? Feb 12, 2016 05:47 |
oswald ownenstein posted:yeah i mean this isn't really opinion, the game is just better than EU in basically every way EU < X2 < EW the randomness is a tad bullshit, I mapped out a recent mission and I would have had to sprintrun 6/8 turns to get all my units out, while ignoring the objective completely. Two turns for fighting and recovery is not fun.
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# ? Feb 12, 2016 05:49 |
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By the way, I'm curious about one thing. A comment by Shen at one point, one of her random comments states that "Both Bradford and the commander both know and trust Cato from before the war". Who the gently caress is Cato?
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# ? Feb 12, 2016 05:49 |
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Elderbean posted:How do you get more engineers? I haven't come across any.
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# ? Feb 12, 2016 05:50 |
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I am now part of the 0.2% Commander Ironman was one hell of a run.
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# ? Feb 12, 2016 05:52 |
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Holy gently caress I just found out that if you're dudes get wounded they automatically get given scars. That's awesome.
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# ? Feb 12, 2016 05:58 |
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Chard posted:EU < X2 < EW What mission type was it that had an 8 turn time limit and a predefined extraction zone?
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# ? Feb 12, 2016 06:02 |
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Is there seriously no indication at all for how long any effect in the game lasts?
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# ? Feb 12, 2016 06:03 |
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So I mind-controlled two gatekeepers in my avenger defense, used them to raise a zombie horde, and then clustered the zombies and blew them up for kicks before taking off. Turns out that friendly zombies count as soldiers for mission stats. 22 dead soldiers.
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# ? Feb 12, 2016 06:03 |
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Harrow posted:Why's that? I was hating it over the weekend (you can see the various fits I threw in this very thread) but all of a sudden I hit a stride with it and I love the hell out of it. It's a good game but it DESPERATELY needs a stability patch.
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# ? Feb 12, 2016 06:09 |
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Shoenin posted:Guys this game is amazingly buggy and unfinished Same thing happened to me. Had to reload the file and it was fine after.
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# ? Feb 12, 2016 06:09 |
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RBA Starblade posted:Is there seriously no indication at all for how long any effect in the game lasts? The only effects I'm aware of that don't last only till the end of turn or have a cost in action points (which is indicated when the effect is put on you) is burning and poison. And of those two if they aren't permanent (I've always had my soldiers die or get cured before it ran out) the random damage aspect would fit well with not letting you know that information.
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# ? Feb 12, 2016 06:13 |
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Gridlocked posted:Holy gently caress I just found out that if you're dudes get wounded they automatically get given scars. That's awesome. I think it only happens when they get shaken. It owns though, I had my good looking indian sniper get full face burns after eating a plasma grenade.
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# ? Feb 12, 2016 06:19 |
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Ciaphas posted:Has there been much agreement yet on how the first couple floors should probably look in the Avenger? I still haven't really worked out what the priorities are, except kind of wanting to get the Psi stuff up and running before even Mag Weapons. Anyone? I'm still having a hell of a lot more trouble in the geoscape than I am in tactical in my campaigns
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# ? Feb 12, 2016 06:20 |
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BlazetheInferno posted:By the way, I'm curious about one thing. A comment by Shen at one point, one of her random comments states that "Both Bradford and the commander both know and trust Cato from before the war". I'm pretty sure that's supposed to say Tygan and they changed his first name at the last second. She also calls the Skulljack the Stasis Lance.
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# ? Feb 12, 2016 06:22 |
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Blacksite down! With the skulljack finished too that's two pips off. About to take two off from a facility as well, then expand and take out another (though there's only one pip on that one right now). There are still no missions or events to gain intel, just scanning at hq. The avatar project has more pips than the only facilities in existence have put forward by like five. Does it just get a pip a month? I've countered the dark events that keep popping up to add two to it.nessin posted:The only effects I'm aware of that don't last only till the end of turn or have a cost in action points (which is indicated when the effect is put on you) is burning and poison. And of those two if they aren't permanent (I've always had my soldiers die or get cured before it ran out) the random damage aspect would fit well with not letting you know that information. Knowing when the giant robot I turned into a battle buddy is about to turn around and shoot me in the face would be some nice information is all I'm saying. e: I have 2 intel send help and a document RBA Starblade fucked around with this message at 06:31 on Feb 12, 2016 |
# ? Feb 12, 2016 06:27 |
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Ciaphas posted:Anyone? I'm still having a hell of a lot more trouble in the geoscape than I am in tactical in my campaigns my setup was this for the first two floors guerrilla - power - proving Adv. com. - workshop - psionics the only big dick play I advise is rushing and upgrading a workshop early in that exact spot, as it's two free engineers when you need them most. very, very high value thing to get.
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# ? Feb 12, 2016 06:36 |
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Chard posted:EU < X2 < EW The only thing EW has over this is Punch Mecs. I miss them every time I sword someone with my ninja. But the anti-turtle timers are a legit good addition and I am glad they are there to stop people from overwatch creeping. Because that's boring and dumb.
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# ? Feb 12, 2016 06:36 |
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If the timers are legit giving you constant issues that is the game telling you to turn the difficulty down until you understand the mechanics better.
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# ? Feb 12, 2016 06:38 |
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oswald ownenstein posted:yeah i mean this isn't really opinion, the game is just better than EU in basically every way The UI is worse in a lot of ways, and the performance kinda blows. Otherwise, yeah, it basically is.
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# ? Feb 12, 2016 06:40 |
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# ? May 21, 2024 15:56 |
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RBA Starblade posted:Blacksite down! With the skulljack finished too that's two pips off. About to take two off from a facility as well, then expand and take out another (though there's only one pip on that one right now). There are still no missions or events to gain intel, just scanning at hq. The avatar project has more pips than the only facilities in existence have put forward by like five. Does it just get a pip a month? I've countered the dark events that keep popping up to add two to it. It gets a pip a month as long as facilities are still active on the map. When a brand new facility gets built, it adds pips equal to that facility's pips (1,2 haven't seen 3 yet). Destroying that facility will set the clock back by the same number of pips, so you want to crush them as soon as they pop up if possible, otherwise you're automatically getting behind on the clock. Story missions (skulljacking, blacksite, codex) will take pips off the clock, and pips can get added by dark events. But you're generally fighting a losing battle. You can make that battle ridiculously slow though by knocking out facilities as soon as they're built.
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# ? Feb 12, 2016 06:40 |