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the Orb of Zot posted:
I have fifteen runed mummies twice and yes, they are horrible and their early-mid game is a slog to say the least, but if you can grind through it and essentially cheese your way by abusing no hunger and sif channeling, they become hilarious in the late game. The main reason I dislike mummies is because I don't get any of my precious precious mutations, one of the most fun aspects to the game.
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# ? Feb 11, 2016 15:44 |
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# ? May 19, 2024 19:12 |
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I think octopodes are pretty easy in the very early game because constriction is so powerful. They suck right after that.
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# ? Feb 11, 2016 18:08 |
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I need a second opinion: are High Elf Hunters (bow) as godawful as I think they are (early game), or am I just starting them off wrong? I'd honestly rank my odds of getting an ogre to midgame higher.
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# ? Feb 11, 2016 18:43 |
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LordSloth posted:I need a second opinion: are High Elf Hunters (bow) as godawful as I think they are (early game), or am I just starting them off wrong? I'd honestly rank my odds of getting an ogre to midgame higher. I can't get high elves to lair most of the time. Unless it's wizard, assassin or berzerker
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# ? Feb 11, 2016 18:47 |
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LordSloth posted:I need a second opinion: are High Elf Hunters (bow) as godawful as I think they are (early game), or am I just starting them off wrong? I'd honestly rank my odds of getting an ogre to midgame higher. My successful high elves have been ones with a book background that played like slightly less squishy deep elves.
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# ? Feb 11, 2016 19:32 |
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High elves should always be scalds. Use all dem aptitudes.
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# ? Feb 11, 2016 19:47 |
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Salvor_Hardin posted:High elves should always be scalds. Use all dem aptitudes. Thats like saying mummies should always be berzerkers. Way to kill yourself right out of the shoot.
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# ? Feb 11, 2016 19:53 |
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MuBe seems fine compared to other mummy starts, actually. You get powerful summons for no experience investment, you get MR++ on demand to prevent nasty confusion situations, you get strong melee-and it's not like mummies can't melee. They're not good at it, but, they're not good at anything, so it's a valid choice. My one mummy win is as a skald.
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# ? Feb 11, 2016 20:16 |
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IronicDongz posted:MuBe seems fine compared to other mummy starts, actually. You get powerful summons for no experience investment, you get MR++ on demand to prevent nasty confusion situations, you get strong melee-and it's not like mummies can't melee. They're not good at it, but, they're not good at anything, so it's a valid choice. My one mummy win is as a skald. mummies can't berserk though.
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# ? Feb 11, 2016 20:27 |
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Yeah, but they can still use the other stuff and trog gifts are not bad.
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# ? Feb 11, 2016 20:32 |
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MuBe is probably the strongest casual background for a Mummy, just because Trog is that good. MuSu of Sif is also still really good, but requires a lot more effort to play. I prefer MuCK because I don't get tired of Xomscumming and seeing how long I can gamble on free acquirements before Xom banishes me or deals more fire damage than my max HP.
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# ? Feb 11, 2016 20:57 |
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If you can survive long enough to get some gifts and enough piety to lean on trog abilities that aren't berserk, then I guess it's ok. We're talking about a weak start though.
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# ? Feb 11, 2016 21:05 |
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Floodkiller posted:MuBe is probably the strongest casual background for a Mummy, just because Trog is that good. MuSu of Sif is also still really good, but requires a lot more effort to play. I think MuNe of Kiku is an underrated background for mummies - they're actually good at necromancy, and a pain branded fast weapon makes for a cheap investment for melee damage. Plus you can actually use Kiku's torment ability which is cool.
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# ? Feb 11, 2016 21:28 |
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How do I disable weapon autopickups as an unarmed character?
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# ? Feb 11, 2016 23:16 |
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With lua, conditional options as described under 6-c of the Crawl Options Guide. ... I don't think it does weapon autopickups by default? Are you certain you haven't set up some option already? Edit: check for autopickup and autopickup_exceptions in your config file
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# ? Feb 11, 2016 23:47 |
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jerkstoresup posted:How do I disable weapon autopickups as an unarmed character? If you're grabbing random weapons yeah that's a custom configuration, link to your rcfile and maybe someone will figure out what's doing it.
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# ? Feb 11, 2016 23:55 |
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LordSloth posted:With lua, conditional options as described under 6-c of the Crawl Options Guide. Ah right I'm using HilariousDeathArtist.rc with its autotravel config. Nothing else customized besides keyboard macros. I suppose I'll clone it and start adjusting it. lizardhunt fucked around with this message at 23:58 on Feb 11, 2016 |
# ? Feb 11, 2016 23:55 |
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So I splatted my Octopode and after the glowing review of Ghouls of Pakellas I've been trying that out. I've cleared Lair, Orc, Swamp, and Spider, and I'm not sure where to head next. Elf? Poke into the Depths? Also I'm currently wearing rElec artifact plate mail and an amulet of regeneration, but I also have rFire plate mail and an Amulet of the Air (and no other source of rF right now, I don't think). Is it worth swapping out the regen and dealing with the inaccuracy ego to try out the Amulet of the Air, or should I just keep rolling along like I have been?
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# ? Feb 12, 2016 00:34 |
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Just came across a HEWr ghost who only knows blink. This has to been have done on purpose. It keeps blinking away from me, never attacking.
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# ? Feb 12, 2016 00:54 |
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That's...not unsurprising for a Warper. Of their starting book, only two spells qualify for ghost spells, the other being Teleport Other.
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# ? Feb 12, 2016 01:17 |
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Sage Grimm posted:That's...not unsurprising for a Warper. Of their starting book, only two spells qualify for ghost spells, the other being Teleport Other. If only ghosts could get Apportation and pick up items and use them! PleasingFungus: FR that. Give it and Tukima's Dance to Maurice also.
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# ? Feb 12, 2016 01:21 |
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Let Warper ghosts use Portal Projectile. They can't throw or shoot things, so they should just be able to cast Teleport Other at range via portal instead. e: I'm gonna splat a billion Draconian Warpers. Endlessly blinking drain-breathers for everyone! Angry Diplomat fucked around with this message at 01:28 on Feb 12, 2016 |
# ? Feb 12, 2016 01:25 |
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AngryDiplomat, that is pure evil, and I'll hate you from the depths of my heart. If you can, don't forget the distortion weapon. If not that, poison or electric daggers. This is absolutely not something you should do.
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# ? Feb 12, 2016 01:42 |
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Elf has become a pretty good choice for my third rune. It used to take a long while before I got a third rune, I'd do vaults:4 and crypt and depths and etc before choosing slime or V5, but now I can just go to elf and have a sorcerer teleport me to the rune vault. It's real easy, my last rune vault only had 2 blademasters, 2 sorcerers and a smoke demon. I don't know why the elf rune is called 'abyssal' though.
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# ? Feb 12, 2016 01:59 |
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I did not know that! New question, what is a good strength cutoff for OgBe's? I don't just put EVERY stat bonus into STR, do I? At what point should I put points into DEX for some suitability (or do I do that at all)? Just hit level 12 with a base STR of 27.
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# ? Feb 12, 2016 01:59 |
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I would probably put every point into dex.
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# ? Feb 12, 2016 02:48 |
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Another Chaos Knight 15 runed code:
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# ? Feb 12, 2016 02:59 |
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Fhqwhgads posted:I did not know that! New question, what is a good strength cutoff for OgBe's? I don't just put EVERY stat bonus into STR, do I? At what point should I put points into DEX for some suitability (or do I do that at all)? Just hit level 12 with a base STR of 27. Ogres really have enough Str - unless you feel like doing something silly (OgBe of Chei with all Str), the choice is only all Dex or all Int. For OgBe definitely Dex. The only thing that might change that is finding early GDA, then I'd probably want to check a few combinations in wizmode.
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# ? Feb 12, 2016 05:23 |
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What is the damage of large rocks based off of? Is it pure strength + throwing skill + fighting, or is it str + dex + skills?
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# ? Feb 12, 2016 05:37 |
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They have base damage 20, but otherwise the damage is calculated like UC, i.e. 1 point of Throwing adds 1 point of base damage and then a bunch of other calculations happen that scale up the damage, dunno what they are. UC is 3 base damage for reference.
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# ? Feb 12, 2016 05:44 |
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I was trying to look that up and it looks like strength weight weapon property is completely gone?
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# ? Feb 12, 2016 06:04 |
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Yes, which also means dex doesn't matter for that either. Str always means a little more damage and dex always means a little more tohit.
LazyMaybe fucked around with this message at 06:18 on Feb 12, 2016 |
# ? Feb 12, 2016 06:16 |
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So now 100% STR goes into increasing weapon damage and 100% DEX goes into increasing weapon accuracy! Still just as opaque how much is affected!
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# ? Feb 12, 2016 06:18 |
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If I'm reading right all weapons get the same bonus from stats, which is (38+1d(Str-11))/39 Stones get half bonus from Throwing skill
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# ? Feb 12, 2016 06:19 |
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Mystery Prize posted:What is the damage of large rocks based off of? Is it pure strength + throwing skill + fighting, or is it str + dex + skills?
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# ? Feb 12, 2016 06:34 |
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Just 15 runed my first game after an extended break Question: how do you play literally anything that isn't VSBe?
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# ? Feb 12, 2016 07:13 |
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Don't know if anyone's reported this yet, but picking up the Elven Rune in Linesprint lists it under the % screen but not the } screen.
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# ? Feb 12, 2016 07:20 |
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Philip Rivers posted:Just 15 runed my first game after an extended break Question: how do you play literally anything that isn't VSBe? Play DECj by magic darting everything you see while training only conjurations until you reach xl3, then memorize dazzling spray and keep conj only until xl5, then memorize battlesphere and train only charms until it is castable. Worship vehumet, use his gifts unless they suck, always rest to full many after fights, use conjuration spells on things until they die. Don't fight orc priests if you can run away. Get some stealth and some Dodge after battlesphere is online. Spellcasting for extra spell levels if you need them. Run away a lot.
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# ? Feb 12, 2016 09:48 |
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Is Spray really that much better than Mystic Blast or whatever. I thought Dazzle was a suck rear end debuff for the most part. Also I haven't played much since like 0.11
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# ? Feb 12, 2016 11:45 |
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# ? May 19, 2024 19:12 |
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Spray is pretty good, mystic blast is much better for single target damage, but dazzling spray does decent damage early on, costs less and the debuff can be very helpful if you know how to use it (either use it to enable stabs, or blind someone then run away, it will make it much harder for them to track you. It's not like confusion, where they're pretty much helpless, but it can still be used for escape as long as the thing you're trying to run from isn't already right next to you).
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# ? Feb 12, 2016 12:13 |