|
Thanks! Unfortunately the leader mod isn't retroactive apparently lol goddamn i like how he thinks its okay to say this kinda bullshit. Indians are all over the world! But jews and arabs? Nah edit: lol is that avatar icon from ghost in the shell? so this dude watches anime, a FOREIGN product, and is perfectly fine with it.
|
# ? Feb 12, 2016 20:06 |
|
|
# ? Jun 7, 2024 08:09 |
|
Segmentation Fault posted:I subscribed to his patreon, he's really talented. He's stated he's working on a military cap next, which sounds neat and appropriately revolutionary. I'm probably going to when I get home too. Probably not much since I'm poor but I like to support good talent. When I finally get a break from work I want to try my hand at making some assets myself. Alternative gun models probably. Hopefully there will be a mod by then that lets you choose different gun looks without actually having to choose a separate gun like it is now.
|
# ? Feb 12, 2016 20:08 |
|
Yami Fenrir posted:They were replying to someone who doesn't seem to understand what you use phantom for. I.E. Scouting, not initiating overwatch traps. Nah, I was talking about how Bolow seems to think 'Phantom is the best skill in the game', while 'Conceal is a gimmick good only for solo stealth runs and occasionally getting the shadowstrike bonus', when Conceal is literally the same skill as Phantom except better.
|
# ? Feb 12, 2016 20:08 |
|
Yami Fenrir posted:He was replying to someone who doesn't seem to understand what you use phantom for. I.E. Scouting, not initiating overwatch traps. I wouldn't sell it too short for overwatch traps. Obviously the phantom won't take part in the initial barrage, but being able to track the location of an enemy pod without engaging it lets you move all your non-phantom soldiers in to position for a Beaglerush Maneuver. It's time consuming, so it's only really useful for Supply Raids and other untimed missions, but it's got its place.
|
# ? Feb 12, 2016 20:09 |
|
RiotGearEpsilon posted:I wouldn't sell it too short for overwatch traps. Obviously the phantom won't take part in the initial barrage, but being able to track the location of an enemy pod without engaging it lets you move all your non-phantom soldiers in to position for a Beaglerush Maneuver. It's time consuming, so it's only really useful for Supply Raids and other untimed missions, but it's got its place. Its not really time consuming since a phantom ranger lets your squad safely sprint all the time when not engaged.
|
# ? Feb 12, 2016 20:10 |
|
Phantom is really good. Especially given that the alternative is a +2 buff to sword damage which may or may not interest you. Conceal is also really good. But Run and Gun is also good. My Phantom/Run and Gun ranger is my kill leader, but my #2 ranger who is only a rank or two behind uses conceal to amazing effect and if I can I almost always bring both of them. Why would you argue about this. They're both good skills.
|
# ? Feb 12, 2016 20:12 |
|
Oh poo poo, I burned all my Elerium Cores on experimental poo poo. I completely forgot that I needed them for wraith/WAR suits. Welp.
|
# ? Feb 12, 2016 20:13 |
|
Kin33 posted:Its not really time consuming since a phantom ranger lets your squad safely sprint all the time when not engaged. Getting your guys in position isn't what consumes time, it's waiting for the enemy pod to bumblefuck their way in to the Fun Hole of overwatches you've created. Harrow posted:Oh poo poo, I burned all my Elerium Cores on experimental poo poo. I completely forgot that I needed them for wraith/WAR suits. You'll get more
|
# ? Feb 12, 2016 20:13 |
|
RiotGearEpsilon posted:You'll get more I will trade three months of not getting one for another datapad or cache.
|
# ? Feb 12, 2016 20:15 |
|
RiotGearEpsilon posted:You'll get more You say that, but I remember what happened on my first campaign when I figured I'd get more ADVENT Trooper corpses. Cue an avalanche of extraction missions where I don't get to bring corpses with me...
|
# ? Feb 12, 2016 20:16 |
|
Ice Fist posted:Phantom is really good. Especially given that the alternative is a +2 buff to sword damage which may or may not interest you. I used Conceal on one of my rangers in the midgame, then retrained them to Run and Gun in the late game when the spike damage of Rapid Fire/Run and Gun can solve single target problems in a way nothing else is capable of doing (except probably for the domination psiop i didn't have on account of not prioritizing psi like i should have, #firstcampaignproblems)
|
# ? Feb 12, 2016 20:16 |
|
Honestly trying to setup the perfect overwatch trap is a pain in the rear end. I just try to position my squad to account for the post initiation movement so that the pod is easy to cleanup.
|
# ? Feb 12, 2016 20:18 |
|
RiotGearEpsilon posted:Getting your guys in position isn't what consumes time, it's waiting for the enemy pod to bumblefuck their way in to the Fun Hole of overwatches you've created. Good point. Hacking comes to the rescue in those sitations. If there is a tower around that you can hack you might get lucky and the failure option that alerts a pack to your location which will cause them to spring your overwatch trap 100% of the time. Normally I just spring the trap on my turn though. Grenade + killzone/overwatch. Leave psi, specialist, and ranger off overwatch to do guaranteed damage or haywire/dominate and 99% of the packs in the game are instantly trivial. RBA Starblade posted:I will trade three months of not getting one for another datapad or cache. Intel is a common mission reward. You'll get more. Just stick with it.
|
# ? Feb 12, 2016 20:18 |
|
RiotGearEpsilon posted:You'll get more They seem to dry out later on.
|
# ? Feb 12, 2016 20:19 |
|
Kin33 posted:Good point. Hacking comes to the rescue in those sitations. If there is a tower around that you can hack you might get lucky and the failure option that alerts a pack to your location which will cause them to spring your overwatch trap 100% of the time. I love that failure option. "Oh no, the enemy will come to my bullets?! What ever will I do"
|
# ? Feb 12, 2016 20:19 |
|
Kin33 posted:Good point. Hacking comes to the rescue in those sitations. If there is a tower around that you can hack you might get lucky and the failure option that alerts a pack to your location which will cause them to spring your overwatch trap 100% of the time. The BeagleStrat™ for untimed missions is to run a guy through a window to break squad concealment and get those old school EU overwatch ambushes (because he can leave his squad in cover and they'll activate overwatch rather than remaining hidden like they would with concealment)
|
# ? Feb 12, 2016 20:20 |
|
Does anyone have any advice for the final mission? This is completely stupid. There are literally 30 dudes in here now.
|
# ? Feb 12, 2016 20:20 |
|
RiotGearEpsilon posted:I love that failure option. "Oh no, the enemy will come to my bullets?! What ever will I do" Same but for increased detection range dark event. "Oh no the enemy will come into the garbage cover at the start of the map, where I can instantly kill them all. What a shame."
|
# ? Feb 12, 2016 20:22 |
|
UberJew posted:The BeagleStrat™ for untimed missions is to run a guy through a window to break squad concealment and get those old school EU overwatch ambushes That is brilliant. Time to prioritize window smashing and door bashing when I move. I think dashing also attracts them. Not sure if it counts as dashing if you use two separate move commands though.
|
# ? Feb 12, 2016 20:22 |
|
Segmentation Fault posted:I would make the backgrounds have the same translucent black as the name tag, and color the text and shapes as health/armor/shield. Also maybe use a shield shape instead of the diamond for shields? Otherwise it looks great. I'm not opposed to changing the colors, but I went with this because it looks kind of like the popups for when someone takes damage or is healed. I did at first use a lovely shield icon I drew myself and then someone suggested a diamond instead. I'd like to avoid straight up using the cover shield.
|
# ? Feb 12, 2016 20:22 |
|
Ice Fist posted:Honestly trying to setup the perfect overwatch trap is a pain in the rear end. I just try to position my squad to account for the post initiation movement so that the pod is easy to cleanup. That's the beauty of sniper sharpshooters. You really only ever need two people to set up a perfect overwatch trap - your sniper with killzone, and a grenadier with the biggest gently caress-off grenade he can lob at the enemy (preferably acid bomb because it melts through four armor in a snap). Anyone else who can fire on the aliens is strictly a bonus at that point.
|
# ? Feb 12, 2016 20:22 |
|
RiotGearEpsilon posted:I wouldn't sell it too short for overwatch traps. Obviously the phantom won't take part in the initial barrage, but being able to track the location of an enemy pod without engaging it lets you move all your non-phantom soldiers in to position for a Beaglerush Maneuver. It's time consuming, so it's only really useful for Supply Raids and other untimed missions, but it's got its place. Yeah, that's what I said. INITIATING overwatch traps. obviously, they're part of it.
|
# ? Feb 12, 2016 20:23 |
|
UberJew posted:I used Conceal on one of my rangers in the midgame, then retrained them to Run and Gun in the late game when the spike damage of Rapid Fire/Run and Gun can solve single target problems in a way nothing else is capable of doing (except probably for the domination psiop i didn't have on account of not prioritizing psi like i should have, #firstcampaignproblems) I deeply regret not prioritizing Psi more. In XCOM:EU it was useful, but not that flashy or cool. Psi in XCOM2 is like a D&D wizard wandered into the game by accident.
|
# ? Feb 12, 2016 20:23 |
|
Lima posted:They seem to dry out later on. Yeah, I had 5 pretty much right out of the gate, then I spent months and months before I built the proving grounds (not realizing it required the research I was intentionally not doing because I wanted to focus on non-story stuff research first) and when I finally built it I still had just that starting 5. You can roll really badly on core drops; I wish you could just buy them at the Black Market.
|
# ? Feb 12, 2016 20:24 |
|
RBA Starblade posted:Same but for increased detection range dark event. "Oh no the enemy will come into the garbage cover at the start of the map, where I can instantly kill them all. What a shame." The enemies move towards you with this on? I didn't notice that at all. For me it just made concealment phase and phantom almost useless because their sight range was almost equal to 1 blue move range. Which made the game a tad bit harder(but not enough because I was tier 3 and on the victory lap).
|
# ? Feb 12, 2016 20:24 |
|
UberJew posted:The BeagleStrat™ for untimed missions is to run a guy through a window to break squad concealment and get those old school EU overwatch ambushes (because he can leave his squad in cover and they'll activate overwatch rather than remaining hidden like they would with concealment) I love that no matter what Firaxis tries to do, Beagle still gonna break it
|
# ? Feb 12, 2016 20:26 |
|
Kin33 posted:The enemies move towards you with this on? I didn't notice that at all. For me it just made concealment phase and phantom almost useless because their sight range was almost equal to 1 blue move range. Which made the game a tad bit harder(but not enough because I was tier 3 and on the victory lap). No, but typically they are so close to you that the increased detection radii means the first blue move you make they spot you, so they get to take cover in the same poo poo locations you do. Except you haven't gone yet, and they just moved into six dudes' flanking positions. If you rely heavy on concealment it sucks. If you use it just to prepare for the first thing and nothing else it's hilarious. I hope it comes up again.
|
# ? Feb 12, 2016 20:27 |
|
UberJew posted:The BeagleStrat™ for untimed missions is to run a guy through a window to break squad concealment and get those old school EU overwatch ambushes (because he can leave his squad in cover and they'll activate overwatch rather than remaining hidden like they would with concealment) Speaking of BeagleStrats™, I hope he posts the rest of his Legend playthrough on YouTube. I enjoy his edited videos a lot.
|
# ? Feb 12, 2016 20:28 |
|
counterfeitsaint posted:Does anyone have any advice for the final mission? This is completely stupid. There are literally 30 dudes in here now. Sounds like you brought too few grenadiers/psi ops You win when the avatars die so try to focus fire them down.
|
# ? Feb 12, 2016 20:28 |
|
I just beat the game on veteran. Enjoyed the hell out of every second of it. If anybody is about to start the final missions (the game tells you when there's no going back) and you're wondering about which soldiers to bring, here is how it works in terms of what your limits are: (not story spoilers) The final mission is 2 parts, the first part you can bring 3 soldiers and the 2nd part you can bring 6. The 3 soldiers you bring to part 1 can also go to part 2, even if they are wounded. You can also bring more than 1 leader to part 2. You will get a chance to re-org/equip them at the Avenger but once you begin part 1, no time can pass on the geoscape for the rest of the game. My final A-team was a gunslinger, machinegun grenadier, assault/stabby ranger, medic specialist, and 2 psi operatives. My gunslinger got Run n Gun as a bonus perk from the AWC so he was absolutely lethal, he could dash into a flanking position, grapple to higher ground with a wraith suit, use Lightning Reflex, then pop Face Off or Fan Fire. Also I'm pretty sure the ammo item bonuses also apply to pistols. The 2 psi operatives were absolutely essential in the final mission and they pretty much carried the rest of my squad.
|
# ? Feb 12, 2016 20:29 |
|
Am I screwing myself by leaving the Avatar Project for the last second? Working on beating Commander/Ironman and my runs have been going well so far, but my current strategy involves basically waiting for the 12 day clock to start before doing facilities or blacksites, which seems optimal to me but I'm wondering if it's screwing my runs in some way I'm not expecting. Do blacksites/facilities scale with time the same way missions do? Does the Avatar Project have any consequences at high levels other than nothing -> game loss?
|
# ? Feb 12, 2016 20:31 |
|
And this is why you check every lamp post:
|
# ? Feb 12, 2016 20:31 |
|
Soothing Vapors posted:I love that no matter what Firaxis tries to do, Beagle still gonna break it I didn't have time to watch the whole of his latest stream but i did catch several minutes of hanging out on a rooftop waiting for the pods (that he had modded to like six each) to patrol into him on gatecrasher
|
# ? Feb 12, 2016 20:31 |
|
UberJew posted:The BeagleStrat™ for untimed missions is to run a guy through a window to break squad concealment and get those old school EU overwatch ambushes (because he can leave his squad in cover and they'll activate overwatch rather than remaining hidden like they would with concealment)
|
# ? Feb 12, 2016 20:34 |
|
Lima posted:Sounds like you brought too few grenadiers/psi ops You win when the avatars die so try to focus fire them down. I brought two, plus a psi dude. But you have ~6 spawns per round, plus a minimum of one mind control, and fuckers who can teleport anywhere in a giant room. I get that the final mission last time was a joke but come on, gently caress you game.
|
# ? Feb 12, 2016 20:41 |
|
I'd like to see something added to swords along the lines of bleeding for x amount of damage additionally per turn. Since we already have burning status which does the same thing, I think it would be possible. Obviously no bleeding on sectopods. Granted the real way to win is to not allow the DOTs to happen, but still maybe a mix of a better chance to cause panic and bleed could make some interesting interactions
|
# ? Feb 12, 2016 20:44 |
|
UberJew posted:I didn't have time to watch the whole of his latest stream but i did catch several minutes of hanging out on a rooftop waiting for the pods (that he had modded to like six each) to patrol into him on gatecrasher He eventually gave up and started creeping with one soldier, one square at a time, to activate a pod.
|
# ? Feb 12, 2016 20:45 |
|
Wait if you fail a mission all your units gets captured? I l literally killed all the enemies on the map without getting hit, and was one turn away from the extraction point with the VIP at full health. I figured I would just fail the mission, but come back with my promotions. What a horribly stupid mechanic that isn't' explained at all.
|
# ? Feb 12, 2016 20:47 |
|
Megasabin posted:Wait if you fail a mission all your units gets captured? I l literally killed all the enemies on the map without getting hit, and was one turn away from the extraction point with the VIP at full health. I figured I would just fail the mission, but come back with my promotions. What a horribly stupid mechanic that isn't' explained at all. Yeah, the timer isn't "reinforcements will kill your mans!" it's "UFOs are coming to blow up the Skyranger". So when it hits zero the idea is it leaves because it has no choice. It's why the timer counts down in concealment too; they didn't spot your guys, but they sure saw the VTOL come in.
|
# ? Feb 12, 2016 20:48 |
|
|
# ? Jun 7, 2024 08:09 |
|
Megasabin posted:Wait if you fail a mission all your units gets captured? I l literally killed all the enemies on the map without getting hit, and was one turn away from the extraction point with the VIP at full health. I figured I would just fail the mission, but come back with my promotions. What a horribly stupid mechanic that isn't' explained at all. Bradford mentions during the countdown that interceptors are on their way and you won't be able to evac. Like jets are coming to shoot down the skyranger.
|
# ? Feb 12, 2016 20:49 |