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https://www.reddit.com/r/treeofsavior/comments/449t91/now_that_the_ausrine_civil_war_has_ended/
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# ? Feb 5, 2016 18:14 |
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# ? Jun 6, 2024 06:05 |
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What? there's pvp in this game?
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# ? Feb 5, 2016 18:36 |
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whalestory posted:What? there's pvp in this game? Guilds can war other guilds, yeah. Then the members of the warring guilds get to kill each other anywhere except towns afaik. The only thing you have to lose is your guild tower, which costs 100k to build and once destroyed cannot be rebuilt for 24 hours. And your patience, ofc! Also there's arena pvp. 2v2 and 5v5 modes i think?
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# ? Feb 5, 2016 20:00 |
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Hmmm.. guild towers sound neat
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# ? Feb 5, 2016 20:10 |
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Silento posted:
This sounds a lot like all the drama that happened in private RO servers that had BR guilds vs. everyone else.
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# ? Feb 5, 2016 21:06 |
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The fact you can enter another guild's building to vandalize and sabotage is hilarious. Each and every guild battle will start with someone's guild getting destroyed Just Cause 2/3 style.
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# ? Feb 6, 2016 05:37 |
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Wind Tempest posted:The fact you can enter another guild's building to vandalize and sabotage is hilarious. Each and every guild battle will start with someone's precious flower garden getting destroyed Just Cause 2/3 style.
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# ? Feb 6, 2016 11:00 |
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OK that sort of pvp fuckery is one of the reasons why I wouldn't mind grinding this game
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# ? Feb 6, 2016 13:45 |
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That's loving incredible, I love it.
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# ? Feb 6, 2016 18:54 |
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This Silento kid, look at him! He's actually hyped for MapleStory 2. That said the guild war story does remind me ToS still has some redeeming features, so I guess I can play it again. Begrudgingly. With my mind set on hating it before I even launch it.
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# ? Feb 6, 2016 22:08 |
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silento is good and cool and ill fuk u up if u say otherwise
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# ? Feb 7, 2016 04:44 |
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Lastgirl posted:silento is good and cool and ill fuk u up if u say otherwise
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# ? Feb 7, 2016 17:39 |
I'm going to play this
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# ? Feb 7, 2016 18:09 |
We don't have any indication of a release tho right?
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# ? Feb 7, 2016 18:12 |
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Not for international, no. I bought a kNexon account and I've been playing the Korean version the last few days, it's fun. I plan on dling Maple2 sometime and trying that too! Totes worth the so far!
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# ? Feb 7, 2016 18:52 |
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In the kr release, has the content started getting tough or interesting at any point? Probably the biggest complaint about the beta I had was that nothing was even remotely challenging or did anything of note. I only played out to 50 or so, but like, even stuff like DFO and BnS has some stuff early in the game that can blast you if you aren't paying attention. This may or may not have something to do with the fact I was playing as Highlander.
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# ? Feb 8, 2016 18:55 |
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The issue I had with the beta was that everything felt very linear. Go from Point A to B to C through the map and then start that again on the next map. RO was a bit more free roaming or at least felt like that.
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# ? Feb 8, 2016 19:10 |
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Yeah, I didn't play a ton of RO so I don't really remember how non-linear it actually was, but everything I've played so far of this game makes it feel exactly like every other themepark kMMO out there, in terms of structure. I don't really mind that formula in general but I guess maybe I've just super burnt out on it at this point, I've been trying to play through BnS and hitting act 2 I'm just not feeling it at all anymore.
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# ? Feb 8, 2016 19:21 |
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It's definitely a lot more linear than RO. My experience in RO was that it was really fun to explore once, and then on subsequent characters I would just go to the same spots (Wolves, Les, Geos) every time. Also I don't want to imagine getting around those giant RO maps without fwings! I can't speak to difficulty, as I'm only around level 70. I'm most interested in the plethora of cool class combos that exist, though, so I can't say I mind a gentle difficulty curve that allows you to get your build fleshed out. I'm looking forward to trying PvP (with my 400~ ping)!
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# ? Feb 8, 2016 20:35 |
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RO had some great maps but once you learned where everything was it quickly became your standard grind. Private servers kept it fresh and removed the need to grind entirely, and that'll probably be where it's best to enjoy ToS if and when private servers become a thing. I loved what I saw in the beta though so I'm willing to give the official servers a try until the grind gets unbearable.
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# ? Feb 8, 2016 20:54 |
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With the launch of the game they added Orsha, which is an alternative starting area that converges with Klaipeda at Fedimian (I think?). You can and should do both, though, and they give you more than enough exp to have an easy time. Also a week or two back they added huge bonuses to using the party finder feature for dungeons, and you get like 600% exp now just for using it and killing the dungeon mobs. I got from 50-58 in one dungeon! Leveling doesn't seem bad, even compared to iCBT2, so I'm not worried. They raised the exp needed to get from 236-280, but there isn't actually any content in that range ATM and apparently rank 7 classes will cap their class level a ways before hitting max character level. Presumably they just don't want people hitting cap and complaining about having nothing to do. I've seen people complaining about instanced leveling content, but as long as they make pre-made parties a competitive option I don't mind it. Instanced content is this huge boogeyman among MMO grognards; "Oh no, I have a place to go that isn't swarmed 24/7 by the entire playerbase? This is Killing the Community!!!" IMO, though, the challenges in a game shouldn't involve simply finding a place that you can play. World bosses exist and give rewards, and I don't think most people will sperg min-max and do only dungeons for exp, assuming it's even optimal.
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# ? Feb 8, 2016 21:07 |
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Eonwe posted:I'm going to play this I will play it for a while then quit like with every other MMO these days friend
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# ? Feb 8, 2016 21:53 |
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Or you can pick the wrong class with no way to go back and change it. That in the game yet?
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# ? Feb 8, 2016 22:14 |
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Silento posted:Not for international, no. Do you need a VPN to play?
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# ? Feb 9, 2016 02:37 |
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Just going to drop this little thing in here. Mudfish is an amazing vpn, but a little wonky to set up. I've spent maybe 10 or 15 dollars on it over the last 3 years since it only charges you by data rate.
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# ? Feb 9, 2016 03:08 |
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I'll check it out, I have like 400 ping lol. ToS is definitely playable so far, but sometimes my skills will bug out and not get used but still lock me in the animation.
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# ? Feb 9, 2016 18:41 |
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Some news: https://treeofsavior.com/
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# ? Feb 12, 2016 03:18 |
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Better translation and more robust servers sound good!
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# ? Feb 12, 2016 03:45 |
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They sound so nice! I just found out about this and I'm looking forward to trying it when it comes out. My sister and I played Ragnarok Online for years and this game hits all the right switches for a nostalgia overload. e Schubalts posted:This plays almost nothing like Ragnarok, just so you know. I don't even remember how RO plays, we were kids at the time and had no idea what we were doing Your Computer fucked around with this message at 14:26 on Feb 12, 2016 |
# ? Feb 12, 2016 10:23 |
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This plays almost nothing like Ragnarok, just so you know.
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# ? Feb 12, 2016 14:17 |
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Schubalts posted:This plays almost nothing like Ragnarok, just so you know. I know this to be true. But when playing CBT I had a huge rush of nostalgia and fun that I don't think I've had with any mmo since RO. I just hope the fun remains after the nostalgia wears off
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# ? Feb 12, 2016 22:16 |
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Silento posted:Some news: https://treeofsavior.com/ thanks silento, I'm eagerly waiting for live so I can actually be a pardoner
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# ? Feb 12, 2016 22:54 |
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Schubalts posted:This plays almost nothing like Ragnarok, just so you know. The keyboard controls made me think of maple story if anything.
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# ? Feb 12, 2016 23:01 |
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I didn't enjoy it nearly as much as I did my many RO servers. It felt way too linear, and the poor balancing in tos really killed the fun of some classes for me.
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# ? Feb 13, 2016 01:03 |
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rizzen posted:I didn't enjoy it nearly as much as I did my many RO servers. It felt way too linear, and the poor balancing in tos really killed the fun of some classes for me. RO was ever balanced?
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# ? Feb 13, 2016 01:16 |
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rizzen posted:I didn't enjoy it nearly as much as I did my many RO servers. It felt way too linear, and the poor balancing in tos really killed the fun of some classes for me.
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# ? Feb 13, 2016 01:37 |
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First versions of RO also had extremely linear leveling path. There were I think 4 1-20 areas for the 4 starting towns that depended on class, 20-40 had 2 possible areas and after that there was a single path to leveling with any sort of time efficiency. Of course, only about a year later, there were at least 4 due to the amount of maps they kept making GBS threads out, but very early on it was very limited.
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# ? Feb 13, 2016 01:40 |
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Truga posted:First versions of RO also had extremely linear leveling path. There were I think 4 1-20 areas for the 4 starting towns that depended on class, 20-40 had 2 possible areas and after that there was a single path to leveling with any sort of time efficiency. The difference is RO revolves around mobs where as ToS revolves around quests. RO adding heaps of varietal mobs meant more, interesting class builds were viable to take advantage of elemental weaknesses or asymmetrical stats like low flee/hit. More maps in ToS is just going to be more quests to spam for EXP cards. Also, ToS has heavy penalties for fighting mobs too far above or below you, further pushing you to vacate and find the next quest nodes.
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# ? Feb 13, 2016 02:00 |
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They changed the exp penalty to not take effect until the mobs are 10 levels lower than you, though I'm not sure if it kicks in immediately at 50% or if it starts counting up from 0. Higher level mobs (maybe all mobs? I only found them from low level mobs when I was in Orsha) sometimes drop the same exp cards you get from quests and can drop 'golden anvils' that have less penalties on failure than normal upgrade anvils. About linearity: Silento posted:It's definitely a lot more linear than RO. My experience in RO was that it was really fun to explore once, and then on subsequent characters I would just go to the same spots (Wolves, Les, Geos) every time. Also I don't want to imagine getting around those giant RO maps without fwings!
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# ? Feb 13, 2016 02:18 |
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# ? Jun 6, 2024 06:05 |
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What's the 6~ gb patch
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# ? Feb 25, 2016 04:27 |