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Wizard Styles
Aug 6, 2014

level 15 disillusionist
Blade Rangers

The Good:


The Bad:
Everything else.

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Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Blade Rangers are really, really good at killing Sectoids in the super early parts of the game.

You know, if Sectoids were an actual problem and not just time wasters reviving ineffectual zombies.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

toasterwarrior posted:

God, I hate Archons so much with their massive HP pools and defenses. They should be pod leaders in mid-late, not pod members.

Holo targeting is pretty handy for them, but yeah they take a bit of attention to deal with alright.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Wizard Styles posted:

Blade Rangers

The Good:


The Bad:
Everything else.

I used an aid protocol on a ranger using a dodge pcs in a spider or wraith suit and they pretty much never took damage and were great at forcing enemies to reposition to spots that were worse for them. That being said their melee defense suffers from overwatch penalties right? Even with an accuracy PCS it wasn't that reliable at hitting things.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Tae posted:

Blade Rangers are really, really good at killing Sectoids in the super early parts of the game.

You know, if Sectoids were an actual problem and not just time wasters reviving ineffectual zombies.
Sectoids have decided to get their poo poo together in my current campaign; I think I saw one raising a zombie and that's it. Mostly they go right for the Mindspin.
It's too bad for them that this just means they get killed by free panic shots. :v:

FairGame
Jul 24, 2001

Der Kommander

Oh hello, ranger who just got Serial from the AWS.

This should be fun.

Kennel
May 1, 2008

BAWWW-UNH!

:frogc00l:

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Tae posted:

Both sides of the classes usually fill a niche that can't be done by others. Except Blade Rangers. Nothing Blade Rangers do isn't done better in their specific contribution by some other class. They're not bad in terms of being useless, but the worst of the class roles.

Blade rangers are the only ones that can reliably eliminate multiple codex clones in one turn, and move over three full moves.

The slash attack is the only freely repeatable attack that gives you the full hit rate before you do anything.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Mr.Pibbleton posted:

I used an aid protocol on a ranger using a dodge pcs in a spider or wraith suit and they pretty much never took damage and were great at forcing enemies to reposition to spots that were worse for them. That being said their melee defense suffers from overwatch penalties right? Even with an accuracy PCS it wasn't that reliable at hitting things.
I think Bladestorm gets slapped with the Overwatch penalty, yeah. Not sure, though. Bladestorm is probably the only thing blade Rangers have that shotgun Rangers can't do better without having to pick up Blademaster.
Really, the main problem is that a scoped shotgun fills the same niche as the machete. Except the shotgun is/can easily be made more accurate, does more damage, and isn't as prone to activating pods when your Ranger just moved out of cover into an easily flankable position.
And shotgun Rangers aren't something I've seen anyone mention as OP, they're just good at doing their job.

Edit: Okay, they pick up Reaper eventually, but then any Sharpshooter build can do the same thing. Also, picking Reaper means not picking Rapid Fire, which is not something I'd ever want to do.

Salt n Reba McEntire
Nov 14, 2000

Kuparp.

Fangz posted:

Blade rangers are the only ones that can reliably eliminate multiple codex clones in one turn, and move over three full moves.

The slash attack is the only freely repeatable attack that gives you the full hit rate before you do anything.

If you used your run and gun, with 100% hit, and 100% crit, you don't actually get clones to start with. Then implacable to move wherever you please.

Unless you meant class, in which case serial says hi.

The moving stuff is sort of pointless if you find yourself trapped far from your squad, or overextended without adequate fire support, or revealing too much.

Nah, not seeing it really. It's all good if you enjoy that sort of thing though, I 'spose.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
And seriously, what the gently caress is even a blade ranger? Is it some weird hypothetical class that trades in his shotgun? Because you get both a shotgun (or a rifle) AND a sword, and it's not necessary that the sword replaces the shotgun.

This whole argument is dumb.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Moogle posted:

If you used your run and gun, with 100% hit, and 100% crit, you don't actually get clones to start with. Then implacable to move wherever you please.

Yes, that makes sense if you only get 1 codex pods. Which you don't. So.

This entire freaking argument is just people not using all the tools at their disposal being critical of people who do. Everything sucks if you don't put in the time to see how they are useful.

Fangz fucked around with this message at 17:58 on Feb 13, 2016

DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?

Jabor posted:

It's not really a "bug" as such, just a really bad edge case in how line-of-sight works.

Basically, when you're in cover you're also treated as "stepping out" into the adjacent squares for the purposes of line-of-sight. This allows you to see around cliff edges or other line-of-sight blocking cover, so you can actually shoot people while you're in it. The bad edge case is when you can see one of the step-out squares, but there's something blocking your sight line to the actual square the alien is in. You have a shot to begin with, then you blow up the cover, the alien stops stepping out, and suddenly no shot. It can also happen with Andromedons even if you don't destroy the cover, which is a bit of a more frequent occurrence and also really annoying.

I don't think there's a way to make sure that you'll have the shot after blowing the cover up, other than just manually inspecting to see if there are blocking obstacles that might interfere.

Sounds about right :xcom:

Danaru
Jun 5, 2012

何 ??
Rangers are great when you go full on Foxhound during a Retaliation mission and start sneaking out civvies while the enemy are focusing on the rest of your team. Faceless can throw a wrench in that, but your squad can biff a scanner and see who's clean.

Salt n Reba McEntire
Nov 14, 2000

Kuparp.

Fangz posted:

Yes, that makes sense if you only get 1 codex pods. Which you don't. So.

You're quite right, the other five soldiers (including your sniper) are all asleep.

You are right that this is silly to bicker over (and you're even going as far as to question the initial definition) so I'll qualify it for you: I firmly believe Blademaster, Bladestorm and Reaper are terrible perk choices given their competition, and it would be nice if they were rebalanced to not make melee options bad, because the opportunity cost of investing in melee is far too high for far too flaky an outcome.

We are talking about X-Com perks in the X-Com thread, which is probably still an okay thing to do.

victrix
Oct 30, 2007


Yesterday's topic: People yelling at each other about blade rangers

Today's topic: ""

New topic please, I propose animated gifs of physics bugs

Pocky In My Pocket
Jan 27, 2005

Giant robots shouldn't fight!






just had a civvy rescue mission where I started on top of a building, every civilian was in the building or just inside, the only enemies were two faceless. 100% civilians saved :frogc00l:

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Moogle posted:

You're quite right, the other five soldiers (including your sniper) are all asleep.

You are right that this is silly to bicker over (and you're even going as far as to question the initial definition) so I'll qualify it for you: I firmly believe Blademaster, Bladestorm and Reaper are terrible perk choices given their competition, and it would be nice if they were rebalanced to not make melee options bad, because the opportunity cost of investing in melee is far too high for far too flaky an outcome.

We are talking about X-Com perks in the X-Com thread, which is probably still an okay thing to do.

Blademaster is good because it's an early game damage buff that doesn't require any resources, that turns swords into an instakill (if you hit) on all starting enemies, something no other class has or does on higher difficulties. Given that the early game is freaking hard, this is important. Phantom's usefulness doesn't stack with multiple rangers, and with small squad sizes having one trooper sit out of combat hurts like hell.

Bladestorm I don't use much of, but other people love it.

Reaper can be a really strong solution to large crowds, in combination with the wide variety of AOE options. Yes, there is serial, but there is also fan fire/lightning hands/quick draw and chain shot to replace rapid fire for single target damage. Even if you have serial, reaper can be more reliable in many situations. If you view rangers as mainly concealed scouts that come out of concealment when things go terribly wrong, the situation where reaper saves you (gently caress, my screen is filled with bad guys) is more dangerous and more difficult to escape than the situation where rapid fire saves you. (one tough guy who needs two shotgun shots to kill)

Whether you want to use them is up to you, but they are far from 'terrible'.

Fangz fucked around with this message at 18:23 on Feb 13, 2016

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
My gut feeling is that swords were significantly better before release and they got a bit over nerfed in their final balance pass.

Harrow
Jun 30, 2012

I have never seen a mission go south this fast.

It was a "destroy the object before the transmission completes" mission. On the first turn, my Specialist hacked a tower that gave him control of a random enemy... an archon floating right next to the objective. Meanwhile, my Psi Ops dominated a Shieldbearer, which was awesome.

Unfortunately, gaining control of an enemy that far into the map meant that we activated every pod at once. It was going fine for a while, because my actual soldiers were so far away and we completed the objective very quickly, but things quickly spiraled out of control when the Gatekeeper got involved. By the end, most of the squad was wounded and one stupid trooper with one stupid HP was left. He moved, my sniper missed her Kill Zone shot, and he killed my best Grenadier.

RIP, Colonel Naja "Hightower" Gamede. You were with me from the start. :smith:

Incidentally, I don't think I've ever seen a soldier reach "bleeding out" status in this. Any time one of my soldiers have died, it's just straight to death. Did they vastly reduce the chance of that happening in XCOM 2?

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Fintilgin posted:

My gut feeling is that swords were significantly better before release and they got a bit over nerfed in their final balance pass.

Yeah, as much as I liked my blade ranger, I felt like they needed the most assistance from other classes to create a situation in which they'd be good.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Fangz posted:

Blademaster turns swords into an instakill (if you hit) on all starting enemies
It doesn't.

Also, how can you guarantee that a Reaper Ranger can even reach a single Codex clone past the initial one when those things teleport anywhere within Squad LOS?

Harrow posted:

Unfortunately, gaining control of an enemy that far into the map meant that we activated every pod at once. It was going fine for a while, because my actual soldiers were so far away and we completed the objective very quickly, but things quickly spiraled out of control when the Gatekeeper got involved. By the end, most of the squad was wounded and one stupid trooper with one stupid HP was left. He moved, my sniper missed her Kill Zone shot, and he killed my best Grenadier.

RIP, Colonel Naja "Hightower" Gamede. You were with me from the start. :smith:
:(:hf::downs:
I only got half my A team injured when that happened (and my snek died for nothing), but yeah, that hacking reward must be the biggest trap there is. I will continue falling into it, because controlling enemies is fun, but man can it ever gently caress you over.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Fintilgin posted:

My gut feeling is that swords were significantly better before release and they got a bit over nerfed in their final balance pass.

Sounds all too likely really.

Apoplexy
Mar 9, 2003

by Shine
A reminder: The no-miss sword mod exists and is next to mandatory.

Sykic
Feb 9, 2004

Resist! Humanity demands it! Resist!
"Ironman Legend, what could possibly go wrong?" I say to myself, starting the game.

3 missions and 5 rookies shot through solid walls later, I think I answered my own question. Also 10HP Sectoids can gently caress aaaaall the way off.

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.

victrix posted:

Yesterday's topic: People yelling at each other about blade rangers

Today's topic: ""

New topic please, I propose animated gifs of physics bugs
Did everyone complain about grenades/grenadiers 'carrying' Beagle to Legendary/Ironman victory yet?

Kiranamos
Sep 27, 2007

STATUS: SCOTT IS AN IDIOT
Controversial opinion: Snipers rule, gunslingers drool.

Salt n Reba McEntire
Nov 14, 2000

Kuparp.

Fangz posted:

Blademaster is good because it's an early game damage buff that doesn't require any resources, that turns swords into an instakill (if you hit) on all starting enemies, something no other class has or does on higher difficulties. Given that the early game is freaking hard, this is important. Phantom's usefulness doesn't stack with multiple rangers, and with small squad sizes having one trooper sit out of combat hurts like hell.

Bladestorm I don't use much of, but other people love it.

Reaper can be a really strong solution to large crowds, in combination with the wide variety of AOE options. Yes, there is serial, but there is also fan fire/lightning hands/quick draw and chain shot to replace rapid fire for single target damage. Even if you have serial, reaper can be more reliable in many situations. If you view rangers as mainly concealed scouts that come out of concealment when things go terribly wrong, the situation where reaper saves you (gently caress, my screen is filled with bad guys) is more dangerous and more difficult to escape than the situation where rapid fire saves you. (one tough guy who needs two shotgun shots to kill)

Whether you want to use them is up to you, but they are far from 'terrible'.

Fair enough chap, well argued opinions. I should try out the never-miss mod and see if it gets me over the bias, because that and the low output of Reaper are my main bugbears there.

e: I don't know how they handled the mod, but if Blademaster allowed +3 damage and weapon mods to work on the blade, and Bladestorm allowed ammo effects to work on it, and Reaper added a flat +20% hit and crit I would bitch less I think.

Salt n Reba McEntire fucked around with this message at 19:07 on Feb 13, 2016

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Nothing is more satisfying than running a Gunslinger in the middle of a shitfest and having it fire 10 enemies at once.

Harrow
Jun 30, 2012

Major Roberta "Smokey" DeLuca: a Grenadier with Guardian.

On the first turn of a retaliation mission, I set her up on overwatch because I didn't have anything better to do. A pack of chryssalids happened to run by. She took an overwatch shot--killed one. Guardian triggered, she hit another. Guardian triggered, she finished it off. Guardian triggered, she killed the last one.

God drat. I couldn't help but to applaud.

toasterwarrior
Nov 11, 2011

Tae posted:

Nothing is more satisfying than running a Gunslinger in the middle of a shitfest and having it fire 10 enemies at once.

Face Off is cool as gently caress, but I think Kill Zone beats it out, even when KZ bugs out and doesn't proc a shot on everyone in the cone. It's still a pistol shot when all's said and done, and you need some serious setup with grenades and ammo to do a full wipe.

I imagine using it to mass-apply poison or burning might be better, but I'd think tossing a bomb is the better option.

Psykmoe
Oct 28, 2008

toasterwarrior posted:

Face Off is cool as gently caress, but I think Kill Zone beats it out, even when KZ bugs out and doesn't proc a shot on everyone in the cone. It's still a pistol shot when all's said and done, and you need some serious setup with grenades and ammo to do a full wipe.

I imagine using it to mass-apply poison or burning might be better, but I'd think tossing a bomb is the better option.

Yeah Face-Off is probably best with fire/venom ammo. Against single targets, the 'it's just a pistol shot' issue is somewhat less pronounced because even without using active abilities, a gunslinger can use both actions to shoot. And then, of course, Lightning Hands/Fan Fire produce pretty good single target damage every few turns. Fan Fire doesn't even end the round when used as first action!

Bluescreen ammo can also be situationally nice since it really wrecks sectopods when you can throw that bonus damage at them like, 5 times in one turn with full gunslinger cooldown use.

Edit:

Just beat the game and Superior Repeater was employee of the month.

My psion was hurt, so I pull her back. As she starts moving, the victory Steam achievement already pops up. Hm, I think. Let's see what happens.

As she pulls back she triggers the pod with the last objective enemy I need to kill. The enemy runs at me, triggers overwatch from my medic, who I had just freed from mind control earlier in the turn, and her repeater procs, oneshotting the final important enemy on his first appearance. Welp.

https://www.youtube.com/watch?v=cfTgxrxL9ug

Psykmoe fucked around with this message at 19:19 on Feb 13, 2016

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Alright, with the exception of Advent officers on impossible.

Otherwise you have

ADVENT trooper 4 hp
ADVENT officer 5 hp on commander
Sectoid 10 hp, takes double damage from melee.

Sword with blademaster does 5-7.

Meanwhile shotgun does 4-6, while assault rifle and unupgraded sword does 3-5, and grenades do 3-4.

quote:

Also, how can you guarantee that a Reaper Ranger can even reach a single Codex clone past the initial one when those things teleport anywhere within Squad LOS?
You only activate reaper when this situation comes up? Or are you basically saying you only one-shot codexes or otherwise don't attack them at all? Because, well, sure you can do that, but generally I save single target damage for other stuff, and instead deal with them through grenades or face off, then clean up the clones with Reaper. It's a bit more risky, but almost always the clones will appear within a yellow move of each other and at least one will appear within a yellow move of my initial guy. So I activate reaper, kill the clones, kill low health enemies and then are free to take an additional shotgun shot at some other enemy.

toasterwarrior
Nov 11, 2011
That's a good point re: Reaper and Codex clones, and I enjoy this mental image of out-animeing Codexes by running around and slashing them like a cyborg ninja being one of the best ways to use Reaper.

Internet Kraken
Apr 24, 2010

slightly amused
Do bluescreen rounds do bonus damage to both forms of andromedons?

SpookyLizard
Feb 17, 2009
I love how this thread alternates between "swords are garbage" and "buffing swords is OP".

try having swords that aren't garbage

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Internet Kraken posted:

Do bluescreen rounds do bonus damage to both forms of andromedons?

Only the second, sadly.

bees everywhere
Nov 19, 2002

So after beating the game on Veteran I've been giving Commander Ironman a go and the RNG is absolutely killing me. I've already retreated from 2 missions where I was down to 1 alien, but this last one I had a muton down to 1 hp and I had a perfect flanking opportunity so I went for it. My specialist then proceeded to miss a point blank shot at >85% chance to hit. My sharpshooter also had a perfect shot and she missed as well. Then, miraculously, the muton missed his melee attack. So of course this meant I had to miss my next point blank shot. And of course the sharpshooter missed as well. Finally the muton kills my specialist and then gets put down by the sharpshooter, who finished the mission as a gravely wounded sole survivor.

I also get into a lot of situations where I'll have a nearly-dead alien run through 5 soldiers' medium-range overwatch fire and then murder the one person you really needed, either the one soldier who still had a grenade left or the medic.

Also if you use your last grenade to destroy the cover of a nearly-dead muton centurion, you'd better count on your entire team missing their 75% CTH shots to finish him off.

I love this game even though it is so cruel to me. :xcom:

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

counterfeitsaint posted:

If you end a mission with an enemy mind controlled, their body does not show up on your loot list. Where does that body go? HOW DID YOU MISPLACE YOUR SECTOPOD SPECIALIST?

This happened to a gatekeeper corpse I needed for...

...something.

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dyzzy
Dec 22, 2009

argh
Anybody know how wounds are calculated? I had two soldiers go down to 5/7 HP on a mission, one is now out for 22 days (gravely wounded) and the other is out 11 (wounded). Viper constriction for the former, stun lancer for the latter.

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