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Mzbundifund posted:The graverobber excels at alpha striking squishy enemies on the first round. The graverobber has a ridiculously high 8 speed without any upgrades, and an equally impressive damage and crit rate on her Thrown Dagger attack. If she doesn't crit, whatever she attacked can probably be mopped up easily by one other character, possibly even by an AoE attack. The Graverobber is best added to parties that need a row 3 member and who are low on the ability to strike the back row. Once the stress dealers are down she can chuck blight darts at any enemy on the map to wear down foes with high Protection. I actually really like combining the grave robber with an arbalest with +speed quirks and trinkets: they complement each other's strengths, and between the two of them I can usually pick off annoying row 3 or 4 enemies before they can act.
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# ? Feb 13, 2016 01:26 |
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# ? May 25, 2024 19:42 |
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Only two bosses left to tackle before the Darkest Dungeon. Time for the rematch with the Brigand 16 Pounder.
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# ? Feb 13, 2016 01:49 |
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Bad Seafood posted:Only two bosses left to tackle before the Darkest Dungeon. Take Miron
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# ? Feb 13, 2016 01:50 |
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AnonSpore posted:Take Miron
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# ? Feb 13, 2016 02:08 |
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It is fortuitous that his name is Miron, because it lets me make this joke:
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# ? Feb 13, 2016 02:37 |
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My Man-At-Arms got drunk and misplaced Barristan's Head. I feel like there's something poetic about that.
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# ? Feb 13, 2016 02:48 |
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2 robbers (start in slots 3&4) + healer + MAA is my allstar team in champ dungeons. Lunge is the bomb. Just stack speed trinkets (and/or the MAA speed buff) on the slot 4 so she goes before the other robber every round.
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# ? Feb 13, 2016 05:02 |
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My Grave Robbers are always the highest level in their bracket because I can't resist using them. Whenever I'm making a team and can't decide who to put in slot 3, I always take a Grave Robber. Unrelated, but trying to get the rest of my people out of Apprentice levels is making for some really fun groups. I took PlagueDoc/Occultist/Occultist/Abomination to the Coves and they tore the place apart.
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# ? Feb 13, 2016 05:08 |
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https://www.youtube.com/watch?v=QzVFugFcUto&t=3s
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# ? Feb 13, 2016 07:44 |
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Congrats. The Brigand 16 Pounder was the fight where I learned that as long as you kill the boss itself, it still counts as a victory and you still get the trophy even if your party dies before the fight is over.
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# ? Feb 13, 2016 09:00 |
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Good god, turn 55.
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# ? Feb 13, 2016 09:58 |
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RoboCicero posted:Good god, turn 55. i prefer my vet runs that go down on turn 4 thank you very much
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# ? Feb 13, 2016 10:01 |
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Overconfidence etc. etc., or Just How Bad Could The Veteran Shambler Be? Bad
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# ? Feb 13, 2016 14:44 |
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Thuryl posted:Congrats. The Brigand 16 Pounder was the fight where I learned that as long as you kill the boss itself, it still counts as a victory and you still get the trophy even if your party dies before the fight is over. "My lord, all those men you sent to kill the brigands guarding their cannon perished in the attempt." "Were they successful?" "Well, they did technically dismantle the cannon before they all-" "Splendid! A job well done. I'm going to embezzle another 15,000 gold from the family vault. Carry on, Caretaker!" "And he wonders why I spend all my time in the stress facilities."
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# ? Feb 13, 2016 15:54 |
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docbeard posted:Overconfidence etc. etc., or Just How Bad Could The Veteran Shambler Be? gently caress. Just lost my Kickstarter custom Hellion. On the FIRST ROOM BATTLE in a Level 6 dungeon. How quickly the tide turns dizzying fall overconfidencearfhja; Fuckin RIP
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# ? Feb 13, 2016 16:39 |
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NO VETERAN SHAMBLER I DON'T WANT TO FIGHT YOU A SECOND TIME THIS RUN
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# ? Feb 13, 2016 17:47 |
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Taking on the Sunken Crew with special goon co-host. Also introducing a new low audio introduction for every video. https://www.youtube.com/watch?v=uBw7ABp8JE8 Centaurs are weird, man.
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# ? Feb 13, 2016 23:46 |
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Deckit posted:Taking on the Sunken Crew with special goon co-host. Also introducing a new low audio introduction for every video. https://www.youtube.com/watch?v=uBw7ABp8JE8 Centaurs are weird, man. Needs more grumblebus.
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# ? Feb 14, 2016 00:07 |
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Captain Invictus posted:NO VETERAN SHAMBLER I DON'T WANT TO FIGHT YOU A SECOND TIME THIS RUN Well, at least you have two shots at a stun, and hopefully your back ranks have throwing knives.
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# ? Feb 14, 2016 00:07 |
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A.o.D. posted:Well, at least you have two shots at a stun, and hopefully your back ranks have throwing knives.
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# ? Feb 14, 2016 01:17 |
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Captain Invictus posted:NO VETERAN SHAMBLER I DON'T WANT TO FIGHT YOU A SECOND TIME THIS RUN it's me austin
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# ? Feb 14, 2016 01:37 |
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Captain Invictus posted:He's still able to be lunged even with the clapperclaws up front, don't need to throw poo poo at him never mind.
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# ? Feb 14, 2016 03:17 |
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In learning the game I've leveled almost a full 20 slot roster to veteran status. Most of these characters are ok but not really optimized. I'm tempted to restart so I can really min max, or would it make more sense to run vets/champs until the roster thins out naturally?
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# ? Feb 14, 2016 22:44 |
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Either run them into the ground or edit the configs so that you have a larger roster. Kind of stupid to have this small a roster anyways.Wizard Styles posted:DarkestDungeon\campaign\town\buildings\stage_coach\stage_coach.building.json
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# ? Feb 14, 2016 22:50 |
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just do the config thing to have a roster of 60ish instead of 25
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# ? Feb 14, 2016 22:51 |
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So this is the big bad champion shambler everyone's been talking about right looks like I'm Gonna Have A Bad Time
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# ? Feb 14, 2016 23:33 |
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Gameko posted:In learning the game I've leveled almost a full 20 slot roster to veteran status. Most of these characters are ok but not really optimized. I'm tempted to restart so I can really min max, or would it make more sense to run vets/champs until the roster thins out naturally? It's dumb to restart but at the very least do so by deleting your roster instead of starting a new game. The missions should reset and you will benefit from an upgraded hamlet. (You don't need really need to min/max)
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# ? Feb 14, 2016 23:35 |
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Waaaaaait a second, where's my ancestral trinket I don't have them all, can't the Shambler of any type drop any ancestral? this is...not a very good reward for killing the champion shambler!!
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# ? Feb 14, 2016 23:41 |
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If I recall correctly, the Shambler only drops the Map, Tentacle Idol, Candle, Bottle, and Scroll. The others have to be obtained elsewhere, most likely by finishing long champion dungeons.
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# ? Feb 14, 2016 23:50 |
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Just completed the second Darkest Dungeon mission and I've gotta say I'm feeling like the difficulty of that particular expedition was a little oversold by you guys here in the thread (though I suppose forewarned is forearmed). A bog standard marking party (Arbalest, Occultist, Hound Master, Bounty Hunter) was enough to make short work of pretty much everything, including the Templars, so long as I dedicated my camping skills to stress relief between minibosses. I had a far more hectic time with the first mission. Anyway, looks like my time with this game's finally drawing to a close. I've beaten all the bosses (excepting the final boss), fully upgraded the town, and collected all the ancestral trinkets. Just gotta get a few stragglers up to level 6 and I'll have done pretty much everything you can do on one save file. Hilariously enough, I've been playing for over 100+ hours and still only found one single backer journal - not that I really care about those.
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# ? Feb 14, 2016 23:57 |
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FreeKillB posted:If I recall correctly, the Shambler only drops the Map, Tentacle Idol, Candle, Bottle, and Scroll. The others have to be obtained elsewhere, most likely by finishing long champion dungeons. I've already gotten those from running apprentice shamblers. So there's no reason at all to murder harder shamblers other than for the challenge, right?
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# ? Feb 15, 2016 00:39 |
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The higher-tier shamblers don't really have rewards that could be considered worth it other than the five ancestral trinkets, so it's definitely suboptimal to activate shrines after that. It might still be worthwhile to go to pitch black, but probably not.
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# ? Feb 15, 2016 00:48 |
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What are the best strategies for red Cove runs? Those drat fishmen crit me like mad from all positions, resist bleeds and have several high-prot monsters. Not to mention when their tanks guard the exploding thralls...ugh. And yup, I've kitted out a pair of Grave Robbers and they proved to be very versatile and fun. Now the Crusader is the odd duck sitting out. Low damage output even in Ruins, where his anti-unholy attack should shine, no backline reach or ability to harm hig PROT enemies.
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# ? Feb 15, 2016 01:02 |
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Crusader has a strong default attack even without Unholy, a good AoE, a stun, two heals, and high base HP. Also he's Religious so he gets more out of Vestal camp skills. He's more well-rounded than a lot of classes are, though the nerf to Holy Lance kind of screwed with his positioning ability.
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# ? Feb 15, 2016 01:09 |
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well if they resist bleed maybe there's something else you could use against them... b.. bl... it's on the tip of my tongue... plague doctors and occultists tear up the cove. guard them with men at arms or dogs. take a hellion in rank 1 as well for hot hot Iron Swan action. dunno where you're getting low damage output on your crusaders - are they fully skilled/equipped?
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# ? Feb 15, 2016 01:11 |
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Sephyr posted:What are the best strategies for red Cove runs? Those drat fishmen crit me like mad from all positions, resist bleeds and have several high-prot monsters. Not to mention when their tanks guard the exploding thralls...ugh. One of the loading tooltips notes that the tough scales of the pelagic creatures afford them protection from inordinate exsanguination
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# ? Feb 15, 2016 01:15 |
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DOWN JACKET FETISH posted:well if they resist bleed maybe there's something else you could use against them... b.. bl... it's on the tip of my tongue... Yup, loaded up on stuff that boosts prot and damage when the light is above 76. Both of my Crusaders also got pretty good quirks, too: +3% melee crit, ruins tactician, Fated. Really not sure why their hits never go above 12-13 damage. Could be just the RNG hating me.
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# ? Feb 15, 2016 01:33 |
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DOWN JACKET FETISH posted:well if they resist bleed maybe there's something else you could use against them... b.. bl... it's on the tip of my tongue...
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# ? Feb 15, 2016 01:40 |
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With the right trinkets yes, it is blood.
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# ? Feb 15, 2016 01:41 |
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# ? May 25, 2024 19:42 |
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The Crusader's weapon is tied with the Hellion's, and I think the two of them are only beaten by the Abomination and Leper. Smite against Unholy is as strong as a transformed Abomination's Rage, and even without that bonus it's only really beaten by conditional abilities (Marks or bonuses similar to Smite's) and PBS/Lunge/Finale/Bleed Out. It can be bad RNG, and the fact the Crusader's Crit isn't the greatest (Grave Robber tends to "feel" stronger than her stats suggest due to her high Crit rate), but he is very dependable in every respect. I think he's potentially better than a Jester at almost everything a Jester does, even if defensively he's worse than the Man-at-Arms at everything the Man-at-Arms does. And while Smite may have arguably the worst racial bonus (compared to Collect Bounty, Sacrificial Stab/Abyssal Artillery, and Hound's Rush), Ghouls appear in every dungeon and Thralls are Unholy in the Cove and must die fast, and there are three Unholy bosses: The Necromancer, Prophet, and Crew.
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# ? Feb 15, 2016 01:47 |