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Westminster System
Jul 4, 2009
And then the English stole your treasure anyway.

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Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
Salt mining was historically pretty fun too. But you unfortunately lasted alot longer while your skin sloughed off in chunks.

Ghetto Prince
Sep 11, 2010

got to be mellow, y'all

Gantolandon posted:

One of the biggest problem with gavelkind is that it's wonky for anything larger than a single duchy. So many times one of my brothers would get my capital (despite me being older), or inherit one of two kingdoms but also a single county in mine, or the game would split my neat and organized country into some patchwork monstrosity.

A patchwork monstrosity is a pretty good description of Feudalism and the kind of borders it created.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Since this thread seems to have morphed from a discussion about games to a contest of who's slavery was worse, why not read up on this Uranium mine where political prisoners and dissidents willingly chose to be sent to because they knew it would grant them the sweet release of death after a few months of radiation poisoning? Why go traipsing across Europa, Africa or the Orient when you have plenty of unwilling slaves right at home?

I'm praying tomorrows Stellaris DD about Administrative Sectors pulls this thread back on track; because who doesn't love reading up on bureaucracy? I also like these rumours of a WWW for Stellaris apparently being on the horizon.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I want to be able to enslave aliens for my Deuterium Mines.

Barnaby Barnacle
May 25, 2010

DrSunshine posted:

I want to be able to enslave aliens for my Deuterium Mines.

Beryllium, surely.

Randarkman
Jul 18, 2011


I love Sam Rockwell in that movie.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Randarkman posted:

I love Sam Rockwell in that movie.



This is not off topic because space. Also I hope I can shrink this down and use it for an animated ship leader portrait.

Drone
Aug 22, 2003

Incredible machine
:smug:


So I really want to put in a day of vacation time for the HOI4 release date. Whenever that may be (hint hint, Paradox).

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
Tell your boss you want a vacation day sometime after tomorrow and before the inevitable heat death of the universe.

Nothingtoseehere
Nov 11, 2010


Groogy posted:

Tell your boss you want a vacation day sometime after tomorrow and before the inevitable heat death of the universe.

HOI4 coming out Wednesday confirmed?!?!?

canepazzo
May 29, 2006



Administrative sectors DD is out

Seems like the only logical approach to avoid the micromanagement hell - directly work on your core system(s) and create vassals for the rest of your empire.

zedprime
Jun 9, 2007

yospos
I guess it fits the sprawling space empire theme but I expect it to have the same snags as super serious business CK2. The AI is necessarily or purposefully not up to date on the latest meta decisions that are hot in the community. Which is fine since CK2 is much better when you let go trying to play super serious business, but is a little more concerning with 4x victory conditions hanging over your head. Should be fine even if its after a few expansions.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

canepazzo posted:

Administrative sectors DD is out

Seems like the only logical approach to avoid the micromanagement hell - directly work on your core system(s) and create vassals for the rest of your empire.
I dont remember it being pointed out in this thread before, but I may have missed it:
:frogsiren: The Screenshots no longer say alpha :frogsiren:

Demiurge4
Aug 10, 2011

zedprime posted:

I guess it fits the sprawling space empire theme but I expect it to have the same snags as super serious business CK2. The AI is necessarily or purposefully not up to date on the latest meta decisions that are hot in the community. Which is fine since CK2 is much better when you let go trying to play super serious business, but is a little more concerning with 4x victory conditions hanging over your head. Should be fine even if its after a few expansions.

There seems to be an option to allow the AI to remodel planets. So you could make planets perfect before you release them, or at least the Capitol of a new sector.

zedprime
Jun 9, 2007

yospos

Demiurge4 posted:

There seems to be an option to allow the AI to remodel planets. So you could make planets perfect before you release them, or at least the Capitol of a new sector.
That's kind of what I'd be afraid of because in that case its possibly a trap to hand off new acquisitions directly to a governor without stamping the planet with the one true build.

Its 4x design 101 so I don't expect it to be bad or anything and a lot of its still stemming from personal distaste for a build grid, but vassal stuff is traditionally where Paradox games have been their weirdest with unintuitive solutions.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Stuff like the build grid is pretty much a perfect example of tedious, boring micromanagment.

(I assume) there's nothing fun about it, it doesn't contribute to the flow of the game. When I sit down with a strategy game, I never think "now I'm gonna reflect on the approximate placement of one power plant on a single planet in my galactic empire". Why is it in there at all?

tooterfish
Jul 13, 2013

Those were my thoughts too. Paradox peeps have been pretty adamant their system is fun though, might as well wait and see if they're right... it's not like they're going to change it at this stage.

Riso
Oct 11, 2008

by merry exmarx

Black Griffon posted:

Stuff like the build grid is pretty much a perfect example of tedious, boring micromanagment.

(I assume) there's nothing fun about it, it doesn't contribute to the flow of the game. When I sit down with a strategy game, I never think "now I'm gonna reflect on the approximate placement of one power plant on a single planet in my galactic empire". Why is it in there at all?

Indeed. All I want to do is designate a planet to have a focus and then not worry about it any more. I have more important things to do, like prepare to invade my neighbours.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Well, to be honest, I enjoy the development and building screen in EUIV, or improving my holdings in CK2. Or even building factories and railroads in V2. It gives me a warm feeling of accomplishment when I upgrade stuff. :shobon:

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Development and buildings in EU4 are an abstraction that makes some sense grounded in reality, whereas "adjacency bonus" build grids feel really gamey.

tooterfish posted:

it's not like they're going to change it at this stage.

Not before release, but if it turns out to be super unpopular they might change it at some point down the line. The whole building system in EU4 got overhauled fairly recently.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Koramei posted:

Development and buildings in EU4 are an abstraction that makes some sense grounded in reality, whereas "adjacency bonus" build grids feel really gamey.

Exactly. I love micromanaging trading posts in CK2, for example, because they feel like a real thing in the world. How and where you build them and how and where the AI builds them has implications based on logical, intuitive reasons. I, too, get a warm and fuzzy feeling upgrading stuff.

But to use XCOM as an example, the only thing I truly hated in that game (hated as in wanted it to go away because there was nothing fun about it, not hated as in :xcom:) was the base building grid. It's pretty much soured my expectations of anything like it forever.

Edit: And yes I know, there's a lot we don't know yet, it could be great and revolutionary, I just have a really hard time coming up with something that can make building grids and adjacency-bonuses fun.

Black Griffon fucked around with this message at 16:50 on Feb 15, 2016

YF-23
Feb 17, 2011

My god, it's full of cat!


Koramei posted:

Development and buildings in EU4 are an abstraction that makes some sense grounded in reality, whereas "adjacency bonus" build grids feel really gamey.

Adjacency bonus grids could be good if there's a multitude of synergies, but Stellaris looks to have too simple a resource system for that and like it trends towards hyperspecialisation per planet which really doesn't sound like it's fun in itself. Maybe it makes more sense on a macro/strategic level by turning each planet into something of mostly one type that you care about for that, but having to choose between sacrificing either gross output or output diversity causes me to feel Not Good feelings.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
I'm the exact opposite in that I like planet/city/base management in games - I like being able to plan things out then sit back and look at what I've built. I don't want planet management, which I consider to be a rather integral part of a 4X, to be abstracted away because I want to see what is actually going on. Colonizing a planet then just having the game go 'okay, here's your +4 energy and +7 minerals' so you can go back to watching your ships shoot at things would be boring, in much the same way as games in SoTS and DW start to become the same boring pattern of colonize planet, automate planet, build fleet, attack fleet over and over and over again. There is nothing else to see or do.

I don't want the game to be about nothing but painting the map and shooting things, I want there to be other things for me to focus on. And with the people who live on these planets being such an integral part of the game itself, rather than just tax payers, it makes sense for the game to go into greater detail about what's happening on each one to affect your empire as a whole.

Quixzlizx
Jan 7, 2007
http://www.pcgamer.com/see-stellaris-near-complete-at-the-pc-gamer-weekender/

"Near-complete build" sounds encouraging.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Huh, I was wrong to assume sectors revolt directly. But I guess if they already had the faction system to handle revolts in more general cases it makes sense.

Gwyrgyn Blood
Dec 17, 2002

I think tweaking building layouts and adjacencys and such can be a lot of fun in the right game, like Anno 1404 as an example where it's great because it's a core focus of the game and quite complex. But I think it's definitely yet to be seen if this system will be particularly fun or interesting to manage yourself or not.

Demiurge4 posted:

There seems to be an option to allow the AI to remodel planets. So you could make planets perfect before you release them, or at least the Capitol of a new sector.

I'm guessing the reason you can't just practically do that is because tiles are based on pops, and pops take a while to grow. And can shift over time even, by the sound of it.

If it became a real problem mechanically I would assume they could just abstract out planet tiles from sectors entirely.

Psychotic Weasel posted:

I don't want the game to be about nothing but painting the map and shooting things, I want there to be other things for me to focus on. And with the people who live on these planets being such an integral part of the game itself, rather than just tax payers, it makes sense for the game to go into greater detail about what's happening on each one to affect your empire as a whole.

I agree, and I think the sector system sounds really good, basically what I was hoping for from the get go.


It really does sound like there's a good chance we'll get Stellaris before HOI4 at this point.

Sheep
Jul 24, 2003
Have any of the Stellaris DDs talked about borders yet? It always irks me the way in practically every space 4x game other players can just colonize systems you have a presence in, and I think that to date only one major space 4x game in history has included the concept of claiming regions or systems where you haven't actually colonized anything. I'm not saying we need EU4-esque "can't physically cross borders without war or access" but there really ought to be something in place to stop those sort of ridiculous transgressions.

Demiurge4
Aug 10, 2011

I sperged out pretty badly about planet management a few months ago so I won't go all effort post again. I think it's worth noting that Stellaris breaks ground in a lot of places if they can make stuff like the crisis fun and interesting, but it also can't innovate everywhere so I imagine stuff like planet management is intentionally simple and can be expanded on later. We're probably gonna see the first few expansions flesh out planet management, diplomacy, science and the RPG aspect of the characters. EU4 and CK2 have had big expansions that introduced completely new government types and play styles such as merchant republics and primitive civs. The latter probably won't work too well though, considering how much of a failure pre-FTL starts were in Distant Worlds.

Edit: The sector system is basically colonial nations I think.

Demiurge4 fucked around with this message at 18:06 on Feb 15, 2016

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
I kind of like that mechanic if it'll be used only for my core worlds. It'll be like CK2 where I feel a special attachment to what I personally designate as my core holdings. (usually a few baronies in the capital) Doing it for everything would be a chore.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Yeah if it's only 4-6 planets I'm micromanaging then that's fine, my main concern would be that there needs to be something to prevent you from taking control of a system directly every however many turns, optimising pops, and then giving it back to the sector you got it from originally. This would be optimal if there isn't anything specifically making it not work, but it would also be horribly micro-heavy.

(they already confirmed that you can take back planets from a sector)

Hot Dog Day #82
Jul 5, 2003

Soiled Meat
My real hope for Stellaris is that the times of peace will be just as interesting as the times of war. I really think CK2 nailed it with the newly introduced council mechanic, and I hope that playing as a federation is somewhat similar.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]
So let's get real. Solaris Stellaris is Vicky 3 with a space skin, isn't it?

Edit

Autocorrect

ZombieLenin fucked around with this message at 20:05 on Feb 15, 2016

Punished Chuck
Dec 27, 2010

I really like managing planetary tiles in GalCiv 2/3 for the first like five planets and then it becomes tedious and unfun afterwards so this system in Stellaris seems perfect to me.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

ZombieLenin posted:

So let's get real. Solaris is Vicky 3 with a space skin, isn't it?

No, Solaris is an operating system from Oracle

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

COOL CORN posted:

No, Solaris is an operating system from Oracle

Autocorrecting phone post. Sorry.

Edit

Pretty sure it was a Soviet film before it was an OS.

The Mantis
Jul 19, 2004

what is yall sayin?

ZombieLenin posted:

Autocorrecting phone post. Sorry.

Edit

Pretty sure it was a Soviet film before it was an OS.

wooooooaaaaaah holy poo poo the 2002 Soderbergh piece is a remake?? thats nuts.

crazy Poles.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Drone posted:

So I really want to put in a day of vacation time for the HOI4 release date. Whenever that may be (hint hint, Paradox).

you're pretty cute if you think a paradox game will be playable on release day :v:

Dreylad
Jun 19, 2001
EU4 and CK2 were fine.

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Demiurge4
Aug 10, 2011

Dreylad posted:

EU4 and CK2 were fine.

CK2 was the dawn of the golden age of functional releases for Paradox, after they shed the shame of Sword of the Stars 2. I'm sure Wiz won't accidentally unleash Skynet while he teaches the AI to taunt like a proper French twat.

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