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Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Is there any form of Not Created Equally and/or Hidden Potential in vanilla?

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

dogstile posted:

You're actually fine, build like this.

Guerilla/Power/AWC
Proving/Workshop/Comms
Whatever/Power/Whatever

That workshop bonus is crucial, as it means you use 1 power, double your engineers at a really crucial time and you get extra supplies from clearing the rooms.

Once you get the power coils you can move your power around.

Yeah I hosed up and put the Power and Guerilla facility backwards and the Psi Lab under the workshop. I'm considering restarting. We'll see! At least that's my fault.

Rochallor
Apr 23, 2010

ふっっっっっっっっっっっっck
Is there a way to give a weapon to another soldier? I leveled my awesome sniper all the way up, so I've been using my B-team sniper on missions that aren't that difficult to get him some XP. Can I give him my awesome sniper's fully modded rifle?

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Rochallor posted:

Is there a way to give a weapon to another soldier? I leveled my awesome sniper all the way up, so I've been using my B-team sniper on missions that aren't that difficult to get him some XP. Can I give him my awesome sniper's fully modded rifle?

Equip the main sniper with a standard gun, the good gun will appear for other soldiers to equip. Naming it will ease identification if you have other modded guns.

Orgophlax
Aug 26, 2002


Rochallor posted:

Is there a way to give a weapon to another soldier? I leveled my awesome sniper all the way up, so I've been using my B-team sniper on missions that aren't that difficult to get him some XP. Can I give him my awesome sniper's fully modded rifle?

Go to the loadout screen of Mr. Awesome, switch his rifle to a normal, unmodded one, then equip it onto Mr. B-Team.

Rochallor
Apr 23, 2010

ふっっっっっっっっっっっっck
I didn't think of that! I guess that's why people were complaining that there was no unequip weapons button, huh?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Rochallor posted:

I didn't think of that! I guess that's why people were complaining that there was no unequip weapons button, huh?

Yep. Also upgrading to the next tier of weapon removes the name and color scheme, so good luck remembering what it was.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

RBA Starblade posted:

Yep. Also upgrading to the next tier of weapon removes the name and color scheme, so good luck remembering what it was.

Better than losing the mod, though. I was really paranoid about using mods on ballistics until I was informed that they carried upward.

dogstile
May 1, 2012

fucking clocks
how do they work?

Klyith posted:

Engineering -> Facilities -> shows you the ant farm with X boxes to remove them

This only works once its built though right?

terrorist ambulance
Nov 5, 2009
I just had an advanced commander dodge:graze 3 overwatch shots in a row and make it to heavy cover. l;knal;kdakl;wd

edit: and a shieldbearer from the same pod dodge:grazed a 100% flanking shot

this game

terrorist ambulance fucked around with this message at 17:57 on Feb 15, 2016

Orgophlax
Aug 26, 2002


dogstile posted:

This only works once its built though right?

No, you can cancel while building the same way.

dogstile
May 1, 2012

fucking clocks
how do they work?

Orgophlax posted:

No, you can cancel while building the same way.

gently caress gently caress gently caress gently caress gently caress

E: VVVVVVVVVVVV

You mean "Fail this - FREE XP INCOMING".

dogstile fucked around with this message at 17:58 on Feb 15, 2016

DLC Inc
Jun 1, 2011

man, the buffs enemies or devices get if you fail hacking is so loving bad that sometimes there's really no reason to ever attempt it. Fail this, EXTRA ARMOR AND POWER. Fail this, DROPSHIP INCOMING.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

terrorist ambulance posted:

I just had an advanced commander dodge:graze 3 overwatch shots in a row and make it to heavy cover. l;knal;kdakl;wd

edit: and a shieldbearer from the same pod dodge:grazed a 100% flanking shot

this game

An Advanced Commander just flanked me through a building.

Ben Nerevarine
Apr 14, 2006
Does Aid Protocol stack?

edit: nevermind, can't even target the guy that already has Aid Protocol on him.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

MinibarMatchman posted:

man, the buffs enemies or devices get if you fail hacking is so loving bad that sometimes there's really no reason to ever attempt it. Fail this, EXTRA ARMOR AND POWER. Fail this, DROPSHIP INCOMING.

Hmm, +33% chance to crit for two turns or now flanked enemies have only 50% chances to be hit for the rest of the mission (+mobility and defense bonus) ...HMMMMM

No biggie on the lower difficulties but yeah I don't even bother hacking stuff in the early game it's just not worth it

Honestly most of the buffs are so minor that there shouldn't be any penalty at all except maybe the specialist loses the rest of their turn. Would bring some extra value to bringing specialists too.

oswald ownenstein fucked around with this message at 18:06 on Feb 15, 2016

dyzzy
Dec 22, 2009

argh
The enemy defensive boost is the one you should really think long and hard about trying. It goes without saying you should always have a plan for what happens if you fail but that one in particular can spell doom for you if you're not prepared.

And the rewards are usually lackluster, I agree. I feel like those scan posts should be on a progression curve wrt tech level and benefits.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

ZenVulgarity posted:

It's probably hiding somewhere

I've had that happen

It's incredibly loving annoying. That level is designed terribly.


Nope. I cheated for infinite moves, got LOS all over the battlefield, the loving thing is gone, vanished. Presumably it bugged out and teleported to some unreachable spot. Great time to get a game-ruining bug, now I have to replay the whole goddamn mission uggggghhhhhhhh

Exmond
May 31, 2007

Writing is fun!

Oneavi posted:

Speaking of trainwreck commanders, I cannot believe the amount of people who seem to have skull jacked codexes without first locking down the battlefield.

Seriously, you just know something bad is going to pop out why would you do it when you're not ready for absolutely anything.

Maybe, just maybe, people think differently than you and didn't know that a new unit was going to spawn when they skulljacked a codex.

Sorry that im not THE BEST at xcom there buddy.

Deuce
Jun 18, 2004
Mile High Club

Guildencrantz posted:

Nope. I cheated for infinite moves, got LOS all over the battlefield, the loving thing is gone, vanished. Presumably it bugged out and teleported to some unreachable spot. Great time to get a game-ruining bug, now I have to replay the whole goddamn mission uggggghhhhhhhh

I'm sure dev mode has a kill-all option

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Exmond posted:

Maybe, just maybe, people think differently than you and didn't know that a new unit was going to spawn when they skulljacked a codex.

Sorry that im not THE BEST at xcom there buddy.

It's not an issue with XCOM skill.

Zomborgon posted:

Getting surprised when you shank the officer is fine. Later on, you'll skulljack a codex. Don't be surprised when shanking a thing as a story objective has a similar result.

Some people earlier in the thread were surprised. They somehow have missed the essential human skill of simple pattern recognition.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
If you didn't know, Beaglerush exploded with 5 videos today, including a retaliation mission someone was asking about.

Harrow
Jun 30, 2012

Zomborgon posted:

It's not an issue with XCOM skill.

One occurrence is a pattern?

I mean, I figured something would spawn, but I wouldn't call that pattern recognition.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

What can I get out of experimental armor? Suits of armor or piece of poo poo nanosuit vests?

dyzzy
Dec 22, 2009

argh

Harrow posted:

One occurrence is a pattern?

Look, it's okay that you haven't developed this basic human skill. Thankfully there's a difficulty option for you called "anything less than what I'm currently doing"

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

RBA Starblade posted:

What can I get out of experimental armor? Suits of armor or piece of poo poo nanosuit vests?

Useless poo poo, except 1 heals you for 2 HP (6 total) but not worth it compared to other stuff like ammo and grenades.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Harrow posted:

One occurrence is a pattern?

I mean, I figured something would spawn, but I wouldn't call that pattern recognition.

Fair point, but I'd be amply wary. Touching a hot stove tends to hint that one should wear oven mitts for the next time.

Harrow
Jun 30, 2012

dyzzy posted:

Look, it's okay that you haven't developed this basic human skill. Thankfully there's a difficulty option for you called "anything less than what I'm currently doing"

Like I said, I assumed something would spawn when I jacked a codex, and I killed it before it got to act because I was prepared, but there was only one occurrence before that. That ain't a pattern, it's a lucky guess.

Ravenfood
Nov 4, 2011
Probation
Can't post for 4 hours!

Zomborgon posted:

It's not an issue with XCOM skill.
Not that I disagree with you, but its pretty funny of you to accuse people of lacking pattern recognition from a sample size of literally one.

And when I got my codex reveal, I one-shot it with a ranger with no difficulty. I had no idea they were supposed to be hard enemies at all. So I wasn't surprised that when I skulljacked a codex that something popped out. I was surprised at how tough the drat thing was, though, because that didn't fit with my ~~pattern recognition ~~. It ended up ok, but only because it teleported close enough for my star ranger to kill it after it spent a few actions teleporting away.

dyzzy
Dec 22, 2009

argh

Harrow posted:

Like I said, I assumed something would spawn when I jacked a codex, and I killed it before it got to act because I was prepared, but there was only one occurrence before that. That ain't a pattern, it's a lucky guess.

c'mon man there's no way you thought I was seriously making fun of you. I was like you the first time, didn't explicitly prepare for the spawn but had poo poo ready to go. 30% chance to not skulljack the codex means you gotta be ready to kill that codex.

vvv gently caress I even had Sterling "Malory" Archer in my ironman campaign that crashes on load.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
Somebody finally got around to making Archer and Duke Nukem voice packs.

monster on a stick
Apr 29, 2013

Harrow posted:

One occurrence is a pattern?

If it's true for 1, then 2, then infinity, that's basic math.

What should I expect assaulting a facility? There are three facilities and I guess it's time to assault one since Avatar is two pips away from the countdown clock, even though I don't have supplies or intel blah.

Harrow
Jun 30, 2012

dyzzy posted:

c'mon man there's no way you thought I was seriously making fun of you. I was like you the first time, didn't explicitly prepare for the spawn but had poo poo ready to go. 30% chance to not skulljack the codex means you gotta be ready to kill that codex.

My brain's broke today so my reading comprehension is a bit off. :downs:

dyzzy
Dec 22, 2009

argh
All good :hfive:

monster on a stick posted:

What should I expect assaulting a facility? There are three facilities and I guess it's time to assault one since Avatar is two pips away from the countdown clock, even though I don't have supplies or intel blah.

Similar layout as the blacksite but you just have to plant some x4 and you can call evac wherever you want. Also feel free to ride the countdown as long as you need, there's no penalty for stalling until the last minute.

Harrow
Jun 30, 2012

monster on a stick posted:

If it's true for 1, then 2, then infinity, that's basic math.

What should I expect assaulting a facility? There are three facilities and I guess it's time to assault one since Avatar is two pips away from the countdown clock, even though I don't have supplies or intel blah.

You got time. Once the counter hits max, it gives you a 21 day countdown before you actually lose. I generally save facilities for stopping that.

Facility assaults are generally a lot easier than the story missions like the black site. Usually just bust in, blow something up, and then you get to call in evac wherever you want.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

Deuce posted:

I'm sure dev mode has a kill-all option

Used it, nothing happened. The Avatar just blinked out of existence.

And there I was, happy as can be that I had a completely bug-free playthrough. gently caress.

brakeless
Apr 11, 2011

Established killzone + gatekeeper =



When the raid on the enemy HQ goes bad.

SpookyLizard
Feb 17, 2009
You've got two pips and like three or four weeks of countdown time. You've got loads of time before you have to do a facility or objective mission.

E: I'd actually love more missions like the facility sabotage. It'd be fun if they were just another type of Guerrila op or that kinda thing. With mods like the countdown timer, it'd also be cool if you had multiple objectives stacked together. Like extract some dudes before you blow the facility. Maybe with some procedural altering of the objectives, so maybe you have to arm multiple X4 charges, hack a terminal, and grab a VIP or two on the way. It'd also be neat to maybe get an ADVENT defector? Like you have to carry a dummy body to the dude, drop it, grab them, then arm some charges to cover up what happened.

I like the get in, get out type ones, but it'd be nice to have some with a lot of poo poo to get or do. Maybe with a longer timer on the mission, but not much longer. So it's a matter of trying to get as much done as you can and still get out.

SpookyLizard fucked around with this message at 18:43 on Feb 15, 2016

monster on a stick
Apr 29, 2013

Harrow posted:

You got time. Once the counter hits max, it gives you a 21 day countdown before you actually lose. I generally save facilities for stopping that.

Facility assaults are generally a lot easier than the story missions like the black site. Usually just bust in, blow something up, and then you get to call in evac wherever you want.

Only one is in a territory where I've made contact, everything else is two+ hops away, so it seems like I have to start chaining them hard. What kind of pip reduction do you see with story progress, a la shanking a guard?

10/12 pips in July even with two story missions done seems a bit like overkill.

SpookyLizard posted:

You've got two pips and like three or four weeks of countdown time. You've got loads of time before you have to do a facility or objective mission.

I swear I had the countdown clock go up by two pips in about two weeks once, I was just scanning and got yelled at by Bradford twice.

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Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Exmond posted:

Maybe, just maybe, people think differently than you and didn't know that a new unit was going to spawn when they skulljacked a codex.

Ravenfood posted:

So I wasn't surprised that when I skulljacked a codex that something popped out.

I assumed you were speaking in defense of yourself earlier. If that's indeed not the case, consider any assumed insult null.


brakeless posted:

Established killzone + gatekeeper =



When the raid on the enemy HQ goes bad.



haha

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