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Roadie
Jun 30, 2013

Chernobyl Peace Prize posted:

My favorite part of Blood-Dimmed Tides is a thing mentioned in the interview as an idea got dropped in drafting because it was too owod for owod: the idea that Gangrel (or possibly vampires in general) eventually feel the lure of the abyssal/lightless zone of the ocean, to swim breathlessly in eternal darkness.

This is seriously amazing and I'm sad it's not a thing.

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Yawgmoth
Sep 10, 2003

This post is cursed!

Loomer posted:

* An underwater research station being slowly taken over by malevolent servants of forces beyond our world and gradually wearing a hole in the fabric of reality itself.
Yeah this is pretty much the most :krad: thing ever and if you don't like it you have Wrong Opinions.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Chernobyl Peace Prize posted:

My favorite part of Blood-Dimmed Tides is a thing mentioned in the interview as an idea got dropped in drafting because it was too owod for owod: the idea that Gangrel (or possibly vampires in general) eventually feel the lure of the abyssal/lightless zone of the ocean, to swim breathlessly in eternal darkness.

That's straight badass and there ought to be a horror movie about it.

Kavak
Aug 23, 2009


Pope Guilty posted:

That's straight badass and there ought to be a horror movie about it.

The theme song's already been written.

https://www.youtube.com/watch?v=IDggqnnNuDo

Kavak fucked around with this message at 17:37 on Feb 14, 2016

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Kavak posted:

The theme song's already been written.

https://www.youtube.com/watch?v=IDggqnnNuDo

Nah, surely it's...
https://www.youtube.com/watch?v=whxehyRH8Ec

Kavak
Aug 23, 2009



That was my first choice- one should be the credits theme and the other the opening.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Chernobyl Peace Prize posted:

My favorite part of Blood-Dimmed Tides is a thing mentioned in the interview as an idea got dropped in drafting because it was too owod for owod: the idea that Gangrel (or possibly vampires in general) eventually feel the lure of the abyssal/lightless zone of the ocean, to swim breathlessly in eternal darkness.

Pretty cool. Sounds like more ideas inspired by that Swamp Thing issue with the aquatic vampires that the Gangrel mariners were already from





Then again like half of oWoD is jacked from Swamp Thing, Hellblazer and the Sandman anyway.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Yawgmoth posted:

Yeah this is pretty much the most :krad: thing ever and if you don't like it you have Wrong Opinions.

https://www.youtube.com/watch?v=NG0PzrKvqP4

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

https://www.youtube.com/watch?v=GC_mV1IpjWA

UrbicaMortis
Feb 16, 2012

Hmm, how shall I post today?

Chernobyl Peace Prize posted:

My favorite part of Blood-Dimmed Tides is a thing mentioned in the interview as an idea got dropped in drafting because it was too owod for owod: the idea that Gangrel (or possibly vampires in general) eventually feel the lure of the abyssal/lightless zone of the ocean, to swim breathlessly in eternal darkness.

This is seriously cool.

Kavak posted:

That was my first choice- one should be the credits theme and the other the opening.

If you don't use this song as the intro and outro for all your WoD games, I don't know what to tell you:

https://www.youtube.com/watch?v=AxcM3nCsglA

UrbicaMortis fucked around with this message at 22:44 on Feb 14, 2016

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


This is probably asked pretty often but if I'm looking to start some moody roleplay would I be better off getting Chronicles of Darkness or Vampire 2e? Looks like Chronicles is newer but what kind of characters does it let you make and are there worthwhile improvements?

Mendrian
Jan 6, 2013

nopantsjack posted:

This is probably asked pretty often but if I'm looking to start some moody roleplay would I be better off getting Chronicles of Darkness or Vampire 2e? Looks like Chronicles is newer but what kind of characters does it let you make and are there worthwhile improvements?

The thing about the 2e games is they lend themselves very well to more focused play. The new 'Blue Book' Chronicles of Darkness stuff lends itself well to ghost stories and investigations - it's basically there for when you want to play Blair Witch with varying levels of survival. You're Joe Everyman. When you say 'improvements' I assume you mean 'over previous iterations of Joe Mortal' concept. There are new investigation rules that you can probably port into any WoD game. And if you're comparing it to the 1e corebook it's got all the 2e improvements, including a better XP system, more mechanically sound Merits, a social system worth a drat and a more cohesive idea about what Morality (now called Integrity) is trying to do.

Vampire has ramped up the personal, existential angst a bit and is a very good game for when you want to talk about warring inhuman families trying to get by in a world that seems to actively hate them. I love it but YMMV. If you liked Vampire in the past, give it a shot because it's got some really great ideas.

GimpInBlack
Sep 27, 2012

That's right, kids, take lots of drugs, leave the universe behind, and pilot Enlightenment Voltron out into the cosmos to meet Alien Jesus.

nopantsjack posted:

This is probably asked pretty often but if I'm looking to start some moody roleplay would I be better off getting Chronicles of Darkness or Vampire 2e? Looks like Chronicles is newer but what kind of characters does it let you make and are there worthwhile improvements?

Chronicles of Darkness is geared towards "normal people encounter (and try to survive) the supernatural." It also reprints the God-Machine Chronicle, which gives you a bunch of stories and advice for running games about the freaky biomechanical demiurge and the people who stumble across it.

Both CofD and Vampire 2e run off of the same engine, and Vampire is standalone.

What CofD gets you is expanded discussion and examples of the rules, and a bunch of extra stuff that doesn't fit in a single chapter of a core book. In particular, there are new Merits, New systems for investigations, chases, and crafting (with a particular emphasis on "you have three hours till nightfall. What kind of anti-vampire defenses can you rig up?" rather than, like, making barrels); and an extensive section on building your own monsters.

So, really, to answer your question & assuming you only want to buy one: if you want to play vampire politics and toxic relationships, get Vampire. If you want something more in the vein of X-Files or Kolchak, get CofD. But CofD is still useful if you're playing Vampire, for all the stuff I just mentioned.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


My group has played a lot of Call of Cthulhu so I think I'll stay clear of Chronicles of Darkness just because that sounds similar in a fragile mortals way.

I ran a oneshot Vampire campaign using the anniversary book and that was good fun because it had a similar feel to Cthulhu but with the players being able to be much more relaxed about mundane dangers and play around with powers which lead to some hilarious poo poo like people crit-rolling to shapeshift into Santa.
Is Vampire still my best bet for that or one of the other settings?

crime fighting hog
Jun 29, 2006

I only pray, Heaven knows when to lift you out

nopantsjack posted:

Is Vampire still my best bet for that or one of the other settings?

I think if you want balls-to-the-wall kind of results, Mage is your game, which has 2nd edition coming out soon. Turn sound into gold! Become electricity and teleport through dial-up modems!

bewilderment
Nov 22, 2007
man what



crime fighting hog posted:

Become electricity and teleport through dial-up modems!

Incidentally I really kind of hope Awakening 2e kind of touches on the actual sociological implications of having magic like this and how it affects the lives of PCs and the societies they're in. An Obrimoscan teleport to places through the electrical grid if they don't mind that sort of thing being a little risky - how does that change the world? Thyrsus aren't just 'vigorously alive', almost every single one of them that wants to be buff is Really Buff All The Time, and can make their friends that way too.
Almost everyone, unless they're concealing their magic all over, is walking around with supernatural sight and the equivalent of a bulletproof vest on, all the time. How does that change the kind of person you are and the society you live in? How many mages accidentally brought the Guardians down on themselves because they got blindsided by a truck and 'miraculously' got out with only scrapes and bruises?

crime fighting hog
Jun 29, 2006

I only pray, Heaven knows when to lift you out

bewilderment posted:

How does that change the kind of person you are and the society you live in?

That's pretty much what the players find out in the game, I guess. I haven't gotten to run any Mage (only run Hunter a few sessions and loved it) but through living vicariously by others PbPs and podcasts, Mage seems to be very player driven with the ST reacting instead of provoking. What the players choose to pursue, create and destroy is the answer to the "What would this character do given incredible amounts of power?"

Which case I would just love to roll a gym rat Silver Arrow.

bewilderment
Nov 22, 2007
man what



crime fighting hog posted:

That's pretty much what the players find out in the game, I guess. I haven't gotten to run any Mage (only run Hunter a few sessions and loved it) but through living vicariously by others PbPs and podcasts, Mage seems to be very player driven with the ST reacting instead of provoking. What the players choose to pursue, create and destroy is the answer to the "What would this character do given incredible amounts of power?"

Which case I would just love to roll a gym rat Silver Arrow.

Sure, but Mage assumes some kind of Mage society by default, and having the question of "How does having crazy magical powers affect these old secret societies?" being answered by "I dunno, the ST can make it up" is unhelpful.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Oh hey it's an interview with Martin Elricsson, Paradox's White Wolf Lead Storyteller.

quote:

Martin Elricsson, Lead Storyteller and Brand Architect at the newly Swedish White Wolf (recently acquired by Paradox Interactive) kindly took the time for a brief Q&A with Imagonem about upcoming plans.

Which game lines do you plan to revive, and when?

We prefer the term ”rise from torpor”. An elder awakening from a century of slumber is starving and hungry for fresh blood. So are we. Initial plans include products based on all of the ”classic” World of Darkness lines. It may be a while before we get to Mummy: The Resurrection tho :) Our launch plan will always be a secret until it’s not. I love the speculation and mystery surrounding future releases we saw in the 90’s, so we will definitely play with that aspect. Hints and clues to what will come next will appear in future products and WW communiques. There are actually a few of them out there already.

Will you prioritize computer games, or will we see pen-and-paper soon?

Short answer is that the economic centre of the company will be computer games. Unless something weird happens and people start buying roleplaying books, WoD novels and comics like they were Harry Potter. As things are now tabletop publishing hardly breaks even. Spiritually the core will always be tabletop rpg and larp. The Bibles we’re working on for computer games are written as if they were texts for a new tabletop edition, and will most likely be released in that format. Combined launches of digital and tabletop also games seem to make a lot of sense. In the last few years, focused and easy-to-use products like Mutant: Year Zero and Lamentations of the Flame Princess are selling unexpectedly well. Their brevity and low threshold makes them perfect for introducing new players to the hobby, while the monumental classic-WW-style books generally sell poorly and are more read than played. If future editions of WoD are actively used rather than collected we have done our job.

What form will the computer game take? MMO? Are you able to bring over content from CCP’s “World of Darkness”?

All releases will be announced when we feel confident they will release on time, reach our very high bar of quality and have enough material to be discussed by the community in a meaningful way. We own all assets connected to WoD, including the CCP content that they kindly gave us as a bonus when we made the purchase of the IP. I for one intend to make sure those 8 years of work by a hundred exceptionally talented creators doesn’t entirely go to waste.

You have mentioned larp plans. Will this be a new international “Camarilla”? How will the campaigns work, and what kind of system will you use?

We hope to be a resource to local Mind’s Eye Theatre troupes, not a dictatorial central committee. Plans for some tools for communities and global character tracking are underway but way to early to talk specifics. What we can say is that MET will not be the only larp in town. Official White Wolf larps will not use Minds Eye Theatre rules but be organized more like Monitor Celestra or College of Wizardry.


Images from the CCP MMO concept design, previously unreleased.

Could you explain a little about the deal you’ve made with Onyx Path? What will be the main difference between “The Chronicles of Darkness” and “The World of Darkness”?

There is only one WoD. Chronicles of Darkness is a sandbox tabletop setting featuring the same broad creature types as the World of Darkness, but it is not the same world. It will not be spun off into computer games, novels, TV or anything else. It’s our specific brand for great metaplot-less, flexible, table-driven tabletop rpg. With the 2nd editions CoD has really found a separate identity from WoD and will continue to become even more of it’s own thing. We still own it but it’s Onyx Path’s baby. I love CoD and find that is a much more playable game with a more vague and unsettling aesthetic than WoD ever had. Too bad it never sold for poo poo and that old players hated it. It lacked the epic scope and the punk passion of the classic WoD. Had it done even remotely as well as the classic WoD things would be very different.

Onyx Path also have a license to produce nostalgia books for the classic WoD settings. These are official but set in the same nebulous ”eternal nineties”, using the old-school buckets-of-dice-system featured in the original lines. Future editions will move the setting, mythos, metaplot and mechanics almost 15 years forward into present day. It’s the same world, but a lot has changed.
It’s useful to see the Classic and Anniversary books as highly subjective. The ultimate truth can’t be found in the books, but we can glimpse it through the multiplicity of perspectives presented. For instance Humanity is a mechanic presented from the Camarilla point of view, while Paths of Enlightenment give us the Sabbat perspective on the subject of morality. None of them are True. Both are models and simplifications.

Could you explain the vision for the new setting and metaplot, and the “eastward shift” (focusing on Europe, Russia and the Middle East)?

”What if the monsters are real, hidden among us?”, is the elevator pitch for the new metaplot. Gothic-Punk is dead and buried as an aesthetic. All the Apocalypses of the classic WoD has happened. In 2001 the Gehenna-war for the graves of the Antediluvians began. In 2006 the rise of the Wyrm and the inevitability of ecological Apocalypse became publicly known. The Technocracy has won, we surrendered when we allowed machines to shape our values and minds, trapping us in the paranoid realms of our personal filter-bubbles. At the same time we are applying engineering to quantum mechanics, making magical theories manifest as Science, so all hope is not lost. In line with this we integrate dramatic real world events to feature prominently in the story. We face difficult social subjects like the rise of fascism, religious fanaticism and the death of ideology in mainstream politics, head on. This naturally leads us to focus on areas where dramatic change is happening. Also there are more books on the US of Darkness than the rest of the world combined.

When can fans expect to see the first products for these new lines from Paradox and partners?

There will be a release in 2016.


What clans do you and CEO Tobias Sjögren belong to?

I’m a Toreador, he’s a Ventrue.

Any Mage plans?

Yes.

Will the Werewolves remain crypto fascist eco-terrorist?

More than they have ever been. Global Warming has released the Wyrm-tide. The end of the Impergium (ancient Werewolves hunting humans to keep their numbers manageable) seems like a terrible mistake in retrospect.

What sucks most (pun intended) about being a Vampire?

The obsession with self-deception and appearing moral or darkly glorious to their peers. Never being able to be truly proud of who you are. Even The Sabbat need to think of themselves as ”good” in their fight against the Cam oppressors and the rising Ancients. The need to play the (anti-) hero is tragic. At the end of the night they’re addicts to sex, blood and power, masking the pursuit of their next fix as part of some grand scheme or other.



Where did White Wolf “get it wrong” last time around? What are your least favorite parts of the IP?

Anything that smells of Fantasy. The attempt to create a deep mythology by linking the setting to Exalted was the worst choice ever. That was the last step in WoD’d death-march from being an artistic horror-IP to full on immature, escapist Urban Fantasy. The inability to deal with and integrate real-world events in the setting. If you can write about the Holocaust, you can write about 9/11. Fear is the death of creativity. The game was always best in the hands of storytellers who dared to place the story close to reality, often in their own cities, featuring real places and people.

And vice versa: what were your favorite games and concepts?

Too many to list. The books are shock full of profound insights, human stories and heretical interpretations of real-world mythology and subculture. My most collected and (through my and Adriana Skarpeds political game series Prosopopeia) played game is Wraith. A small selection of my favorite books include 1st ed Vampire, Fatal Addiction, Gilded Cage, Damnation City (for V:TR, but very useful for V:TM) and Love Beyond Death.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
I knew it.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
So, basically, they're exactly the edgelord wannabe 90s dev that I feared they were when they thanked MR*H and not the guys who have actually kept the brand alive for the past 15 years.

quote:

Will the Werewolves remain crypto fascist eco-terrorist?

More than they have ever been. Global Warming has released the Wyrm-tide. The end of the Impergium (ancient Werewolves hunting humans to keep their numbers manageable) seems like a terrible mistake in retrospect.
Noooooo

quote:

The attempt to create a deep mythology by linking the setting to Exalted was the worst choice ever. That was the last step in WoD’d death-march from being an artistic horror-IP to full on immature, escapist Urban Fantasy. The inability to deal with and integrate real-world events in the setting. If you can write about the Holocaust, you can write about 9/11. Fear is the death of creativity. The game was always best in the hands of storytellers who dared to place the story close to reality, often in their own cities, featuring real places and people.
You can write about the Holocaust with the benefit of 50 years of hindsight and a great deal of tact. Writing about 9/11 in 2003 would have been the worst loving idea ever.

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."
who's ready for bvd: resurrection :getin:

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Kind of sounds like they are the types of fans who are still in denial about the OWoD being a horror superhero setting. Wonderful!

Also, lol @ namedropping Lamentations of the Flame Princess

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
That is certainly a statement that was made by someone now in charge of the gameline.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

This is going to be hilarious, watching the old White Wolf edgelording come home to roost again.

Beast was the harbinger, here to tell us this was inevitable.

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

Well at least it sounds like OPP gets to keep doing what they're doing, so that should be good. And we might get some cool video games out of it.

Also looking forward to the obvious Werewolf/Hatred crossover videogame

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
He's not an edgelord wannabe and as far as I can tell the only thing he's wrong about is that the nWoD lacked an epic scope. Hell, if I wanted to make the maximum money I could off a WoD video game I'd probably be forced to set it in the oWoD, too. This is just more evidence that the exarchs are real.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

I'm just hoping that they retain the "play what you want" tone of OPP's OWoD releases. I really don't want to see "Anything other than a biker Brujah or Toreador artist is sunglasses katana trenchcoat twinking, never use the giant lists of powers we provide you. Personal Horror™!" ever again.

Kavak
Aug 23, 2009


Ferrinus posted:

Hell, if I wanted to make the maximum money I could off a WoD video game I'd probably be forced to set it in the oWoD, too.

Agreed. Beside the nostalgia/awareness factor, the lack of a concrete setting makes nWoD an excellent TTRPG and a terrible basis for spin-off merchandise, especially computer games. I can think of one D&D game ever that wasn't based on a published setting. The problem, of course, is that it's 20 years out of date in so many places and they don't plan to fix that.

I also find it hilarious that global warming is going to be some kind of victory for the Wyrm- humanity is what stands to lose with global warming, not the planet itself. It's seen much, much worse happen to its ecosystems in the past tens of millions of years.

Mendrian
Jan 6, 2013

Ferrinus posted:

He's not an edgelord wannabe and as far as I can tell the only thing he's wrong about is that the nWoD lacked an epic scope. Hell, if I wanted to make the maximum money I could off a WoD video game I'd probably be forced to set it in the oWoD, too. This is just more evidence that the exarchs are real.

Yeah there are some things I don't like about the quotes but he's not totally wrong either. I thought the (summary), "nWoD is a more playable game too bad nobody liked it" statement was a little barbed for my taste. Maybe it's realistic.

I still can't believe they plan to set this after the end of the world.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Kavak posted:

Agreed. Beside the nostalgia/awareness factor, the lack of a concrete setting makes nWoD an excellent TTRPG and a terrible basis for spin-off merchandise, especially computer games. I can think of one D&D game ever that wasn't based on a published setting. The problem, of course, is that it's 20 years out of date in so many places and they don't plan to fix that.

I also find it hilarious that global warming is going to be some kind of victory for the Wyrm- humanity is what stands to lose with global warming, not the planet itself. It's seen much, much worse happen to its ecosystems in the past tens of millions of years.

The nWoD very much has a concrete setting and it's one that makes for much better video games.

Mendrian posted:

Yeah there are some things I don't like about the quotes but he's not totally wrong either. I thought the (summary), "nWoD is a more playable game too bad nobody liked it" statement was a little barbed for my taste. Maybe it's realistic.

I still can't believe they plan to set this after the end of the world.

It makes sense, because they can have their cake and eat it, too - they can effectively start fresh with their own stuff, but still call it the same setting. I'd probably do the same.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Mendrian posted:

Yeah there are some things I don't like about the quotes but he's not totally wrong either. I thought the (summary), "nWoD is a more playable game too bad nobody liked it" statement was a little barbed for my taste. Maybe it's realistic.

I still can't believe they plan to set this after the end of the world.

It would be good if they push it hard, like full on post-apocalypse horror. Not weak "supernatural society fell but everything else is the same" poo poo.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Lightning Lord posted:

I'm just hoping that they retain the "play what you want" tone of OPP's OWoD releases. I really don't want to see "Anything other than a biker Brujah or Toreador artist is sunglasses katana trenchcoat twinking, never use the giant lists of powers we provide you. Personal Horror™!" ever again.
I mean, you can always play what you want, it's just that if you want your games to carry Bless of Brand Architect you'll probably need to settle up at the middle school lunch tables of your youth once more.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
Making your sole customer focus nostalgic balding 40 year old weirdos instead of trying to appeal to new customers by not channeling the Platonic Ideal of Columbine is completely sound and has never hosed any industry over ever, so I can only see Paradox interactive going from strength to strength here.

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."

Kavak posted:

I also find it hilarious that global warming is going to be some kind of victory for the Wyrm- humanity is what stands to lose with global warming, not the planet itself. It's seen much, much worse happen to its ecosystems in the past tens of millions of years.

This is 90s environmentalism remember, threats to humanity are threats to the world as a whole. Save the planet!

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Chernobyl Peace Prize posted:

I mean, you can always play what you want, it's just that if you want your games to carry Bless of Brand Architect you'll probably need to settle up at the middle school lunch tables of your youth once more.

Yeah obviously anyone can do anything they want, I just don't want to read 90s grousing about playing something other than the WoD equivalent of Male Human Fighter or see it officially enshrined.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Luminous Obscurity posted:

This is 90s environmentalism remember, threats to humanity are threats to the world as a whole. Save the planet!

I feel in this case it sound be less global warming and more acid rain and aerosol burning a hole in the Ozone layer.

Mendrian
Jan 6, 2013

Lightning Lord posted:

Yeah obviously anyone can do anything they want, I just don't want to read 90s grousing about playing something other than the WoD equivalent of Male Human Fighter or see it officially enshrined.

Yeah there's what you want and what you want. Source books set the tone. Imagine a book with no women in it, neither the art nor the fiction. The game isn't telling you that you can't play a woman but you're fighting it every step of the way, to say nothing of the majority fans who aren't even trying to fight it.

This means we're getting whacky Malkavians again doesn't it?

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Lightning Lord posted:

Yeah obviously anyone can do anything they want, I just don't want to read 90s grousing about playing something other than the WoD equivalent of Male Human Fighter or see it officially enshrined.
It's funny you mention that because I was just about to say, if the Brand Architect really wants to right the wrongs of editions past and proceed as though we're at the predawn of the nwod era, the next logical step is a d20 conversion manual.

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Brother Entropy
Dec 27, 2009

"CoD was less popular so we'll never make a non tg media push for it" seems like he's kinda getting cause and effect backwards.

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